Mercurial > sdl-ios-xcode
annotate src/video/SDL_fillrect.c @ 5067:61d53410eb41
Fixed bug #859
CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser.
ALWAYS_DETAILED_SEC makes sure everything has at least the automatic
documentation like function prototype and source references.
STRIP_FROM_PATH allows you to include only the relevant portions of the files'
paths, cleaning up both the file list and directory tree, though you need to
change the path listed here to match wherever you put SDL.
ALIASES avoids some warnings generated by
C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h.
It seems Apple uses a few commands which are not normally supported by Doxygen.
BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the
standard template library. There isn't a lot of C++ in SDL (some in bwindow at
least), but this still seems like a good idea.
TYPEDEF_HIDES_STRUCT means that for code like this:
typedef struct A {int B;} C;
C is documented as a structure containing B instead of a typedef mapped to A.
EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS,
EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is
documented.
CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on
case insensitive file systems like NTFS and FAT32.
WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of
the parameters of a function. This is useful when you're working on adding
such documentation since it makes partially documented functions easier to
spot.
WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with
stdout. When not running in quiet mode, these warnings can be hard to spot
without this flag.
I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for
config.h.in and config.h.default.
RECURSIVE tells doxygen to look not only in the input directory, but also in
subfolders.
EXCLUDE avoids documenting things like test programs, examples and templates
which need to be documented separately.
I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find
their way into source folders (such as obj or .svn).
EXAMPLE_PATH lists directories doxygen will search to find included example
code. So far, SDL doesn't really use this feature, but I've listed some likely
locations.
SOURCE_BROWSER adds syntax highlighted source code to the HTML output.
USE_HTAGS is nice, but not available on Windows.
INLINE_SOURCES adds the body of a function to it's documentation so you can
quickly see exactly what it does.
ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions,
etc., which makes it much easier to find what you're looking for.
IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an
item on so you don't have everything show up under "S".
HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and
adds JavaScript to allow the user to show and hide them by clicking a link.
ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on
it's own line.
GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the
left.
I have LaTeX and man pages turned off to speed up doxygen, you may want to turn
them back on yourself.
I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to
Win32 builds of SDL. Normally, doxygen gets confused since there are multiple
definitions for various structures and formats that vary by platform. Without
this doxygen can produce broken documentation or, if you're lucky, output
documentation only for the dummy drivers, which isn't very useful. You need to
pick a platform.
GENERATE_TAGFILE produces a file which can be used to link other doxygen
documentation to the SDL documentation.
CLASS_DIAGRAMS turns on class diagrams even when dot is not available.
HAVE_DOT tells doxygen to try to use dot to generate diagrams.
TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the
documentation.
DOT_MULTI_TARGETS speeds up dot.
OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is
intended to process src as well as include and is being run from a separate
subdirectory. Doxygen produces several temporary files while it's running and
if interrupted, can leave those files behind. It's easier to clean up if there
aren't a hundred or so files in the same folder. I typically run doxygen in
SDL/doxy and set the output directory to '.'. Since doxygen puts it's output
in subfolders by type, this keeps things pretty well organised. You could use
'../doc' instead and get the same results.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 21 Jan 2011 12:57:01 -0800 |
parents | f7b03b6838cb |
children | b530ef003506 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "SDL_blit.h" |
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26 |
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27 |
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28 #ifdef __SSE__ |
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29 /* *INDENT-OFF* */ |
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30 |
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31 #ifdef _MSC_VER |
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32 #define SSE_BEGIN \ |
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33 __m128 c128; \ |
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34 c128.m128_u32[0] = color; \ |
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35 c128.m128_u32[1] = color; \ |
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36 c128.m128_u32[2] = color; \ |
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37 c128.m128_u32[3] = color; |
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38 #else |
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39 #define SSE_BEGIN \ |
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40 DECLARE_ALIGNED(Uint32, cccc[4], 16); \ |
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41 cccc[0] = color; \ |
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42 cccc[1] = color; \ |
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43 cccc[2] = color; \ |
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44 cccc[3] = color; \ |
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45 __m128 c128 = *(__m128 *)cccc; |
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46 #endif |
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47 |
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48 #define SSE_WORK \ |
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49 for (i = n / 64; i--;) { \ |
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50 _mm_stream_ps((float *)(p+0), c128); \ |
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51 _mm_stream_ps((float *)(p+16), c128); \ |
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52 _mm_stream_ps((float *)(p+32), c128); \ |
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53 _mm_stream_ps((float *)(p+48), c128); \ |
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54 p += 64; \ |
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55 } |
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56 |
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57 #define SSE_END |
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58 |
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59 #define DEFINE_SSE_FILLRECT(bpp, type) \ |
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60 static void \ |
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61 SDL_FillRect##bpp##SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \ |
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62 { \ |
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63 SSE_BEGIN; \ |
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64 \ |
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65 while (h--) { \ |
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66 int i, n = w * bpp; \ |
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67 Uint8 *p = pixels; \ |
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68 \ |
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69 if (n > 63) { \ |
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70 int adjust = 16 - ((uintptr_t)p & 15); \ |
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71 if (adjust < 16) { \ |
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72 n -= adjust; \ |
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73 adjust /= bpp; \ |
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74 while (adjust--) { \ |
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75 *((type *)p) = (type)color; \ |
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76 p += bpp; \ |
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77 } \ |
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78 } \ |
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79 SSE_WORK; \ |
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80 } \ |
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81 if (n & 63) { \ |
