Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_LoadWAV.3 @ 3261:72b542f34739
The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops.
The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions
are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I
need someone to work on the Mac OS X version.
I'm afraid that this check in will break QNX (Sorry!)
author | Bob Pendleton <bob@pendleton.com> |
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date | Thu, 17 Sep 2009 20:35:12 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
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1 .TH "SDL_LoadWAV" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
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3 SDL_LoadWAV \- Load a WAVE file |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBSDL_AudioSpec *\fBSDL_LoadWAV\fP\fR(\fBconst char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 \fBSDL_LoadWAV\fP This function loads a WAVE \fBfile\fR into memory\&. | |
12 .PP | |
13 If this function succeeds, it returns the given \fI\fBSDL_AudioSpec\fP\fR, filled with the audio data format of the wave data, and sets \fBaudio_buf\fR to a \fBmalloc\fP\&'d buffer containing the audio data, and sets \fBaudio_len\fR to the length of that audio buffer, in bytes\&. You need to free the audio buffer with \fI\fBSDL_FreeWAV\fP\fR when you are done with it\&. | |
14 .PP | |
15 This function returns \fBNULL\fP and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt\&. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported\&. | |
16 .SH "EXAMPLE" | |
17 .PP | |
18 .nf | |
19 \f(CWSDL_AudioSpec wav_spec; | |
20 Uint32 wav_length; | |
21 Uint8 *wav_buffer; | |
22 | |
23 /* Load the WAV */ | |
24 if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){ | |
25 fprintf(stderr, "Could not open test\&.wav: %s | |
26 ", SDL_GetError()); | |
27 exit(-1); | |
28 } | |
29 \&. | |
30 \&. | |
31 \&. | |
32 /* Do stuff with the WAV */ | |
33 \&. | |
34 \&. | |
35 /* Free It */ | |
36 SDL_FreeWAV(wav_buffer);\fR | |
37 .fi | |
38 .PP | |
39 .SH "SEE ALSO" | |
40 .PP | |
41 \fI\fBSDL_AudioSpec\fR\fR, \fI\fBSDL_OpenAudio\fP\fR, \fI\fBSDL_FreeWAV\fP\fR | |
181
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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42 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 |