annotate docs/html/sdlpushevent.html @ 3261:72b542f34739

The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops. The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I need someone to work on the Mac OS X version. I'm afraid that this check in will break QNX (Sorry!)
author Bob Pendleton <bob@pendleton.com>
date Thu, 17 Sep 2009 20:35:12 +0000
parents 355632dca928
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4 >SDL_PushEvent</TITLE
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6 NAME="GENERATOR"
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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13 TITLE="Event Functions."
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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47 ><A
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50 >Prev</A
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51 ></TD
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61 ><A
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62 HREF="sdlseteventfilter.html"
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64 >Next</A
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65 ></TD
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71 ><H1
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72 ><A
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73 NAME="SDLPUSHEVENT"
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74 ></A
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75 >SDL_PushEvent</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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81 ><H2
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82 >Name</H2
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83 >SDL_PushEvent&nbsp;--&nbsp;Pushes an event onto the event queue</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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86 ><A
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89 ><H2
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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98 ><PRE
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >int <B
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106 CLASS="FSFUNC"
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107 >SDL_PushEvent</B
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108 ></CODE
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109 >(SDL_Event *event);</CODE
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110 ></P
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111 ><P
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112 ></P
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115 ><DIV
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116 CLASS="REFSECT1"
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117 ><A
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119 ></A
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120 ><H2
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121 >Description</H2
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122 ><P
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123 >The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. <TT
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124 CLASS="PARAMETER"
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125 ><I
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126 >event</I
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127 ></TT
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128 > is a pointer to the event structure you wish to push onto the queue.</P
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129 ><DIV
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130 CLASS="NOTE"
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131 ><BLOCKQUOTE
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132 CLASS="NOTE"
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133 ><P
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134 ><B
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135 >Note: </B
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136 >Pushing device input events onto the queue doesn't modify the state of the device within SDL.</P
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137 ></BLOCKQUOTE
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138 ></DIV
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139 ></DIV
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140 ><DIV
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141 CLASS="REFSECT1"
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142 ><A
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143 NAME="AEN5552"
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144 ></A
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145 ><H2
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146 >Return Value</H2
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147 ><P
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148 >Returns <SPAN
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149 CLASS="RETURNVALUE"
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150 >0</SPAN
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151 > on success or <SPAN
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152 CLASS="RETURNVALUE"
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153 >-1</SPAN
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154 > if the event couldn't be pushed.</P
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155 ></DIV
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156 ><DIV
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157 CLASS="REFSECT1"
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158 ><A
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159 NAME="AEN5557"
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160 ></A
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161 ><H2
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162 >Examples</H2
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163 ><P
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164 >See <A
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165 HREF="sdlevent.html"
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166 ><SPAN
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167 CLASS="STRUCTNAME"
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168 >SDL_Event</SPAN
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169 ></A
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170 >.</P
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171 ></DIV
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172 ><DIV
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173 CLASS="REFSECT1"
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174 ><A
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175 NAME="AEN5562"
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176 ></A
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177 ><H2
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178 >See Also</H2
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179 ><P
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180 ><A
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181 HREF="sdlpollevent.html"
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182 ><TT
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183 CLASS="FUNCTION"
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184 >SDL_PollEvent</TT
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185 ></A
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186 >,
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187 <A
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188 HREF="sdlpeepevents.html"
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189 ><TT
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190 CLASS="FUNCTION"
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191 >SDL_PeepEvents</TT
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192 ></A
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193 >,
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194 <A
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195 HREF="sdlevent.html"
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196 ><SPAN
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197 CLASS="STRUCTNAME"
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198 >SDL_Event</SPAN
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199 ></A
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200 ></P
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201 ></DIV
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202 ><DIV
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203 CLASS="NAVFOOTER"
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204 ><HR
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205 ALIGN="LEFT"
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206 WIDTH="100%"><TABLE
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207 SUMMARY="Footer navigation table"
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208 WIDTH="100%"
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209 BORDER="0"
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210 CELLPADDING="0"
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211 CELLSPACING="0"
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212 ><TR
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213 ><TD
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214 WIDTH="33%"
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215 ALIGN="left"
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216 VALIGN="top"
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217 ><A
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218 HREF="sdlwaitevent.html"
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219 ACCESSKEY="P"
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220 >Prev</A
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221 ></TD
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222 ><TD
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223 WIDTH="34%"
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224 ALIGN="center"
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225 VALIGN="top"
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226 ><A
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227 HREF="index.html"
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228 ACCESSKEY="H"
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229 >Home</A
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230 ></TD
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231 ><TD
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232 WIDTH="33%"
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233 ALIGN="right"
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234 VALIGN="top"
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235 ><A
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236 HREF="sdlseteventfilter.html"
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237 ACCESSKEY="N"
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238 >Next</A
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239 ></TD
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240 ></TR
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241 ><TR
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242 ><TD
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243 WIDTH="33%"
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244 ALIGN="left"
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245 VALIGN="top"
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246 >SDL_WaitEvent</TD
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247 ><TD
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248 WIDTH="34%"
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249 ALIGN="center"
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250 VALIGN="top"
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251 ><A
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252 HREF="eventfunctions.html"
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253 ACCESSKEY="U"
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254 >Up</A
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255 ></TD
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256 ><TD
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257 WIDTH="33%"
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258 ALIGN="right"
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259 VALIGN="top"
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260 >SDL_SetEventFilter</TD
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261 ></TR
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262 ></TABLE
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263 ></DIV
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264 ></BODY
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265 ></HTML
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266 >