Mercurial > sdl-ios-xcode
annotate src/audio/arts/SDL_artsaudio.c @ 2144:665c2669e6a3
Merged r3138:3139 from branches/SDL-1.2: Don't init audio callback buffer.
(This already had a concession for devices opened via the 1.2 entry points,
I've changed it to respect the environment variable and do it for all devices
now.)
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 05 Jul 2007 02:30:10 +0000 |
parents | e1a70460c354 |
children | 31269eb74914 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
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26 #include "SDL_timer.h" |
0 | 27 #include "SDL_audio.h" |
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28 #include "../SDL_audiomem.h" |
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29 #include "../SDL_audio_c.h" |
0 | 30 #include "SDL_artsaudio.h" |
31 | |
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32 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
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33 #include "SDL_name.h" |
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34 #include "SDL_loadso.h" |
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35 #else |
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36 #define SDL_NAME(X) X |
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37 #endif |
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38 |
0 | 39 /* The tag name used by artsc audio */ |
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40 #define ARTS_DRIVER_NAME "arts" |
0 | 41 |
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42 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
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43 |
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44 static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC; |
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45 static void *arts_handle = NULL; |
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46 |
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47 /* !!! FIXME: I hate this SDL_NAME clutter...it makes everything so messy! */ |
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48 static int (*SDL_NAME(arts_init)) (void); |
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49 static void (*SDL_NAME(arts_free)) (void); |
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50 static arts_stream_t(*SDL_NAME(arts_play_stream)) (int rate, int bits, |
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51 int channels, |
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52 const char *name); |
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53 static int (*SDL_NAME(arts_stream_set)) (arts_stream_t s, |
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54 arts_parameter_t param, int value); |
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55 static int (*SDL_NAME(arts_stream_get)) (arts_stream_t s, |
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56 arts_parameter_t param); |
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57 static int (*SDL_NAME(arts_write)) (arts_stream_t s, const void *buffer, |
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58 int count); |
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59 static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s); |
2141 | 60 static int (*SDL_NAME(arts_suspended)) (void); |
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61 static const char *(*SDL_NAME(arts_error_text)) (int errorcode); |
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62 |
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63 #define SDL_ARTS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) } |
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64 static struct |
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65 { |
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66 const char *name; |
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67 void **func; |
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68 } arts_functions[] = { |
2141 | 69 /* *INDENT-OFF* */ |
70 SDL_ARTS_SYM(arts_init), | |
71 SDL_ARTS_SYM(arts_free), | |
72 SDL_ARTS_SYM(arts_play_stream), | |
73 SDL_ARTS_SYM(arts_stream_set), | |
74 SDL_ARTS_SYM(arts_stream_get), | |
75 SDL_ARTS_SYM(arts_write), | |
76 SDL_ARTS_SYM(arts_close_stream), | |
77 SDL_ARTS_SYM(arts_suspended), | |
78 SDL_ARTS_SYM(arts_error_text), | |
79 /* *INDENT-ON* */ | |
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80 }; |
2141 | 81 |
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82 #undef SDL_ARTS_SYM |
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83 |
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84 static void |
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85 UnloadARTSLibrary() |
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86 { |
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87 if (arts_handle != NULL) { |
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88 SDL_UnloadObject(arts_handle); |
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89 arts_handle = NULL; |
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90 } |
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91 } |
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92 |
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93 static int |
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94 LoadARTSLibrary(void) |
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95 { |
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96 int i, retval = -1; |
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97 |
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98 if (arts_handle == NULL) { |
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99 arts_handle = SDL_LoadObject(arts_library); |
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100 if (arts_handle != NULL) { |
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101 retval = 0; |
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102 for (i = 0; i < SDL_arraysize(arts_functions); ++i) { |
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103 *arts_functions[i].func = |
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104 SDL_LoadFunction(arts_handle, arts_functions[i].name); |
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105 if (!*arts_functions[i].func) { |
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106 retval = -1; |
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107 UnloadARTSLibrary(); |
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108 break; |
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109 } |
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110 } |
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111 } |
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112 } |
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113 |
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114 return retval; |
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115 } |
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116 |
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117 #else |
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118 |
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119 static void |
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120 UnloadARTSLibrary() |
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121 { |
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122 return; |
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123 } |
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124 |
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125 static int |
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126 LoadARTSLibrary(void) |
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127 { |
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128 return 0; |
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129 } |
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130 |
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131 #endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */ |
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132 |
0 | 133 /* This function waits until it is possible to write a full sound buffer */ |
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134 static void |
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135 ARTS_WaitDevice(_THIS) |
0 | 136 { |
