annotate src/audio/esd/SDL_esdaudio.c @ 1133:609c060fd2a2

The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails: To: SDL Developers <sdl@libsdl.org> From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Date: Mon, 30 May 2005 23:29:04 +0200 Subject: [SDL] Mac OS X Video Drivers [patch] I've updated/added the Carbon and X11 video drivers to the Mac OS X port of SDL 1.2 (the CVS version), and made the Cocoa driver and runtime *optional*. The default is still Cocoa, and the "Quartz" driver. But you can now also use "toolbox" for Carbon, and "x11" for running with Apple's (or other) X11 server: export SDL_VIDEODRIVER=x11 export SDL_VIDEO_GL_DRIVER=/usr/X11R6/lib/libGL.dylib It also checks if the frameworks are available, by a: #include <Carbon/Carbon.h> or #import <Cocoa/Cocoa.h> (this should make it configure on plain Darwin as well?) Here are the new configure targets: --enable-video-cocoa use Cocoa/Quartz video driver default=yes --enable-video-carbon use Carbon/QuickDraw video driver default=yes --enable-video-x11 use X11 video driver default=no ./configure --enable-video-cocoa --enable-video-carbon --enable-video-x11 \ --x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib The Carbon version is just an updated version of the old SDL driver for Mac OS 9, and could probably be improved... (but it does work, including the Carbon version of SDLmain) If you disable cocoa, you can run with -framework Carbon only, and the C version of SDL_main.c. And if you disable carbon too, you can still use the X11 version which doesn't require SDLmain. I updated the DrawSprocket version, but did not include it. (no blitters or VRAM GWorlds etc. available on OS X anyway) Besides for Mac OS 9, I don't think there's any use for it ? And note that any performance on Mac OS X equals OpenGL anyway... You can get "fair" software SDL results on captured CG displays, but for decent frame rates you need to be using GL for rendering. Finally, here is the patch itself: http://www.algonet.se/~afb/SDL-12CVS-macvideo.patch --anders PS. It says "video", but as usual it applies to mouse/keyboard too. ------ To: A list for developers using the SDL library <sdl@libsdl.org> From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Date: Sun, 4 Sep 2005 10:02:15 +0200 Subject: [SDL] Updated Mac patch Updated the previous Mac patch to disable Carbon by default. Also "fixed" the SDL.spec again, so that it builds on Darwin. http://www.algonet.se/~afb/SDL-1.2.9-mac.patch Also applied fine to SDL12 CVS, when I tried it.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 08 Sep 2005 06:16:14 +0000
parents 0c892e99b65b
children c9b51268668f
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* Allow access to an ESD network stream mixing buffer */
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29
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30 #ifdef ESD_SUPPORT
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31
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32 #include <stdlib.h>
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33 #include <stdio.h>
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34 #include <string.h>
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35 #include <errno.h>
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36 #include <signal.h>
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37 #include <unistd.h>
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38
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39 #include <esd.h>
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40
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41 #include "SDL_audio.h"
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42 #include "SDL_error.h"
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43 #include "SDL_audiomem.h"
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44 #include "SDL_audio_c.h"
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45 #include "SDL_timer.h"
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46 #include "SDL_audiodev_c.h"
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47 #include "SDL_esdaudio.h"
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48
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49 #ifdef ESD_DYNAMIC
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50 #include "SDL_name.h"
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51 #include "SDL_loadso.h"
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52 #else
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53 #define SDL_NAME(X) X
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54 #endif
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55
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56 /* The tag name used by ESD audio */
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57 #define ESD_DRIVER_NAME "esd"
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58
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59 /* Audio driver functions */
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60 static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec);
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61 static void ESD_WaitAudio(_THIS);
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62 static void ESD_PlayAudio(_THIS);
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63 static Uint8 *ESD_GetAudioBuf(_THIS);
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64 static void ESD_CloseAudio(_THIS);
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65
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66 #ifdef ESD_DYNAMIC
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67
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68 static const char *esd_library = ESD_DYNAMIC;
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69 static void *esd_handle = NULL;
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70 static int esd_loaded = 0;
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71
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72 static int (*SDL_NAME(esd_open_sound))( const char *host );
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73 static int (*SDL_NAME(esd_close))( int esd );
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74 static int (*SDL_NAME(esd_play_stream))( esd_format_t format, int rate,
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75 const char *host, const char *name );
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76 static struct {
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77 const char *name;
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78 void **func;
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79 } esd_functions[] = {
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80 { "esd_open_sound", (void **)&SDL_NAME(esd_open_sound) },
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81 { "esd_close", (void **)&SDL_NAME(esd_close) },
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82 { "esd_play_stream", (void **)&SDL_NAME(esd_play_stream) },
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83 };
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84
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85 static void UnloadESDLibrary()
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86 {
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87 if ( esd_loaded ) {
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88 SDL_UnloadObject(esd_handle);
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89 esd_handle = NULL;
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90 esd_loaded = 0;
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91 }
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92 }
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93
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94 static int LoadESDLibrary(void)
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95 {
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96 int i, retval = -1;
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97
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98 esd_handle = SDL_LoadObject(esd_library);
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99 if ( esd_handle ) {
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100 esd_loaded = 1;
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101 retval = 0;
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102 for ( i=0; i<SDL_TABLESIZE(esd_functions); ++i ) {
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103 *esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name);
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104 if ( !*esd_functions[i].func ) {
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105 retval = -1;
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106 UnloadESDLibrary();
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107 break;
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108 }
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109 }
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110 }
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111 return retval;
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112 }
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113
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114 #else
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115
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116 static void UnloadESDLibrary()
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117 {
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118 return;
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119 }
