Mercurial > sdl-ios-xcode
annotate src/audio/nds/SDL_ndsaudio.c @ 4001:6831b8723a85 SDL-1.2
Don't initialize the audio buffer passed to the application's audio callback,
since they are expected to entirely fill it with data or silence.
For legacy apps that might expect the buffer to already have silence and thus
may not fill the buffer in the callback, there's an environment variable to
expose the old behaviour.
Fixes Bugzilla #416.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 05 Jul 2007 02:24:36 +0000 |
parents | 8582c6a5ca16 |
children | a1b03ba2fcd0 |
rev | line source |
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3976
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* Allow access to a raw mixing buffer */ |
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25 #include <nds.h> |
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26 #include "SDL.h" |
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27 #include "SDL_endian.h" |
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28 #include "SDL_timer.h" |
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29 #include "SDL_audio.h" |
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30 #include "../SDL_audiomem.h" |
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31 #include "../SDL_audio_c.h" |
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32 #include "SDL_ndsaudio.h" |
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33 #include "soundcommon.h" |
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34 |
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35 |
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36 /* Audio driver functions */ |
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37 static int NDS_OpenAudio(_THIS, SDL_AudioSpec *spec); |
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38 static void NDS_WaitAudio(_THIS); |
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39 static void NDS_PlayAudio(_THIS); |
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40 static Uint8 *NDS_GetAudioBuf(_THIS); |
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41 static void NDS_CloseAudio(_THIS); |
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42 |
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43 /* Audio driver bootstrap functions */ |
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44 |
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45 u32 framecounter = 0,soundoffset = 0; |
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46 static SDL_AudioDevice *sdl_nds_audiodevice; |
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47 |
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48 //void SoundMixCallback(void *stream,u32 size) |
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49 //{ |
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50 // //printf("SoundMixCallback\n"); |
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51 // |
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52 // Uint8 *buffer; |
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53 // |
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54 // buffer = sdl_nds_audiodevice->hidden->mixbuf; |
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55 // memset(buffer, sdl_nds_audiodevice->spec.silence, size); |
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56 // |
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57 // if (!sdl_nds_audiodevice->paused){ |
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58 // |
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59 // |
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60 // //if (sdl_nds_audiodevice->convert.needed) { |
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61 // // int silence; |
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62 // |
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63 // // if (sdl_nds_audiodevice->convert.src_format == AUDIO_U8 ) { |
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64 // // silence = 0x80; |
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65 // // } else { |
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66 // // silence = 0; |
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67 // // } |
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68 // // memset(sdl_nds_audiodevice->convert.buf, silence, sdl_nds_audiodevice->convert.len); |
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69 // // sdl_nds_audiodevice->spec.callback(sdl_nds_audiodevice->spec.userdata, |
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70 // // (Uint8 *)sdl_nds_audiodevice->convert.buf,sdl_nds_audiodevice->convert.len); |
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71 // // SDL_ConvertAudio(&sdl_nds_audiodevice->convert); |
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72 // // memcpy(buffer, sdl_nds_audiodevice->convert.buf, sdl_nds_audiodevice->convert.len_cvt); |
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73 // //} else |
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74 // { |
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75 // sdl_nds_audiodevice->spec.callback(sdl_nds_audiodevice->spec.userdata, buffer, size); |
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76 // //memcpy((Sint16 *)stream,buffer, size); |
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77 // } |
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78 // |
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79 // } |
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80 // |
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81 // if(soundsystem->format == 8) |
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82 // { |
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83 // int i; |
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84 // s32 *buffer32 = (s32 *)buffer; |
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85 // s32 *stream32 = (s32 *)stream; |
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86 // for(i=0;i<size/4;i++){ *stream32++ = buffer32[i] ^ 0x80808080;} |
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87 // //for(i = 0; i < size; i++) |
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88 // // ((s8*)stream)[i]=(buffer[i]^0x80); |
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89 // } |
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90 // else |
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91 // { |
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92 // int i; |
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93 // for(i = 0; i < size; i++){ |
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94 // //((short*)stream)[i] =(short)buffer[i] << 8; // sound 8bit ---> buffer 16bit |
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95 // //if (buffer[i] &0x80) |
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96 // //((Sint16*)stream)[i] = 0xff00 | buffer[i]; |
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97 // ((Sint16*)stream)[i] = (buffer[i] - 128) << 8; |
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98 // |
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99 // //else |
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100 // // ((Sint16*)stream)[i] = buffer[i]; |
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101 // } |
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102 // //register signed char *pSrc =buffer; |
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103 // //register short *pDest =stream; |
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104 // //int x; |
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105 // // for (x=size; x>0; x--) |
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106 // // { |
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107 // // register short temp = (((short)*pSrc)-128)<<8; |
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108 // // pSrc++; |
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|
109 // // *pDest++ = temp; |
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|
110 // // } |
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|
111 // |
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|
112 // //memcpy((Sint16 *)stream,buffer, size); |
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|
113 // } |
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|
114 //} |
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|
115 |
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|
116 void SoundMixCallback(void *stream,u32 len) |
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117 { |
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|
118 SDL_AudioDevice *audio = (SDL_AudioDevice *)sdl_nds_audiodevice; |
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119 |
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120 /* Silence the buffer, since it's ours */ |
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121 SDL_memset(stream, audio->spec.silence, len); |
