annotate docs/html/sdlvideoinfo.html @ 1133:609c060fd2a2

The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails: To: SDL Developers <sdl@libsdl.org> From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Date: Mon, 30 May 2005 23:29:04 +0200 Subject: [SDL] Mac OS X Video Drivers [patch] I've updated/added the Carbon and X11 video drivers to the Mac OS X port of SDL 1.2 (the CVS version), and made the Cocoa driver and runtime *optional*. The default is still Cocoa, and the "Quartz" driver. But you can now also use "toolbox" for Carbon, and "x11" for running with Apple's (or other) X11 server: export SDL_VIDEODRIVER=x11 export SDL_VIDEO_GL_DRIVER=/usr/X11R6/lib/libGL.dylib It also checks if the frameworks are available, by a: #include <Carbon/Carbon.h> or #import <Cocoa/Cocoa.h> (this should make it configure on plain Darwin as well?) Here are the new configure targets: --enable-video-cocoa use Cocoa/Quartz video driver default=yes --enable-video-carbon use Carbon/QuickDraw video driver default=yes --enable-video-x11 use X11 video driver default=no ./configure --enable-video-cocoa --enable-video-carbon --enable-video-x11 \ --x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib The Carbon version is just an updated version of the old SDL driver for Mac OS 9, and could probably be improved... (but it does work, including the Carbon version of SDLmain) If you disable cocoa, you can run with -framework Carbon only, and the C version of SDL_main.c. And if you disable carbon too, you can still use the X11 version which doesn't require SDLmain. I updated the DrawSprocket version, but did not include it. (no blitters or VRAM GWorlds etc. available on OS X anyway) Besides for Mac OS 9, I don't think there's any use for it ? And note that any performance on Mac OS X equals OpenGL anyway... You can get "fair" software SDL results on captured CG displays, but for decent frame rates you need to be using GL for rendering. Finally, here is the patch itself: http://www.algonet.se/~afb/SDL-12CVS-macvideo.patch --anders PS. It says "video", but as usual it applies to mouse/keyboard too. ------ To: A list for developers using the SDL library <sdl@libsdl.org> From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Date: Sun, 4 Sep 2005 10:02:15 +0200 Subject: [SDL] Updated Mac patch Updated the previous Mac patch to disable Carbon by default. Also "fixed" the SDL.spec again, so that it builds on Darwin. http://www.algonet.se/~afb/SDL-1.2.9-mac.patch Also applied fine to SDL12 CVS, when I tried it.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 08 Sep 2005 06:16:14 +0000
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4 >SDL_VideoInfo</TITLE
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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10 TITLE="SDL Library Documentation"
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40 >SDL Library Documentation</TH
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71 ><H1
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72 ><A
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73 NAME="SDLVIDEOINFO"
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74 ></A
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75 >SDL_VideoInfo</H1
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81 ><H2
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82 >Name</H2
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83 >SDL_VideoInfo&nbsp;--&nbsp;Video Target information</DIV
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84 ><DIV
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90 >Structure Definition</H2
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92 CLASS="PROGRAMLISTING"
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93 >typedef struct{
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94 Uint32 hw_available:1;
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95 Uint32 wm_available:1;
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96 Uint32 blit_hw:1;
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97 Uint32 blit_hw_CC:1;
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98 Uint32 blit_hw_A:1;
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99 Uint32 blit_sw:1;
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100 Uint32 blit_sw_CC:1;
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101 Uint32 blit_sw_A:1;
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102 Uint32 blit_fill;
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103 Uint32 video_mem;
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104 SDL_PixelFormat *vfmt;
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105 } SDL_VideoInfo;</PRE
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106 ></DIV
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107 ><DIV
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112 ><H2
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113 >Structure Data</H2
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124 ><TBODY
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131 ><I
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132 >hw_available</I
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133 ></TT
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134 ></TD
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135 ><TD
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138 >Is it possible to create hardware surfaces?</TD
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144 ><TT
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145 CLASS="STRUCTFIELD"
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146 ><I
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147 >wm_available</I
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148 ></TT
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149 ></TD
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150 ><TD
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151 ALIGN="LEFT"
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153 >Is there a window manager available</TD
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154 ></TR
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155 ><TR
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156 ><TD
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157 ALIGN="LEFT"
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159 ><TT
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160 CLASS="STRUCTFIELD"
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161 ><I
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162 >blit_hw</I
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163 ></TT
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164 ></TD
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165 ><TD
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166 ALIGN="LEFT"
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167 VALIGN="TOP"
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168 >Are hardware to hardware blits accelerated?</TD
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169 ></TR
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170 ><TR
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171 ><TD
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172 ALIGN="LEFT"
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173 VALIGN="TOP"
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174 ><TT
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175 CLASS="STRUCTFIELD"
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176 ><I
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177 >blit_hw_CC</I
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178 ></TT
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179 ></TD
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180 ><TD
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181 ALIGN="LEFT"
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182 VALIGN="TOP"
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183 >Are hardware to hardware colorkey blits accelerated?</TD
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184 ></TR
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185 ><TR
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186 ><TD
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187 ALIGN="LEFT"
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188 VALIGN="TOP"
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189 ><TT
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190 CLASS="STRUCTFIELD"
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191 ><I
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192 >blit_hw_A</I
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193 ></TT
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194 ></TD
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195 ><TD
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196 ALIGN="LEFT"
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197 VALIGN="TOP"
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198 >Are hardware to hardware alpha blits accelerated?</TD
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199 ></TR
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200 ><TR
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201 ><TD
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202 ALIGN="LEFT"
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203 VALIGN="TOP"
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204 ><TT
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205 CLASS="STRUCTFIELD"
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206 ><I
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207 >blit_sw</I
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208 ></TT
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209 ></TD
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210 ><TD
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211 ALIGN="LEFT"
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212 VALIGN="TOP"
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213 >Are software to hardware blits accelerated?</TD
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214 ></TR
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215 ><TR
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216 ><TD
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217 ALIGN="LEFT"
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218 VALIGN="TOP"
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219 ><TT
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220 CLASS="STRUCTFIELD"
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221 ><I
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222 >blit_sw_CC</I
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223 ></TT
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224 ></TD
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225 ><TD
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226 ALIGN="LEFT"
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227 VALIGN="TOP"
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228 >Are software to hardware colorkey blits accelerated?</TD
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229 ></TR
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230 ><TR
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231 ><TD
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232 ALIGN="LEFT"
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233 VALIGN="TOP"
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234 ><TT
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235 CLASS="STRUCTFIELD"
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236 ><I
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237 >blit_sw_A</I
