annotate src/video/SDL_glesfuncs.h @ 5067:61d53410eb41

Fixed bug #859 CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser. ALWAYS_DETAILED_SEC makes sure everything has at least the automatic documentation like function prototype and source references. STRIP_FROM_PATH allows you to include only the relevant portions of the files' paths, cleaning up both the file list and directory tree, though you need to change the path listed here to match wherever you put SDL. ALIASES avoids some warnings generated by C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h. It seems Apple uses a few commands which are not normally supported by Doxygen. BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the standard template library. There isn't a lot of C++ in SDL (some in bwindow at least), but this still seems like a good idea. TYPEDEF_HIDES_STRUCT means that for code like this: typedef struct A {int B;} C; C is documented as a structure containing B instead of a typedef mapped to A. EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS, EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is documented. CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on case insensitive file systems like NTFS and FAT32. WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of the parameters of a function. This is useful when you're working on adding such documentation since it makes partially documented functions easier to spot. WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with stdout. When not running in quiet mode, these warnings can be hard to spot without this flag. I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for config.h.in and config.h.default. RECURSIVE tells doxygen to look not only in the input directory, but also in subfolders. EXCLUDE avoids documenting things like test programs, examples and templates which need to be documented separately. I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find their way into source folders (such as obj or .svn). EXAMPLE_PATH lists directories doxygen will search to find included example code. So far, SDL doesn't really use this feature, but I've listed some likely locations. SOURCE_BROWSER adds syntax highlighted source code to the HTML output. USE_HTAGS is nice, but not available on Windows. INLINE_SOURCES adds the body of a function to it's documentation so you can quickly see exactly what it does. ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions, etc., which makes it much easier to find what you're looking for. IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an item on so you don't have everything show up under "S". HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and adds JavaScript to allow the user to show and hide them by clicking a link. ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on it's own line. GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the left. I have LaTeX and man pages turned off to speed up doxygen, you may want to turn them back on yourself. I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to Win32 builds of SDL. Normally, doxygen gets confused since there are multiple definitions for various structures and formats that vary by platform. Without this doxygen can produce broken documentation or, if you're lucky, output documentation only for the dummy drivers, which isn't very useful. You need to pick a platform. GENERATE_TAGFILE produces a file which can be used to link other doxygen documentation to the SDL documentation. CLASS_DIAGRAMS turns on class diagrams even when dot is not available. HAVE_DOT tells doxygen to try to use dot to generate diagrams. TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the documentation. DOT_MULTI_TARGETS speeds up dot. OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is intended to process src as well as include and is being run from a separate subdirectory. Doxygen produces several temporary files while it's running and if interrupted, can leave those files behind. It's easier to clean up if there aren't a hundred or so files in the same folder. I typically run doxygen in SDL/doxy and set the output directory to '.'. Since doxygen puts it's output in subfolders by type, this keeps things pretty well organised. You could use '../doc' instead and get the same results.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 21 Jan 2011 12:57:01 -0800
parents 0faae272a372
children
rev   line source
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6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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1 /* list of OpenGL ES functions sorted alphabetically
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2 If you need to use a GLES function from the SDL video subsystem,
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3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
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4 */
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5 #define SDL_PROC_UNUSED(ret,func,params)
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6
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7 SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum func, GLclampf ref))
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8 SDL_PROC(void, glClearColor,
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9 (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
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10 SDL_PROC_UNUSED(void, glClearDepthf, (GLclampf depth))
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11 SDL_PROC_UNUSED(void, glClipPlanef, (GLenum plane, const GLfloat * equation))
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12 SDL_PROC(void, glColor4f,
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13 (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha))
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14 SDL_PROC_UNUSED(void, glDepthRangef, (GLclampf zNear, GLclampf zFar))
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15 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
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16 SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
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17 SDL_PROC_UNUSED(void, glFrustumf,
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18 (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
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19 GLfloat zNear, GLfloat zFar))
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20 SDL_PROC_UNUSED(void, glGetClipPlanef, (GLenum pname, GLfloat eqn[4]))
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21 SDL_PROC(void, glGetFloatv, (GLenum pname, GLfloat * params))
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22 SDL_PROC_UNUSED(void, glGetLightfv,
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23 (GLenum light, GLenum pname, GLfloat * params))
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24 SDL_PROC_UNUSED(void, glGetMaterialfv,
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25 (GLenum face, GLenum pname, GLfloat * params))
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26 SDL_PROC_UNUSED(void, glGetTexEnvfv,
