Mercurial > sdl-ios-xcode
annotate src/audio/mme/SDL_mmeaudio.c @ 5067:61d53410eb41
Fixed bug #859
CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser.
ALWAYS_DETAILED_SEC makes sure everything has at least the automatic
documentation like function prototype and source references.
STRIP_FROM_PATH allows you to include only the relevant portions of the files'
paths, cleaning up both the file list and directory tree, though you need to
change the path listed here to match wherever you put SDL.
ALIASES avoids some warnings generated by
C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h.
It seems Apple uses a few commands which are not normally supported by Doxygen.
BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the
standard template library. There isn't a lot of C++ in SDL (some in bwindow at
least), but this still seems like a good idea.
TYPEDEF_HIDES_STRUCT means that for code like this:
typedef struct A {int B;} C;
C is documented as a structure containing B instead of a typedef mapped to A.
EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS,
EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is
documented.
CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on
case insensitive file systems like NTFS and FAT32.
WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of
the parameters of a function. This is useful when you're working on adding
such documentation since it makes partially documented functions easier to
spot.
WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with
stdout. When not running in quiet mode, these warnings can be hard to spot
without this flag.
I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for
config.h.in and config.h.default.
RECURSIVE tells doxygen to look not only in the input directory, but also in
subfolders.
EXCLUDE avoids documenting things like test programs, examples and templates
which need to be documented separately.
I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find
their way into source folders (such as obj or .svn).
EXAMPLE_PATH lists directories doxygen will search to find included example
code. So far, SDL doesn't really use this feature, but I've listed some likely
locations.
SOURCE_BROWSER adds syntax highlighted source code to the HTML output.
USE_HTAGS is nice, but not available on Windows.
INLINE_SOURCES adds the body of a function to it's documentation so you can
quickly see exactly what it does.
ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions,
etc., which makes it much easier to find what you're looking for.
IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an
item on so you don't have everything show up under "S".
HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and
adds JavaScript to allow the user to show and hide them by clicking a link.
ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on
it's own line.
GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the
left.
I have LaTeX and man pages turned off to speed up doxygen, you may want to turn
them back on yourself.
I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to
Win32 builds of SDL. Normally, doxygen gets confused since there are multiple
definitions for various structures and formats that vary by platform. Without
this doxygen can produce broken documentation or, if you're lucky, output
documentation only for the dummy drivers, which isn't very useful. You need to
pick a platform.
GENERATE_TAGFILE produces a file which can be used to link other doxygen
documentation to the SDL documentation.
CLASS_DIAGRAMS turns on class diagrams even when dot is not available.
HAVE_DOT tells doxygen to try to use dot to generate diagrams.
TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the
documentation.
DOT_MULTI_TARGETS speeds up dot.
OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is
intended to process src as well as include and is being run from a separate
subdirectory. Doxygen produces several temporary files while it's running and
if interrupted, can leave those files behind. It's easier to clean up if there
aren't a hundred or so files in the same folder. I typically run doxygen in
SDL/doxy and set the output directory to '.'. Since doxygen puts it's output
in subfolders by type, this keeps things pretty well organised. You could use
'../doc' instead and get the same results.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 21 Jan 2011 12:57:01 -0800 |
parents | 4160ba33b597 |
children | b530ef003506 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
3697 | 6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
3697 | 8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
3697 | 13 Lesser General Public License for more details. |
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14 |
3697 | 15 You should have received a copy of the GNU Lesser General Public |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* Tru64 UNIX MME support */ |
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25 #include <mme_api.h> |
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26 |
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27 #include "SDL_timer.h" |
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28 #include "SDL_audio.h" |
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29 #include "../SDL_audio_c.h" |
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30 #include "SDL_mmeaudio.h" |
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31 |
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32 static BOOL inUse[NUM_BUFFERS]; |
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33 |
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34 static void |
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35 SetMMerror(char *function, MMRESULT code) |
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36 { |
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37 int len; |
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38 char errbuf[MAXERRORLENGTH]; |
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39 |
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40 SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: ", function); |
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41 len = SDL_strlen(errbuf); |
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42 waveOutGetErrorText(code, errbuf + len, MAXERRORLENGTH - len); |
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43 SDL_SetError("%s", errbuf); |
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44 } |
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45 |
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46 static void CALLBACK |
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47 MME_Callback(HWAVEOUT hwo, |
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48 UINT uMsg, DWORD dwInstance, LPARAM dwParam1, LPARAM dwParam2) |
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49 { |
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50 WAVEHDR *wp = (WAVEHDR *) dwParam1; |
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51 |
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52 if (uMsg == WOM_DONE) |
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53 inUse[wp->dwUser] = FALSE; |
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54 } |
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55 |
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56 static int |
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57 MME_OpenDevice(_THIS, const char *devname, int iscapture) |
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58 { |
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59 int valid_format = 0; |
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60 MMRESULT result; |
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61 Uint8 *mixbuf = NULL; |
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62 int i; |
