Mercurial > sdl-ios-xcode
annotate src/video/dga/SDL_dgaevents.c @ 1338:604d73db6802
Removed uses of stdlib.h and string.h
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 07 Feb 2006 09:29:18 +0000 |
parents | d12a63a8d95a |
children | 19418e4422cb |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
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13 Lesser General Public License for more details. |
0 | 14 |
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c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
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16 License along with this library; if not, write to the Free Software |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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Updated the source with the correct e-mail address
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* Handle the event stream, converting DGA events into SDL events */ | |
24 | |
25 #include <stdio.h> | |
26 #include <X11/Xlib.h> | |
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0c105755b110
Changed references to XFree86 to Xext to match change in directory structure.
Ryan C. Gordon <icculus@icculus.org>
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27 #include <Xext/extensions/xf86dga.h> |
0 | 28 |
29 #include "SDL_sysvideo.h" | |
30 #include "SDL_events_c.h" | |
31 #include "SDL_dgavideo.h" | |
32 #include "SDL_dgaevents_c.h" | |
33 | |
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Date: Sun, 04 Dec 2005 21:43:46 -0500
Ryan C. Gordon <icculus@icculus.org>
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34 /* get function pointers... */ |
b8f167923bfc
Date: Sun, 04 Dec 2005 21:43:46 -0500
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35 #include "../x11/SDL_x11dyn.h" |
b8f167923bfc
Date: Sun, 04 Dec 2005 21:43:46 -0500
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36 |
0 | 37 /* Heheh we're using X11 event code */ |
38 extern int X11_Pending(Display *display); | |
39 extern void X11_InitKeymap(void); | |
1327 | 40 extern SDLKey X11_TranslateKeycode(Display *display, KeyCode kc); |
0 | 41 |
42 static int DGA_DispatchEvent(_THIS) | |
43 { | |
44 int posted; | |
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eadc0746dfaf
Added SDL_LockRect() and SDL_UnlockRect()
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45 SDL_NAME(XDGAEvent) xevent; |
0 | 46 |
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Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
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47 pXNextEvent(DGA_Display, (XEvent *)&xevent); |
0 | 48 |
49 posted = 0; | |
50 xevent.type -= DGA_event_base; | |
51 switch (xevent.type) { | |
52 | |
53 /* Mouse motion? */ | |
54 case MotionNotify: { | |
55 if ( SDL_VideoSurface ) { | |
56 posted = SDL_PrivateMouseMotion(0, 1, | |
57 xevent.xmotion.dx, xevent.xmotion.dy); | |
58 } | |
59 } | |
60 break; | |
61 | |
62 /* Mouse button press? */ | |
63 case ButtonPress: { | |
64 posted = SDL_PrivateMouseButton(SDL_PRESSED, | |
65 xevent.xbutton.button, 0, 0); | |
66 } | |
67 break; | |
68 | |
69 /* Mouse button release? */ | |
70 case ButtonRelease: { | |
71 posted = SDL_PrivateMouseButton(SDL_RELEASED, | |
72 xevent.xbutton.button, 0, 0); | |
73 } | |
74 break; | |
75 | |
1327 | 76 /* Key press? */ |
77 case KeyPress: { | |
0 | 78 SDL_keysym keysym; |
1327 | 79 KeyCode keycode; |
0 | 80 XKeyEvent xkey; |
81 | |
292
eadc0746dfaf
Added SDL_LockRect() and SDL_UnlockRect()
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82 SDL_NAME(XDGAKeyEventToXKeyEvent)(&xevent.xkey, &xkey); |
1327 | 83 keycode = xkey.keycode; |
84 #ifdef DEBUG_XEVENTS | |
85 printf("KeyPress (X11 keycode = 0x%X)\n", xkey.keycode); | |
86 #endif | |
87 /* Get the translated SDL virtual keysym */ | |
88 keysym.scancode = keycode; | |
89 keysym.sym = X11_TranslateKeycode(DGA_Display, keycode); | |
90 keysym.mod = KMOD_NONE; | |
91 keysym.unicode = 0; | |
92 | |
93 /* Look up the translated value for the key event */ | |
94 if ( SDL_TranslateUNICODE ) { | |
95 static XComposeStatus state; | |
96 char keybuf[32]; | |
97 | |
98 if ( pXLookupString(&xkey, keybuf, sizeof(keybuf), NULL, &state) ) { | |
99 /* | |
100 * FIXME: XLookupString() may yield more than one | |
101 * character, so we need a mechanism to allow for | |
102 * this (perhaps null keypress events with a | |
103 * unicode value) | |
104 */ | |
105 keysym.unicode = (Uint8)keybuf[0]; | |
106 } | |
107 } | |
108 posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym); | |
0 | 109 } |
110 break; | |
111 | |
1327 | 112 /* Key release? */ |
113 case KeyRelease: { | |
114 SDL_keysym keysym; | |
115 KeyCode keycode; | |
116 XKeyEvent xkey; | |
117 | |
118 SDL_NAME(XDGAKeyEventToXKeyEvent)(&xevent.xkey, &xkey); | |
119 keycode = xkey.keycode; | |
120 #ifdef DEBUG_XEVENTS | |
121 printf("KeyRelease (X11 keycode = 0x%X)\n", xkey.keycode); | |
122 #endif | |
123 /* Get the translated SDL virtual keysym */ | |
124 keysym.scancode = keycode; | |
125 keysym.sym = X11_TranslateKeycode(DGA_Display, keycode); | |
126 keysym.mod = KMOD_NONE; | |
127 keysym.unicode = 0; | |
128 posted = SDL_PrivateKeyboard(SDL_RELEASED, &keysym); | |
129 } | |
130 break; | |
131 | |
132 break; | |
133 | |
0 | 134 } |
135 return(posted); | |
136 } | |
137 | |
138 void DGA_PumpEvents(_THIS) | |
139 { | |
140 /* Keep processing pending events */ | |
101
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DGA video driver is now thread-safe
Sam Lantinga <slouken@lokigames.com>
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141 LOCK_DISPLAY(); |
0 | 142 while ( X11_Pending(DGA_Display) ) { |
143 DGA_DispatchEvent(this); | |
144 } | |
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DGA video driver is now thread-safe
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145 UNLOCK_DISPLAY(); |
0 | 146 } |
147 | |
148 void DGA_InitOSKeymap(_THIS) | |
149 { | |
150 X11_InitKeymap(); | |
151 } | |
152 |