Mercurial > sdl-ios-xcode
annotate CREDITS @ 3168:6338b7f2d024
Hi,
I have prepared a set of patches to readd WindowsCE support to SDL 1.3.
I've created a new GAPI/Rawframebuffer and a DirectDraw renderer.
Both renderers are work in progress and there are several unimplemented
cases. (Notably
RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and
texture blending )
Nevertheless I am successfully using these renderers together with the
SDL software renderer. (On most devices the SDL software renderer will
be much faster as there are only badly optimized vendor drivers available)
I send these patches now in this unpolished state because there seems to
be some interest in win ce and someone has to start supporting SDL 1.3
Now on to the patches:
wince_events_window_fixes.patch
fixes some wince incompatibilities and adds fullscreen support via
SHFullScreen. NOTE: This patch shouldn't have any side effects on
Windows, but I have NOT tested it on Windows, so please double-check.
This patch doesn't dependent on the following ones.
wince_renderers_system.patch
This patch does all necessary modifications to the SDL system.
- it adds the renderers to the configure system
- it adds the renderers to win32video
SDL_ceddrawrender.c
SDL_ceddrawrender.h
SDL_gapirender_c.h
SDL_gapirender.c
SDL_gapirender.h
these files add the new render drivers and should be placed in
src/video/win32
Some notes to people who want to test this:
- I have only compiled sdl with ming32ce, so the VisualC files are not
up to date
- As mingw32ce has no ddraw.h this file must be taken from the MS SDK
and modified to work with gcc
- I had to modify line 2611 in configure.in to
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer
-Wl,--image-base -Wl,0x10000"
otherwise GetCPinfo wouldn't link. If someone knows whats causing this
I'd be happy to hear about it.
It would be great if these patches could make their way into SVN as this
would make collaboration much much easier.
I'm out of office for the next week and therefore will be unavailable
via email.
Regards
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 07 Jun 2009 02:44:46 +0000 |
parents | 494559cc723b |
children | 1ed5d432e468 |
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0 | 1 |
2 Simple DirectMedia Layer CREDITS | |
3 Thanks to everyone who made this possible, including: | |
4 | |
5 * Cliff Matthews, for giving me a reason to start this project. :) | |
6 -- Executor rocks! *grin* | |
7 | |
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Lots of people have contributed cash. :)
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8 * The Linux Fund, C Magazine, Educational Technology Resources Inc., |
85ba077211bc
Lots of people have contributed cash. :)
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9 Gareth Noyce, Jesse Pavel, Keith Kitchin, Jeremy Horvath, Thomas Nicholson, |
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Lots of people have contributed cash. :)
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10 Hans-Peter Gygax, the Eternal Lands Development Team, Lars Brubaker, |
85ba077211bc
Lots of people have contributed cash. :)
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11 and Phoenix Kokido for financial contributions |
470 | 12 |
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13 * Edgar "bobbens" Simo for his force feedback API development during the |
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14 Google Summer of Code 2008 |
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15 |
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16 * Aaron Wishnick for his work on audio resampling and pitch shifting during |
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17 the Google Summer of Code 2008 |
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18 |
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19 * Holmes Futrell for port of SDL to the iPhone and iPod Touch during the |
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20 Google Summer of Code 2008 |
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21 |
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22 * Darren Alton for port of SDL to the Nintendo DS during the Google Summer |
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23 of Code 2008 |
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24 |
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25 * Szymon "Wilku" Wilczek for adding support for multiple mice and tablets |
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26 during the Google Summer of Code 2008 |
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27 |
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28 * Marty Leisner, Andrew, Will, Edgar Simo, Donny Viszneki, Andrea Mazzoleni, |
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Fixed OpenGL state issue reported by Dmytro Bogovych
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29 Dmytro Bogovych, and Couriersud for helping find SDL 1.3 bugs in the great |
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30 SDL Bug Hunt of January 2009! |
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31 |
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32 * Donny Viszneki for helping fix SDL 1.3 bugs in the great SDL Bug Hunt of |
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33 January 2009! |
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Kicking off the great SDL Bug Hunt for January 2009
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34 |
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35 * Luke Benstead for OpenGL 3.0 support |
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36 |
470 | 37 * Gaëtan de Menten for writing the PHP and SQL behind the SDL website |
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Time to recognize everyone again. :)
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38 |
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39 * Tim Jones for the new look of the SDL website |
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40 |
470 | 41 * Ryan Gordon for helping everybody out and keeping the dream alive. :) |
42 | |
43 * Mattias Engdegård, for help with the Solaris port and lots of other help | |
0 | 44 |
1621 | 45 * Eric Wing, Max Horn, and Darrell Walisser for unflagging work on the Mac OS X port |
0 | 46 |
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47 * David Carré, for the Pandora port |
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Added initial support for Atari (thanks Patrice!)
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49 * Patrice Mandin, for the Atari port |
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50 |
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51 * Couriersud for the DirectFB driver |
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52 |
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53 * Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation |
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55 * Arne Claus, for the 2004 winning SDL logo, |
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56 and Shandy Brown, Jac, Alex Lyman, Mikkel Gjoel, #Guy, Jonas Hartmann, |
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57 Daniel Liljeberg, Ronald Sowa, DocD, Pekka Jaervinen, Patrick Avella, |
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58 Erkki Kontilla, Levon Gavalian, Hal Emerich, David Wiktorsson, |
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59 S. Schury and F. Hufsky, Ciska de Ruyver, Shredweat, Tyler Montbriand, |
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60 Martin Andersson, Merlyn Wysard, Fernando Ibanez, David Miller, |
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61 Andre Bommele, lovesby.com, Francisco Camenforte Torres, and David Igreja |
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62 for other logo entries. |
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63 |
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64 * Bob Pendleton and David Olofson for being long time contributors to |
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65 the SDL mailing list. |
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66 |
470 | 67 * Everybody at Loki Software, Inc. for their great contributions! |
0 | 68 |
69 And a big hand to everyone else who gave me appreciation, advice, | |
70 and suggestions, especially the good folks on the SDL mailing list. | |
71 | |
72 THANKS! :) | |
73 | |
74 -- Sam Lantinga <slouken@libsdl.org> | |
75 |