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63 |
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64 /* Initialize all variables that we clean on shutdown */ |
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65 this->hidden = (struct SDL_PrivateAudioData *) |
2060 | 66 SDL_malloc((sizeof *this->hidden)); |
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67 if (this->hidden == NULL) { |
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68 SDL_OutOfMemory(); |
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69 return 0; |
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70 } |
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71 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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72 |
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73 /* Set basic WAVE format parameters */ |
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74 this->hidden->shm = mmeAllocMem(sizeof(*this->hidden->shm)); |
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75 if (this->hidden->shm == NULL) { |
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76 MME_CloseDevice(this); |
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77 SDL_OutOfMemory(); |
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78 return 0; |
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79 } |
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80 |
2060 | 81 SDL_memset(this->hidden->shm, '\0', sizeof(*this->hidden->shm)); |
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82 this->hidden->shm->sound = 0; |
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83 this->hidden->shm->wFmt.wf.wFormatTag = WAVE_FORMAT_PCM; |
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84 |
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85 /* Determine the audio parameters from the AudioSpec */ |
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86 /* Try for a closest match on audio format */ |
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87 for (test_format = SDL_FirstAudioFormat(this->spec.format); |
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88 !valid_format && test_format;) { |
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89 valid_format = 1; |
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90 switch (test_format) { |
2060 | 91 case AUDIO_U8: |
92 case AUDIO_S16: | |
93 case AUDIO_S32: | |
94 break; | |
95 default: | |
96 valid_format = 0; | |
97 test_format = SDL_NextAudioFormat(); | |
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98 } |
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99 } |
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100 |
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101 if (!valid_format) { |
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102 MME_CloseDevice(this); |
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103 SDL_SetError("Unsupported audio format"); |
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104 return 0; |
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105 } |
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106 |
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107 this->spec.format = test_format; |
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108 this->hidden->shm->wFmt.wBitsPerSample = SDL_AUDIO_BITSIZE(test_format); |
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109 |
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110 /* !!! FIXME: Can this handle more than stereo? */ |
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111 this->hidden->shm->wFmt.wf.nChannels = this->spec.channels; |
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112 this->hidden->shm->wFmt.wf.nSamplesPerSec = this->spec.freq; |
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113 this->hidden->shm->wFmt.wf.nBlockAlign = |
2060 | 114 this->hidden->shm->wFmt.wf.nChannels * |
115 this->hidden->shm->wFmt.wBitsPerSample / 8; | |
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116 this->hidden->shm->wFmt.wf.nAvgBytesPerSec = |
2060 | 117 this->hidden->shm->wFmt.wf.nSamplesPerSec * |
118 this->hidden->shm->wFmt.wf.nBlockAlign; | |
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119 |
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120 /* Check the buffer size -- minimum of 1/4 second (word aligned) */ |
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121 if (this->spec.samples < (this->spec.freq / 4)) |
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122 this->spec.samples = ((this->spec.freq / 4) + 3) & ~3; |
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123 |
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124 /* Update the fragment size as size in bytes */ |
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125 SDL_CalculateAudioSpec(&this->spec); |
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126 |
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127 /* Open the audio device */ |
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128 result = waveOutOpen(&(this->hidden->shm->sound), |
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129 WAVE_MAPPER, |
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130 &(this->hidden->shm->wFmt.wf), |
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131 MME_Callback, |
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132 NULL, (CALLBACK_FUNCTION | WAVE_OPEN_SHAREABLE)); |
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133 if (result != MMSYSERR_NOERROR) { |
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134 MME_CloseDevice(this); |
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135 SetMMerror("waveOutOpen()", result); |
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136 return 0; |
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137 } |
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138 |
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139 /* Create the sound buffers */ |
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140 mixbuf = (Uint8 *) mmeAllocBuffer(NUM_BUFFERS * (this->spec.size)); |
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141 if (mixbuf == NULL) { |
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142 MME_CloseDevice(this); |
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143 SDL_OutOfMemory(); |
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144 return 0; |
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145 } |
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146 this->hidden->mixbuf = mixbuf; |
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147 |
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148 for (i = 0; i < NUM_BUFFERS; i++) { |
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149 this->hidden->shm->wHdr[i].lpData = &mixbuf[i * (this->spec.size)]; |
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150 this->hidden->shm->wHdr[i].dwBufferLength = this->spec.size; |
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151 this->hidden->shm->wHdr[i].dwFlags = 0; |
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152 this->hidden->shm->wHdr[i].dwUser = i; |
2060 | 153 this->hidden->shm->wHdr[i].dwLoops = 0; /* loop control counter */ |
154 this->hidden->shm->wHdr[i].lpNext = NULL; /* reserved for driver */ | |
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155 this->hidden->shm->wHdr[i].reserved = 0; |
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156 inUse[i] = FALSE; |
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157 } |
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158 this->hidden->next_buffer = 0; |
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159 |
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160 return 1; |
