annotate src/audio/macrom/SDL_romaudio.c @ 1338:604d73db6802

Removed uses of stdlib.h and string.h
author Sam Lantinga <slouken@libsdl.org>
date Tue, 07 Feb 2006 09:29:18 +0000
parents 3692456e7b0f
children c71e05b4dc2e
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #if defined(__APPLE__) && defined(__MACH__)
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24 # include <Carbon/Carbon.h>
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25 #elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335)
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26 # include <Carbon.h>
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27 #else
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28 # include <Sound.h> /* SoundManager interface */
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29 # include <Gestalt.h>
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30 # include <DriverServices.h>
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31 #endif
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32
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33 #if !defined(NewSndCallBackUPP) && (UNIVERSAL_INTERFACES_VERSION < 0x0335)
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34 #if !defined(NewSndCallBackProc) /* avoid circular redefinition... */
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35 #define NewSndCallBackUPP NewSndCallBackProc
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36 #endif
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37 #if !defined(NewSndCallBackUPP)
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38 #define NewSndCallBackUPP NewSndCallBackProc
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39 #endif
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40 #endif
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41
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42 #include "SDL_stdlib.h"
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43 #include "SDL_string.h"
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44 #include "SDL_endian.h"
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45 #include "SDL_audio.h"
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46 #include "SDL_audio_c.h"
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47 #include "SDL_audiomem.h"
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48 #include "SDL_sysaudio.h"
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49 #include "SDL_romaudio.h"
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50
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51 /* Audio driver functions */
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52
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53 static void Mac_CloseAudio(_THIS);
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54 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec);
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55 static void Mac_LockAudio(_THIS);
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56 static void Mac_UnlockAudio(_THIS);
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57
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58 /* Audio driver bootstrap functions */
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59
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60
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61 static int Audio_Available(void)
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62 {
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63 return(1);
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64 }
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65
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66 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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67 {
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68 SDL_free(device->hidden);
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69 SDL_free(device);
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70 }
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71
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72 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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73 {
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74 SDL_AudioDevice *this;
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75
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76 /* Initialize all variables that we clean on shutdown */
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77 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
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78 if ( this ) {
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79 SDL_memset(this, 0, (sizeof *this));
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80 this->hidden = (struct SDL_PrivateAudioData *)
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81 SDL_malloc((sizeof *this->hidden));
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82 }
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83 if ( (this == NULL) || (this->hidden == NULL) ) {
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84 SDL_OutOfMemory();
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85 if ( this ) {
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86 SDL_free(this);
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87 }
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88 return(0);
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89 }
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90 SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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91
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92 /* Set the function pointers */
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93 this->OpenAudio = Mac_OpenAudio;
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94 this->CloseAudio = Mac_CloseAudio;
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95 this->LockAudio = Mac_LockAudio;
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96 this->UnlockAudio = Mac_UnlockAudio;
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97 this->free = Audio_DeleteDevice;
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98
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99 #ifdef MACOSX /* MacOS X uses threaded audio, so normal thread code is okay */
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100 this->LockAudio = NULL;
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101 this->UnlockAudio = NULL;
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102 #endif
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103 return this;
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104 }
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105
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106 AudioBootStrap SNDMGR_bootstrap = {
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107 "sndmgr", "MacOS SoundManager 3.0",
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108 Audio_Available, Audio_CreateDevice
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109 };
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110
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111 #if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE)
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112 /* This works correctly on MacOS X */
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113
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114 #pragma options align=power
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115
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116 static volatile SInt32 audio_is_locked = 0;
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117 static volatile SInt32 need_to_mix = 0;
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118
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119 static UInt8 *buffer[2];
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120 static volatile UInt32 running = 0;
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121 static CmpSoundHeader header;
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122 static volatile Uint32 fill_me = 0;
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123
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124 static void mix_buffer(SDL_AudioDevice *audio, UInt8 *buffer)
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125 {
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126 if ( ! audio->paused ) {
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127 #ifdef MACOSX
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128 SDL_mutexP(audio->mixer_lock);
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129 #endif
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130 if ( audio->convert.needed ) {
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131 audio->spec.callback(audio->spec.userdata,
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132 (Uint8 *)audio->convert.buf,audio->convert.len);
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133 SDL_ConvertAudio(&audio->convert);
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134 if ( audio->convert.len_cvt != audio->spec.size ) {
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135 /* Uh oh... probably crashes here */;
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136 }
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137 SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt);
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138 } else {
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139 audio->spec.callback(audio->spec.userdata, buffer, audio->spec.size);
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140 }
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141 #ifdef MACOSX
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142 SDL_mutexV(audio->mixer_lock);
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143 #endif
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144 }
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145
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146 DecrementAtomic((SInt32 *) &need_to_mix);
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147 }
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148
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149 static void Mac_LockAudio(_THIS)
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150 {
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151 IncrementAtomic((SInt32 *) &audio_is_locked);
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152 }
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153
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154 static void Mac_UnlockAudio(_THIS)
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155 {
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156 SInt32 oldval;
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157
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158 oldval = DecrementAtomic((SInt32 *) &audio_is_locked);
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159 if ( oldval != 1 ) /* != 1 means audio is still locked. */
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160 return;
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161
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162 /* Did we miss the chance to mix in an interrupt? Do it now. */
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163 if ( BitAndAtomic (0xFFFFFFFF, (UInt32 *) &need_to_mix) ) {
323
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164 /*
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165 * Note that this could be a problem if you missed an interrupt
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166 * while the audio was locked, and get preempted by a second
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167 * interrupt here, but that means you locked for way too long anyhow.
