Mercurial > sdl-ios-xcode
annotate src/audio/macosx/SDL_coreaudio.c @ 4384:6800e2560310 SDL-1.2
Fixed bugs #882 and 865, re-opening bug #634
Ronald Lamprecht to SDL
Hi,
Sam Lantinga wrote:
The problem with that fix is that it breaks IME events again. Maybe
we can handle keyboard events differently to prevent this issue?
Spending an hour reading MSDN, analysing SDL and another hour testing the reality on XP I am really wondering how patch r4990 could have ever worked in any situation. It's main effect is to break the unicode translation and causing spurious activation events!
Why does TranslateMessage(&msg) nothing useful? Simply because it does not affect "msg" at all! All keyboard events are dispatched without the slightest change (see MSDN). TranslateMessage() just appends additional WM_CHAR, WM_DEADCHAR, WM_SYSCHAR, WM_SYSDEADCHAR event messages to the queue. But I could not find any SDL event handling routine that catches these events and transforms them to proper SDL keyevents while eliminating the corresponding WM_KEYDOWN, etc. events. Thus any IME input like the '@' generated by "Alt + 6(Numpad) + 4(Numpad)" is simply lost.
But the situation is even worse! Up to r4990 the TranslateKey()/ToUnicode() calls did evaluate dead keys and did deliver proper key events for subsequent key strokes like '´' + 'e' resulting in 'é'. ToUnicode() needs proper key state informations to be able to handle these substitutions. But unfortunatly TranslateMessage() needs the same state information and eats it up while generating the WM_CHAR messages :-( Thus the current 1.2.14 breakes the partial IME support of previous releases, too.
The key state race condition between ToUnicode() and TranslateMessage() requires to avoid any ToUnicode() usage for receiving proper WM_CHAR, etc. messages generated by TranslateMessage(). (Yes - the '@' and 'é' appear as WM_CHAR messages when unicode is switched off).
The spurious SDL activation events are *not* caused by additional WM_ACTIVATE Windows messages! Besides DIB_HandleMessage() SDL_PrivateAppActive() is called by another source which I am not yet aware of - any hints?
Thus I do strongly recommend the deletion of the TranslateMessage(&msg) call as a quick fix.
A proper support of unicode and IME requires a clean SDL keyboard input concept first. Which SDL keyboards events should be transmitted to the app when the user presses '´' + 'e' ? Within the current unicode handling the first key stroke is hidden. Even though ToUnicode() delivers the proper key SDL does ignore it in TranslateKey(). Just the composed key event is transmitted to the app. That is what you expect for text input, but the app can no longer use keys like '^' as a key button because it will never receive a key event for it!
With a given concept it seems to be necessary to regenerate SDL key events out of the WM_CHAR, etc. events and to drop all related direct WM_KEYDOWN, etc. events while the remaining basic WM_KEYDOWN, etc. events would still have to result in SDL key events.
Anyway the source of the spurious WM_ACTIVATE should be located to avoid future trouble.
Greets,
Ronald
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 17 Nov 2009 04:59:13 +0000 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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24 #include <CoreAudio/CoreAudio.h> |
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25 #include <CoreServices/CoreServices.h> |
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26 #include <AudioUnit/AudioUnit.h> |
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27 #if MAC_OS_X_VERSION_MAX_ALLOWED <= 1050 |
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28 #include <AudioUnit/AUNTComponent.h> |
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29 #endif |
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30 |
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31 #include "SDL_audio.h" |
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32 #include "../SDL_audio_c.h" |
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33 #include "../SDL_sysaudio.h" |
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34 #include "SDL_coreaudio.h" |
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37 /* Audio driver functions */ |
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38 |
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39 static int Core_OpenAudio(_THIS, SDL_AudioSpec *spec); |
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40 static void Core_WaitAudio(_THIS); |
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41 static void Core_PlayAudio(_THIS); |
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42 static Uint8 *Core_GetAudioBuf(_THIS); |
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43 static void Core_CloseAudio(_THIS); |
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44 |
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45 /* Audio driver bootstrap functions */ |
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46 |
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47 static int Audio_Available(void) |
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48 { |
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49 return(1); |
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50 } |
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51 |
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52 static void Audio_DeleteDevice(SDL_AudioDevice *device) |
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53 { |
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54 SDL_free(device->hidden); |
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55 SDL_free(device); |
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56 } |
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57 |
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58 static SDL_AudioDevice *Audio_CreateDevice(int devindex) |
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59 { |
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60 SDL_AudioDevice *this; |
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61 |
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62 /* Initialize all variables that we clean on shutdown */ |
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63 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
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64 if ( this ) { |
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65 SDL_memset(this, 0, (sizeof *this)); |
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66 this->hidden = (struct SDL_PrivateAudioData *) |
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67 SDL_malloc((sizeof *this->hidden)); |
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68 } |
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69 if ( (this == NULL) || (this->hidden == NULL) ) { |
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70 SDL_OutOfMemory(); |
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71 if ( this ) { |
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72 SDL_free(this); |
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73 } |
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74 return(0); |
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75 } |
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76 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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77 |
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78 /* Set the function pointers */ |
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79 this->OpenAudio = Core_OpenAudio; |
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80 this->WaitAudio = Core_WaitAudio; |
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81 this->PlayAudio = Core_PlayAudio; |
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82 this->GetAudioBuf = Core_GetAudioBuf; |
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83 this->CloseAudio = Core_CloseAudio; |
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84 |
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85 this->free = Audio_DeleteDevice; |
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86 |
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87 return this; |
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88 } |
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89 |