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161 } |
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162 |
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163 static void |
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164 MME_WaitDevice(_THIS) |
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165 { |
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166 while (inUse[this->hidden->next_buffer]) { |
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167 mmeWaitForCallbacks(); |
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168 mmeProcessCallbacks(); |
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169 } |
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170 } |
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171 |
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172 static Uint8 * |
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173 MME_GetDeviceBuf(_THIS) |
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174 { |
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175 void *retval = this->hidden->shm->wHdr[this->hidden->next_buffer].lpData; |
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176 inUse[this->hidden->next_buffer] = TRUE; |
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177 return (Uint8 *) retval; |
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178 } |
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179 |
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180 static void |
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181 MME_PlayDevice(_THIS) |
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182 { |
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183 /* Queue it up */ |
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184 waveOutWrite(this->hidden->shm->sound, |
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185 &(this->hidden->shm->wHdr[this->hidden->next_buffer]), |
2060 | 186 sizeof(WAVEHDR)); |
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187 this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS; |
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188 } |
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189 |
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190 static void |
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191 MME_WaitDone(_THIS) |
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192 { |
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193 MMRESULT result; |
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194 int i; |
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195 |
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196 if (this->hidden->shm->sound) { |
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197 for (i = 0; i < NUM_BUFFERS; i++) |
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198 while (inUse[i]) { |
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199 mmeWaitForCallbacks(); |
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200 mmeProcessCallbacks(); |
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201 } |
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202 result = waveOutReset(this->hidden->shm->sound); |
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203 if (result != MMSYSERR_NOERROR) |
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204 SetMMerror("waveOutReset()", result); |
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205 mmeProcessCallbacks(); |
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206 } |
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207 } |
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208 |
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209 static void |
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210 MME_CloseDevice(_THIS) |
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211 { |
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212 if (this->hidden != NULL) { |
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213 MMRESULT result; |
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214 |
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215 if (this->hidden->mixbuf) { |
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216 result = mmeFreeBuffer(this->hidden->mixbuf); |
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217 if (result != MMSYSERR_NOERROR) |
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218 SetMMerror("mmeFreeBuffer", result); |
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219 this->hidden->mixbuf = NULL; |
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220 } |
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221 |
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222 if (this->hidden->shm) { |
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223 if (this->hidden->shm->sound) { |
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224 result = waveOutClose(this->hidden->shm->sound); |
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225 if (result != MMSYSERR_NOERROR) |
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226 SetMMerror("waveOutClose()", result); |
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227 mmeProcessCallbacks(); |
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228 } |
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229 result = mmeFreeMem(this->hidden->shm); |
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230 if (result != MMSYSERR_NOERROR) |
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231 SetMMerror("mmeFreeMem()", result); |
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232 this->hidden->shm = NULL; |
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233 } |
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234 |
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235 SDL_free(this->hidden); |
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236 this->hidden = NULL; |
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237 } |
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238 } |
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239 |
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240 static int |
2060 | 241 MME_Init(SDL_AudioDriverImpl * impl) |
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242 { |
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243 /* Set the function pointers */ |
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244 impl->OpenDevice = MME_OpenDevice; |
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245 impl->WaitDevice = MME_WaitDevice; |
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246 impl->WaitDone = MME_WaitDone; |
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247 impl->PlayDevice = MME_PlayDevice; |
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248 impl->GetDeviceBuf = MME_GetDeviceBuf; |
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249 impl->CloseDevice = MME_CloseDevice; |
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250 impl->OnlyHasDefaultOutputDevice = 1; |
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251 |
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252 return 1; /* this audio target is available. */ |
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253 } |
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254 |
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255 /* !!! FIXME: Windows "windib" driver is called waveout, too */ |
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256 AudioBootStrap MMEAUDIO_bootstrap = { |
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257 "waveout", "Tru64 MME WaveOut", MME_Init, 0 |
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258 }; |
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259 |
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260 /* vi: set ts=4 sw=4 expandtab: */ |