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137 Sint32 ticks; |
0 | 138 |
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139 /* Check to see if the thread-parent process is still alive */ |
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140 { |
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141 static int cnt = 0; |
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142 /* Note that this only works with thread implementations |
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143 that use a different process id for each thread. |
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144 */ |
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145 /* Check every 10 loops */ |
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146 if (this->hidden->parent && (((++cnt) % 10) == 0)) { |
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147 if (kill(this->hidden->parent, 0) < 0) { |
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148 this->enabled = 0; |
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149 } |
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150 } |
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151 } |
0 | 152 |
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153 /* Use timer for general audio synchronization */ |
2060 | 154 ticks = |
155 ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS; | |
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156 if (ticks > 0) { |
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157 SDL_Delay(ticks); |
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158 } |
0 | 159 } |
160 | |
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161 static void |
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162 ARTS_PlayDevice(_THIS) |
0 | 163 { |
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164 /* Write the audio data */ |
2060 | 165 int written = SDL_NAME(arts_write) (this->hidden->stream, |
166 this->hidden->mixbuf, | |
167 this->hidden->mixlen); | |
0 | 168 |
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169 /* If timer synchronization is enabled, set the next write frame */ |
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170 if (this->hidden->frame_ticks) { |
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171 this->hidden->next_frame += this->hidden->frame_ticks; |
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172 } |
0 | 173 |
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174 /* If we couldn't write, assume fatal error for now */ |
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175 if (written < 0) { |
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176 this->enabled = 0; |
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177 } |
0 | 178 #ifdef DEBUG_AUDIO |
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179 fprintf(stderr, "Wrote %d bytes of audio data\n", written); |
0 | 180 #endif |
181 } | |
182 | |
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183 static void |
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184 ARTS_WaitDone(_THIS) |
0 | 185 { |
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186 /* !!! FIXME: camp here until buffer drains... SDL_Delay(???); */ |
0 | 187 } |
188 | |
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189 |
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190 static Uint8 * |
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191 ARTS_GetDeviceBuf(_THIS) |
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192 { |
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193 return (this->hidden->mixbuf); |
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194 } |
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195 |
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196 |
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197 static void |
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198 ARTS_CloseDevice(_THIS) |
0 | 199 { |
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200 if (this->hidden != NULL) { |
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201 if (this->hidden->mixbuf != NULL) { |
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202 SDL_FreeAudioMem(this->hidden->mixbuf); |
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203 this->hidden->mixbuf = NULL; |
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204 } |
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205 if (this->hidden->stream) { |
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206 SDL_NAME(arts_close_stream) (this->hidden->stream); |
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207 this->hidden->stream = 0; |
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208 } |
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209 SDL_NAME(arts_free) (); |
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210 SDL_free(this->hidden); |
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211 this->hidden = NULL; |
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212 } |
0 | 213 } |
214 | |
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215 |
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216 static int |
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217 ARTS_OpenDevice(_THIS, const char *devname, int iscapture) |
0 | 218 { |
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219 int rc = 0; |
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220 int bits = 0, frag_spec = 0; |
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221 SDL_AudioFormat test_format = 0, format = 0; |
0 | 222 |
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223 /* Initialize all variables that we clean on shutdown */ |
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224 this->hidden = (struct SDL_PrivateAudioData *) |
2060 | 225 SDL_malloc((sizeof *this->hidden)); |
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226 if (this->hidden == NULL) { |
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227 SDL_OutOfMemory(); |
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228 return 0; |
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229 } |
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230 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
0 | 231 |
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232 /* Try for a closest match on audio format */ |
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233 for (test_format = SDL_FirstAudioFormat(this->spec.format); |
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234 !format && test_format;) { |
0 | 235 #ifdef DEBUG_AUDIO |
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236 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); |
0 | 237 #endif |
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238 switch (test_format) { |
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239 case AUDIO_U8: |
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240 bits = 8; |
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241 format = 1; |
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242 break; |
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243 case AUDIO_S16LSB: |
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244 bits = 16; |
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245 format = 1; |
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246 break; |
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247 default: |
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248 format = 0; |
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249 break; |
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250 } |
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251 if (!format) { |
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252 test_format = SDL_NextAudioFormat(); |
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253 } |
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254 } |
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255 if (format == 0) { |
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256 ARTS_CloseDevice(this); |
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257 SDL_SetError("Couldn't find any hardware audio formats"); |
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258 return 0; |
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259 } |
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260 this->spec.format = test_format; |
