Mercurial > sdl-ios-xcode
annotate src/events/SDL_events.c @ 1666:6e7ec5cb83c3 SDL-1.3
The dummy video driver compiles. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 28 May 2006 21:56:07 +0000 |
parents | 782fd950bd46 |
children | 4da1ee79c9af |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* General event handling code for SDL */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_syswm.h" | |
28 #include "SDL_sysevents.h" | |
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29 #include "SDL_events_c.h" |
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30 #include "../timer/SDL_timer_c.h" |
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31 #if !SDL_JOYSTICK_DISABLED |
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32 #include "../joystick/SDL_joystick_c.h" |
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33 #endif |
0 | 34 |
35 /* Public data -- the event filter */ | |
36 SDL_EventFilter SDL_EventOK = NULL; | |
37 Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; | |
38 static Uint32 SDL_eventstate = 0; | |
39 | |
40 /* Private data -- event queue */ | |
41 #define MAXEVENTS 128 | |
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42 static struct |
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43 { |
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44 SDL_mutex *lock; |
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45 int active; |
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46 int head; |
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47 int tail; |
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48 SDL_Event event[MAXEVENTS]; |
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49 int wmmsg_next; |
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50 struct SDL_SysWMmsg wmmsg[MAXEVENTS]; |
0 | 51 } SDL_EventQ; |
52 | |
53 /* Private data -- event locking structure */ | |
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54 static struct |
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55 { |
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56 SDL_mutex *lock; |
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57 int safe; |
0 | 58 } SDL_EventLock; |
59 | |
60 /* Thread functions */ | |
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61 static SDL_Thread *SDL_EventThread = NULL; /* Thread handle */ |
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62 static Uint32 event_thread; /* The event thread id */ |
0 | 63 |
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64 void |
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65 SDL_Lock_EventThread (void) |
0 | 66 { |
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67 if (SDL_EventThread && (SDL_ThreadID () != event_thread)) { |
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68 /* Grab lock and spin until we're sure event thread stopped */ |
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69 SDL_mutexP (SDL_EventLock.lock); |
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70 while (!SDL_EventLock.safe) { |
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71 SDL_Delay (1); |
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72 } |
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73 } |
0 | 74 } |
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75 void |
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76 SDL_Unlock_EventThread (void) |
0 | 77 { |
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78 if (SDL_EventThread && (SDL_ThreadID () != event_thread)) { |
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79 SDL_mutexV (SDL_EventLock.lock); |
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80 } |
0 | 81 } |
82 | |
1190 | 83 #ifdef __OS2__ |
84 /* | |
85 * We'll increase the priority of GobbleEvents thread, so it will process | |
86 * events in time for sure! For this, we need the DosSetPriority() API | |
87 * from the os2.h include file. | |
88 */ | |
89 #define INCL_DOSPROCESS | |
90 #include <os2.h> | |
91 #include <time.h> | |
92 #endif | |
93 | |
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94 static int SDLCALL |
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95 SDL_GobbleEvents (void *unused) |
0 | 96 { |
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97 event_thread = SDL_ThreadID (); |
1190 | 98 |
99 #ifdef __OS2__ | |
100 #ifdef USE_DOSSETPRIORITY | |
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101 /* Increase thread priority, so it will process events in time for sure! */ |
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102 DosSetPriority (PRTYS_THREAD, PRTYC_REGULAR, +16, 0); |
1190 | 103 #endif |
104 #endif | |
105 | |
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106 while (SDL_EventQ.active) { |
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107 SDL_VideoDevice *_this = SDL_GetVideoDevice (); |
0 | 108 |
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109 /* Get events from the video subsystem */ |
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110 if (_this) { |
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111 _this->PumpEvents (_this); |
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112 } |
0 | 113 |
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114 /* Queue pending key-repeat events */ |
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115 SDL_CheckKeyRepeat (); |
0 | 116 |
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117 #if !SDL_JOYSTICK_DISABLED |
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118 /* Check for joystick state change */ |
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119 if (SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK)) { |
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120 SDL_JoystickUpdate (); |
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121 } |
0 | 122 #endif |
123 | |
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124 /* Give up the CPU for the rest of our timeslice */ |
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125 SDL_EventLock.safe = 1; |
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126 if (SDL_timer_running) { |
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127 SDL_ThreadedTimerCheck (); |
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128 } |
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129 SDL_Delay (1); |
0 | 130 |
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131 /* Check for event locking. |
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132 On the P of the lock mutex, if the lock is held, this thread |
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133 will wait until the lock is released before continuing. The |
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134 safe flag will be set, meaning that the other thread can go |
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135 about it's business. The safe flag is reset before the V, |
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136 so as soon as the mutex is free, other threads can see that |
