Mercurial > sdl-ios-xcode
annotate VisualC.html @ 637:6862d4294870
te: 27 Jun 2003 21:16:01 +0100
From: Alan Swanson
Subject: [SDL] New XFree 4.3 Video Mode Patch
The current patch to fix the issues with XFree 4.3 it is a bit of
overkill to a simple problem. Default screen settings should be set in
X, not selected by SDL with environment variables. Any program or user
using non-standard or unset display modes get what they deserve :-)
If you look at the unsorted list of modes returned by X, here's mine;
1280 x 1024 @ 85.0 >
1024 x 768 @ 100.3 > USER
800 x 600 @ 125.5 > SET
640 x 480 @ 124.9 >
1280 x 1024 @ 75.0 ]
1280 x 1024 @ 60.0 ]
1280 x 960 @ 85.0 ] X11
1280 x 960 @ 60.0 ] AUTO
1152 x 864 @ 75.0 ]
1152 x 768 @ 54.8 ]
960 x 720 @ 120.0 ]
...
640 x 400 @ 85.1 ] 256k
576 x 432 @ 150.0 ] 249k PIXEL
640 x 350 @ 85.1 ] 224k COUNT
576 x 384 @ 109.6 ] 221k
...
The user set modes come first followed by X set modes which are ordered
by decreasing number of pixels and refresh.
The reason why every other library or program not using SDL was working
is due to SDL scanning the modes in reverse getting X11 provided modes
modes with the lowest refresh.
The solution is to scan forward for the first user set mode or highest X
mode. The qsort still keeps user set modes above higher refresh modes
added by X.
For the best match we still reverse search for the nearest larger size
and then try to find a higher version of it.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 28 Jun 2003 17:16:52 +0000 |
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0 | 1 <HTML> |
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2 <HEAD> |
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3 <TITLE>Using SDL with Microsoft Visual C++</TITLE> |
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4 </HEAD> |
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5 <BODY> |
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6 <H1> |
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7 Using SDL with Microsoft Visual C++ 5,6 and 7 |
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8 </H1> |
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9 <H3> |
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10 by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net"> |
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11 James Turk</A> |
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12 </H3> |
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13 <p> |
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14 You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> |
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15 the SDL Download web site </A>, or you can build SDL yourself. |
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16 </p> |
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17 <H3> |
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18 Building SDL |
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19 </H3> |
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20 <P> |
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21 Unzip the <CODE>VisualC.zip</CODE> file into the directory that contains this |
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22 file (<CODE>VisualC.html</CODE>). <STRONG><FONT color="#009900">If you are using Visual |
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23 C++ 7 (.NET) you will need to use the file <code>VisualC7.zip.</code></FONT></STRONG> |
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24 </P> |
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25 <P> |
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26 Be certain that you unzip the zip file for your compiler into <strong>this</strong> |
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27 directory and not any other directory. If you are using WinZip, be careful to |
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28 make sure that it extracts to <strong>this</strong> folder, because it's |
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29 convenient feature of unzipping to a folder with the name of the file currently |
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30 being unzipped will get you in trouble if you use it right now. And that's all |
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31 I have to say about that. |
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32 </P> |
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33 <P> |
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34 Now that it's unzipped, go into the VisualC <STRONG><FONT color="#009900">(VisualC7)</FONT></STRONG> |
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35 directory that is created, and double-click on the VC++ file "<CODE>SDL.dsw</CODE>"<STRONG><FONT color="#009900"> |
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36 ("<CODE>SDL.sln</CODE>").</FONT></STRONG> This should open up the IDE. |
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37 </P> |
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38 <P> |
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39 You may be prompted at this point to upgrade the workspace, should you be using |
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40 a more recent version of Visual C++. If so, allow the workspace to be upgraded. |
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41 </P> |
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42 <P> |
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43 Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files. |
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44 </P> |
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45 <P> |
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46 This is done by right clicking on each project in turn (Projects are listed in |
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47 the Workspace panel in the FileView tab), and selecting "Build". |
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48 </P> |
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49 <P> |
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50 You may get a few warnings, but you should not get any errors. You do have to |
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51 have at least the DirectX 5 SDK installed, however. The latest |
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52 version of DirectX can be downloaded or purchased on a cheap CD (my |
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53 recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>. |
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54 </P> |
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55 <P> |
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56 Later, we will refer to the following .lib and .dll files that have just been |
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57 generated: |
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58 </P> |
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59 <ul> |
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60 <li> SDL.dll</li> |
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61 <li> SDL.lib</li> |
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62 <li> SDLmain.lib</li> |
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63 </ul> |
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64 <P> |
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65 Search for these using the Windows Find (Windows-F) utility, if you don't |
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66 already know where they should be. For those of you with a clue, look inside |
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67 the Debug or Release directories of the subdirectories of the Project folder. |
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68 (It might be easier to just use Windows Find if this sounds confusing. And |
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69 don't worry about needing a clue; we all need visits from the clue fairy |
