Mercurial > sdl-ios-xcode
annotate docs/html/guidepreface.html @ 3168:6338b7f2d024
Hi,
I have prepared a set of patches to readd WindowsCE support to SDL 1.3.
I've created a new GAPI/Rawframebuffer and a DirectDraw renderer.
Both renderers are work in progress and there are several unimplemented
cases. (Notably
RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and
texture blending )
Nevertheless I am successfully using these renderers together with the
SDL software renderer. (On most devices the SDL software renderer will
be much faster as there are only badly optimized vendor drivers available)
I send these patches now in this unpolished state because there seems to
be some interest in win ce and someone has to start supporting SDL 1.3
Now on to the patches:
wince_events_window_fixes.patch
fixes some wince incompatibilities and adds fullscreen support via
SHFullScreen. NOTE: This patch shouldn't have any side effects on
Windows, but I have NOT tested it on Windows, so please double-check.
This patch doesn't dependent on the following ones.
wince_renderers_system.patch
This patch does all necessary modifications to the SDL system.
- it adds the renderers to the configure system
- it adds the renderers to win32video
SDL_ceddrawrender.c
SDL_ceddrawrender.h
SDL_gapirender_c.h
SDL_gapirender.c
SDL_gapirender.h
these files add the new render drivers and should be placed in
src/video/win32
Some notes to people who want to test this:
- I have only compiled sdl with ming32ce, so the VisualC files are not
up to date
- As mingw32ce has no ddraw.h this file must be taken from the MS SDK
and modified to work with gcc
- I had to modify line 2611 in configure.in to
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer
-Wl,--image-base -Wl,0x10000"
otherwise GetCPinfo wouldn't link. If someone knows whats causing this
I'd be happy to hear about it.
It would be great if these patches could make their way into SVN as this
would make collaboration much much easier.
I'm out of office for the next week and therefore will be unavailable
via email.
Regards
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 07 Jun 2009 02:44:46 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >Preface</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Guide" | |
14 HREF="guide.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL Guide" | |
17 HREF="guide.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="About SDLdoc" | |
20 HREF="guideaboutsdldoc.html"></HEAD | |
21 ><BODY | |
22 CLASS="PREFACE" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="guide.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="guideaboutsdldoc.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><DIV | |
72 CLASS="PREFACE" | |
73 ><H1 | |
74 ><A | |
75 NAME="GUIDEPREFACE" | |
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76 ></A |
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77 >Preface</H1 |
0 | 78 ><DIV |
79 CLASS="TOC" | |
80 ><DL | |
81 ><DT | |
82 ><B | |
83 >Table of Contents</B | |
84 ></DT | |
85 ><DT | |
86 ><A | |
87 HREF="guidepreface.html#GUIDEABOUTSDL" | |
88 >About SDL</A | |
89 ></DT | |
90 ><DT | |
91 ><A | |
92 HREF="guideaboutsdldoc.html" | |
93 >About SDLdoc</A | |
94 ></DT | |
95 ><DT | |
96 ><A | |
97 HREF="guidecredits.html" | |
98 >Credits</A | |
99 ></DT | |
100 ></DL | |
101 ></DIV | |
102 ><DIV | |
103 CLASS="SECT1" | |
104 ><H1 | |
105 CLASS="SECT1" | |
106 ><A | |
107 NAME="GUIDEABOUTSDL" | |
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108 ></A |
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109 >About SDL</H1 |
0 | 110 ><P |
111 >The SDL library is designed to make it easy to write games that run on Linux, *BSD, MacOS, Win32 and BeOS using the various native high-performance media interfaces, (for video, audio, etc) and presenting a single source-code level API to your application. SDL is a fairly low level API, but using it, completely portable applications can be written with a great deal of flexibility.</P | |
112 ></DIV | |
113 ></DIV | |
114 ><DIV | |
115 CLASS="NAVFOOTER" | |
116 ><HR | |
117 ALIGN="LEFT" | |
118 WIDTH="100%"><TABLE | |
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119 SUMMARY="Footer navigation table" |
0 | 120 WIDTH="100%" |
121 BORDER="0" | |
122 CELLPADDING="0" | |
123 CELLSPACING="0" | |
124 ><TR | |
125 ><TD | |
126 WIDTH="33%" | |
127 ALIGN="left" | |
128 VALIGN="top" | |
129 ><A | |
130 HREF="guide.html" | |
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131 ACCESSKEY="P" |
0 | 132 >Prev</A |
133 ></TD | |
134 ><TD | |
135 WIDTH="34%" | |
136 ALIGN="center" | |
137 VALIGN="top" | |
138 ><A | |
139 HREF="index.html" | |
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140 ACCESSKEY="H" |
0 | 141 >Home</A |
142 ></TD | |
143 ><TD | |
144 WIDTH="33%" | |
145 ALIGN="right" | |
146 VALIGN="top" | |
147 ><A | |
148 HREF="guideaboutsdldoc.html" | |
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149 ACCESSKEY="N" |
0 | 150 >Next</A |
151 ></TD | |
152 ></TR | |
153 ><TR | |
154 ><TD | |
155 WIDTH="33%" | |
156 ALIGN="left" | |
157 VALIGN="top" | |
158 >SDL Guide</TD | |
159 ><TD | |
160 WIDTH="34%" | |
161 ALIGN="center" | |
162 VALIGN="top" | |
163 ><A | |
164 HREF="guide.html" | |
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165 ACCESSKEY="U" |
0 | 166 >Up</A |
167 ></TD | |
168 ><TD | |
169 WIDTH="33%" | |
170 ALIGN="right" | |
171 VALIGN="top" | |
172 >About SDLdoc</TD | |
173 ></TR | |
174 ></TABLE | |
175 ></DIV | |
176 ></BODY | |
177 ></HTML | |
178 > |