Mercurial > sdl-ios-xcode
annotate docs/html/joystick.html @ 3261:72b542f34739
The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops.
The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions
are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I
need someone to work on the Mac OS X version.
I'm afraid that this check in will break QNX (Sorry!)
author | Bob Pendleton <bob@pendleton.com> |
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date | Thu, 17 Sep 2009 20:35:12 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >Joystick</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Reference" | |
14 HREF="reference.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_JoystickEventState" | |
17 HREF="sdljoystickeventstate.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_NumJoysticks" | |
20 HREF="sdlnumjoysticks.html"><META | |
21 NAME="KEYWORD" | |
22 CONTENT="joystick"><META | |
23 NAME="KEYWORD" | |
24 CONTENT="function"></HEAD | |
25 ><BODY | |
26 CLASS="CHAPTER" | |
27 BGCOLOR="#FFF8DC" | |
28 TEXT="#000000" | |
29 LINK="#0000ee" | |
30 VLINK="#551a8b" | |
31 ALINK="#ff0000" | |
32 ><DIV | |
33 CLASS="NAVHEADER" | |
34 ><TABLE | |
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35 SUMMARY="Header navigation table" |
0 | 36 WIDTH="100%" |
37 BORDER="0" | |
38 CELLPADDING="0" | |
39 CELLSPACING="0" | |
40 ><TR | |
41 ><TH | |
42 COLSPAN="3" | |
43 ALIGN="center" | |
44 >SDL Library Documentation</TH | |
45 ></TR | |
46 ><TR | |
47 ><TD | |
48 WIDTH="10%" | |
49 ALIGN="left" | |
50 VALIGN="bottom" | |
51 ><A | |
52 HREF="sdljoystickeventstate.html" | |
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53 ACCESSKEY="P" |
0 | 54 >Prev</A |
55 ></TD | |
56 ><TD | |
57 WIDTH="80%" | |
58 ALIGN="center" | |
59 VALIGN="bottom" | |
60 ></TD | |
61 ><TD | |
62 WIDTH="10%" | |
63 ALIGN="right" | |
64 VALIGN="bottom" | |
65 ><A | |
66 HREF="sdlnumjoysticks.html" | |
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67 ACCESSKEY="N" |
0 | 68 >Next</A |
69 ></TD | |
70 ></TR | |
71 ></TABLE | |
72 ><HR | |
73 ALIGN="LEFT" | |
74 WIDTH="100%"></DIV | |
75 ><DIV | |
76 CLASS="CHAPTER" | |
77 ><H1 | |
78 ><A | |
79 NAME="JOYSTICK" | |
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80 ></A |
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81 >Chapter 9. Joystick</H1 |
0 | 82 ><DIV |
83 CLASS="TOC" | |
84 ><DL | |
85 ><DT | |
86 ><B | |
87 >Table of Contents</B | |
88 ></DT | |
89 ><DT | |
90 ><A | |
91 HREF="sdlnumjoysticks.html" | |
92 >SDL_NumJoysticks</A | |
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93 > -- Count available joysticks.</DT |
0 | 94 ><DT |
95 ><A | |
96 HREF="sdljoystickname.html" | |
97 >SDL_JoystickName</A | |
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98 > -- Get joystick name.</DT |
0 | 99 ><DT |
100 ><A | |
101 HREF="sdljoystickopen.html" | |
102 >SDL_JoystickOpen</A | |
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103 > -- Opens a joystick for use.</DT |
0 | 104 ><DT |
105 ><A | |
106 HREF="sdljoystickopened.html" | |
107 >SDL_JoystickOpened</A | |
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108 > -- Determine if a joystick has been opened</DT |
0 | 109 ><DT |
110 ><A | |
111 HREF="sdljoystickindex.html" | |
112 >SDL_JoystickIndex</A | |
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113 > -- Get the index of an SDL_Joystick.</DT |
0 | 114 ><DT |
115 ><A | |
116 HREF="sdljoysticknumaxes.html" | |
117 >SDL_JoystickNumAxes</A | |
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118 > -- Get the number of joystick axes</DT |
0 | 119 ><DT |
120 ><A | |
121 HREF="sdljoysticknumballs.html" | |
122 >SDL_JoystickNumBalls</A | |
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123 > -- Get the number of joystick trackballs</DT |
0 | 124 ><DT |
125 ><A | |
126 HREF="sdljoysticknumhats.html" | |
127 >SDL_JoystickNumHats</A | |
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128 > -- Get the number of joystick hats</DT |
0 | 129 ><DT |
130 ><A | |
131 HREF="sdljoysticknumbuttons.html" | |
132 >SDL_JoystickNumButtons</A | |
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133 > -- Get the number of joysitck buttons</DT |
0 | 134 ><DT |
135 ><A | |
136 HREF="sdljoystickupdate.html" | |
137 >SDL_JoystickUpdate</A | |
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138 > -- Updates the state of all joysticks</DT |
0 | 139 ><DT |
140 ><A | |
141 HREF="sdljoystickgetaxis.html" | |
142 >SDL_JoystickGetAxis</A | |
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143 > -- Get the current state of an axis</DT |
0 | 144 ><DT |
145 ><A | |
146 HREF="sdljoystickgethat.html" | |