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238 ></TT
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239 ></TD
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240 ><TD
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241 ALIGN="LEFT"
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242 VALIGN="TOP"
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243 >Are software to hardware alpha blits accelerated?</TD
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244 ></TR
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245 ><TR
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246 ><TD
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247 ALIGN="LEFT"
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248 VALIGN="TOP"
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249 ><TT
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250 CLASS="STRUCTFIELD"
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251 ><I
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252 >blit_fill</I
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253 ></TT
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254 ></TD
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255 ><TD
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256 ALIGN="LEFT"
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257 VALIGN="TOP"
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258 >Are color fills accelerated?</TD
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259 ></TR
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260 ><TR
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261 ><TD
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262 ALIGN="LEFT"
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263 VALIGN="TOP"
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264 ><TT
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265 CLASS="STRUCTFIELD"
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266 ><I
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267 >video_mem</I
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268 ></TT
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269 ></TD
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270 ><TD
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271 ALIGN="LEFT"
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272 VALIGN="TOP"
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273 >Total amount of video memory in Kilobytes</TD
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274 ></TR
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275 ><TR
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276 ><TD
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277 ALIGN="LEFT"
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278 VALIGN="TOP"
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279 ><TT
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280 CLASS="STRUCTFIELD"
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281 ><I
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282 >vfmt</I
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283 ></TT
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284 ></TD
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285 ><TD
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286 ALIGN="LEFT"
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287 VALIGN="TOP"
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288 ><A
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289 HREF="sdlpixelformat.html"
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290 >Pixel format</A
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291 > of the video device</TD
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292 ></TR
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293 ></TBODY
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294 ></TABLE
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295 ><P
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296 ></P
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297 ></DIV
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298 ></DIV
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299 ><DIV
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300 CLASS="REFSECT1"
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301 ><A
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302 NAME="AEN3446"
0
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303 ></A
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304 ><H2
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305 >Description</H2
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306 ><P
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307 >This (read-only) structure is returned by <A
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308 HREF="sdlgetvideoinfo.html"
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309 ><TT
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310 CLASS="FUNCTION"
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311 >SDL_GetVideoInfo</TT
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312 ></A
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313 >. It contains information on either the 'best' available mode (if called before <A
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314 HREF="sdlsetvideomode.html"
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315 ><TT
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316 CLASS="FUNCTION"
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317 >SDL_SetVideoMode</TT
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318 ></A
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319 >) or the current video mode.</P
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320 ></DIV
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321 ><DIV
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322 CLASS="REFSECT1"
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323 ><A
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324 NAME="AEN3453"
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325 ></A
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326 ><H2
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327 >See Also</H2
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328 ><P
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329 ><A
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330 HREF="sdlpixelformat.html"
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331 ><SPAN
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332 CLASS="STRUCTNAME"
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333 >SDL_PixelFormat</SPAN
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334 ></A
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335 >,
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336 <A
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337 HREF="sdlgetvideoinfo.html"
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338 ><TT
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339 CLASS="FUNCTION"
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340 >SDL_GetVideoInfo</TT
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341 ></A
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342 ></P
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343 ></DIV
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344 ><DIV
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345 CLASS="NAVFOOTER"
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346 ><HR
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347 ALIGN="LEFT"
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348 WIDTH="100%"><TABLE
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349 SUMMARY="Footer navigation table"
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350 WIDTH="100%"
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351 BORDER="0"
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352 CELLPADDING="0"
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353 CELLSPACING="0"
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354 ><TR
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355 ><TD
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356 WIDTH="33%"
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357 ALIGN="left"
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358 VALIGN="top"
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359 ><A
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360 HREF="sdlsurface.html"
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361 ACCESSKEY="P"
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362 >Prev</A
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363 ></TD
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364 ><TD
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365 WIDTH="34%"
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366 ALIGN="center"
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367 VALIGN="top"
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368 ><A
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369 HREF="index.html"
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370 ACCESSKEY="H"
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371 >Home</A
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372 ></TD
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373 ><TD
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374 WIDTH="33%"
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375 ALIGN="right"
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376 VALIGN="top"
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377 ><A
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378 HREF="sdloverlay.html"
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379 ACCESSKEY="N"
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380 >Next</A
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381 ></TD
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382 ></TR
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383 ><TR
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384 ><TD
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385 WIDTH="33%"
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386 ALIGN="left"
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387 VALIGN="top"
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388 >SDL_Surface</TD
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389 ><TD
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390 WIDTH="34%"
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391 ALIGN="center"
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392 VALIGN="top"
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393 ><A
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394 HREF="video.html"
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395 ACCESSKEY="U"
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396 >Up</A
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397 ></TD
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398 ><TD
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399 WIDTH="33%"
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400 ALIGN="right"
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401 VALIGN="top"
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402 >SDL_Overlay</TD
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403 ></TR
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404 ></TABLE
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405 ></DIV
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406 ></BODY
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407 ></HTML
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408 >