annotate src/video/SDL_yuv.c @ 4387:72d3b4fd918b SDL-1.2

Missing pop over a jump
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Dec 2009 04:20:46 +0000
parents a1b03ba2fcd0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* This is the implementation of the YUV video surface support */
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25
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26 #include "SDL_video.h"
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27 #include "SDL_sysvideo.h"
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28 #include "SDL_yuvfuncs.h"
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29 #include "SDL_yuv_sw_c.h"
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30
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31
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32 SDL_Overlay *SDL_CreateYUVOverlay(int w, int h, Uint32 format,
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33 SDL_Surface *display)
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34 {
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35 SDL_VideoDevice *video = current_video;
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36 SDL_VideoDevice *this = current_video;
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37 const char *yuv_hwaccel;
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38 SDL_Overlay *overlay;
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39
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40 if ( (display->flags & SDL_OPENGL) == SDL_OPENGL ) {
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41 SDL_SetError("YUV overlays are not supported in OpenGL mode");
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42 return NULL;
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43 }
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44
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45 /* Display directly on video surface, if possible */
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46 if ( SDL_getenv("SDL_VIDEO_YUV_DIRECT") ) {
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47 if ( (display == SDL_PublicSurface) &&
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48 ((SDL_VideoSurface->format->BytesPerPixel == 2) ||
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49 (SDL_VideoSurface->format->BytesPerPixel == 4)) ) {
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50 display = SDL_VideoSurface;
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51 }
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52 }
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53 overlay = NULL;
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54 yuv_hwaccel = SDL_getenv("SDL_VIDEO_YUV_HWACCEL");
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55 if ( ((display == SDL_VideoSurface) && video->CreateYUVOverlay) &&
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56 (!yuv_hwaccel || (SDL_atoi(yuv_hwaccel) > 0)) ) {
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57 overlay = video->CreateYUVOverlay(this, w, h, format, display);
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58 }
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59 /* If hardware YUV overlay failed ... */
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60 if ( overlay == NULL ) {
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61 overlay = SDL_CreateYUV_SW(this, w, h, format, display);
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62 }
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63 return overlay;
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64 }
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65
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66 int SDL_LockYUVOverlay(SDL_Overlay *overlay)
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67 {
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68 if ( overlay == NULL ) {
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69 SDL_SetError("Passed NULL overlay");
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70 return -1;
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71 }
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72 return overlay->hwfuncs->Lock(current_video, overlay);
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73 }
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74
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75 void SDL_UnlockYUVOverlay(SDL_Overlay *overlay)
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76 {
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77 if ( overlay == NULL ) {
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78 return;
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79 }
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80 overlay->hwfuncs->Unlock(current_video, overlay);
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81 }
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82
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83 int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect)
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84 {
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85 SDL_Rect src, dst;
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86 int srcx, srcy, srcw, srch;
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87 int dstx, dsty, dstw, dsth;
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88
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89 if ( overlay == NULL || dstrect == NULL ) {
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90 SDL_SetError("Passed NULL overlay or dstrect");
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91 return -1;
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92 }
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93
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94 /* Clip the rectangle to the screen area */
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95 srcx = 0;
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96 srcy = 0;
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97 srcw = overlay->w;
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98 srch = overlay->h;
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99 dstx = dstrect->x;
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100 dsty = dstrect->y;
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101 dstw = dstrect->w;
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102 dsth = dstrect->h;
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103 if ( dstx < 0 ) {
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104 srcw += (dstx * overlay->w) / dstrect->w;
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105 dstw += dstx;
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106 srcx -= (dstx * overlay->w) / dstrect->w;
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107 dstx = 0;
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108 }
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109 if ( (dstx+dstw) > current_video->screen->w ) {
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110 int extra = (dstx+dstw - current_video->screen->w);
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111 srcw -= (extra * overlay->w) / dstrect->w;
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112 dstw -= extra;
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113 }
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114 if ( dsty < 0 ) {
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115 srch += (dsty * overlay->h) / dstrect->h;
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116 dsth += dsty;
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117 srcy -= (dsty * overlay->h) / dstrect->h;
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118 dsty = 0;
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119 }
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120 if ( (dsty+dsth) > current_video->screen->h ) {
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121 int extra = (dsty+dsth - current_video->screen->h);
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122 srch -= (extra * overlay->h) / dstrect->h;
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123 dsth -= extra;
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124 }
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125 if ( srcw <= 0 || srch <= 0 ||
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126 srch <= 0 || dsth <= 0 ) {
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127 return 0;
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128 }
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129 /* Ugh, I can't wait for SDL_Rect to be int values */
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130 src.x = srcx;
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131 src.y = srcy;
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132 src.w = srcw;
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133 src.h = srch;
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134 dst.x = dstx;
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135 dst.y = dsty;
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136 dst.w = dstw;
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137 dst.h = dsth;
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138 return overlay->hwfuncs->Display(current_video, overlay, &src, &dst);
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139 }
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140
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141 void SDL_FreeYUVOverlay(SDL_Overlay *overlay)
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142 {
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143 if ( overlay == NULL ) {
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144 return;
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145 }
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146 if ( overlay->hwfuncs ) {
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147 overlay->hwfuncs->FreeHW(current_video, overlay);
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148 }
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149 SDL_free(overlay);
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150 }