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27 (GLenum env, GLenum pname, GLfloat * params))
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28 SDL_PROC_UNUSED(void, glGetTexParameterfv,
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29 (GLenum target, GLenum pname, GLfloat * params))
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30 SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
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31 SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
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32 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
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33 SDL_PROC_UNUSED(void, glLightfv,
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34 (GLenum light, GLenum pname, const GLfloat * params))
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35 SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width))
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36 SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m))
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37 SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
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38 SDL_PROC_UNUSED(void, glMaterialfv,
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39 (GLenum face, GLenum pname, const GLfloat * params))
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40 SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m))
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41 SDL_PROC_UNUSED(void, glMultiTexCoord4f,
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42 (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q))
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43 SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
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44 SDL_PROC(void, glOrthof,
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45 (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
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46 GLfloat zNear, GLfloat zFar))
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47 SDL_PROC_UNUSED(void, glPointParameterf, (GLenum pname, GLfloat param))
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48 SDL_PROC_UNUSED(void, glPointParameterfv,
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49 (GLenum pname, const GLfloat * params))
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50 SDL_PROC_UNUSED(void, glPointSize, (GLfloat size))
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51 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
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52 SDL_PROC_UNUSED(void, glRotatef,
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53 (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
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54 SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
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55 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
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56 SDL_PROC_UNUSED(void, glTexEnvfv,
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57 (GLenum target, GLenum pname, const GLfloat * params))
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58 SDL_PROC(void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param))
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59 SDL_PROC_UNUSED(void, glTexParameterfv,
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60 (GLenum target, GLenum pname, const GLfloat * params))
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61 SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
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62
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63 /* Available in both Common and Common-Lite profiles */
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64 SDL_PROC_UNUSED(void, glActiveTexture, (GLenum texture))
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65 SDL_PROC_UNUSED(void, glAlphaFuncx, (GLenum func, GLclampx ref))
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66 SDL_PROC_UNUSED(void, glBindBuffer, (GLenum target, GLuint buffer))
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67 SDL_PROC(void, glBindTexture, (GLenum target, GLuint texture))
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68 SDL_PROC(void, glBlendFunc, (GLenum sfactor, GLenum dfactor))
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69 SDL_PROC_UNUSED(void, glBufferData,
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70 (GLenum target, GLsizeiptr size, const GLvoid * data,
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71 GLenum usage))
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72 SDL_PROC_UNUSED(void, glBufferSubData,
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73 (GLenum target, GLintptr offset, GLsizeiptr size,
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74 const GLvoid * data))
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75 SDL_PROC(void, glClear, (GLbitfield mask))
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76 SDL_PROC_UNUSED(void, glClearColorx,
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77 (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha))
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78 SDL_PROC_UNUSED(void, glClearDepthx, (GLclampx depth))
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79 SDL_PROC_UNUSED(void, glClearStencil, (GLint s))
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80 SDL_PROC_UNUSED(void, glClientActiveTexture, (GLenum texture))
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81 SDL_PROC_UNUSED(void, glClipPlanex, (GLenum plane, const GLfixed * equation))
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82 SDL_PROC_UNUSED(void, glColor4ub,
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83 (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
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84 SDL_PROC_UNUSED(void, glColor4x,
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85 (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha))
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86 SDL_PROC_UNUSED(void, glColorMask,
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87 (GLboolean red, GLboolean green, GLboolean blue,
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88 GLboolean alpha))
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89 SDL_PROC(void, glColorPointer,
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90 (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer))
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91 SDL_PROC_UNUSED(void, glCompressedTexImage2D,
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92 (GLenum target, GLint level, GLenum internalformat,
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93 GLsizei width, GLsizei height, GLint border,
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94 GLsizei imageSize, const GLvoid * data))
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95 SDL_PROC_UNUSED(void, glCompressedTexSubImage2D,
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96 (GLenum target, GLint level, GLint xoffset, GLint yoffset,