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137 it's not safe to interfere with the event thread. |
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138 */ |
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139 SDL_mutexP (SDL_EventLock.lock); |
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140 SDL_EventLock.safe = 0; |
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141 SDL_mutexV (SDL_EventLock.lock); |
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142 } |
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143 SDL_SetTimerThreaded (0); |
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144 event_thread = 0; |
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145 return (0); |
0 | 146 } |
147 | |
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148 static int |
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149 SDL_StartEventThread (Uint32 flags) |
0 | 150 { |
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151 /* Reset everything to zero */ |
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152 SDL_EventThread = NULL; |
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153 SDL_memset (&SDL_EventLock, 0, sizeof (SDL_EventLock)); |
0 | 154 |
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155 /* Create the lock and set ourselves active */ |
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156 #if !SDL_THREADS_DISABLED |
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157 SDL_EventQ.lock = SDL_CreateMutex (); |
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158 if (SDL_EventQ.lock == NULL) { |
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159 #ifdef __MACOS__ /* MacOS classic you can't multithread, so no lock needed */ |
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160 ; |
0 | 161 #else |
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162 return (-1); |
0 | 163 #endif |
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164 } |
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165 #endif /* !SDL_THREADS_DISABLED */ |
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166 SDL_EventQ.active = 1; |
0 | 167 |
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168 if ((flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD) { |
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169 SDL_EventLock.lock = SDL_CreateMutex (); |
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170 if (SDL_EventLock.lock == NULL) { |
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171 return (-1); |
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172 } |
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173 SDL_EventLock.safe = 0; |
0 | 174 |
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175 /* The event thread will handle timers too */ |
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176 SDL_SetTimerThreaded (2); |
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177 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) |
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178 #undef SDL_CreateThread |
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179 SDL_EventThread = |
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180 SDL_CreateThread (SDL_GobbleEvents, NULL, NULL, NULL); |
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181 #else |
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182 SDL_EventThread = SDL_CreateThread (SDL_GobbleEvents, NULL); |
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183 #endif |
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184 if (SDL_EventThread == NULL) { |
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185 return (-1); |
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186 } |
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187 } else { |
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188 event_thread = 0; |
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189 } |
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190 return (0); |
0 | 191 } |
192 | |
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193 static void |
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194 SDL_StopEventThread (void) |
0 | 195 { |
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196 SDL_EventQ.active = 0; |
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197 if (SDL_EventThread) { |
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198 SDL_WaitThread (SDL_EventThread, NULL); |
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199 SDL_EventThread = NULL; |
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200 SDL_DestroyMutex (SDL_EventLock.lock); |
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201 } |
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202 #ifndef IPOD |
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203 SDL_DestroyMutex (SDL_EventQ.lock); |
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204 #endif |
0 | 205 } |
206 | |
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207 Uint32 |
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208 SDL_EventThreadID (void) |
0 | 209 { |
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210 return (event_thread); |
0 | 211 } |
212 | |
213 /* Public functions */ | |
214 | |
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215 void |
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216 SDL_StopEventLoop (void) |
0 | 217 { |
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218 /* Halt the event thread, if running */ |
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219 SDL_StopEventThread (); |
0 | 220 |
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221 /* Shutdown event handlers */ |
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222 SDL_KeyboardQuit (); |
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223 SDL_MouseQuit (); |
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224 SDL_QuitQuit (); |
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225 |
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226 /* Clean out EventQ */ |
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227 SDL_EventQ.head = 0; |
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228 SDL_EventQ.tail = 0; |
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229 SDL_EventQ.wmmsg_next = 0; |
0 | 230 } |
231 | |
232 /* This function (and associated calls) may be called more than once */ | |
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233 int |
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234 SDL_StartEventLoop (Uint32 flags) |
0 | 235 { |
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236 int retcode; |
0 | 237 |
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238 /* Clean out the event queue */ |
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239 SDL_EventThread = NULL; |
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240 SDL_EventQ.lock = NULL; |
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241 SDL_StopEventLoop (); |
0 | 242 |
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243 /* No filter to start with, process most event types */ |