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168 */
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169 mix_buffer (this, buffer[fill_me]);
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170 }
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171 }
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172
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173 static void callBackProc (SndChannel *chan, SndCommand *cmd_passed ) {
323
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174 UInt32 play_me;
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175 SndCommand cmd;
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176 SDL_AudioDevice *audio = (SDL_AudioDevice *)chan->userInfo;
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177
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178 IncrementAtomic((SInt32 *) &need_to_mix);
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179
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180 fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */
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181 play_me = ! fill_me; /* filled buffer to play _now_ */
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182
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183 if ( ! audio->enabled ) {
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184 return;
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185 }
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186
323
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187 /* queue previously mixed buffer for playback. */
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188 header.samplePtr = (Ptr)buffer[play_me];
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189 cmd.cmd = bufferCmd;
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190 cmd.param1 = 0;
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191 cmd.param2 = (long)&header;
323
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192 SndDoCommand (chan, &cmd, 0);
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193
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194 memset (buffer[fill_me], 0, audio->spec.size);
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195
323
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196 /*
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197 * if audio device isn't locked, mix the next buffer to be queued in
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198 * the memory block that just finished playing.
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199 */
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200 if ( ! BitAndAtomic(0xFFFFFFFF, (UInt32 *) &audio_is_locked) ) {
323
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201 mix_buffer (audio, buffer[fill_me]);
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202 }
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203
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204 /* set this callback to run again when current buffer drains. */
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205 if ( running ) {
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206 cmd.cmd = callBackCmd;
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207 cmd.param1 = 0;
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208 cmd.param2 = play_me;
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209
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210 SndDoCommand (chan, &cmd, 0);
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211 }
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212 }
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213
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214 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec) {
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215
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216 SndCallBackUPP callback;
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217 int sample_bits;
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218 int i;
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219 long initOptions;
323
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220
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221 /* Very few conversions are required, but... */
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222 switch (spec->format) {
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223 case AUDIO_S8:
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224 spec->format = AUDIO_U8;
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225 break;
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226 case AUDIO_U16LSB:
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227 spec->format = AUDIO_S16LSB;
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228 break;
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229 case AUDIO_U16MSB:
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230 spec->format = AUDIO_S16MSB;
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231 break;
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232 }
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233 SDL_CalculateAudioSpec(spec);
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234
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235 /* initialize bufferCmd header */
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236 memset (&header, 0, sizeof(header));
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609c060fd2a2 The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails:
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237 callback = (SndCallBackUPP) NewSndCallBackUPP (callBackProc);
0
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238 sample_bits = spec->size / spec->samples / spec->channels * 8;
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239
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240 #ifdef DEBUG_AUDIO
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241 fprintf(stderr,
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242 "Audio format 0x%x, channels = %d, sample_bits = %d, frequency = %d\n",
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243 spec->format, spec->channels, sample_bits, spec->freq);
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244 #endif /* DEBUG_AUDIO */
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245
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246 header.numChannels = spec->channels;
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247 header.sampleSize = sample_bits;
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248 header.sampleRate = spec->freq << 16;
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249 header.numFrames = spec->samples;
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250 header.encode = cmpSH;
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251
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252 /* Note that we install the 16bitLittleEndian Converter if needed. */
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253 if ( spec->format == 0x8010 ) {
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254 header.compressionID = fixedCompression;
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255 header.format = k16BitLittleEndianFormat;
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256 }
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257
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258 /* allocate 2 buffers */
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259 for (i=0; i<2; i++) {
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260 buffer[i] = (UInt8*)malloc (sizeof(UInt8) * spec->size);
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261 if (buffer[i] == NULL) {
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262 SDL_OutOfMemory();
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263 return (-1);
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264 }
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265 memset (buffer[i], 0, spec->size);
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266 }
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267
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268 /* Create the sound manager channel */
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269 channel = (SndChannelPtr)SDL_malloc(sizeof(*channel));
0
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270 if ( channel == NULL ) {
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271 SDL_OutOfMemory();
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272 return(-1);
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273 }
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274 if ( spec->channels >= 2 ) {
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275 initOptions = initStereo;
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276 } else {
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277 initOptions = initMono;
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278 }
