annotate src/thread/SDL_systhread.h @ 2844:70b63882d2ef

The YCbCr texture extension works now that bytes_per_pixel() returns the correct value for YUV textures. Yay! I'm still cheering for Ryan's pixel shader instead, since once it works different shaders can handle all the YUV formats.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:37:06 +0000
parents 4436464c4f51
children 99210400e8b9
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* These are functions that need to be implemented by a port of SDL */
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25
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26 #ifndef _SDL_systhread_h
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27 #define _SDL_systhread_h
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28
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29 #include "SDL_thread.h"
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31 /* This function creates a thread, passing args to SDL_RunThread(),
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32 saves a system-dependent thread id in thread->id, and returns 0
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33 on success.
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34 */
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35 #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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36 extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args,
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37 pfnSDL_CurrentBeginThread pfnBeginThread,
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38 pfnSDL_CurrentEndThread pfnEndThread);
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39 #else
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40 extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args);
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41 #endif
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42
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43 /* This function does any necessary setup in the child thread */
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44 extern void SDL_SYS_SetupThread(void);
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45
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46 /* This function waits for the thread to finish and frees any data
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47 allocated by SDL_SYS_CreateThread()
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48 */
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49 extern void SDL_SYS_WaitThread(SDL_Thread * thread);
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50
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51 #endif /* _SDL_systhread_h */
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52 /* vi: set ts=4 sw=4 expandtab: */