annotate README.DC @ 746:72ef7ce609ef

Greatly simplified the SDL CPU info code
author Sam Lantinga <slouken@libsdl.org>
date Mon, 24 Nov 2003 09:22:12 +0000
parents dad72daf44b3
children d79e6b0c2c19
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dad72daf44b3 Added initial support for Dreamcast (thanks HERO!)
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1 SDL for Dreamcast (beta2)
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2
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3 BERO
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4 bero@geocities.co.jp
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6 http://www.geocities.co.jp/Playtown/2004/
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8 this work with kos-newlib
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9 http://sourceforge.net/projects/dcquake/
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11 compile
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12 - edit KOS_BASE in Makefie.dc for your enviroment
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13 - make -f Makefile.dc
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15 FIXME: The KOS thread files can be found on HERO's site - not in the SDL source.
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16 - overwrite thread/*.c to kos-1.1.7/kernel/thread
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17 - rebuild kos
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18
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19 compile with gl support
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20 - install latest libgl from http://sourceforge.net/projects/dcquake/
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21 - uncomment GL=1 in Makefile.dc
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22 - make -f Makefile.dc clean
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23 - make -f Makefile.dc
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25 install
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26 - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment
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28 changelog:
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29
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30 beta2
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31 - OpenGL support
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32 - Hardware page flip support
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33
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34 beta
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35 - thread, timer don't tested so much.
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36 - not support OpenGL
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37