annotate docs/html/sdlpushevent.html @ 2860:6ce28e5287e9

Date: Sun, 07 Dec 2008 13:35:23 +0100 From: Couriersud Subject: SDL: Mouse last_x, last_y into SDL_Mouse the attached diff moves the static vars last_x and last_y into SDL_Mouse. These, as far as I understand it, should be tied to the individual mouse. The patch also makes the code check for out of window conditions of mouse->x,y when relative movements are passed to MouseSendMotion. Also attached is the latest DirectFB code (dfb20081208) supporting multiple mice and keyboards. This works quite well with sdlmame now. It however needs more testing with different directfb configurations.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 08 Dec 2008 00:52:12 +0000
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_PushEvent</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Event Functions."
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14 HREF="eventfunctions.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_WaitEvent"
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17 HREF="sdlwaitevent.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_SetEventFilter"
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20 HREF="sdlseteventfilter.html"></HEAD
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24 TEXT="#000000"
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30 ><TABLE
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34 CELLPADDING="0"
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35 CELLSPACING="0"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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42 ><TR
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46 VALIGN="bottom"
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47 ><A
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48 HREF="sdlwaitevent.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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56 ></TD
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57 ><TD
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdlseteventfilter.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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66 ></TR
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67 ></TABLE
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70 WIDTH="100%"></DIV
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71 ><H1
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72 ><A
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73 NAME="SDLPUSHEVENT"
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74 ></A
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75 >SDL_PushEvent</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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79 NAME="AEN5536"
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80 ></A
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81 ><H2
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82 >Name</H2
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83 >SDL_PushEvent&nbsp;--&nbsp;Pushes an event onto the event queue</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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86 ><A
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87 NAME="AEN5539"
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88 ></A
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89 ><H2
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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93 ><A
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94 NAME="AEN5540"
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95 ></A
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96 ><P
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97 ></P
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98 ><PRE
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >int <B
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106 CLASS="FSFUNC"
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107 >SDL_PushEvent</B
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108 ></CODE
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109 >(SDL_Event *event);</CODE
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110 ></P
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111 ><P
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112 ></P
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113 ></DIV
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114 ></DIV
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115 ><DIV
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116 CLASS="REFSECT1"
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117 ><A
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118 NAME="AEN5546"
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119 ></A
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120 ><H2
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121 >Description</H2
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122 ><P
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123 >The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. <TT
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124 CLASS="PARAMETER"
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125 ><I
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126 >event</I
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127 ></TT
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128 > is a pointer to the event structure you wish to push onto the queue.</P
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129 ><DIV
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130 CLASS="NOTE"
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131 ><BLOCKQUOTE
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132 CLASS="NOTE"
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133 ><P
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134 ><B
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135 >Note: </B
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136 >Pushing device input events onto the queue doesn't modify the state of the device within SDL.</P
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137 ></BLOCKQUOTE
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138 ></DIV
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139 ></DIV
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140 ><DIV
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141 CLASS="REFSECT1"
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142 ><A
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143 NAME="AEN5552"
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144 ></A
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145 ><H2
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146 >Return Value</H2
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147 ><P
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148 >Returns <SPAN
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149 CLASS="RETURNVALUE"
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150 >0</SPAN
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151 > on success or <SPAN
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152 CLASS="RETURNVALUE"
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153 >-1</SPAN
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154 > if the event couldn't be pushed.</P
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155 ></DIV
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156 ><DIV
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157 CLASS="REFSECT1"
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158 ><A
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159 NAME="AEN5557"
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160 ></A
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161 ><H2
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162 >Examples</H2
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163 ><P
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164 >See <A
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165 HREF="sdlevent.html"
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166 ><SPAN
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167 CLASS="STRUCTNAME"
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168 >SDL_Event</SPAN
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169 ></A
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170 >.</P
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171 ></DIV
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172 ><DIV
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173 CLASS="REFSECT1"
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174 ><A
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175 NAME="AEN5562"
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176 ></A
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177 ><H2
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178 >See Also</H2
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179 ><P
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180 ><A
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181 HREF="sdlpollevent.html"
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182 ><TT
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183 CLASS="FUNCTION"
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184 >SDL_PollEvent</TT
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185 ></A
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186 >,
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187 <A
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188 HREF="sdlpeepevents.html"
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189 ><TT
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190 CLASS="FUNCTION"
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191 >SDL_PeepEvents</TT
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192 ></A
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193 >,
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194 <A
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195 HREF="sdlevent.html"
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196 ><SPAN
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197 CLASS="STRUCTNAME"
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198 >SDL_Event</SPAN
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199 ></A
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200 ></P
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201 ></DIV
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202 ><DIV
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203 CLASS="NAVFOOTER"
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204 ><HR
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205 ALIGN="LEFT"
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206 WIDTH="100%"><TABLE
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207 SUMMARY="Footer navigation table"
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208 WIDTH="100%"
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209 BORDER="0"
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210 CELLPADDING="0"
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211 CELLSPACING="0"
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212 ><TR
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213 ><TD
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214 WIDTH="33%"
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215 ALIGN="left"
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216 VALIGN="top"
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217 ><A
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218 HREF="sdlwaitevent.html"
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219 ACCESSKEY="P"
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220 >Prev</A
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221 ></TD
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222 ><TD
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223 WIDTH="34%"
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224 ALIGN="center"
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225 VALIGN="top"
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226 ><A
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227 HREF="index.html"
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228 ACCESSKEY="H"
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229 >Home</A
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230 ></TD
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231 ><TD
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232 WIDTH="33%"
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233 ALIGN="right"
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234 VALIGN="top"
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235 ><A
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236 HREF="sdlseteventfilter.html"
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237 ACCESSKEY="N"
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238 >Next</A
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239 ></TD
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240 ></TR
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241 ><TR
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242 ><TD
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243 WIDTH="33%"
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244 ALIGN="left"
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245 VALIGN="top"
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246 >SDL_WaitEvent</TD
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247 ><TD
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248 WIDTH="34%"
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249 ALIGN="center"
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250 VALIGN="top"
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251 ><A
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252 HREF="eventfunctions.html"
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253 ACCESSKEY="U"
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254 >Up</A
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255 ></TD
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256 ><TD
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257 WIDTH="33%"
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258 ALIGN="right"
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259 VALIGN="top"
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260 >SDL_SetEventFilter</TD
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261 ></TR
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262 ></TABLE
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263 ></DIV
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264 ></BODY
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265 ></HTML
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266 >