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90 AudioBootStrap COREAUDIO_bootstrap = { |
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91 "coreaudio", "Mac OS X CoreAudio", |
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92 Audio_Available, Audio_CreateDevice |
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93 }; |
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94 |
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95 /* The CoreAudio callback */ |
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96 static OSStatus audioCallback (void *inRefCon, |
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97 AudioUnitRenderActionFlags *ioActionFlags, |
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98 const AudioTimeStamp *inTimeStamp, |
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99 UInt32 inBusNumber, |
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100 UInt32 inNumberFrames, |
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101 AudioBufferList *ioData) |
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102 { |
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103 SDL_AudioDevice *this = (SDL_AudioDevice *)inRefCon; |
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104 UInt32 remaining, len; |
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105 AudioBuffer *abuf; |
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106 void *ptr; |
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107 UInt32 i; |
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108 |
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109 /* Only do anything if audio is enabled and not paused */ |
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110 if ( ! this->enabled || this->paused ) { |
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111 for (i = 0; i < ioData->mNumberBuffers; i++) { |
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112 abuf = &ioData->mBuffers[i]; |
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113 SDL_memset(abuf->mData, this->spec.silence, abuf->mDataByteSize); |
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114 } |
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115 return 0; |
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116 } |
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117 |
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118 /* No SDL conversion should be needed here, ever, since we accept |
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119 any input format in OpenAudio, and leave the conversion to CoreAudio. |
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120 */ |
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121 /* |
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122 assert(!this->convert.needed); |
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123 assert(this->spec.channels == ioData->mNumberChannels); |
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124 */ |
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125 |
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126 for (i = 0; i < ioData->mNumberBuffers; i++) { |
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127 abuf = &ioData->mBuffers[i]; |
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128 remaining = abuf->mDataByteSize; |
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129 ptr = abuf->mData; |
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130 while (remaining > 0) { |
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131 if (bufferOffset >= bufferSize) { |
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132 /* Generate the data */ |
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133 SDL_memset(buffer, this->spec.silence, bufferSize); |
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134 SDL_mutexP(this->mixer_lock); |
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135 (*this->spec.callback)(this->spec.userdata, |
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136 buffer, bufferSize); |
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137 SDL_mutexV(this->mixer_lock); |
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138 bufferOffset = 0; |
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139 } |
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140 |
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141 len = bufferSize - bufferOffset; |
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142 if (len > remaining) |
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143 len = remaining; |
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144 SDL_memcpy(ptr, (char *)buffer + bufferOffset, len); |
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145 ptr = (char *)ptr + len; |
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146 remaining -= len; |
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147 bufferOffset += len; |
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148 } |
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149 } |
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150 |
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151 return 0; |
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152 } |
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153 |
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154 /* Dummy functions -- we don't use thread-based audio */ |
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155 void Core_WaitAudio(_THIS) |
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156 { |
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157 return; |
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158 } |
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159 |
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160 void Core_PlayAudio(_THIS) |
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161 { |
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162 return; |
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163 } |
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164 |
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165 Uint8 *Core_GetAudioBuf(_THIS) |
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166 { |
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167 return(NULL); |
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168 } |
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169 |
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170 void Core_CloseAudio(_THIS) |
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171 { |
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172 OSStatus result; |
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173 struct AURenderCallbackStruct callback; |
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174 |
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175 /* stop processing the audio unit */ |
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176 result = AudioOutputUnitStop (outputAudioUnit); |
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177 if (result != noErr) { |
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178 SDL_SetError("Core_CloseAudio: AudioOutputUnitStop"); |
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179 return; |
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180 } |
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181 |
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182 /* Remove the input callback */ |
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183 callback.inputProc = 0; |
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184 callback.inputProcRefCon = 0; |
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185 result = AudioUnitSetProperty (outputAudioUnit, |
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186 kAudioUnitProperty_SetRenderCallback, |
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187 kAudioUnitScope_Input, |
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188 0, |
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189 &callback, |
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190 sizeof(callback)); |
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191 if (result != noErr) { |
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192 SDL_SetError("Core_CloseAudio: AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)"); |
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193 return; |
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194 } |