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120
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121 static int LoadESDLibrary(void)
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122 {
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123 return 0;
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124 }
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125
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126 #endif /* ESD_DYNAMIC */
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127
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128 /* Audio driver bootstrap functions */
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129
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130 static int Audio_Available(void)
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131 {
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132 int connection;
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133 int available;
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134
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135 available = 0;
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136 if ( LoadESDLibrary() < 0 ) {
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137 return available;
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138 }
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139 connection = SDL_NAME(esd_open_sound)(NULL);
0
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140 if ( connection >= 0 ) {
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141 available = 1;
294
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parents: 252
diff changeset
142 SDL_NAME(esd_close)(connection);
0
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143 }
294
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parents: 252
diff changeset
144 UnloadESDLibrary();
0
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145 return(available);
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parents:
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146 }
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147
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diff changeset
148 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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149 {
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150 free(device->hidden);
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151 free(device);
294
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diff changeset
152 UnloadESDLibrary();
0
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153 }
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154
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155 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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156 {
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157 SDL_AudioDevice *this;
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158
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159 /* Initialize all variables that we clean on shutdown */
294
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diff changeset
160 LoadESDLibrary();
0
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161 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
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162 if ( this ) {
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163 memset(this, 0, (sizeof *this));
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164 this->hidden = (struct SDL_PrivateAudioData *)
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165 malloc((sizeof *this->hidden));
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166 }
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167 if ( (this == NULL) || (this->hidden == NULL) ) {
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168 SDL_OutOfMemory();
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169 if ( this ) {
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170 free(this);
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171 }
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172 return(0);
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173 }
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174 memset(this->hidden, 0, (sizeof *this->hidden));
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175 audio_fd = -1;
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176
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177 /* Set the function pointers */
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178 this->OpenAudio = ESD_OpenAudio;
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179 this->WaitAudio = ESD_WaitAudio;
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180 this->PlayAudio = ESD_PlayAudio;
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181 this->GetAudioBuf = ESD_GetAudioBuf;
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182 this->CloseAudio = ESD_CloseAudio;
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183
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184 this->free = Audio_DeleteDevice;
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185
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186 return this;
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187 }
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188
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189 AudioBootStrap ESD_bootstrap = {
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190 ESD_DRIVER_NAME, "Enlightened Sound Daemon",
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191 Audio_Available, Audio_CreateDevice
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192 };
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193
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194 /* This function waits until it is possible to write a full sound buffer */
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195 static void ESD_WaitAudio(_THIS)
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196 {
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197 Sint32 ticks;
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198
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199 /* Check to see if the thread-parent process is still alive */
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200 { static int cnt = 0;
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parents:
diff changeset
201 /* Note that this only works with thread implementations
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202 that use a different process id for each thread.
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diff changeset
203 */
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parents:
diff changeset
204 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
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parents:
diff changeset
205 if ( kill(parent, 0) < 0 ) {
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diff changeset
206 this->enabled = 0;
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parents:
diff changeset
207 }
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parents:
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208 }
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parents:
diff changeset
209 }
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diff changeset
210
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parents:
diff changeset
211 /* Use timer for general audio synchronization */
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212 ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
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213 if ( ticks > 0 ) {
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diff changeset
214 SDL_Delay(ticks);
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parents:
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215 }
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216 }
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parents:
diff changeset
217
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diff changeset
218 static void ESD_PlayAudio(_THIS)
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parents:
diff changeset
219 {
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diff changeset
220 int written;
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diff changeset
221
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diff changeset
222 /* Write the audio data, checking for EAGAIN on broken audio drivers */
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parents:
diff changeset
223 do {
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diff changeset
224 written = write(audio_fd, mixbuf, mixlen);
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parents:
diff changeset
225 if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) {
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diff changeset
226 SDL_Delay(1); /* Let a little CPU time go by */
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parents:
diff changeset
227 }
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diff changeset
228 } while ( (written < 0) &&
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parents:
diff changeset
229 ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) );
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diff changeset
230
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parents:
diff changeset
231 /* Set the next write frame */
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diff changeset
232 next_frame += frame_ticks;
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parents:
diff changeset