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97 GLsizei width, GLsizei height, GLenum format,
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98 GLsizei imageSize, const GLvoid * data))
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99 SDL_PROC_UNUSED(void, glCopyTexImage2D,
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100 (GLenum target, GLint level, GLenum internalformat, GLint x,
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101 GLint y, GLsizei width, GLsizei height, GLint border))
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102 SDL_PROC_UNUSED(void, glCopyTexSubImage2D,
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103 (GLenum target, GLint level, GLint xoffset, GLint yoffset,
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104 GLint x, GLint y, GLsizei width, GLsizei height))
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105 SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
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106 SDL_PROC_UNUSED(void, glDeleteBuffers, (GLsizei n, const GLuint * buffers))
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107 SDL_PROC_UNUSED(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
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108 SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
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109 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
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110 SDL_PROC_UNUSED(void, glDepthRangex, (GLclampx zNear, GLclampx zFar))
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111 SDL_PROC(void, glDisable, (GLenum cap))
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112 SDL_PROC(void, glDisableClientState, (GLenum array))
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113 SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
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114 SDL_PROC_UNUSED(void, glDrawElements,
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115 (GLenum mode, GLsizei count, GLenum type,
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116 const GLvoid * indices))
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117 SDL_PROC(void, glEnable, (GLenum cap))
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118 SDL_PROC(void, glEnableClientState, (GLenum array))
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119 SDL_PROC_UNUSED(void, glFinish, (void))
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120 SDL_PROC_UNUSED(void, glFlush, (void))
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121 SDL_PROC_UNUSED(void, glFogx, (GLenum pname, GLfixed param))
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122 SDL_PROC_UNUSED(void, glFogxv, (GLenum pname, const GLfixed * params))
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123 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
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124 SDL_PROC_UNUSED(void, glFrustumx,
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125 (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top,
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126 GLfixed zNear, GLfixed zFar))
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127 SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
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128 SDL_PROC_UNUSED(void, glGetBufferParameteriv,
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129 (GLenum target, GLenum pname, GLint * params))
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130 SDL_PROC_UNUSED(void, glGetClipPlanex, (GLenum pname, GLfixed eqn[4]))
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131 SDL_PROC_UNUSED(void, glGenBuffers, (GLsizei n, GLuint * buffers))
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132 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
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133 SDL_PROC(GLenum, glGetError, (void))
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134 SDL_PROC_UNUSED(void, glGetFixedv, (GLenum pname, GLfixed * params))
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135 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
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136 SDL_PROC_UNUSED(void, glGetLightxv,
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137 (GLenum light, GLenum pname, GLfixed * params))
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138 SDL_PROC_UNUSED(void, glGetMaterialxv,
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139 (GLenum face, GLenum pname, GLfixed * params))
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140 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, void **params))
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141 SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name))
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142 SDL_PROC_UNUSED(void, glGetTexEnviv,
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143 (GLenum env, GLenum pname, GLint * params))
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144 SDL_PROC_UNUSED(void, glGetTexEnvxv,
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145 (GLenum env, GLenum pname, GLfixed * params))
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146 SDL_PROC_UNUSED(void, glGetTexParameteriv,
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147 (GLenum target, GLenum pname, GLint * params))
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148 SDL_PROC_UNUSED(void, glGetTexParameterxv,
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149 (GLenum target, GLenum pname, GLfixed * params))
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150 SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
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151 SDL_PROC_UNUSED(GLboolean, glIsBuffer, (GLuint buffer))
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152 SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
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153 SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
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154 SDL_PROC_UNUSED(void, glLightModelx, (GLenum pname, GLfixed param))
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155 SDL_PROC_UNUSED(void, glLightModelxv, (GLenum pname, const GLfixed * params))
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156 SDL_PROC_UNUSED(void, glLightx, (GLenum light, GLenum pname, GLfixed param))
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157 SDL_PROC_UNUSED(void, glLightxv,
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158 (GLenum light, GLenum pname, const GLfixed * params))
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159 SDL_PROC_UNUSED(void, glLineWidthx, (GLfixed width))
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160 SDL_PROC(void, glLoadIdentity, (void))
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161 SDL_PROC_UNUSED(void, glLoadMatrixx, (const GLfixed * m))
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162 SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
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163 SDL_PROC_UNUSED(void, glMaterialx, (GLenum face, GLenum pname, GLfixed param))