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244 SDL_EventOK = NULL; |
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245 SDL_memset (SDL_ProcessEvents, SDL_ENABLE, sizeof (SDL_ProcessEvents)); |
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246 SDL_eventstate = ~0; |
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247 /* It's not save to call SDL_EventState() yet */ |
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248 SDL_eventstate &= ~(0x00000001 << SDL_SYSWMEVENT); |
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249 SDL_ProcessEvents[SDL_SYSWMEVENT] = SDL_IGNORE; |
0 | 250 |
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251 /* Initialize event handlers */ |
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252 retcode = 0; |
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253 retcode += SDL_KeyboardInit (); |
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254 retcode += SDL_MouseInit (); |
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255 retcode += SDL_QuitInit (); |
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256 if (retcode < 0) { |
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257 /* We don't expect them to fail, but... */ |
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258 return (-1); |
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259 } |
0 | 260 |
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261 /* Create the lock and event thread */ |
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262 if (SDL_StartEventThread (flags) < 0) { |
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263 SDL_StopEventLoop (); |
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264 return (-1); |
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265 } |
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266 return (0); |
0 | 267 } |
268 | |
269 | |
270 /* Add an event to the event queue -- called with the queue locked */ | |
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271 static int |
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272 SDL_AddEvent (SDL_Event * event) |
0 | 273 { |
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274 int tail, added; |
0 | 275 |
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276 tail = (SDL_EventQ.tail + 1) % MAXEVENTS; |
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277 if (tail == SDL_EventQ.head) { |
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278 /* Overflow, drop event */ |
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279 added = 0; |
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280 } else { |
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281 SDL_EventQ.event[SDL_EventQ.tail] = *event; |
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282 if (event->type == SDL_SYSWMEVENT) { |
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283 /* Note that it's possible to lose an event */ |
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284 int next = SDL_EventQ.wmmsg_next; |
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285 SDL_EventQ.wmmsg[next] = *event->syswm.msg; |
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286 SDL_EventQ.event[SDL_EventQ.tail].syswm.msg = |
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287 &SDL_EventQ.wmmsg[next]; |
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288 SDL_EventQ.wmmsg_next = (next + 1) % MAXEVENTS; |
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289 } |
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290 SDL_EventQ.tail = tail; |
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291 added = 1; |
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292 } |
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293 return (added); |
0 | 294 } |
295 | |
296 /* Cut an event, and return the next valid spot, or the tail */ | |
297 /* -- called with the queue locked */ | |
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298 static int |
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299 SDL_CutEvent (int spot) |
0 | 300 { |
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301 if (spot == SDL_EventQ.head) { |
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302 SDL_EventQ.head = (SDL_EventQ.head + 1) % MAXEVENTS; |
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303 return (SDL_EventQ.head); |
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304 } else if ((spot + 1) % MAXEVENTS == SDL_EventQ.tail) { |
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305 SDL_EventQ.tail = spot; |
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306 return (SDL_EventQ.tail); |
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307 } else |
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308 /* We cut the middle -- shift everything over */ |
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309 { |
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310 int here, next; |
0 | 311 |
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312 /* This can probably be optimized with SDL_memcpy() -- careful! */ |
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313 if (--SDL_EventQ.tail < 0) { |
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314 SDL_EventQ.tail = MAXEVENTS - 1; |
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315 } |
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316 for (here = spot; here != SDL_EventQ.tail; here = next) { |
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317 next = (here + 1) % MAXEVENTS; |
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318 SDL_EventQ.event[here] = SDL_EventQ.event[next]; |
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319 } |
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320 return (spot); |
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321 } |
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322 /* NOTREACHED */ |
0 | 323 } |
324 | |
325 /* Lock the event queue, take a peep at it, and unlock it */ | |
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326 int |
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327 SDL_PeepEvents (SDL_Event * events, int numevents, SDL_eventaction action, |
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328 Uint32 mask) |
0 | 329 { |
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330 int i, used; |
0 | 331 |
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332 /* Don't look after we've quit */ |
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333 if (!SDL_EventQ.active) { |
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334 return (-1); |
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335 } |
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336 /* Lock the event queue */ |
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337 used = 0; |
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338 if (SDL_mutexP (SDL_EventQ.lock) == 0) { |
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339 if (action == SDL_ADDEVENT) { |