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82 int remainder = (n & 63); \ |
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83 remainder /= bpp; \ |
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84 while (remainder--) { \ |
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85 *((type *)p) = (type)color; \ |
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86 p += bpp; \ |
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87 } \ |
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88 } \ |
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89 pixels += pitch; \ |
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90 } \ |
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91 \ |
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92 SSE_END; \ |
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93 } |
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94 |
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95 static void |
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96 SDL_FillRect1SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) |
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97 { |
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98 SSE_BEGIN; |
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99 |
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100 while (h--) { |
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101 int i, n = w; |
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102 Uint8 *p = pixels; |
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103 |
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104 if (n > 63) { |
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105 int adjust = 16 - ((uintptr_t)p & 15); |
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106 if (adjust) { |
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107 n -= adjust; |
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108 SDL_memset(p, color, adjust); |
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109 p += adjust; |
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110 } |
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111 SSE_WORK; |
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112 } |
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113 if (n & 63) { |
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114 int remainder = (n & 63); |
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115 SDL_memset(p, color, remainder); |
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116 p += remainder; |
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117 } |
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118 pixels += pitch; |
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119 } |
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120 |
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121 SSE_END; |
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122 } |
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123 /*DEFINE_SSE_FILLRECT(1, Uint8)*/ |
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124 DEFINE_SSE_FILLRECT(2, Uint16) |
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125 DEFINE_SSE_FILLRECT(4, Uint32) |
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126 |
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127 /* *INDENT-ON* */ |
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128 #endif /* __SSE__ */ |
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129 |
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130 #ifdef __MMX__ |
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131 /* *INDENT-OFF* */ |
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132 |
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133 #define MMX_BEGIN \ |
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134 __m64 c64 = _mm_set_pi32(color, color) |
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135 |
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136 #define MMX_WORK \ |
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137 for (i = n / 64; i--;) { \ |
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138 _mm_stream_pi((__m64 *)(p+0), c64); \ |
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139 _mm_stream_pi((__m64 *)(p+8), c64); \ |
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140 _mm_stream_pi((__m64 *)(p+16), c64); \ |
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141 _mm_stream_pi((__m64 *)(p+24), c64); \ |
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142 _mm_stream_pi((__m64 *)(p+32), c64); \ |
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143 _mm_stream_pi((__m64 *)(p+40), c64); \ |
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144 _mm_stream_pi((__m64 *)(p+48), c64); \ |
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145 _mm_stream_pi((__m64 *)(p+56), c64); \ |
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146 p += 64; \ |
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147 } |
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148 |
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149 #define MMX_END \ |
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150 _mm_empty() |
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151 |
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152 #define DEFINE_MMX_FILLRECT(bpp, type) \ |
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153 static void \ |
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154 SDL_FillRect##bpp##MMX(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \ |
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155 { \ |
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156 MMX_BEGIN; \ |
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157 \ |
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158 while (h--) { \ |
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159 int i, n = w * bpp; \ |
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160 Uint8 *p = pixels; \ |
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161 \ |
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162 if (n > 63) { \ |
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163 int adjust = 8 - ((uintptr_t)p & 7); \ |
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164 if (adjust < 8) { \ |
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165 n -= adjust; \ |
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166 adjust /= bpp; \ |
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167 while (adjust--) { \ |
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168 *((type *)p) = (type)color; \ |
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169 p += bpp; \ |
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170 } \ |
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171 } \ |
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172 MMX_WORK; \ |
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173 } \ |
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174 if (n & 63) { \ |
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175 int remainder = (n & 63); \ |
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176 remainder /= bpp; \ |
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177 while (remainder--) { \ |
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178 *((type *)p) = (type)color; \ |
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179 p += bpp; \ |
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180 } \ |
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181 } \ |
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182 pixels += pitch; \ |
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183 } \ |
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184 \ |
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185 MMX_END; \ |
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186 } |
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187 |
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188 static void |
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189 SDL_FillRect1MMX(Uint8 *pixels, int pitch, Uint32 color, int w, int h) |
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190 { |
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191 MMX_BEGIN; |
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192 |
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193 while (h--) { |
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194 int i, n = w; |
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195 Uint8 *p = pixels; |
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196 |
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197 if (n > 63) { |
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198 int adjust = 8 - ((uintptr_t)p & 7); |