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122 |
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|
123 /* Only do soemthing if audio is enabled */ |
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124 if ( ! audio->enabled ) |
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125 return; |
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126 |
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127 if ( ! audio->paused ) { |
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128 if ( audio->convert.needed ) { |
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129 //fprintf(stderr,"converting audio\n"); |
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130 SDL_mutexP(audio->mixer_lock); |
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131 (*audio->spec.callback)(audio->spec.userdata, |
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132 (Uint8 *)audio->convert.buf,audio->convert.len); |
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133 SDL_mutexV(audio->mixer_lock); |
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134 SDL_ConvertAudio(&audio->convert); |
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135 SDL_memcpy(stream,audio->convert.buf,audio->convert.len_cvt); |
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136 } else { |
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|
137 SDL_mutexP(audio->mixer_lock); |
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138 (*audio->spec.callback)(audio->spec.userdata, |
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|
139 (Uint8 *)stream, len); |
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140 SDL_mutexV(audio->mixer_lock); |
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141 } |
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142 } |
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143 return; |
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144 } |
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|
145 void MixSound(void) |
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146 { |
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147 int remain; |
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148 |
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|
149 if(soundsystem->format == 8) |
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150 { |
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151 if((soundsystem->soundcursor + soundsystem->numsamples) > soundsystem->buffersize) |
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152 { |
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153 SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor],soundsystem->buffersize - soundsystem->soundcursor); |
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154 remain = soundsystem->numsamples - (soundsystem->buffersize - soundsystem->soundcursor); |
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155 SoundMixCallback(soundsystem->mixbuffer,remain); |
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156 } |
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157 else |
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158 { |
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|
159 SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor],soundsystem->numsamples); |
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160 } |
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161 } |
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162 else |
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163 { |
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|
164 if((soundsystem->soundcursor + soundsystem->numsamples) > (soundsystem->buffersize >> 1)) |
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165 { |
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|
166 SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor << 1],(soundsystem->buffersize >> 1) - soundsystem->soundcursor); |
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|
167 remain = soundsystem->numsamples - ((soundsystem->buffersize >> 1) - soundsystem->soundcursor); |
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|
168 SoundMixCallback(soundsystem->mixbuffer,remain); |
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|
169 } |
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|
170 else |
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|
171 { |
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|
172 SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor << 1],soundsystem->numsamples); |
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173 } |
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|
174 } |
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175 } |
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176 |
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|
177 void InterruptHandler(void) |
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178 { |
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|
179 framecounter++; |
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180 } |
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changeset
|
181 void FiFoHandler(void) |
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|
182 { |
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|
183 u32 command; |
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|
184 while ( !(REG_IPC_FIFO_CR & (IPC_FIFO_RECV_EMPTY)) ) |
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|
185 { |
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|
186 command = REG_IPC_FIFO_RX; |
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|
187 |
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|
188 switch(command) |
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|
189 { |
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|
190 case FIFO_NONE: |
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|
191 break; |
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changeset
|
192 case UPDATEON_ARM9: |
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changeset
|
193 REG_IME = 0; |
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|
194 MixSound(); |
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changeset
|
195 REG_IME = 1; |
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|
196 SendCommandToArm7(MIXCOMPLETE_ONARM9); |
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|
197 break; |
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|
198 } |
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diff
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|
199 } |
8582c6a5ca16
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changeset
|
200 } |
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diff
changeset
|
201 |
8582c6a5ca16
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
202 |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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parents:
diff
changeset
|
203 |
8582c6a5ca16
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diff
changeset
|
204 |
8582c6a5ca16
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diff
changeset
|
205 |
8582c6a5ca16
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diff
changeset
|
206 static int Audio_Available(void) |
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|
207 { |
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changeset
|
208 return(1); |
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|
209 } |
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|
210 |
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diff
changeset
|
211 static void Audio_DeleteDevice(SDL_AudioDevice *device) |
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Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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|
212 { |
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|
213 } |
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diff
changeset
|
214 |
8582c6a5ca16
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diff
changeset
|
215 static SDL_AudioDevice *Audio_CreateDevice(int devindex) |
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|
216 { |
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changeset
|
217 |
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diff
changeset
|
218 SDL_AudioDevice *this; |
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|
219 |
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diff
changeset
|
220 /* Initialize all variables that we clean on shutdown */ |
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diff
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|
221 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); |
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Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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diff
changeset
|
222 if ( this ) { |
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parents:
diff
changeset
|
223 SDL_memset(this, 0, (sizeof *this)); |