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340 for (i = 0; i < numevents; ++i) { |
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341 used += SDL_AddEvent (&events[i]); |
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342 } |
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343 } else { |
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344 SDL_Event tmpevent; |
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345 int spot; |
0 | 346 |
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347 /* If 'events' is NULL, just see if they exist */ |
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348 if (events == NULL) { |
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349 action = SDL_PEEKEVENT; |
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350 numevents = 1; |
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351 events = &tmpevent; |
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352 } |
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353 spot = SDL_EventQ.head; |
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354 while ((used < numevents) && (spot != SDL_EventQ.tail)) { |
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355 if (mask & SDL_EVENTMASK (SDL_EventQ.event[spot].type)) { |
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356 events[used++] = SDL_EventQ.event[spot]; |
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357 if (action == SDL_GETEVENT) { |
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358 spot = SDL_CutEvent (spot); |
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359 } else { |
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360 spot = (spot + 1) % MAXEVENTS; |
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361 } |
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362 } else { |
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363 spot = (spot + 1) % MAXEVENTS; |
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364 } |
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365 } |
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366 } |
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367 SDL_mutexV (SDL_EventQ.lock); |
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368 } else { |
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369 SDL_SetError ("Couldn't lock event queue"); |
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370 used = -1; |
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371 } |
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372 return (used); |
0 | 373 } |
374 | |
375 /* Run the system dependent event loops */ | |
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376 void |
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377 SDL_PumpEvents (void) |
0 | 378 { |
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379 if (!SDL_EventThread) { |
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380 SDL_VideoDevice *_this = SDL_GetVideoDevice (); |
0 | 381 |
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382 /* Get events from the video subsystem */ |
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383 if (_this) { |
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384 _this->PumpEvents (_this); |
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385 } |
0 | 386 |
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387 /* Queue pending key-repeat events */ |
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388 SDL_CheckKeyRepeat (); |
0 | 389 |
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390 #if !SDL_JOYSTICK_DISABLED |
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391 /* Check for joystick state change */ |
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392 if (SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK)) { |
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393 SDL_JoystickUpdate (); |
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394 } |
0 | 395 #endif |
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396 } |
0 | 397 } |
398 | |
399 /* Public functions */ | |
400 | |
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401 int |
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402 SDL_PollEvent (SDL_Event * event) |
0 | 403 { |
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404 SDL_PumpEvents (); |
0 | 405 |
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406 /* We can't return -1, just return 0 (no event) on error */ |
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407 if (SDL_PeepEvents (event, 1, SDL_GETEVENT, SDL_ALLEVENTS) <= 0) |
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408 return 0; |
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409 return 1; |
0 | 410 } |
411 | |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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412 int |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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413 SDL_WaitEvent (SDL_Event * event) |
0 | 414 { |
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415 while (1) { |
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416 SDL_PumpEvents (); |
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417 switch (SDL_PeepEvents (event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) { |
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418 case -1: |
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419 return 0; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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420 case 1: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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421 return 1; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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422 case 0: |
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423 SDL_Delay (10); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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424 } |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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425 } |
0 | 426 } |
427 | |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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428 int |
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429 SDL_PushEvent (SDL_Event * event) |
0 | 430 { |
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431 if (SDL_PeepEvents (event, 1, SDL_ADDEVENT, 0) <= 0) |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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432 return -1; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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433 return 0; |
0 | 434 } |
435 | |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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436 void |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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437 SDL_SetEventFilter (SDL_EventFilter filter) |
0 | 438 { |
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439 SDL_Event bitbucket; |
