Mercurial > sdl-ios-xcode
annotate src/audio/esd/SDL_esdaudio.c @ 1338:604d73db6802
Removed uses of stdlib.h and string.h
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 07 Feb 2006 09:29:18 +0000 |
parents | 3692456e7b0f |
children | c71e05b4dc2e |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* Allow access to an ESD network stream mixing buffer */ | |
24 | |
25 #ifdef ESD_SUPPORT | |
26 | |
27 #include <errno.h> | |
28 | |
29 #include <esd.h> | |
30 | |
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31 #include "SDL_stdlib.h" |
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32 #include "SDL_string.h" |
0 | 33 #include "SDL_audio.h" |
34 #include "SDL_error.h" | |
35 #include "SDL_audiomem.h" | |
36 #include "SDL_audio_c.h" | |
37 #include "SDL_timer.h" | |
38 #include "SDL_audiodev_c.h" | |
39 #include "SDL_esdaudio.h" | |
40 | |
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41 #ifdef ESD_DYNAMIC |
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42 #include "SDL_name.h" |
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43 #include "SDL_loadso.h" |
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44 #else |
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45 #define SDL_NAME(X) X |
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46 #endif |
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47 |
0 | 48 /* The tag name used by ESD audio */ |
49 #define ESD_DRIVER_NAME "esd" | |
50 | |
51 /* Audio driver functions */ | |
52 static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec); | |
53 static void ESD_WaitAudio(_THIS); | |
54 static void ESD_PlayAudio(_THIS); | |
55 static Uint8 *ESD_GetAudioBuf(_THIS); | |
56 static void ESD_CloseAudio(_THIS); | |
57 | |
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58 #ifdef ESD_DYNAMIC |
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59 |
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60 static const char *esd_library = ESD_DYNAMIC; |
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61 static void *esd_handle = NULL; |
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62 static int esd_loaded = 0; |
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63 |
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64 static int (*SDL_NAME(esd_open_sound))( const char *host ); |
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65 static int (*SDL_NAME(esd_close))( int esd ); |
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66 static int (*SDL_NAME(esd_play_stream))( esd_format_t format, int rate, |
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67 const char *host, const char *name ); |
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68 static struct { |
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69 const char *name; |
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70 void **func; |
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71 } esd_functions[] = { |
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72 { "esd_open_sound", (void **)&SDL_NAME(esd_open_sound) }, |
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73 { "esd_close", (void **)&SDL_NAME(esd_close) }, |
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74 { "esd_play_stream", (void **)&SDL_NAME(esd_play_stream) }, |
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75 }; |
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76 |
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77 static void UnloadESDLibrary() |
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78 { |
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79 if ( esd_loaded ) { |
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80 SDL_UnloadObject(esd_handle); |
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81 esd_handle = NULL; |
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82 esd_loaded = 0; |
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83 } |
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84 } |
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85 |
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86 static int LoadESDLibrary(void) |
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87 { |
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88 int i, retval = -1; |
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89 |
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90 esd_handle = SDL_LoadObject(esd_library); |
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91 if ( esd_handle ) { |
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92 esd_loaded = 1; |
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93 retval = 0; |
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94 for ( i=0; i<SDL_TABLESIZE(esd_functions); ++i ) { |
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95 *esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name); |
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96 if ( !*esd_functions[i].func ) { |
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97 retval = -1; |
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98 UnloadESDLibrary(); |
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99 break; |
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100 } |
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101 } |
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102 } |
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103 return retval; |
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104 } |
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105 |
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106 #else |
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107 |
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108 static void UnloadESDLibrary() |
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109 { |
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110 return; |
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111 } |
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112 |
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113 static int LoadESDLibrary(void) |
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114 { |
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115 return 0; |
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116 } |
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117 |
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118 #endif /* ESD_DYNAMIC */ |
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119 |
0 | 120 /* Audio driver bootstrap functions */ |
121 | |
122 static int Audio_Available(void) | |
123 { | |
124 int connection; | |
125 int available; | |
126 | |
127 available = 0; | |
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128 if ( LoadESDLibrary() < 0 ) { |