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Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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224 this->hidden = (struct SDL_PrivateAudioData *) |
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225 SDL_malloc((sizeof *this->hidden)); |
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226 } |
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227 if ( (this == NULL) || (this->hidden == NULL) ) { |
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228 SDL_OutOfMemory(); |
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229 if ( this ) { |
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230 SDL_free(this); |
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231 } |
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232 return(0); |
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233 } |
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234 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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235 |
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236 /* Set the function pointers */ |
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237 this->OpenAudio = NDS_OpenAudio; |
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238 this->WaitAudio = NDS_WaitAudio; |
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239 this->PlayAudio = NDS_PlayAudio; |
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240 this->GetAudioBuf = NDS_GetAudioBuf; |
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241 this->CloseAudio = NDS_CloseAudio; |
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242 |
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243 this->free = Audio_DeleteDevice; |
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244 //fprintf(stderr,"Audio_CreateDevice\n"); |
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245 return this; |
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246 } |
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247 |
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248 AudioBootStrap NDSAUD_bootstrap = { |
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249 "nds", "NDS audio", |
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250 Audio_Available, Audio_CreateDevice |
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251 }; |
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252 |
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253 |
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254 void static NDS_WaitAudio(_THIS) |
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255 { |
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256 //printf("NDS_WaitAudio\n"); |
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257 } |
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258 |
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259 static void NDS_PlayAudio(_THIS) |
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260 { |
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261 //printf("playing audio\n"); |
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262 if (this->paused) |
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263 return; |
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264 |
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265 } |
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266 |
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267 static Uint8 *NDS_GetAudioBuf(_THIS) |
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268 { |
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269 return NULL;//(this->hidden->mixbuf); |
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270 } |
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271 |
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272 static void NDS_CloseAudio(_THIS) |
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273 { |
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274 /* if ( this->hidden->mixbuf != NULL ) { |
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275 SDL_FreeAudioMem(this->hidden->mixbuf); |
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276 this->hidden->mixbuf = NULL; |
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277 }*/ |
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278 } |
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279 |
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280 static int NDS_OpenAudio(_THIS, SDL_AudioSpec *spec) |
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281 { |
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282 //printf("NDS_OpenAudio\n"); |
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283 int format = 0; |
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284 //switch(spec->format&0xff) { |
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285 //case 8: spec->format = AUDIO_S8;format=8; break; |
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286 //case 16: spec->format = AUDIO_S16LSB;format=16; break; |
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287 //default: |
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288 // SDL_SetError("Unsupported audio format"); |
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289 // return(-1); |
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290 //} |
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291 switch (spec->format&~0x1000) { |
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292 case AUDIO_S8: |
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293 /* Signed 8-bit audio supported */ |
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294 format=8; |
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295 break; |
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296 case AUDIO_U8: |
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297 spec->format ^= 0x80;format=8; |
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298 break; |
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299 case AUDIO_U16: |
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300 /* Unsigned 16-bit audio unsupported, convert to S16 */ |
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301 spec->format ^=0x8000;format=16; |
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302 case AUDIO_S16: |
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303 /* Signed 16-bit audio supported */ |
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304 format=16; |
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305 break; |
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306 } |
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|
307 /* Update the fragment size as size in bytes */ |
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|
308 SDL_CalculateAudioSpec(spec); |
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309 |
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|
310 /* Allocate mixing buffer */ |
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311 //this->hidden->mixlen = spec->size; |
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312 //this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); |
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313 //if ( this->hidden->mixbuf == NULL ) { |
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314 // SDL_SetError("Out of Memory"); |
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315 // return(-1); |
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316 //} |
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317 |
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|
318 SDL_NDSAudio_mutex = 0; |
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|
319 sdl_nds_audiodevice=this; |
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320 |
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|
321 irqInit(); |
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|
322 irqSet(IRQ_VBLANK,&InterruptHandler); |
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|
323 irqSet(IRQ_FIFO_NOT_EMPTY,&FiFoHandler); |
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|
324 irqEnable(IRQ_FIFO_NOT_EMPTY); |
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|
325 |
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|
326 REG_IPC_FIFO_CR = IPC_FIFO_ENABLE | IPC_FIFO_SEND_CLEAR | IPC_FIFO_RECV_IRQ; |
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327 |
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|
328 |
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329 |
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|
330 SoundSystemInit(spec->freq,spec->size,0,format); |
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|
331 SoundStartMixer(); |
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|
332 |
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|
333 |
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|
334 return(1); |
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|
335 } |