0 | 440 |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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441 /* Set filter and discard pending events */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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442 SDL_EventOK = filter; |
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443 while (SDL_PollEvent (&bitbucket) > 0); |
0 | 444 } |
445 | |
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446 SDL_EventFilter |
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447 SDL_GetEventFilter (void) |
0 | 448 { |
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449 return (SDL_EventOK); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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450 } |
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451 |
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452 Uint8 |
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453 SDL_EventState (Uint8 type, int state) |
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454 { |
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455 SDL_Event bitbucket; |
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456 Uint8 current_state; |
0 | 457 |
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458 /* If SDL_ALLEVENTS was specified... */ |
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459 if (type == 0xFF) { |
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460 current_state = SDL_IGNORE; |
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461 for (type = 0; type < SDL_NUMEVENTS; ++type) { |
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462 if (SDL_ProcessEvents[type] != SDL_IGNORE) { |
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463 current_state = SDL_ENABLE; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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464 } |
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465 SDL_ProcessEvents[type] = state; |
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466 if (state == SDL_ENABLE) { |
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467 SDL_eventstate |= (0x00000001 << (type)); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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468 } else { |
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469 SDL_eventstate &= ~(0x00000001 << (type)); |
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470 } |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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471 } |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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472 while (SDL_PollEvent (&bitbucket) > 0); |
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473 return (current_state); |
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474 } |
0 | 475 |
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476 /* Just set the state for one event type */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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477 current_state = SDL_ProcessEvents[type]; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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478 switch (state) { |
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479 case SDL_IGNORE: |
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480 case SDL_ENABLE: |
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481 /* Set state and discard pending events */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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482 SDL_ProcessEvents[type] = state; |
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483 if (state == SDL_ENABLE) { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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484 SDL_eventstate |= (0x00000001 << (type)); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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485 } else { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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486 SDL_eventstate &= ~(0x00000001 << (type)); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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487 } |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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488 while (SDL_PollEvent (&bitbucket) > 0); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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489 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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490 default: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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491 /* Querying state? */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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492 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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493 } |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
494 return (current_state); |
0 | 495 } |
496 | |
497 /* This is a generic event handler. | |
498 */ | |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
499 int |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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500 SDL_PrivateSysWMEvent (SDL_SysWMmsg * message) |
0 | 501 { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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502 int posted; |
0 | 503 |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
504 posted = 0; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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505 if (SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
506 SDL_Event event; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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507 SDL_memset (&event, 0, sizeof (event)); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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508 event.type = SDL_SYSWMEVENT; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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509 event.syswm.msg = message; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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510 if ((SDL_EventOK == NULL) || (*SDL_EventOK) (&event)) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
511 posted = 1; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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512 SDL_PushEvent (&event); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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513 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
514 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
515 /* Update internal event state */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
516 return (posted); |
0 | 517 } |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
518 |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
519 /* vi: set ts=4 sw=4 expandtab: */ |