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279 channel->userInfo = (long)this;
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280 channel->qLength = 128;
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281 if ( SndNewChannel(&channel, sampledSynth, initOptions, callback) != noErr ) {
0
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282 SDL_SetError("Unable to create audio channel");
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diff changeset
283 SDL_free(channel);
0
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284 channel = NULL;
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285 return(-1);
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286 }
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287
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288 /* start playback */
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289 {
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290 SndCommand cmd;
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291 cmd.cmd = callBackCmd;
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292 cmd.param2 = 0;
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293 running = 1;
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294 SndDoCommand (channel, &cmd, 0);
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295 }
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296
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297 return 1;
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298 }
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299
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300 static void Mac_CloseAudio(_THIS) {
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301
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302 int i;
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303
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304 running = 0;
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305
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306 if (channel) {
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diff changeset
307 SndDisposeChannel (channel, true);
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308 channel = NULL;
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309 }
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310
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diff changeset
311 for ( i=0; i<2; ++i ) {
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312 if ( buffer[i] ) {
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diff changeset
313 SDL_free(buffer[i]);
0
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314 buffer[i] = NULL;
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315 }
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316 }
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317 }
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318
323
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diff changeset
319 #else /* !TARGET_API_MAC_CARBON && !USE_RYANS_SOUNDCODE */
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320
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321 static void Mac_LockAudio(_THIS)
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322 {
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parents: 297
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323 /* no-op. */
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324 }
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diff changeset
325
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diff changeset
326 static void Mac_UnlockAudio(_THIS)
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diff changeset
327 {
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328 /* no-op. */
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diff changeset
329 }
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diff changeset
330
0
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331
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332 /* This function is called by Sound Manager when it has exhausted one of
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333 the buffers, so we'll zero it to silence and fill it with audio if
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334 we're not paused.
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335 */
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diff changeset
336 static pascal
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diff changeset
337 void sndDoubleBackProc (SndChannelPtr chan, SndDoubleBufferPtr newbuf)
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338 {
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339 SDL_AudioDevice *audio = (SDL_AudioDevice *)newbuf->dbUserInfo[0];
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340
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341 /* If audio is quitting, don't do anything */
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diff changeset
342 if ( ! audio->enabled ) {
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343 return;
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344 }
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345 memset (newbuf->dbSoundData, 0, audio->spec.size);
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346 newbuf->dbNumFrames = audio->spec.samples;
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347 if ( ! audio->paused ) {
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diff changeset
348 if ( audio->convert.needed ) {
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349 audio->spec.callback(audio->spec.userdata,
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350 (Uint8 *)audio->convert.buf,audio->convert.len);
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351 SDL_ConvertAudio(&audio->convert);
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352 #if 0
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diff changeset
353 if ( audio->convert.len_cvt != audio->spec.size ) {
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354 /* Uh oh... probably crashes here */;
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parents:
diff changeset
355 }
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diff changeset
356 #endif
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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parents: 1312
diff changeset
357 SDL_memcpy(newbuf->dbSoundData, audio->convert.buf,
0
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parents:
diff changeset
358 audio->convert.len_cvt);
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parents:
diff changeset
359 } else {
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parents:
diff changeset
360 audio->spec.callback(audio->spec.userdata,
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diff changeset
361 (Uint8 *)newbuf->dbSoundData, audio->spec.size);
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parents:
diff changeset
362 }
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parents:
diff changeset
363 }
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parents:
diff changeset
364 newbuf->dbFlags |= dbBufferReady;
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parents:
diff changeset
365 }
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parents:
diff changeset
366
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parents:
diff changeset
367 static int DoubleBufferAudio_Available(void)
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parents:
diff changeset
368 {
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parents:
diff changeset
369 int available;
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parents:
diff changeset
370 NumVersion sndversion;
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parents:
diff changeset
371 long response;
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parents:
diff changeset
372
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diff changeset
373 available = 0;
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parents:
diff changeset
374 sndversion = SndSoundManagerVersion();
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
375 if ( sndversion.majorRev >= 3 ) {
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parents:
diff changeset
376 if ( Gestalt(gestaltSoundAttr, &response) == noErr ) {
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parents:
diff changeset
377 if ( (response & (1 << gestaltSndPlayDoubleBuffer)) ) {
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parents:
diff changeset
378 available = 1;
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parents:
diff changeset
379 }
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parents:
diff changeset
380 }
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parents:
diff changeset
381 } else {
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parents:
diff changeset
382 if ( Gestalt(gestaltSoundAttr, &response) == noErr ) {