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199 if (adjust) { |
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200 n -= adjust; |
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201 SDL_memset(p, color, adjust); |
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202 p += adjust; |
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203 } |
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204 MMX_WORK; |
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205 } |
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206 if (n & 63) { |
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207 int remainder = (n & 63); |
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208 SDL_memset(p, color, remainder); |
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209 p += remainder; |
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210 } |
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211 pixels += pitch; |
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212 } |
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213 |
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214 MMX_END; |
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215 } |
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216 /*DEFINE_MMX_FILLRECT(1, Uint8)*/ |
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217 DEFINE_MMX_FILLRECT(2, Uint16) |
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218 DEFINE_MMX_FILLRECT(4, Uint32) |
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219 |
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220 /* *INDENT-ON* */ |
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221 #endif /* __MMX__ */ |
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222 |
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223 static void |
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224 SDL_FillRect1(Uint8 * pixels, int pitch, Uint32 color, int w, int h) |
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225 { |
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226 while (h--) { |
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227 int n = w; |
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228 Uint8 *p = pixels; |
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229 |
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230 if (n > 3) { |
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231 switch ((uintptr_t) p & 3) { |
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232 case 1: |
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233 *p++ = (Uint8) color; |
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234 --n; |
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235 case 2: |
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236 *p++ = (Uint8) color; |
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237 --n; |
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238 case 3: |
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239 *p++ = (Uint8) color; |
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240 --n; |
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241 } |
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242 SDL_memset4(p, color, (n >> 2)); |
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243 } |
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244 if (n & 3) { |
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245 p += (n & ~3); |
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246 switch (n & 3) { |
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247 case 3: |
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248 *p++ = (Uint8) color; |
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249 case 2: |
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250 *p++ = (Uint8) color; |
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251 case 1: |
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252 *p++ = (Uint8) color; |
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253 } |
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254 } |
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255 pixels += pitch; |
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256 } |
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257 } |
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258 |
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259 static void |
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260 SDL_FillRect2(Uint8 * pixels, int pitch, Uint32 color, int w, int h) |
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261 { |
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262 while (h--) { |
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263 int n = w; |
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264 Uint16 *p = (Uint16 *) pixels; |
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265 |
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266 if (n > 1) { |
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267 if ((uintptr_t) p & 2) { |
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268 *p++ = (Uint16) color; |
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269 --n; |
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270 } |
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271 SDL_memset4(p, color, (n >> 1)); |
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272 } |
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273 if (n & 1) { |
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274 p[n - 1] = (Uint16) color; |
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275 } |
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276 pixels += pitch; |
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277 } |
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278 } |
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279 |
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280 static void |
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281 SDL_FillRect3(Uint8 * pixels, int pitch, Uint32 color, int w, int h) |
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282 { |
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283 Uint8 r = (Uint8) ((color >> 16) & 0xFF); |
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284 Uint8 g = (Uint8) ((color >> 8) & 0xFF); |
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285 Uint8 b = (Uint8) (color & 0xFF); |
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286 |
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287 while (h--) { |
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288 int n = w; |
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289 Uint8 *p = pixels; |
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290 |
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291 while (n--) { |
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292 *p++ = r; |
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293 *p++ = g; |
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294 *p++ = b; |
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295 } |
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296 pixels += pitch; |
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297 } |
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298 } |
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299 |
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300 static void |
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301 SDL_FillRect4(Uint8 * pixels, int pitch, Uint32 color, int w, int h) |
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302 { |
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303 while (h--) { |
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304 SDL_memset4(pixels, color, w); |
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305 pixels += pitch; |
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306 } |
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307 } |
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308 |
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309 /* |
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310 * This function performs a fast fill of the given rectangle with 'color' |
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311 */ |
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312 int |
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313 SDL_FillRect(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color) |
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314 { |
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315 SDL_Rect clipped; |
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316 Uint8 *pixels; |
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317 |
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318 if (!dst) { |
