Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32video.c @ 4829:7160e833c4ac
Implemented shaped windows for Cocoa. Still need to see if they actually work.
author | egottlieb |
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date | Tue, 03 Aug 2010 21:56:05 -0400 |
parents | 7a602fd2121f |
children | 7b1d35d98294 |
rev | line source |
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1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_main.h" |
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25 #include "SDL_video.h" |
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26 #include "SDL_mouse.h" |
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27 #include "../SDL_sysvideo.h" |
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28 #include "../SDL_pixels_c.h" |
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29 |
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30 #include "SDL_win32video.h" |
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Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
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31 #include "SDL_win32shape.h" |
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32 #include "SDL_d3drender.h" |
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33 #include "SDL_gdirender.h" |
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34 |
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35 /* Initialization/Query functions */ |
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36 static int WIN_VideoInit(_THIS); |
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37 static void WIN_VideoQuit(_THIS); |
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38 |
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Final merge of Google Summer of Code 2008 work...
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39 int total_mice = 0; /* total mouse count */ |
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40 HANDLE *mice = NULL; /* the handles to the detected mice */ |
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41 HCTX *g_hCtx = NULL; /* handles to tablet contexts */ |
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42 int tablet = -1; /* we're assuming that there is no tablet */ |
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43 |
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44 /* WIN32 driver bootstrap functions */ |
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45 |
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46 static int |
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47 WIN_Available(void) |
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48 { |
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49 return (1); |
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50 } |
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51 |
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52 static void |
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53 WIN_DeleteDevice(SDL_VideoDevice * device) |
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54 { |
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55 SDL_VideoData *data = (SDL_VideoData *) device->driverdata; |
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56 |
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57 SDL_UnregisterApp(); |
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58 #if SDL_VIDEO_RENDER_D3D |
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59 if (data->d3d) { |
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60 IDirect3D9_Release(data->d3d); |
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61 FreeLibrary(data->d3dDLL); |
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62 } |
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63 #endif |
3168 | 64 #if SDL_VIDEO_RENDER_DDRAW |
65 if (data->ddraw) { | |
66 data->ddraw->lpVtbl->Release(data->ddraw); | |
67 FreeLibrary(data->ddrawDLL); | |
68 } | |
69 #endif | |
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70 if (data->wintabDLL) { |
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71 FreeLibrary(data->wintabDLL); |
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72 } |
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73 SDL_free(device->driverdata); |
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74 SDL_free(device); |
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75 } |
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76 |
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77 static SDL_VideoDevice * |
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78 WIN_CreateDevice(int devindex) |
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79 { |
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80 SDL_VideoDevice *device; |
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81 SDL_VideoData *data; |
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82 |
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83 SDL_RegisterApp(NULL, 0, NULL); |
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84 |
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85 /* Initialize all variables that we clean on shutdown */ |
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86 device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); |
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87 if (device) { |
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88 data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); |
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89 } |
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90 if (!device || !data) { |
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91 SDL_OutOfMemory(); |
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92 if (device) { |
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93 SDL_free(device); |
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94 } |
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95 return NULL; |
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96 } |
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97 device->driverdata = data; |
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98 |
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99 #if SDL_VIDEO_RENDER_D3D |
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100 data->d3dDLL = LoadLibrary(TEXT("D3D9.DLL")); |
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101 if (data->d3dDLL) { |
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102 IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion); |
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103 |
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104 D3DCreate = |
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105 (IDirect3D9 * (WINAPI *) (UINT)) GetProcAddress(data->d3dDLL, |
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106 "Direct3DCreate9"); |
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107 if (D3DCreate) { |
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108 data->d3d = D3DCreate(D3D_SDK_VERSION); |
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109 } |
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110 if (!data->d3d) { |
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111 FreeLibrary(data->d3dDLL); |
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112 data->d3dDLL = NULL; |
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113 } |
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114 } |
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115 #endif /* SDL_VIDEO_RENDER_D3D */ |
3168 | 116 #if SDL_VIDEO_RENDER_DDRAW |
117 data->ddrawDLL = LoadLibrary(TEXT("ddraw.dll")); | |
118 if (data->ddrawDLL) { | |
119 IDirectDraw *(WINAPI * DDCreate) (GUID FAR * lpGUID, | |
120 LPDIRECTDRAW FAR * lplpDD, | |
121 IUnknown FAR * pUnkOuter); | |
122 | |
123 DDCreate = | |
124 (IDirectDraw * | |
125 (WINAPI *) (GUID FAR *, LPDIRECTDRAW FAR *, IUnknown FAR *)) | |
126 GetProcAddress(data->ddrawDLL, TEXT("DirectDrawCreate")); | |
127 if (!DDCreate || DDCreate(NULL, &data->ddraw, NULL) != DD_OK) { | |
128 FreeLibrary(data->ddrawDLL); | |
129 data->ddrawDLL = NULL; | |
130 data->ddraw = NULL; | |
131 } | |
132 } | |
133 #endif /* SDL_VIDEO_RENDER_DDRAW */ | |
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134 |
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135 data->wintabDLL = LoadLibrary(TEXT("WINTAB32.DLL")); |
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136 if (data->wintabDLL) { |
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137 #define PROCNAME(X) #X |
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138 data->WTInfoA = |
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139 (UINT(*)(UINT, UINT, LPVOID)) GetProcAddress(data->wintabDLL, |
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140 PROCNAME(WTInfoA)); |
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141 data->WTOpenA = |
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142 (HCTX(*)(HWND, LPLOGCONTEXTA, BOOL)) GetProcAddress(data-> |