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parents:
diff changeset
383 if ( (response & (1 << gestaltHasASC)) ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
384 available = 1;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
385 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
386 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
387 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
388 return(available);
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parents:
diff changeset
389 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390
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parents:
diff changeset
391 static void Mac_CloseAudio(_THIS)
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parents:
diff changeset
392 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
393 int i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
394
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395 if ( channel != NULL ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
396 /* Clean up the audio channel */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
397 SndDisposeChannel(channel, true);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
398 channel = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
399 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
400 for ( i=0; i<2; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
401 if ( audio_buf[i] ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
402 SDL_free(audio_buf[i]);
0
74212992fb08 Initial revision
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parents:
diff changeset
403 audio_buf[i] = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
404 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
405 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
406 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
407
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
409 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
410 SndDoubleBufferHeader2 audio_dbh;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
411 int i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
412 long initOptions;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
413 int sample_bits;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
414 SndDoubleBackUPP doubleBackProc;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
415
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416 /* Check to make sure double-buffered audio is available */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
417 if ( ! DoubleBufferAudio_Available() ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
418 SDL_SetError("Sound manager doesn't support double-buffering");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
419 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
420 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
421
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
422 /* Very few conversions are required, but... */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
423 switch (spec->format) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
424 case AUDIO_S8:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425 spec->format = AUDIO_U8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427 case AUDIO_U16LSB:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428 spec->format = AUDIO_S16LSB;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
430 case AUDIO_U16MSB:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
431 spec->format = AUDIO_S16MSB;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
432 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
433 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434 SDL_CalculateAudioSpec(spec);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
436 /* initialize the double-back header */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
437 SDL_memset(&audio_dbh, 0, sizeof(audio_dbh));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438 doubleBackProc = NewSndDoubleBackProc (sndDoubleBackProc);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439 sample_bits = spec->size / spec->samples / spec->channels * 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441 audio_dbh.dbhNumChannels = spec->channels;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442 audio_dbh.dbhSampleSize = sample_bits;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
443 audio_dbh.dbhCompressionID = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
444 audio_dbh.dbhPacketSize = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
445 audio_dbh.dbhSampleRate = spec->freq << 16;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446 audio_dbh.dbhDoubleBack = doubleBackProc;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 audio_dbh.dbhFormat = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449 /* Note that we install the 16bitLittleEndian Converter if needed. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 if ( spec->format == 0x8010 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451 audio_dbh.dbhCompressionID = fixedCompression;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 audio_dbh.dbhFormat = k16BitLittleEndianFormat;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
453 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
454
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
455 /* allocate the 2 double-back buffers */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
456 for ( i=0; i<2; ++i ) {
1338
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
457 audio_buf[i] = SDL_calloc(1, sizeof(SndDoubleBuffer)+spec->size);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
458 if ( audio_buf[i] == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 SDL_OutOfMemory();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
462 audio_buf[i]->dbNumFrames = spec->samples;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
463 audio_buf[i]->dbFlags = dbBufferReady;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464 audio_buf[i]->dbUserInfo[0] = (long)this;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
465 audio_dbh.dbhBufferPtr[i] = audio_buf[i];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
466 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
467
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
468 /* Create the sound manager channel */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
469 channel = (SndChannelPtr)SDL_malloc(sizeof(*channel));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
470 if ( channel == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
471 SDL_OutOfMemory();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
472 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
473 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
474 if ( spec->channels >= 2 ) {
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475 initOptions = initStereo;
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476 } else {
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477 initOptions = initMono;
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478 }
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479 channel->userInfo = 0;
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480 channel->qLength = 128;
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481 if ( SndNewChannel(&channel, sampledSynth, initOptions, 0L) != noErr ) {
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482 SDL_SetError("Unable to create audio channel");
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3692456e7b0f Use SDL_ prefixed versions of C library functions.
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483 SDL_free(channel);
0
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484 channel = NULL;
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485 return(-1);
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486 }
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487
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488 /* Start playback */
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489 if ( SndPlayDoubleBuffer(channel, (SndDoubleBufferHeaderPtr)&audio_dbh)
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490 != noErr ) {
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491 SDL_SetError("Unable to play double buffered audio");
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492 return(-1);
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493 }
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494
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495 return 1;
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496 }
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497
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b7e8038e40ae The audio lock and unlock functions are now a part of the driver.
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498 #endif /* TARGET_API_MAC_CARBON || USE_RYANS_SOUNDCODE */
0
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499