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319 SDL_SetError("Passed NULL destination surface"); |
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320 return -1; |
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321 } |
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322 |
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323 /* This function doesn't work on surfaces < 8 bpp */ |
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324 if (dst->format->BitsPerPixel < 8) { |
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325 SDL_SetError("SDL_FillRect(): Unsupported surface format"); |
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326 return -1; |
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327 } |
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328 |
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329 /* If 'rect' == NULL, then fill the whole surface */ |
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330 if (rect) { |
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331 /* Perform clipping */ |
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332 if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) { |
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333 return 0; |
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334 } |
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335 rect = &clipped; |
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336 } else { |
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337 rect = &dst->clip_rect; |
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338 } |
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339 |
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340 /* Perform software fill */ |
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341 if (!dst->pixels) { |
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342 SDL_SetError("SDL_FillRect(): You must lock the surface"); |
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343 return (-1); |
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344 } |
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345 |
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346 pixels = (Uint8 *) dst->pixels + rect->y * dst->pitch + |
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347 rect->x * dst->format->BytesPerPixel; |
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348 |
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349 switch (dst->format->BytesPerPixel) { |
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350 case 1: |
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351 { |
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352 color |= (color << 8); |
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353 color |= (color << 16); |
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354 #ifdef __SSE__ |
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355 if (SDL_HasSSE()) { |
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356 SDL_FillRect1SSE(pixels, dst->pitch, color, rect->w, rect->h); |
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357 break; |
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358 } |
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359 #endif |
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360 #ifdef __MMX__ |
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361 if (SDL_HasMMX()) { |
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362 SDL_FillRect1MMX(pixels, dst->pitch, color, rect->w, rect->h); |
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363 break; |
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364 } |
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365 #endif |
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366 SDL_FillRect1(pixels, dst->pitch, color, rect->w, rect->h); |
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367 break; |
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368 } |
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369 |
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370 case 2: |
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371 { |
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372 color |= (color << 16); |
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373 #ifdef __SSE__ |
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374 if (SDL_HasSSE()) { |
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375 SDL_FillRect2SSE(pixels, dst->pitch, color, rect->w, rect->h); |
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376 break; |
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377 } |
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378 #endif |
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379 #ifdef __MMX__ |
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380 if (SDL_HasMMX()) { |
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381 SDL_FillRect2MMX(pixels, dst->pitch, color, rect->w, rect->h); |
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382 break; |
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383 } |
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384 #endif |
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385 SDL_FillRect2(pixels, dst->pitch, color, rect->w, rect->h); |
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386 break; |
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387 } |
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388 |
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389 case 3: |
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390 /* 24-bit RGB is a slow path, at least for now. */ |
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391 { |
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392 SDL_FillRect3(pixels, dst->pitch, color, rect->w, rect->h); |
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393 break; |
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394 } |
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395 |
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396 case 4: |
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397 { |
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398 #ifdef __SSE__ |
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399 if (SDL_HasSSE()) { |
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400 SDL_FillRect4SSE(pixels, dst->pitch, color, rect->w, rect->h); |
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401 break; |
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402 } |
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403 #endif |
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404 #ifdef __MMX__ |
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405 if (SDL_HasMMX()) { |
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406 SDL_FillRect4MMX(pixels, dst->pitch, color, rect->w, rect->h); |
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407 break; |
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408 } |
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409 #endif |
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410 SDL_FillRect4(pixels, dst->pitch, color, rect->w, rect->h); |
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411 break; |
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412 } |
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413 } |
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414 |
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415 /* We're done! */ |
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416 return 0; |
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417 } |
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418 |
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419 int |
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420 SDL_FillRects(SDL_Surface * dst, const SDL_Rect ** rects, int count, |
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421 Uint32 color) |
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422 { |
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423 int i; |
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424 int status = 0; |
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425 |
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426 for (i = 0; i < count; ++i) { |
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427 status = SDL_FillRect(dst, rects[i], color); |
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428 } |
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429 return status; |
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430 } |
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431 |
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432 /* vi: set ts=4 sw=4 expandtab: */ |