Mercurial > sdl-ios-xcode
annotate docs/html/guidepreface.html @ 1133:609c060fd2a2
The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails:
To: SDL Developers <sdl@libsdl.org>
From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se>
Date: Mon, 30 May 2005 23:29:04 +0200
Subject: [SDL] Mac OS X Video Drivers [patch]
I've updated/added the Carbon and X11 video drivers
to the Mac OS X port of SDL 1.2 (the CVS version),
and made the Cocoa driver and runtime *optional*.
The default is still Cocoa, and the "Quartz" driver.
But you can now also use "toolbox" for Carbon, and
"x11" for running with Apple's (or other) X11 server:
export SDL_VIDEODRIVER=x11
export SDL_VIDEO_GL_DRIVER=/usr/X11R6/lib/libGL.dylib
It also checks if the frameworks are available, by a:
#include <Carbon/Carbon.h> or #import <Cocoa/Cocoa.h>
(this should make it configure on plain Darwin as well?)
Here are the new configure targets:
--enable-video-cocoa use Cocoa/Quartz video driver default=yes
--enable-video-carbon use Carbon/QuickDraw video driver default=yes
--enable-video-x11 use X11 video driver default=no
./configure --enable-video-cocoa --enable-video-carbon
--enable-video-x11 \
--x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib
The Carbon version is just an updated version of the old
SDL driver for Mac OS 9, and could probably be improved...
(but it does work, including the Carbon version of SDLmain)
If you disable cocoa, you can run with -framework Carbon only,
and the C version of SDL_main.c. And if you disable carbon too,
you can still use the X11 version which doesn't require SDLmain.
I updated the DrawSprocket version, but did not include it.
(no blitters or VRAM GWorlds etc. available on OS X anyway)
Besides for Mac OS 9, I don't think there's any use for it ?
And note that any performance on Mac OS X equals OpenGL anyway...
You can get "fair" software SDL results on captured CG displays,
but for decent frame rates you need to be using GL for rendering.
Finally, here is the patch itself:
http://www.algonet.se/~afb/SDL-12CVS-macvideo.patch
--anders
PS. It says "video", but as usual it applies to mouse/keyboard too.
------
To: A list for developers using the SDL library <sdl@libsdl.org>
From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se>
Date: Sun, 4 Sep 2005 10:02:15 +0200
Subject: [SDL] Updated Mac patch
Updated the previous Mac patch to disable Carbon by default.
Also "fixed" the SDL.spec again, so that it builds on Darwin.
http://www.algonet.se/~afb/SDL-1.2.9-mac.patch
Also applied fine to SDL12 CVS, when I tried it.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 08 Sep 2005 06:16:14 +0000 |
parents | 355632dca928 |
children |
rev | line source |
---|---|
0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >Preface</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Guide" | |
14 HREF="guide.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL Guide" | |
17 HREF="guide.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="About SDLdoc" | |
20 HREF="guideaboutsdldoc.html"></HEAD | |
21 ><BODY | |
22 CLASS="PREFACE" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="guide.html" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="guideaboutsdldoc.html" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><DIV | |
72 CLASS="PREFACE" | |
73 ><H1 | |
74 ><A | |
75 NAME="GUIDEPREFACE" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
76 ></A |
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
77 >Preface</H1 |
0 | 78 ><DIV |
79 CLASS="TOC" | |
80 ><DL | |
81 ><DT | |
82 ><B | |
83 >Table of Contents</B | |
84 ></DT | |
85 ><DT | |
86 ><A | |
87 HREF="guidepreface.html#GUIDEABOUTSDL" | |
88 >About SDL</A | |
89 ></DT | |
90 ><DT | |
91 ><A | |
92 HREF="guideaboutsdldoc.html" | |
93 >About SDLdoc</A | |
94 ></DT | |
95 ><DT | |
96 ><A | |
97 HREF="guidecredits.html" | |
98 >Credits</A | |
99 ></DT | |
100 ></DL | |
101 ></DIV | |
102 ><DIV | |
103 CLASS="SECT1" | |
104 ><H1 | |
105 CLASS="SECT1" | |
106 ><A | |
107 NAME="GUIDEABOUTSDL" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
108 ></A |
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
109 >About SDL</H1 |
0 | 110 ><P |
111 >The SDL library is designed to make it easy to write games that run on Linux, *BSD, MacOS, Win32 and BeOS using the various native high-performance media interfaces, (for video, audio, etc) and presenting a single source-code level API to your application. SDL is a fairly low level API, but using it, completely portable applications can be written with a great deal of flexibility.</P | |
112 ></DIV | |
113 ></DIV | |
114 ><DIV | |
115 CLASS="NAVFOOTER" | |
116 ><HR | |
117 ALIGN="LEFT" | |
118 WIDTH="100%"><TABLE | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
119 SUMMARY="Footer navigation table" |
0 | 120 WIDTH="100%" |
121 BORDER="0" | |
122 CELLPADDING="0" | |
123 CELLSPACING="0" | |
124 ><TR | |
125 ><TD | |
126 WIDTH="33%" | |
127 ALIGN="left" | |
128 VALIGN="top" | |
129 ><A | |
130 HREF="guide.html" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
131 ACCESSKEY="P" |
0 | 132 >Prev</A |
133 ></TD | |
134 ><TD | |
135 WIDTH="34%" | |
136 ALIGN="center" | |
137 VALIGN="top" | |
138 ><A | |
139 HREF="index.html" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
140 ACCESSKEY="H" |
0 | 141 >Home</A |
142 ></TD | |
143 ><TD | |
144 WIDTH="33%" | |
145 ALIGN="right" | |
146 VALIGN="top" | |
147 ><A | |
148 HREF="guideaboutsdldoc.html" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
149 ACCESSKEY="N" |
0 | 150 >Next</A |
151 ></TD | |
152 ></TR | |
153 ><TR | |
154 ><TD | |
155 WIDTH="33%" | |
156 ALIGN="left" | |
157 VALIGN="top" | |
158 >SDL Guide</TD | |
159 ><TD | |
160 WIDTH="34%" | |
161 ALIGN="center" | |
162 VALIGN="top" | |
163 ><A | |
164 HREF="guide.html" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
165 ACCESSKEY="U" |
0 | 166 >Up</A |
167 ></TD | |
168 ><TD | |
169 WIDTH="33%" | |
170 ALIGN="right" | |
171 VALIGN="top" | |
172 >About SDLdoc</TD | |
173 ></TR | |
174 ></TABLE | |
175 ></DIV | |
176 ></BODY | |
177 ></HTML | |
178 > |