Mercurial > sdl-ios-xcode
view src/audio/nds/SDL_ndsaudio.c @ 4001:6831b8723a85 SDL-1.2
Don't initialize the audio buffer passed to the application's audio callback,
since they are expected to entirely fill it with data or silence.
For legacy apps that might expect the buffer to already have silence and thus
may not fill the buffer in the callback, there's an environment variable to
expose the old behaviour.
Fixes Bugzilla #416.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 05 Jul 2007 02:24:36 +0000 |
parents | 8582c6a5ca16 |
children | a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #include <nds.h> #include "SDL.h" #include "SDL_endian.h" #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_ndsaudio.h" #include "soundcommon.h" /* Audio driver functions */ static int NDS_OpenAudio(_THIS, SDL_AudioSpec *spec); static void NDS_WaitAudio(_THIS); static void NDS_PlayAudio(_THIS); static Uint8 *NDS_GetAudioBuf(_THIS); static void NDS_CloseAudio(_THIS); /* Audio driver bootstrap functions */ u32 framecounter = 0,soundoffset = 0; static SDL_AudioDevice *sdl_nds_audiodevice; //void SoundMixCallback(void *stream,u32 size) //{ // //printf("SoundMixCallback\n"); // // Uint8 *buffer; // // buffer = sdl_nds_audiodevice->hidden->mixbuf; // memset(buffer, sdl_nds_audiodevice->spec.silence, size); // // if (!sdl_nds_audiodevice->paused){ // // // //if (sdl_nds_audiodevice->convert.needed) { // // int silence; // // // if (sdl_nds_audiodevice->convert.src_format == AUDIO_U8 ) { // // silence = 0x80; // // } else { // // silence = 0; // // } // // memset(sdl_nds_audiodevice->convert.buf, silence, sdl_nds_audiodevice->convert.len); // // sdl_nds_audiodevice->spec.callback(sdl_nds_audiodevice->spec.userdata, // // (Uint8 *)sdl_nds_audiodevice->convert.buf,sdl_nds_audiodevice->convert.len); // // SDL_ConvertAudio(&sdl_nds_audiodevice->convert); // // memcpy(buffer, sdl_nds_audiodevice->convert.buf, sdl_nds_audiodevice->convert.len_cvt); // //} else // { // sdl_nds_audiodevice->spec.callback(sdl_nds_audiodevice->spec.userdata, buffer, size); // //memcpy((Sint16 *)stream,buffer, size); // } // // } // // if(soundsystem->format == 8) // { // int i; // s32 *buffer32 = (s32 *)buffer; // s32 *stream32 = (s32 *)stream; // for(i=0;i<size/4;i++){ *stream32++ = buffer32[i] ^ 0x80808080;} // //for(i = 0; i < size; i++) // // ((s8*)stream)[i]=(buffer[i]^0x80); // } // else // { // int i; // for(i = 0; i < size; i++){ // //((short*)stream)[i] =(short)buffer[i] << 8; // sound 8bit ---> buffer 16bit // //if (buffer[i] &0x80) // //((Sint16*)stream)[i] = 0xff00 | buffer[i]; // ((Sint16*)stream)[i] = (buffer[i] - 128) << 8; // // //else // // ((Sint16*)stream)[i] = buffer[i]; // } // //register signed char *pSrc =buffer; // //register short *pDest =stream; // //int x; // // for (x=size; x>0; x--) // // { // // register short temp = (((short)*pSrc)-128)<<8; // // pSrc++; // // *pDest++ = temp; // // } // // //memcpy((Sint16 *)stream,buffer, size); // } //} void SoundMixCallback(void *stream,u32 len) { SDL_AudioDevice *audio = (SDL_AudioDevice *)sdl_nds_audiodevice; /* Silence the buffer, since it's ours */ SDL_memset(stream, audio->spec.silence, len); /* Only do soemthing if audio is enabled */ if ( ! audio->enabled ) return; if ( ! audio->paused ) { if ( audio->convert.needed ) { //fprintf(stderr,"converting audio\n"); SDL_mutexP(audio->mixer_lock); (*audio->spec.callback)(audio->spec.userdata, (Uint8 *)audio->convert.buf,audio->convert.len); SDL_mutexV(audio->mixer_lock); SDL_ConvertAudio(&audio->convert); SDL_memcpy(stream,audio->convert.buf,audio->convert.len_cvt); } else { SDL_mutexP(audio->mixer_lock); (*audio->spec.callback)(audio->spec.userdata, (Uint8 *)stream, len); SDL_mutexV(audio->mixer_lock); } } return; } void MixSound(void) { int remain; if(soundsystem->format == 8) { if((soundsystem->soundcursor + soundsystem->numsamples) > soundsystem->buffersize) { SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor],soundsystem->buffersize - soundsystem->soundcursor); remain = soundsystem->numsamples - (soundsystem->buffersize - soundsystem->soundcursor); SoundMixCallback(soundsystem->mixbuffer,remain); } else { SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor],soundsystem->numsamples); } } else { if((soundsystem->soundcursor + soundsystem->numsamples) > (soundsystem->buffersize >> 1)) { SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor << 1],(soundsystem->buffersize >> 1) - soundsystem->soundcursor); remain = soundsystem->numsamples - ((soundsystem->buffersize >> 1) - soundsystem->soundcursor); SoundMixCallback(soundsystem->mixbuffer,remain); } else { SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor << 1],soundsystem->numsamples); } } } void InterruptHandler(void) { framecounter++; } void FiFoHandler(void) { u32 command; while ( !(REG_IPC_FIFO_CR & (IPC_FIFO_RECV_EMPTY)) ) { command = REG_IPC_FIFO_RX; switch(command) { case FIFO_NONE: break; case UPDATEON_ARM9: REG_IME = 0; MixSound(); REG_IME = 1; SendCommandToArm7(MIXCOMPLETE_ONARM9); break; } } } static int Audio_Available(void) { return(1); } static void Audio_DeleteDevice(SDL_AudioDevice *device) { } static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); if ( this ) { SDL_memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { SDL_free(this); } return(0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* Set the function pointers */ this->OpenAudio = NDS_OpenAudio; this->WaitAudio = NDS_WaitAudio; this->PlayAudio = NDS_PlayAudio; this->GetAudioBuf = NDS_GetAudioBuf; this->CloseAudio = NDS_CloseAudio; this->free = Audio_DeleteDevice; //fprintf(stderr,"Audio_CreateDevice\n"); return this; } AudioBootStrap NDSAUD_bootstrap = { "nds", "NDS audio", Audio_Available, Audio_CreateDevice }; void static NDS_WaitAudio(_THIS) { //printf("NDS_WaitAudio\n"); } static void NDS_PlayAudio(_THIS) { //printf("playing audio\n"); if (this->paused) return; } static Uint8 *NDS_GetAudioBuf(_THIS) { return NULL;//(this->hidden->mixbuf); } static void NDS_CloseAudio(_THIS) { /* if ( this->hidden->mixbuf != NULL ) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; }*/ } static int NDS_OpenAudio(_THIS, SDL_AudioSpec *spec) { //printf("NDS_OpenAudio\n"); int format = 0; //switch(spec->format&0xff) { //case 8: spec->format = AUDIO_S8;format=8; break; //case 16: spec->format = AUDIO_S16LSB;format=16; break; //default: // SDL_SetError("Unsupported audio format"); // return(-1); //} switch (spec->format&~0x1000) { case AUDIO_S8: /* Signed 8-bit audio supported */ format=8; break; case AUDIO_U8: spec->format ^= 0x80;format=8; break; case AUDIO_U16: /* Unsigned 16-bit audio unsupported, convert to S16 */ spec->format ^=0x8000;format=16; case AUDIO_S16: /* Signed 16-bit audio supported */ format=16; break; } /* Update the fragment size as size in bytes */ SDL_CalculateAudioSpec(spec); /* Allocate mixing buffer */ //this->hidden->mixlen = spec->size; //this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); //if ( this->hidden->mixbuf == NULL ) { // SDL_SetError("Out of Memory"); // return(-1); //} SDL_NDSAudio_mutex = 0; sdl_nds_audiodevice=this; irqInit(); irqSet(IRQ_VBLANK,&InterruptHandler); irqSet(IRQ_FIFO_NOT_EMPTY,&FiFoHandler); irqEnable(IRQ_FIFO_NOT_EMPTY); REG_IPC_FIFO_CR = IPC_FIFO_ENABLE | IPC_FIFO_SEND_CLEAR | IPC_FIFO_RECV_IRQ; SoundSystemInit(spec->freq,spec->size,0,format); SoundStartMixer(); return(1); }