147 >SDL_JoystickGetHat</A | |
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148 > -- Get the current state of a joystick hat</DT |
0 | 149 ><DT |
150 ><A | |
151 HREF="sdljoystickgetbutton.html" | |
152 >SDL_JoystickGetButton</A | |
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153 > -- Get the current state of a given button on a given joystick</DT |
0 | 154 ><DT |
155 ><A | |
156 HREF="sdljoystickgetball.html" | |
157 >SDL_JoystickGetBall</A | |
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158 > -- Get relative trackball motion</DT |
0 | 159 ><DT |
160 ><A | |
161 HREF="sdljoystickclose.html" | |
162 >SDL_JoystickClose</A | |
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163 > -- Closes a previously opened joystick</DT |
0 | 164 ></DL |
165 ></DIV | |
166 ><P | |
167 >Joysticks, and other similar input devices, have a very strong role in game playing and SDL provides comprehensive support for them. Axes, Buttons, POV Hats and trackballs are all supported.</P | |
168 ><P | |
169 >Joystick support is initialized by passed the <TT | |
170 CLASS="LITERAL" | |
171 >SDL_INIT_JOYSTICK</TT | |
172 > flag to <A | |
173 HREF="sdlinit.html" | |
174 ><TT | |
175 CLASS="FUNCTION" | |
176 >SDL_Init</TT | |
177 ></A | |
178 >. Once initilized joysticks must be opened using <A | |
179 HREF="sdljoystickopen.html" | |
180 ><TT | |
181 CLASS="FUNCTION" | |
182 >SDL_JoystickOpen</TT | |
183 ></A | |
184 >.</P | |
185 ><P | |
186 >While using the functions describe in this secton may seem like the best way to access and read from joysticks, in most cases they aren't. Ideally joysticks should be read using the <A | |
187 HREF="event.html" | |
188 >event</A | |
189 > system. To enable this, you must set the joystick event processing state with <A | |
190 HREF="sdljoystickeventstate.html" | |
191 ><TT | |
192 CLASS="FUNCTION" | |
193 >SDL_JoystickEventState</TT | |
194 ></A | |
195 >. Joysticks must be <A | |
196 HREF="sdljoystickopen.html" | |
197 >opened</A | |
198 > before they can be used of course.</P | |
199 ><DIV | |
200 CLASS="NOTE" | |
201 ><BLOCKQUOTE | |
202 CLASS="NOTE" | |
203 ><P | |
204 ><B | |
205 >Note: </B | |
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206 >If you are <SPAN |
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207 CLASS="emphasis" |
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208 ><I |
0 | 209 CLASS="EMPHASIS" |
210 >not</I | |
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211 ></SPAN |
0 | 212 > handling the joystick via the event queue then you must explicitly request a joystick update by calling <A |
213 HREF="sdljoystickupdate.html" | |
214 ><TT | |
215 CLASS="FUNCTION" | |
216 >SDL_JoystickUpdate</TT | |
217 ></A | |
218 >.</P | |
219 ></BLOCKQUOTE | |
220 ></DIV | |
221 ><DIV | |
222 CLASS="NOTE" | |
223 ><BLOCKQUOTE | |
224 CLASS="NOTE" | |
225 ><P | |
226 ><B | |
227 >Note: </B | |
228 >Force Feedback is not yet support. Sam (slouken@libsdl.org) is soliciting suggestions from people with force-feedback experience on the best wat to desgin the API.</P | |
229 ></BLOCKQUOTE | |
230 ></DIV | |
231 ></DIV | |
232 ><DIV | |
233 CLASS="NAVFOOTER" | |
234 ><HR | |
235 ALIGN="LEFT" | |
236 WIDTH="100%"><TABLE | |
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237 SUMMARY="Footer navigation table" |
0 | 238 WIDTH="100%" |
239 BORDER="0" | |
240 CELLPADDING="0" | |
241 CELLSPACING="0" | |
242 ><TR | |
243 ><TD | |
244 WIDTH="33%" | |
245 ALIGN="left" | |
246 VALIGN="top" | |
247 ><A | |
248 HREF="sdljoystickeventstate.html" | |
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249 ACCESSKEY="P" |
0 | 250 >Prev</A |
251 ></TD | |
252 ><TD | |
253 WIDTH="34%" | |
254 ALIGN="center" | |
255 VALIGN="top" | |
256 ><A | |
257 HREF="index.html" | |
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258 ACCESSKEY="H" |
0 | 259 >Home</A |
260 ></TD | |
261 ><TD | |
262 WIDTH="33%" | |
263 ALIGN="right" | |
264 VALIGN="top" | |
265 ><A | |
266 HREF="sdlnumjoysticks.html" | |
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267 ACCESSKEY="N" |
0 | 268 >Next</A |
269 ></TD | |
270 ></TR | |
271 ><TR | |
272 ><TD | |
273 WIDTH="33%" | |
274 ALIGN="left" | |
275 VALIGN="top" | |
276 >SDL_JoystickEventState</TD | |
277 ><TD | |
278 WIDTH="34%" | |
279 ALIGN="center" | |
280 VALIGN="top" | |
281 ><A | |
282 HREF="reference.html" | |
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283 ACCESSKEY="U" |
0 | 284 >Up</A |
285 ></TD | |
286 ><TD | |
287 WIDTH="33%" | |
288 ALIGN="right" | |
289 VALIGN="top" | |
290 >SDL_NumJoysticks</TD | |
291 ></TR | |
292 ></TABLE | |
293 ></DIV | |
294 ></BODY | |
295 ></HTML | |
296 > |