annotate VisualC.html @ 4223:63fd67e17705 SDL-1.2

Fixed bug #727 Lorenzo Desole 2009-04-19 07:36:10 PDT I am one of the developers of a multimedia application (My Media System MMS), which uses SDL. MMS is normally running in fullscreen mode but it switches it off before launching external applications (mplayer, xine, etc.). The problem with fullscreen is that when the latter is switched off either via SDL_WM_ToggleFullScreen() or SDL_SetVideoMode(), SDL compares the current screen sizes with the ones saved when the video system was initted, and if they don't match, it calls XF86VidModeSwitchToMode() to switch to the old modeline. This makes it impossible for external programs and for MMS itself to use RandR to change the screen size, because next time fullscreen mode is turned off, it bombs out with the following error: X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 136 (XFree86-VidModeExtension) Minor opcode of failed request: 10 (XF86VidModeSwitchToMode) [...] Obviously this happens only if the new screen resolution is smaller than the original one and XF86VidModeSwitchToMode() can't succeed. I couldn't find any way to inform SDL that the screen resolution it uses as reference is no longer valid. This can be fixed by adding "save_mode(this)" to ./src/video/x11/SDL_x11modes.c, API X11_EnterFullScreen(_THIS), like this: int X11_EnterFullScreen(_THIS) { int okay; + save_mode(this); I can't rule out possible side effects, but I don't see any. While I admit this is a minor issue for the general users, it is a major showstopper for our program where the ability to change screen resolution and refresh rate according to the movie being played, is very important. Thanks in advance.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 11:14:36 +0000
parents b004c6c24a98
children d63e9f5944ae
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1 <HTML>
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2 <HEAD>
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3 <TITLE>Using SDL with Microsoft Visual C++</TITLE>
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4 </HEAD>
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5 <BODY>
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6 <H1>
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7 Using SDL with Microsoft Visual C++ 5,6&nbsp;and 7
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8 </H1>
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9 <H3>
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10 by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
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11 James Turk</A>
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12 </H3>
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13 <p>
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14 You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php">
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15 the SDL Download web site </A>, or you can build SDL yourself.
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16 </p>
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17 <H3>
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18 Building SDL
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19 </H3>
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20 <P>
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21 Unzip the <CODE>VisualC.zip</CODE> file into the directory that contains this
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22 file (<CODE>VisualC.html</CODE>).
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23 </P>
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24 <P>
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25 Be certain that you unzip the zip file for your compiler into <strong>this</strong>
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26 directory and not any other directory. If you are using WinZip, be careful to
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27 make sure that it extracts to <strong>this</strong> folder, because it's
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28 convenient feature of unzipping to a folder with the name of the file currently
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29 being unzipped will get you in trouble if you use it right now. And that's all
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30 I have to say about that.
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31 </P>
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32 <P>
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33 Now that it's unzipped, go into the VisualC
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34 directory that is created, and double-click on the VC++ file "<CODE>SDL.dsw</CODE>"<STRONG><FONT color="#009900">
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35 ("<CODE>SDL.sln</CODE>").</FONT></STRONG> This should open up the IDE.
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36 </P>
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37 <P>
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38 You may be prompted at this point to upgrade the workspace, should you be using
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39 a more recent version of Visual C++. If so, allow the workspace to be upgraded.
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40 </P>
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41 <P>
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42 Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
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43 </P>
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44 <P>
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45 This is done by right clicking on each project in turn (Projects are listed in
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46 the Workspace panel in the FileView tab), and selecting "Build".
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47 </P>
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48 <P>
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49 If you get an error about SDL_config.h being missing, you should
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50 copy include/SDL_config.h.default to include/SDL_config.h and try again.
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51 </P>
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52 <P>
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53 You may get a few warnings, but you should not get any errors. You do have to
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54 have at least the DirectX 5 SDK installed, however. The latest
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55 version of DirectX can be downloaded or purchased on a cheap CD (my
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56 recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>.
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57 </P>
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58 <P>
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59 Later, we will refer to the following .lib and .dll files that have just been
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60 generated:
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61 </P>
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62 <ul>
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63 <li> SDL.dll</li>
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64 <li> SDL.lib</li>
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65 <li> SDLmain.lib</li>
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66 </ul>
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67 <P>
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68 Search for these using the Windows Find (Windows-F) utility, if you don't
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69 already know where they should be. For those of you with a clue, look inside
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70 the Debug or Release directories of the subdirectories of the Project folder.
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71 (It might be easier to just use Windows Find if this sounds confusing. And
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72 don't worry about needing a clue; we all need visits from the clue fairy
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73 frequently.)
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74 </P>
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75 <H3>
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76 Creating a Project with SDL
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77 </H3>
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78 <P>
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79 Create a project as a Win32 Application.
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80 </P>
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81 <P>
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82 Create a C++ file for your project.
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83 </P>
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84 <P>
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85 Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++
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86 tab|Code Generation|Runtime Library </CODE>.
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87 </P>
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88 <P>
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89 Add the SDL <CODE>include</CODE> directory to your list of includes in the
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90 menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
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91 .
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92 <br>
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93 <STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to
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94 add the include and library directories to the list that VC7 keeps. Do this by
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95 selecting Tools|Options|Projects|VC++ Directories and under the "Show
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96 Directories For:" dropbox select "Include Files", and click the "New Directory
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97 Icon" and add the [SDLROOT]\include directory (ex. If you installed to
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98 c:\SDL-1.2.5\ add c:\SDL-1.2.5\include).&nbsp;Proceed to&nbsp;change the
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99 dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
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100 </P>
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101 <P>
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102 The "include directory" I am referring to is the <CODE>include</CODE> folder
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103 within the main SDL directory (the one that this HTML file located within).
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104 </P>
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105 <P>
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106 Now we're going to use the files that we had created earlier in the Build SDL
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107 step.
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108 </P>
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109 <P>
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110 Copy the following files into your Project directory:
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111 </P>
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112 <ul>
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113 <li> SDL.dll</li>
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114 </ul>
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115 <P>
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116 Add the following files to your project (It is not necessary to copy them to
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117 your project directory):
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118 </P>
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119 <ul>
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120 <li> SDL.lib </li>
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121 <li> SDLmain.lib</li>
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122 </ul>
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123 <P>
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124 (To add them to your project, right click on your project, and select "Add
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125 files to project")
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126 </P>
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127 <P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more
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128 desireable to add them to the linker options: Project|Properties|Linker|Command
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129 Line and type the names of the libraries to link with in the "Additional
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130 Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build
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131 configuration (eg. Release,Debug).</FONT></STRONG></P>
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132 <H3>
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133 SDL 101, First Day of Class
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134 </H3>
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135 <P>
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136 Now create the basic body of your project. The body of your program should take
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137 the following form: <CODE>
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138 <PRE>
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139 #include "SDL.h"
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140
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141 int main( int argc, char* argv[] )
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142 {
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143 // Body of the program goes here.
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144 return 0;
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145 }
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146 </PRE>
521
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147 </CODE>
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148 <P></P>
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149 <H3>
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150 That's it!
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151 </H3>
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152 <P>
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153 I hope that this document has helped you get through the most difficult part of
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154 using the SDL: installing it. Suggestions for improvements to this document
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155 should be sent to the writers of this document.
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156 </P>
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157 <P>
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158 Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
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159 </P>
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160 <P>
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161 This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
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162 Sam Lantinga</A>.
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163 </P>
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164 <P>
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165 Later, it was converted to HTML and expanded into the document that you see
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166 today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
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167 </P>
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168 <P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
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169 </P>
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170 </BODY>
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171 </HTML>