0 | 261 |
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262 if ((rc = SDL_NAME(arts_init) ()) != 0) { |
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263 ARTS_CloseDevice(this); |
2060 | 264 SDL_SetError("Unable to initialize ARTS: %s", |
265 SDL_NAME(arts_error_text) (rc)); | |
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266 return 0; |
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267 } |
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268 |
2141 | 269 if (!SDL_NAME(arts_suspended) ()) { |
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270 ARTS_CloseDevice(this); |
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271 SDL_SetError("ARTS can not open audio device"); |
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272 return 0; |
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273 } |
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274 |
2060 | 275 this->hidden->stream = SDL_NAME(arts_play_stream) (this->spec.freq, |
276 bits, | |
277 this->spec.channels, | |
278 "SDL"); | |
0 | 279 |
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280 /* Play nothing so we have at least one write (server bug workaround). */ |
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281 SDL_NAME(arts_write) (this->hidden->stream, "", 0); |
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282 |
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283 /* Calculate the final parameters for this audio specification */ |
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284 SDL_CalculateAudioSpec(&this->spec); |
0 | 285 |
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286 /* Determine the power of two of the fragment size */ |
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287 for (frag_spec = 0; (0x01 << frag_spec) < this->spec.size; ++frag_spec); |
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288 if ((0x01 << frag_spec) != this->spec.size) { |
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289 ARTS_CloseDevice(this); |
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290 SDL_SetError("Fragment size must be a power of two"); |
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291 return 0; |
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292 } |
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293 frag_spec |= 0x00020000; /* two fragments, for low latency */ |
0 | 294 |
295 #ifdef ARTS_P_PACKET_SETTINGS | |
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296 SDL_NAME(arts_stream_set) (this->hidden->stream, |
2060 | 297 ARTS_P_PACKET_SETTINGS, frag_spec); |
0 | 298 #else |
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299 SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_SIZE, |
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300 frag_spec & 0xffff); |
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301 SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_COUNT, |
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302 frag_spec >> 16); |
0 | 303 #endif |
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304 this->spec.size = SDL_NAME(arts_stream_get) (this->hidden->stream, |
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305 ARTS_P_PACKET_SIZE); |
0 | 306 |
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307 /* Allocate mixing buffer */ |
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308 this->hidden->mixlen = this->spec.size; |
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309 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); |
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310 if (this->hidden->mixbuf == NULL) { |
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311 ARTS_CloseDevice(this); |
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312 SDL_OutOfMemory(); |
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313 return 0; |
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314 } |
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315 SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); |
0 | 316 |
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317 /* Get the parent process id (we're the parent of the audio thread) */ |
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318 this->hidden->parent = getpid(); |
0 | 319 |
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320 /* We're ready to rock and roll. :-) */ |
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321 return 1; |
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322 } |
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323 |
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324 |
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325 static void |
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326 ARTS_Deinitialize(void) |
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327 { |
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328 UnloadARTSLibrary(); |
0 | 329 } |
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330 |
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331 |
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332 static int |
2060 | 333 ARTS_Init(SDL_AudioDriverImpl * impl) |
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334 { |
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335 if (LoadARTSLibrary() < 0) { |
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336 return 0; |
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337 } else { |
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338 if (SDL_NAME(arts_init) () != 0) { |
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339 UnloadARTSLibrary(); |
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340 SDL_SetError("ARTS: arts_init failed (no audio server?)"); |
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341 return 0; |
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342 } |
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343 |
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344 /* Play a stream so aRts doesn't crash */ |
2141 | 345 if (SDL_NAME(arts_suspended) ()) { |
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346 arts_stream_t stream; |
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347 stream = SDL_NAME(arts_play_stream) (44100, 16, 2, "SDL"); |
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348 SDL_NAME(arts_write) (stream, "", 0); |
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349 SDL_NAME(arts_close_stream) (stream); |
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350 } |
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351 |
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352 SDL_NAME(arts_free) (); |
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353 } |
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354 |
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355 /* Set the function pointers */ |
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356 impl->OpenDevice = ARTS_OpenDevice; |
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357 impl->PlayDevice = ARTS_PlayDevice; |
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358 impl->WaitDevice = ARTS_WaitDevice; |
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359 impl->GetDeviceBuf = ARTS_GetDeviceBuf; |
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360 impl->CloseDevice = ARTS_CloseDevice; |
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361 impl->WaitDone = ARTS_WaitDone; |
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362 impl->Deinitialize = ARTS_Deinitialize; |
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363 impl->OnlyHasDefaultOutputDevice = 1; |
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364 |
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365 return 1; |
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366 } |
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367 |
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368 |
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369 AudioBootStrap ARTS_bootstrap = { |
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370 ARTS_DRIVER_NAME, "Analog RealTime Synthesizer", ARTS_Init, 0 |
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371 }; |
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372 |
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373 /* vi: set ts=4 sw=4 expandtab: */ |