Mercurial > sdl-ios-xcode
annotate src/audio/macosx/SDL_coreaudio.c @ 1614:6162b8d921ce
Date: Wed, 29 Mar 2006 17:26:55 +0200 CEST
From: "Fran���is Revol"
Subject: [SDL] BeOS port fix: PrintScreen key crashing
It seems the latest SDL crashes when someone hits the PrtScrn key in
ZETA (BeOS R6), somewhere it gets a negative value as key code (or a
big unsigned maybe ?), and uses it as an index in the keysym table...
I'll investigate the cause for the negative value, but it's always
better to check for bounds correctly when indexing a table. The
attached diff fixes it.
Fran���is Revol
--
Software Architect
yellowTAB GmbH
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 31 Mar 2006 06:16:20 +0000 |
parents | dc6b59e925a2 |
children | 782fd950bd46 c121d94672cb 9df8136abec0 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include <AudioUnit/AudioUnit.h> |
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25 |
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26 #include "SDL_audio.h" |
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27 #include "../SDL_audio_c.h" |
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28 #include "../SDL_sysaudio.h" |
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29 #include "SDL_coreaudio.h" |
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30 |
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31 |
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32 /* Audio driver functions */ |
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33 |
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34 static int Core_OpenAudio(_THIS, SDL_AudioSpec *spec); |
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35 static void Core_WaitAudio(_THIS); |
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36 static void Core_PlayAudio(_THIS); |
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37 static Uint8 *Core_GetAudioBuf(_THIS); |
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38 static void Core_CloseAudio(_THIS); |
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39 |
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40 /* Audio driver bootstrap functions */ |
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41 |
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42 static int Audio_Available(void) |
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43 { |
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44 return(1); |
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45 } |
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46 |
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47 static void Audio_DeleteDevice(SDL_AudioDevice *device) |
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48 { |
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49 SDL_free(device->hidden); |
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50 SDL_free(device); |
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51 } |
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52 |
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53 static SDL_AudioDevice *Audio_CreateDevice(int devindex) |
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54 { |
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55 SDL_AudioDevice *this; |
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56 |
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57 /* Initialize all variables that we clean on shutdown */ |
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58 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
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59 if ( this ) { |
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60 SDL_memset(this, 0, (sizeof *this)); |
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61 this->hidden = (struct SDL_PrivateAudioData *) |
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62 SDL_malloc((sizeof *this->hidden)); |
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63 } |
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64 if ( (this == NULL) || (this->hidden == NULL) ) { |
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65 SDL_OutOfMemory(); |
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66 if ( this ) { |
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67 SDL_free(this); |
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68 } |
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69 return(0); |
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70 } |
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71 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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72 |
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73 /* Set the function pointers */ |
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74 this->OpenAudio = Core_OpenAudio; |
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75 this->WaitAudio = Core_WaitAudio; |
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76 this->PlayAudio = Core_PlayAudio; |
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77 this->GetAudioBuf = Core_GetAudioBuf; |
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78 this->CloseAudio = Core_CloseAudio; |
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79 |
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80 this->free = Audio_DeleteDevice; |
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81 |
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82 return this; |
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83 } |
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84 |
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85 AudioBootStrap COREAUDIO_bootstrap = { |
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86 "coreaudio", "Mac OS X CoreAudio", |
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87 Audio_Available, Audio_CreateDevice |
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88 }; |
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89 |
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90 /* The CoreAudio callback */ |
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91 static OSStatus audioCallback (void *inRefCon, |
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92 AudioUnitRenderActionFlags inActionFlags, |
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93 const AudioTimeStamp *inTimeStamp, |
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94 UInt32 inBusNumber, |
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95 AudioBuffer *ioData) |
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96 { |
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97 SDL_AudioDevice *this = (SDL_AudioDevice *)inRefCon; |
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98 UInt32 remaining, len; |
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99 void *ptr; |
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100 |
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101 /* Only do anything if audio is enabled and not paused */ |
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102 if ( ! this->enabled || this->paused ) { |
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103 SDL_memset(ioData->mData, this->spec.silence, ioData->mDataByteSize); |
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104 return 0; |
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105 } |
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106 |
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107 /* No SDL conversion should be needed here, ever, since we accept |
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108 any input format in OpenAudio, and leave the conversion to CoreAudio. |
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109 */ |
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110 /* |
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111 assert(!this->convert.needed); |
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112 assert(this->spec.channels == ioData->mNumberChannels); |
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113 */ |
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114 |
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115 remaining = ioData->mDataByteSize; |
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116 ptr = ioData->mData; |
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117 while (remaining > 0) { |
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118 if (bufferOffset >= bufferSize) { |
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119 /* Generate the data */ |
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120 SDL_memset(buffer, this->spec.silence, bufferSize); |
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121 SDL_mutexP(this->mixer_lock); |
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122 (*this->spec.callback)(this->spec.userdata, |
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123 buffer, bufferSize); |
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124 SDL_mutexV(this->mixer_lock); |
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125 bufferOffset = 0; |
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126 } |
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127 |
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128 len = bufferSize - bufferOffset; |
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129 if (len > remaining) |
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130 len = remaining; |
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131 SDL_memcpy(ptr, (char *)buffer + bufferOffset, len); |
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132 ptr = (char *)ptr + len; |
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133 remaining -= len; |
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134 bufferOffset += len; |
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135 } |
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136 |
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137 return 0; |
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138 } |
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139 |
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140 /* Dummy functions -- we don't use thread-based audio */ |
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141 void Core_WaitAudio(_THIS) |
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142 { |
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143 return; |
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144 } |
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145 |
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146 void Core_PlayAudio(_THIS) |
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147 { |
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148 return; |
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149 } |