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129 return available; |
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130 } |
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131 connection = SDL_NAME(esd_open_sound)(NULL); |
0 | 132 if ( connection >= 0 ) { |
133 available = 1; | |
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134 SDL_NAME(esd_close)(connection); |
0 | 135 } |
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136 UnloadESDLibrary(); |
0 | 137 return(available); |
138 } | |
139 | |
140 static void Audio_DeleteDevice(SDL_AudioDevice *device) | |
141 { | |
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142 SDL_free(device->hidden); |
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143 SDL_free(device); |
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144 UnloadESDLibrary(); |
0 | 145 } |
146 | |
147 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | |
148 { | |
149 SDL_AudioDevice *this; | |
150 | |
151 /* Initialize all variables that we clean on shutdown */ | |
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152 LoadESDLibrary(); |
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153 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
0 | 154 if ( this ) { |
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155 SDL_memset(this, 0, (sizeof *this)); |
0 | 156 this->hidden = (struct SDL_PrivateAudioData *) |
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157 SDL_malloc((sizeof *this->hidden)); |
0 | 158 } |
159 if ( (this == NULL) || (this->hidden == NULL) ) { | |
160 SDL_OutOfMemory(); | |
161 if ( this ) { | |
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162 SDL_free(this); |
0 | 163 } |
164 return(0); | |
165 } | |
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166 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
0 | 167 audio_fd = -1; |
168 | |
169 /* Set the function pointers */ | |
170 this->OpenAudio = ESD_OpenAudio; | |
171 this->WaitAudio = ESD_WaitAudio; | |
172 this->PlayAudio = ESD_PlayAudio; | |
173 this->GetAudioBuf = ESD_GetAudioBuf; | |
174 this->CloseAudio = ESD_CloseAudio; | |
175 | |
176 this->free = Audio_DeleteDevice; | |
177 | |
178 return this; | |
179 } | |
180 | |
181 AudioBootStrap ESD_bootstrap = { | |
182 ESD_DRIVER_NAME, "Enlightened Sound Daemon", | |
183 Audio_Available, Audio_CreateDevice | |
184 }; | |
185 | |
186 /* This function waits until it is possible to write a full sound buffer */ | |
187 static void ESD_WaitAudio(_THIS) | |
188 { | |
189 Sint32 ticks; | |
190 | |
191 /* Check to see if the thread-parent process is still alive */ | |
192 { static int cnt = 0; | |
193 /* Note that this only works with thread implementations | |
194 that use a different process id for each thread. | |
195 */ | |
196 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ | |
197 if ( kill(parent, 0) < 0 ) { | |
198 this->enabled = 0; | |
199 } | |
200 } | |
201 } | |
202 | |
203 /* Use timer for general audio synchronization */ | |
204 ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; | |
205 if ( ticks > 0 ) { | |
206 SDL_Delay(ticks); | |
207 } | |
208 } | |
209 | |
210 static void ESD_PlayAudio(_THIS) | |
211 { | |
212 int written; | |
213 | |
214 /* Write the audio data, checking for EAGAIN on broken audio drivers */ | |
215 do { | |
216 written = write(audio_fd, mixbuf, mixlen); | |
217 if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) { | |
218 SDL_Delay(1); /* Let a little CPU time go by */ | |
219 } | |
220 } while ( (written < 0) && | |
221 ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) ); | |
222 | |
223 /* Set the next write frame */ | |
224 next_frame += frame_ticks; | |
225 | |
226 /* If we couldn't write, assume fatal error for now */ | |
227 if ( written < 0 ) { | |
228 this->enabled = 0; | |
229 } | |
230 } | |
231 | |
232 static Uint8 *ESD_GetAudioBuf(_THIS) | |
233 { | |
234 return(mixbuf); | |
235 } | |
236 | |
237 static void ESD_CloseAudio(_THIS) | |
238 { | |
239 if ( mixbuf != NULL ) { | |
240 SDL_FreeAudioMem(mixbuf); | |
241 mixbuf = NULL; | |
242 } | |
243 if ( audio_fd >= 0 ) { | |
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244 SDL_NAME(esd_close)(audio_fd); |
0 | 245 audio_fd = -1; |
246 } | |
247 } | |
248 | |
249 /* Try to get the name of the program */ | |
250 static char *get_progname(void) | |
251 { | |
252 char *progname = NULL; | |
253 #ifdef linux | |
254 FILE *fp; | |
255 static char temp[BUFSIZ]; | |
256 | |
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257 SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid()); |
0 | 258 fp = fopen(temp, "r"); |
259 if ( fp != NULL ) { | |
260 if ( fgets(temp, sizeof(temp)-1, fp) ) { | |
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261 progname = SDL_strrchr(temp, '/'); |
0 | 262 if ( progname == NULL ) { |
263 progname = temp; | |
264 } else { | |
265 progname = progname+1; | |
266 } | |
267 } | |
268 fclose(fp); | |
269 } | |
270 #endif | |
271 return(progname); | |
272 } | |
273 | |
274 static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec) | |
275 { | |
276 esd_format_t format; | |
277 | |
278 /* Convert audio spec to the ESD audio format */ | |
279 format = (ESD_STREAM | ESD_PLAY); | |
280 switch ( spec->format & 0xFF ) { | |
281 case 8: | |
282 format |= ESD_BITS8; | |
283 break; | |
284 case 16: | |
285 format |= ESD_BITS16; | |
286 break; | |
287 default: | |
288 SDL_SetError("Unsupported ESD audio format"); | |
289 return(-1); | |
290 } | |
291 if ( spec->channels == 1 ) { | |
292 format |= ESD_MONO; | |
293 } else { | |
294 format |= ESD_STEREO; | |
295 } | |
296 #if 0 | |
297 spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */ | |
298 #endif | |
299 | |
300 /* Open a connection to the ESD audio server */ | |
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301 audio_fd = SDL_NAME(esd_play_stream)(format, spec->freq, NULL, get_progname()); |
0 | 302 if ( audio_fd < 0 ) { |
303 SDL_SetError("Couldn't open ESD connection"); | |
304 return(-1); | |
305 } | |
306 | |
307 /* Calculate the final parameters for this audio specification */ | |
308 SDL_CalculateAudioSpec(spec); | |
309 frame_ticks = (float)(spec->samples*1000)/spec->freq; | |
310 next_frame = SDL_GetTicks()+frame_ticks; | |
311 | |
312 /* Allocate mixing buffer */ | |
313 mixlen = spec->size; | |
314 mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); | |
315 if ( mixbuf == NULL ) { | |
316 return(-1); | |
317 } | |
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318 SDL_memset(mixbuf, spec->silence, spec->size); |
0 | 319 |
320 /* Get the parent process id (we're the parent of the audio thread) */ | |
321 parent = getpid(); | |
322 | |
323 /* We're ready to rock and roll. :-) */ | |
324 return(0); | |
325 } | |
326 | |
327 #endif /* ESD_SUPPORT */ |