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4 >Events</TITLE
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.61
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8 "><LINK
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10 TITLE="SDL Library Documentation"
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16 TITLE="SDL_WM_GrabInput"
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19 TITLE="SDL Event Structures."
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22 CONTENT="events"><META
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25 ><BODY
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39 ><TR
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40 ><TH
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41 COLSPAN="3"
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42 ALIGN="center"
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43 >SDL Library Documentation</TH
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44 ></TR
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45 ><TR
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46 ><TD
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47 WIDTH="10%"
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48 ALIGN="left"
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49 VALIGN="bottom"
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50 ><A
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51 HREF="sdlwmgrabinput.html"
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52 >Prev</A
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64 HREF="eventstructures.html"
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65 >Next</A
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73 CLASS="CHAPTER"
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74 ><H1
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75 ><A
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76 NAME="EVENT"
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77 >Chapter 8. Events</A
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78 ></H1
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79 ><DIV
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80 CLASS="TOC"
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81 ><DL
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82 ><DT
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83 ><B
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84 >Table of Contents</B
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85 ></DT
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86 ><DT
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87 ><A
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88 HREF="event.html#AEN3194"
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89 >Introduction</A
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90 ></DT
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91 ><DT
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92 ><A
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93 HREF="eventstructures.html"
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94 >SDL Event Structures.</A
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95 ></DT
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96 ><DT
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97 ><A
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98 HREF="eventfunctions.html"
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99 >Event Functions.</A
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100 ></DT
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101 ></DL
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102 ></DIV
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103 ><DIV
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104 CLASS="SECT1"
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105 ><H1
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106 CLASS="SECT1"
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107 ><A
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108 NAME="AEN3194"
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109 >Introduction</A
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110 ></H1
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111 ><P
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112 >Event handling allows your application to receive input from the user. Event handling is initalised (along with video) with a call to:
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113 <PRE
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114 CLASS="PROGRAMLISTING"
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115 >SDL_Init(SDL_INIT_VIDEO);</PRE
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116 >
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117 Interally, SDL stores all the events waiting to be handled in an event queue. Using functions like <A
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118 HREF="sdlpollevent.html"
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119 ><TT
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120 CLASS="FUNCTION"
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121 >SDL_PollEvent</TT
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122 ></A
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123 > and <A
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124 HREF="sdlpeepevents.html"
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125 ><TT
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126 CLASS="FUNCTION"
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127 >SDL_PeepEvents</TT
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128 ></A
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129 > you can observe and handle waiting input events.</P
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130 ><P
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131 >The key to event handling in SDL is the <A
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132 HREF="sdlevent.html"
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133 ><SPAN
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134 CLASS="STRUCTNAME"
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135 >SDL_Event</SPAN
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136 ></A
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137 > union. The event queue itself is composed of a series of <SPAN
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138 CLASS="STRUCTNAME"
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139 >SDL_Event</SPAN
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140 > unions, one for each waiting event. <SPAN
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141 CLASS="STRUCTNAME"
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142 >SDL_Event</SPAN
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143 > unions are read from the queue with the <TT
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144 CLASS="FUNCTION"
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145 >SDL_PollEvent</TT
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146 > function and it is then up to the application to process the information stored with them.</P
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147 ></DIV
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189 >SDL_WM_GrabInput</TD
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