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164 SDL_PROC_UNUSED(void, glMaterialxv,
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165 (GLenum face, GLenum pname, const GLfixed * params))
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166 SDL_PROC(void, glMatrixMode, (GLenum mode))
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167 SDL_PROC_UNUSED(void, glMultMatrixx, (const GLfixed * m))
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168 SDL_PROC_UNUSED(void, glMultiTexCoord4x,
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169 (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q))
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170 SDL_PROC_UNUSED(void, glNormal3x, (GLfixed nx, GLfixed ny, GLfixed nz))
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171 SDL_PROC_UNUSED(void, glNormalPointer,
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172 (GLenum type, GLsizei stride, const GLvoid * pointer))
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173 SDL_PROC_UNUSED(void, glOrthox,
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174 (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top,
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175 GLfixed zNear, GLfixed zFar))
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176 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
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177 SDL_PROC_UNUSED(void, glPointParameterx, (GLenum pname, GLfixed param))
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178 SDL_PROC_UNUSED(void, glPointParameterxv,
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179 (GLenum pname, const GLfixed * params))
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180 SDL_PROC_UNUSED(void, glPointSizex, (GLfixed size))
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181 SDL_PROC_UNUSED(void, glPolygonOffsetx, (GLfixed factor, GLfixed units))
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182 SDL_PROC_UNUSED(void, glPopMatrix, (void))
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183 SDL_PROC_UNUSED(void, glPushMatrix, (void))
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184 SDL_PROC_UNUSED(void, glReadPixels,
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185 (GLint x, GLint y, GLsizei width, GLsizei height,
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186 GLenum format, GLenum type, GLvoid * pixels))
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187 SDL_PROC_UNUSED(void, glRotatex,
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188 (GLfixed angle, GLfixed x, GLfixed y, GLfixed z))
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189 SDL_PROC_UNUSED(void, glSampleCoverage, (GLclampf value, GLboolean invert))
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190 SDL_PROC_UNUSED(void, glSampleCoveragex, (GLclampx value, GLboolean invert))
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191 SDL_PROC_UNUSED(void, glScalex, (GLfixed x, GLfixed y, GLfixed z))
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192 SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height))
6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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193 SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode))
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diff changeset
194 SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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195 SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
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196 SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
2753
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197 SDL_PROC(void, glTexCoordPointer,
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198 (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer))
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199 SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
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200 SDL_PROC_UNUSED(void, glTexEnvx, (GLenum target, GLenum pname, GLfixed param))
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201 SDL_PROC_UNUSED(void, glTexEnviv,
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202 (GLenum target, GLenum pname, const GLint * params))
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203 SDL_PROC_UNUSED(void, glTexEnvxv,
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diff changeset
204 (GLenum target, GLenum pname, const GLfixed * params))
Sam Lantinga <slouken@libsdl.org>
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205 SDL_PROC(void, glTexImage2D,
Sam Lantinga <slouken@libsdl.org>
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206 (GLenum target, GLint level, GLint internalformat, GLsizei width,
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207 GLsizei height, GLint border, GLenum format, GLenum type,
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208 const GLvoid * pixels))
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diff changeset
209 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
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diff changeset
210 SDL_PROC_UNUSED(void, glTexParameterx,
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diff changeset
211 (GLenum target, GLenum pname, GLfixed param))
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diff changeset
212 SDL_PROC(void, glTexParameteriv,
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diff changeset
213 (GLenum target, GLenum pname, const GLint * params))
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214 SDL_PROC_UNUSED(void, glTexParameterxv,
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215 (GLenum target, GLenum pname, const GLfixed * params))
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216 SDL_PROC(void, glTexSubImage2D,
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217 (GLenum target, GLint level, GLint xoffset, GLint yoffset,
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diff changeset
218 GLsizei width, GLsizei height, GLenum format, GLenum type,
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219 const GLvoid * pixels))
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220 SDL_PROC_UNUSED(void, glTranslatex, (GLfixed x, GLfixed y, GLfixed z))
2753
Sam Lantinga <slouken@libsdl.org>
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diff changeset
221 SDL_PROC(void, glVertexPointer,
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222 (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer))
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223 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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224
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diff changeset
225 /* extension functions used */
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diff changeset
226 SDL_PROC(void, glDrawTexiOES,
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227 (GLint x, GLint y, GLint z, GLint width, GLint height))
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228
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229 /* vi: set ts=4 sw=4 expandtab: */