annotate src/thread/SDL_systhread.h @ 779:68c8da837fc0

Date: Tue, 6 Jan 2004 21:54:02 +0100 From: Max Horn Subject: Auto hide mouse & other changes the attached bug adds the auto-hide-mouse feature I talked about earlier. Turned out it was a lot simpler than I thought, simply by using our existing code :-). I actually spent much more time on fixing various bugs in the code and correcting (IMO) some behavior (although, due to the lack of real specs for SDL, it's probably arguable what 'correct' means...). * adds auto (un)hiding of mouse depending on whether it is in- or outside the game window * computation of course coordinates is correct now (it often and reproducible got out of sync with the old code, since the NSEvent window was in some cases *not* our window anymore, so locationInWindow returned wrong results) * added a method which at any time returns the mouse coords, relative to our window * fixed handling of lost/gain input/mouse/app focus "events"
author Sam Lantinga <slouken@libsdl.org>
date Wed, 07 Jan 2004 15:01:51 +0000
parents b8d311d90021
children 173c063d4f55
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* These are functions that need to be implemented by a port of SDL */
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29
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30 #include "SDL_thread_c.h"
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32 /* This function creates a thread, passing args to SDL_RunThread(),
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33 saves a system-dependent thread id in thread->id, and returns 0
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34 on success.
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35 */
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36 extern int SDL_SYS_CreateThread(SDL_Thread *thread, void *args);
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37
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38 /* This function does any necessary setup in the child thread */
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39 extern void SDL_SYS_SetupThread(void);
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41 /* This function waits for the thread to finish and frees any data
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42 allocated by SDL_SYS_CreateThread()
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43 */
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44 extern void SDL_SYS_WaitThread(SDL_Thread *thread);
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45
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46 /* This function kills the thread and returns */
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47 extern void SDL_SYS_KillThread(SDL_Thread *thread);
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