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195 |
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196 result = CloseComponent(outputAudioUnit); |
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197 if (result != noErr) { |
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198 SDL_SetError("Core_CloseAudio: CloseComponent"); |
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199 return; |
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200 } |
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201 |
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202 SDL_free(buffer); |
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203 } |
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204 |
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205 #define CHECK_RESULT(msg) \ |
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206 if (result != noErr) { \ |
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207 SDL_SetError("Failed to start CoreAudio: " msg); \ |
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208 return -1; \ |
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209 } |
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210 |
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211 |
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|
212 int Core_OpenAudio(_THIS, SDL_AudioSpec *spec) |
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213 { |
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214 OSStatus result = noErr; |
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215 Component comp; |
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|
216 ComponentDescription desc; |
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217 struct AURenderCallbackStruct callback; |
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218 AudioStreamBasicDescription requestedDesc; |
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219 |
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220 /* Setup a AudioStreamBasicDescription with the requested format */ |
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221 requestedDesc.mFormatID = kAudioFormatLinearPCM; |
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222 requestedDesc.mFormatFlags = kLinearPCMFormatFlagIsPacked; |
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223 requestedDesc.mChannelsPerFrame = spec->channels; |
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224 requestedDesc.mSampleRate = spec->freq; |
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225 |
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226 requestedDesc.mBitsPerChannel = spec->format & 0xFF; |
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227 if (spec->format & 0x8000) |
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228 requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger; |
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229 if (spec->format & 0x1000) |
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230 requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian; |
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231 |
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232 requestedDesc.mFramesPerPacket = 1; |
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233 requestedDesc.mBytesPerFrame = requestedDesc.mBitsPerChannel * requestedDesc.mChannelsPerFrame / 8; |
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234 requestedDesc.mBytesPerPacket = requestedDesc.mBytesPerFrame * requestedDesc.mFramesPerPacket; |
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235 |
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236 |
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237 /* Locate the default output audio unit */ |
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238 desc.componentType = kAudioUnitType_Output; |
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239 desc.componentSubType = kAudioUnitSubType_DefaultOutput; |
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240 desc.componentManufacturer = kAudioUnitManufacturer_Apple; |
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241 desc.componentFlags = 0; |
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242 desc.componentFlagsMask = 0; |
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243 |
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244 comp = FindNextComponent (NULL, &desc); |
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245 if (comp == NULL) { |
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246 SDL_SetError ("Failed to start CoreAudio: FindNextComponent returned NULL"); |
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247 return -1; |
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248 } |
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249 |
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250 /* Open & initialize the default output audio unit */ |
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251 result = OpenAComponent (comp, &outputAudioUnit); |
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252 CHECK_RESULT("OpenAComponent") |
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253 |
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254 result = AudioUnitInitialize (outputAudioUnit); |
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255 CHECK_RESULT("AudioUnitInitialize") |
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256 |
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257 /* Set the input format of the audio unit. */ |
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258 result = AudioUnitSetProperty (outputAudioUnit, |
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259 kAudioUnitProperty_StreamFormat, |
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260 kAudioUnitScope_Input, |
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261 0, |
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262 &requestedDesc, |
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263 sizeof (requestedDesc)); |
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264 CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)") |
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265 |
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266 /* Set the audio callback */ |
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267 callback.inputProc = audioCallback; |
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268 callback.inputProcRefCon = this; |
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269 result = AudioUnitSetProperty (outputAudioUnit, |
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270 kAudioUnitProperty_SetRenderCallback, |
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271 kAudioUnitScope_Input, |
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272 0, |
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273 &callback, |
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274 sizeof(callback)); |
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275 CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)") |
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276 |
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277 /* Calculate the final parameters for this audio specification */ |
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278 SDL_CalculateAudioSpec(spec); |
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279 |
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280 /* Allocate a sample buffer */ |
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281 bufferOffset = bufferSize = this->spec.size; |
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282 buffer = SDL_malloc(bufferSize); |
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283 |
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284 /* Finally, start processing of the audio unit */ |
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285 result = AudioOutputUnitStart (outputAudioUnit); |
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286 CHECK_RESULT("AudioOutputUnitStart") |
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287 |
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288 |
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289 /* We're running! */ |
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290 return(1); |
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291 } |