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150 |
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151 Uint8 *Core_GetAudioBuf(_THIS) |
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152 { |
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153 return(NULL); |
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154 } |
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155 |
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156 void Core_CloseAudio(_THIS) |
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157 { |
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158 OSStatus result; |
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159 struct AudioUnitInputCallback callback; |
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160 |
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161 /* stop processing the audio unit */ |
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162 result = AudioOutputUnitStop (outputAudioUnit); |
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163 if (result != noErr) { |
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164 SDL_SetError("Core_CloseAudio: AudioOutputUnitStop"); |
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165 return; |
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166 } |
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167 |
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168 /* Remove the input callback */ |
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169 callback.inputProc = 0; |
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170 callback.inputProcRefCon = 0; |
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171 result = AudioUnitSetProperty (outputAudioUnit, |
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172 kAudioUnitProperty_SetInputCallback, |
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173 kAudioUnitScope_Input, |
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174 0, |
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175 &callback, |
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176 sizeof(callback)); |
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177 if (result != noErr) { |
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178 SDL_SetError("Core_CloseAudio: AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)"); |
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179 return; |
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180 } |
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181 |
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182 result = CloseComponent(outputAudioUnit); |
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183 if (result != noErr) { |
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184 SDL_SetError("Core_CloseAudio: CloseComponent"); |
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185 return; |
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186 } |
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187 |
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188 SDL_free(buffer); |
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189 } |
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190 |
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191 #define CHECK_RESULT(msg) \ |
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192 if (result != noErr) { \ |
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193 SDL_SetError("Failed to start CoreAudio: " msg); \ |
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194 return -1; \ |
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195 } |
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196 |
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197 |
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198 int Core_OpenAudio(_THIS, SDL_AudioSpec *spec) |
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199 { |
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200 OSStatus result = noErr; |
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201 Component comp; |
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202 ComponentDescription desc; |
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203 struct AudioUnitInputCallback callback; |
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204 AudioStreamBasicDescription requestedDesc; |
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205 |
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206 /* Setup a AudioStreamBasicDescription with the requested format */ |
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207 requestedDesc.mFormatID = kAudioFormatLinearPCM; |
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208 requestedDesc.mFormatFlags = kLinearPCMFormatFlagIsPacked; |
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209 requestedDesc.mChannelsPerFrame = spec->channels; |
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210 requestedDesc.mSampleRate = spec->freq; |
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211 |
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212 requestedDesc.mBitsPerChannel = spec->format & 0xFF; |
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213 if (spec->format & 0x8000) |
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214 requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger; |
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215 if (spec->format & 0x1000) |
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216 requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian; |
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217 |
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218 requestedDesc.mFramesPerPacket = 1; |
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219 requestedDesc.mBytesPerFrame = requestedDesc.mBitsPerChannel * requestedDesc.mChannelsPerFrame / 8; |
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220 requestedDesc.mBytesPerPacket = requestedDesc.mBytesPerFrame * requestedDesc.mFramesPerPacket; |
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221 |
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222 |
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223 /* Locate the default output audio unit */ |
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|
224 desc.componentType = kAudioUnitComponentType; |
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225 desc.componentSubType = kAudioUnitSubType_Output; |
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226 desc.componentManufacturer = kAudioUnitID_DefaultOutput; |
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227 desc.componentFlags = 0; |
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228 desc.componentFlagsMask = 0; |
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229 |
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230 comp = FindNextComponent (NULL, &desc); |
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231 if (comp == NULL) { |
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232 SDL_SetError ("Failed to start CoreAudio: FindNextComponent returned NULL"); |
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233 return -1; |
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234 } |
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235 |
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236 /* Open & initialize the default output audio unit */ |
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237 result = OpenAComponent (comp, &outputAudioUnit); |
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238 CHECK_RESULT("OpenAComponent") |
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239 |
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240 result = AudioUnitInitialize (outputAudioUnit); |
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241 CHECK_RESULT("AudioUnitInitialize") |
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242 |
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243 /* Set the input format of the audio unit. */ |
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244 result = AudioUnitSetProperty (outputAudioUnit, |
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245 kAudioUnitProperty_StreamFormat, |
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246 kAudioUnitScope_Input, |
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247 0, |
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248 &requestedDesc, |
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249 sizeof (requestedDesc)); |
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250 CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)") |
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251 |
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252 /* Set the audio callback */ |
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253 callback.inputProc = audioCallback; |
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254 callback.inputProcRefCon = this; |
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255 result = AudioUnitSetProperty (outputAudioUnit, |
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256 kAudioUnitProperty_SetInputCallback, |
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257 kAudioUnitScope_Input, |
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258 0, |
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259 &callback, |
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260 sizeof(callback)); |
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261 CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)") |
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262 |
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263 /* Calculate the final parameters for this audio specification */ |
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264 SDL_CalculateAudioSpec(spec); |
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265 |
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266 /* Allocate a sample buffer */ |
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267 bufferOffset = bufferSize = this->spec.size; |
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268 buffer = SDL_malloc(bufferSize); |
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269 |
935
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270 /* Finally, start processing of the audio unit */ |
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271 result = AudioOutputUnitStart (outputAudioUnit); |
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272 CHECK_RESULT("AudioOutputUnitStart") |
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273 |
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274 |
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275 /* We're running! */ |
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276 return(1); |
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277 } |