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143 wintabDLL, |
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144 PROCNAME |
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145 (WTOpenA)); |
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146 data->WTPacket = |
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147 (int (*)(HCTX, UINT, LPVOID)) GetProcAddress(data->wintabDLL, |
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148 PROCNAME(WTPacket)); |
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149 data->WTClose = |
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150 (BOOL(*)(HCTX)) GetProcAddress(data->wintabDLL, |
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151 PROCNAME(WTClose)); |
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152 #undef PROCNAME |
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153 |
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154 if (!data->WTInfoA || !data->WTOpenA || !data->WTPacket |
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155 || !data->WTClose) { |
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156 FreeLibrary(data->wintabDLL); |
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157 data->wintabDLL = NULL; |
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158 } |
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159 } |
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160 |
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161 /* Set the function pointers */ |
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162 device->VideoInit = WIN_VideoInit; |
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163 device->VideoQuit = WIN_VideoQuit; |
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164 device->GetDisplayBounds = WIN_GetDisplayBounds; |
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165 device->GetDisplayModes = WIN_GetDisplayModes; |
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166 device->SetDisplayMode = WIN_SetDisplayMode; |
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167 device->SetDisplayGammaRamp = WIN_SetDisplayGammaRamp; |
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168 device->GetDisplayGammaRamp = WIN_GetDisplayGammaRamp; |
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169 device->PumpEvents = WIN_PumpEvents; |
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170 |
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171 #undef CreateWindow |
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172 device->CreateWindow = WIN_CreateWindow; |
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173 device->CreateWindowFrom = WIN_CreateWindowFrom; |
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174 device->SetWindowTitle = WIN_SetWindowTitle; |
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175 device->SetWindowIcon = WIN_SetWindowIcon; |
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176 device->SetWindowPosition = WIN_SetWindowPosition; |
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177 device->SetWindowSize = WIN_SetWindowSize; |
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178 device->ShowWindow = WIN_ShowWindow; |
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179 device->HideWindow = WIN_HideWindow; |
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180 device->RaiseWindow = WIN_RaiseWindow; |
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181 device->MaximizeWindow = WIN_MaximizeWindow; |
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182 device->MinimizeWindow = WIN_MinimizeWindow; |
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183 device->RestoreWindow = WIN_RestoreWindow; |
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184 device->SetWindowGrab = WIN_SetWindowGrab; |
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185 device->DestroyWindow = WIN_DestroyWindow; |
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186 device->GetWindowWMInfo = WIN_GetWindowWMInfo; |
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187 |
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188 device->shape_driver.CreateShaper = Win32_CreateShaper; |
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189 device->shape_driver.SetWindowShape = Win32_SetWindowShape; |
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190 device->shape_driver.ResizeWindowShape = Win32_ResizeWindowShape; |
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191 |
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192 #ifdef SDL_VIDEO_OPENGL_WGL |
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193 device->GL_LoadLibrary = WIN_GL_LoadLibrary; |
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194 device->GL_GetProcAddress = WIN_GL_GetProcAddress; |
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195 device->GL_UnloadLibrary = WIN_GL_UnloadLibrary; |
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196 device->GL_CreateContext = WIN_GL_CreateContext; |
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197 device->GL_MakeCurrent = WIN_GL_MakeCurrent; |
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198 device->GL_SetSwapInterval = WIN_GL_SetSwapInterval; |
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199 device->GL_GetSwapInterval = WIN_GL_GetSwapInterval; |
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200 device->GL_SwapWindow = WIN_GL_SwapWindow; |
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201 device->GL_DeleteContext = WIN_GL_DeleteContext; |
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202 #endif |
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203 |
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204 device->free = WIN_DeleteDevice; |
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205 |
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206 return device; |
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207 } |
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208 |
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209 VideoBootStrap WIN32_bootstrap = { |
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210 "win32", "SDL Win32/64 video driver", WIN_Available, WIN_CreateDevice |
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211 }; |
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212 |
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213 |
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214 int |
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215 WIN_VideoInit(_THIS) |
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216 { |
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217 if (WIN_InitModes(_this) < 0) { |
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218 return -1; |
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219 } |
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220 |
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Prefer the D3D renderer over GDI, at least for testing.
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221 #if SDL_VIDEO_RENDER_D3D |
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222 D3D_AddRenderDriver(_this); |
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223 #endif |
3168 | 224 #if SDL_VIDEO_RENDER_DDRAW |
225 DDRAW_AddRenderDriver(_this); | |
226 #endif | |
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227 #if SDL_VIDEO_RENDER_GDI |
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228 GDI_AddRenderDriver(_this); |
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229 #endif |
3168 | 230 #if SDL_VIDEO_RENDER_GAPI |
231 GAPI_AddRenderDriver(_this); | |
232 #endif | |
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233 |
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234 g_hCtx = SDL_malloc(sizeof(HCTX)); |
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235 WIN_InitKeyboard(_this); |
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236 WIN_InitMouse(_this); |
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237 |
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238 return 0; |
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239 } |
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240 |
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241 void |
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242 WIN_VideoQuit(_THIS) |
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243 { |
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244 WIN_QuitModes(_this); |
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245 WIN_QuitKeyboard(_this); |
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246 WIN_QuitMouse(_this); |
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247 SDL_free(g_hCtx); |
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248 } |
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249 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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250 /* vim: set ts=4 sw=4 expandtab: */ |