233
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parents:
diff changeset
234 /* If we couldn't write, assume fatal error for now */
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parents:
diff changeset
235 if ( written < 0 ) {
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diff changeset
236 this->enabled = 0;
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parents:
diff changeset
237 }
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diff changeset
238 }
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parents:
diff changeset
239
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parents:
diff changeset
240 static Uint8 *ESD_GetAudioBuf(_THIS)
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parents:
diff changeset
241 {
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parents:
diff changeset
242 return(mixbuf);
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parents:
diff changeset
243 }
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parents:
diff changeset
244
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diff changeset
245 static void ESD_CloseAudio(_THIS)
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parents:
diff changeset
246 {
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parents:
diff changeset
247 if ( mixbuf != NULL ) {
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parents:
diff changeset
248 SDL_FreeAudioMem(mixbuf);
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diff changeset
249 mixbuf = NULL;
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parents:
diff changeset
250 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
251 if ( audio_fd >= 0 ) {
294
d2d48e10f370 Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
252 SDL_NAME(esd_close)(audio_fd);
0
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parents:
diff changeset
253 audio_fd = -1;
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parents:
diff changeset
254 }
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parents:
diff changeset
255 }
74212992fb08 Initial revision
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parents:
diff changeset
256
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parents:
diff changeset
257 /* Try to get the name of the program */
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parents:
diff changeset
258 static char *get_progname(void)
74212992fb08 Initial revision
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parents:
diff changeset
259 {
74212992fb08 Initial revision
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parents:
diff changeset
260 char *progname = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
261 #ifdef linux
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parents:
diff changeset
262 FILE *fp;
74212992fb08 Initial revision
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parents:
diff changeset
263 static char temp[BUFSIZ];
74212992fb08 Initial revision
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parents:
diff changeset
264
74212992fb08 Initial revision
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parents:
diff changeset
265 sprintf(temp, "/proc/%d/cmdline", getpid());
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diff changeset
266 fp = fopen(temp, "r");
74212992fb08 Initial revision
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parents:
diff changeset
267 if ( fp != NULL ) {
74212992fb08 Initial revision
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parents:
diff changeset
268 if ( fgets(temp, sizeof(temp)-1, fp) ) {
74212992fb08 Initial revision
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parents:
diff changeset
269 progname = strrchr(temp, '/');
74212992fb08 Initial revision
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parents:
diff changeset
270 if ( progname == NULL ) {
74212992fb08 Initial revision
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parents:
diff changeset
271 progname = temp;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
272 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
273 progname = progname+1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
274 }
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parents:
diff changeset
275 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
276 fclose(fp);
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parents:
diff changeset
277 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
278 #endif
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parents:
diff changeset
279 return(progname);
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parents:
diff changeset
280 }
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parents:
diff changeset
281
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diff changeset
282 static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec)
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parents:
diff changeset
283 {
74212992fb08 Initial revision
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parents:
diff changeset
284 esd_format_t format;
74212992fb08 Initial revision
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parents:
diff changeset
285
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parents:
diff changeset
286 /* Convert audio spec to the ESD audio format */
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parents:
diff changeset
287 format = (ESD_STREAM | ESD_PLAY);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
288 switch ( spec->format & 0xFF ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
289 case 8:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
290 format |= ESD_BITS8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
291 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
292 case 16:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
293 format |= ESD_BITS16;
74212992fb08 Initial revision
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parents:
diff changeset
294 break;
74212992fb08 Initial revision
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parents:
diff changeset
295 default:
74212992fb08 Initial revision
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parents:
diff changeset
296 SDL_SetError("Unsupported ESD audio format");
74212992fb08 Initial revision
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parents:
diff changeset
297 return(-1);
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parents:
diff changeset
298 }
74212992fb08 Initial revision
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parents:
diff changeset
299 if ( spec->channels == 1 ) {
74212992fb08 Initial revision
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parents:
diff changeset
300 format |= ESD_MONO;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
301 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
302 format |= ESD_STEREO;
74212992fb08 Initial revision
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parents:
diff changeset
303 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
304 #if 0
74212992fb08 Initial revision
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parents:
diff changeset
305 spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
306 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
307
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
308 /* Open a connection to the ESD audio server */
294
d2d48e10f370 Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
309 audio_fd = SDL_NAME(esd_play_stream)(format, spec->freq, NULL, get_progname());
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
310 if ( audio_fd < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
311 SDL_SetError("Couldn't open ESD connection");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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312 return(-1);
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313 }
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314
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315 /* Calculate the final parameters for this audio specification */
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316 SDL_CalculateAudioSpec(spec);
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317 frame_ticks = (float)(spec->samples*1000)/spec->freq;
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318 next_frame = SDL_GetTicks()+frame_ticks;
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319
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320 /* Allocate mixing buffer */
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321 mixlen = spec->size;
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322 mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
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323 if ( mixbuf == NULL ) {
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324 return(-1);
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325 }
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326 memset(mixbuf, spec->silence, spec->size);
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327
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328 /* Get the parent process id (we're the parent of the audio thread) */
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329 parent = getpid();
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330
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331 /* We're ready to rock and roll. :-) */
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332 return(0);
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333 }
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334
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335 #endif /* ESD_SUPPORT */