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70 frequently.) |
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71 </P> |
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72 <H3> |
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73 Creating a Project with SDL |
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74 </H3> |
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75 <P> |
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76 Create a project as a Win32 Application. |
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77 </P> |
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78 <P> |
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79 Create a C++ file for your project. |
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80 </P> |
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81 <P> |
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82 Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ |
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83 tab|Code Generation|Runtime Library </CODE>. |
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84 </P> |
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85 <P> |
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86 Add the SDL <CODE>include</CODE> directory to your list of includes in the |
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87 menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE> |
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88 . |
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89 <br> |
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90 <STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to |
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91 add the include and library directories to the list that VC7 keeps. Do this by |
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92 selecting Tools|Options|Projects|VC++ Directories and under the "Show |
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93 Directories For:" dropbox select "Include Files", and click the "New Directory |
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94 Icon" and add the [SDLROOT]\include directory (ex. If you installed to |
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95 c:\SDL-1.2.5\ add c:\SDL-1.2.5\include). Proceed to change the |
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96 dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG> |
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97 </P> |
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98 <P> |
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99 The "include directory" I am referring to is the <CODE>include</CODE> folder |
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100 within the main SDL directory (the one that this HTML file located within). |
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101 </P> |
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102 <P> |
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103 Now we're going to use the files that we had created earlier in the Build SDL |
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104 step. |
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105 </P> |
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106 <P> |
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107 Copy the following files into your Project directory: |
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108 </P> |
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109 <ul> |
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110 <li> SDL.dll</li> |
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111 </ul> |
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112 <P> |
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113 Add the following files to your project (It is not necessary to copy them to |
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114 your project directory): |
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115 </P> |
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116 <ul> |
0 | 117 <li> SDL.lib </li> |
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118 <li> SDLmain.lib</li> |
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119 </ul> |
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120 <P> |
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121 (To add them to your project, right click on your project, and select "Add |
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122 files to project") |
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123 </P> |
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124 <P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more |
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125 desireable to add them to the linker options: Project|Properties|Linker|Command |
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126 Line and type the names of the libraries to link with in the "Additional |
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127 Options:" box. Note: This must be done for each build |
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128 configuration (eg. Release,Debug).</FONT></STRONG></P> |
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129 <H3> |
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130 SDL 101, First Day of Class |
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131 </H3> |
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132 <P> |
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133 Now create the basic body of your project. The body of your program should take |
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134 the following form: <CODE> |
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135 <PRE> |
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136 #include "SDL.h" |
0 | 137 |
138 int main( int argc, char* argv[] ) | |
139 { | |
140 // Body of the program goes here. | |
141 return 0; | |
142 } | |
143 </PRE> | |
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144 </CODE> |
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145 <P></P> |
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146 <H3> |
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147 That's it! |
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148 </H3> |
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149 <P> |
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150 I hope that this document has helped you get through the most difficult part of |
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151 using the SDL: installing it. Suggestions for improvements to this document |
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152 should be sent to the writers of this document. |
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153 </P> |
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154 <P> |
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155 Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port. |
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156 </P> |
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157 <P> |
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158 This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org"> |
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159 Sam Lantinga</A>. |
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160 </P> |
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161 <P> |
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162 Later, it was converted to HTML and expanded into the document that you see |
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163 today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>. |
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164 </P> |
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165 <P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A> |
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166 </P> |
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167 </BODY> |
0 | 168 </HTML> |