Mercurial > sdl-ios-xcode
annotate EXCLUDE/GLTSF/GLTSF.sln @ 4730:6032ada8b9e5
Adding GLTSF (somewhat based on SFML, no actual TSF code yet)
author | dewyatt |
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date | Tue, 25 May 2010 18:53:09 -0400 |
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4730
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Adding GLTSF (somewhat based on SFML, no actual TSF code yet)
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1 |
6032ada8b9e5
Adding GLTSF (somewhat based on SFML, no actual TSF code yet)
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2 Microsoft Visual Studio Solution File, Format Version 11.00 |
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Adding GLTSF (somewhat based on SFML, no actual TSF code yet)
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3 # Visual Studio 2010 |
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4 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GLTSF", "GLTSF.vcxproj", "{790D58BA-E5F6-4286-A9C6-0DC28779789D}" |
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5 EndProject |
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6 Global |
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7 GlobalSection(SolutionConfigurationPlatforms) = preSolution |
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8 Debug|Win32 = Debug|Win32 |
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9 Release|Win32 = Release|Win32 |
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10 EndGlobalSection |
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11 GlobalSection(ProjectConfigurationPlatforms) = postSolution |
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12 {790D58BA-E5F6-4286-A9C6-0DC28779789D}.Debug|Win32.ActiveCfg = Debug|Win32 |
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13 {790D58BA-E5F6-4286-A9C6-0DC28779789D}.Debug|Win32.Build.0 = Debug|Win32 |
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14 {790D58BA-E5F6-4286-A9C6-0DC28779789D}.Release|Win32.ActiveCfg = Release|Win32 |
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15 {790D58BA-E5F6-4286-A9C6-0DC28779789D}.Release|Win32.Build.0 = Release|Win32 |
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16 EndGlobalSection |
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17 GlobalSection(SolutionProperties) = preSolution |
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18 HideSolutionNode = FALSE |
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19 EndGlobalSection |
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20 EndGlobal |