annotate README.MacOSX @ 212:5e8f81418e30

*** empty log message ***
author Sam Lantinga <slouken@libsdl.org>
date Tue, 23 Oct 2001 00:50:44 +0000
parents c03846dd489b
children 50620ec9c86a
rev   line source
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1 ==============================================================================
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
2 Using the Simple DirectMedia Layer with Mac OS X
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
3 ==============================================================================
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
4
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
5 These instructions are for people using Apple's Mac OS X (pronounced
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
6 "ten").
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
7
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
8 From the developer's point of view, OS X is a sort of hybrid Mac and
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
9 Unix system, and you have the option of using either traditional
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
10 command line tools or Apple's IDE ProjectBuilder (PB).
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
11
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
12 To build using the command line, use the standard configure and make
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
13 process:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
14
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
15 ./configure
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
16 make
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
17 make install
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
18
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
19 (You may need to create the subdirs of /usr/local manually.)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
20
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
21 To use the library once it's built, you essential have two possibilities:
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
22 use the traditional autoconf/automake/make method, or use Apple's Project Builder.
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
23
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
24 ==============================================================================
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
25 Using the Simple DirectMedia Layer with a traditional Makefile
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
26 ==============================================================================
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
27
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
28 In the following, it will be mostly assumed that you are using autoconf and
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
29 automake to setup your SDL project, and furthermore that you use the AM_PATH_SDL
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
30 macro provided by SDL in sdl.m4. If you are not using these tools, you can
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
31 still use SDL but it will be somewhat hard to get running.
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
32
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
33 Only step 1) is really required to get started, but for full OS X support you
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
34 will want to do the other steps, too.
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
35
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
36 1) Update your acinclude.m4 file in case you have copied an older version of
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
37 sdl.m4 into it. This is essential as AM_PATH_SDL now performs some additional
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
38 tasks when used on MacOS X
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
39
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
40 Rationale: AM_PATH_SDL copies /usr/local/share/sdl/Info.plist and the folder
191
c151cfc43c07 Changed SDLMain to SDL_main for MacOS X stuff
Sam Lantinga <slouken@libsdl.org>
parents: 172
diff changeset
41 /usr/local/share/sdl/SDL_main.nib/ into the directory where configure is invoked.
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
42 This is essential for the configure script to be able to run the test code
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
43 that detects SDL.
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
44
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
45 2) Copy SDL's Info.plist.in file (from src/main/macosx) into your project's main
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
46 folder (the same spot that your configure.in sits), and edit it to suite your
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
47 needs. Then add it to your AC_OUTPUT list in configure.in
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
48
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
49 Rationale: The Info.plist file can be used to specify an icon file for
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
50 your app, and also to provide a human readable version/copyright string
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
51 and other meta-information to the user via the Finder's Get Info dialog.
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
52
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
53 3) Add something like the following rule to your Makefile.am:
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
54
199
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
55 bundle_contents = APP_NAME.app/Contents
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
56 APP_NAME_bundle: EXE_NAME
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
57 mkdir -p $(bundle_contents)/MacOS
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
58 mkdir -p $(bundle_contents)/Resources
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
59 mkdir -p $(bundle_contents)/Resources/SDL_main.nib
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
60 echo "APPL????" > $(bundle_contents)/PkgInfo
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
61 $(INSTALL_DATA) Info.plist $(bundle_contents)/
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
62 $(INSTALL_DATA) SDL_main.nib/*.nib $(bundle_contents)/Resources/SDLMain.nib
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
63 $(INSTALL_PROGRAM) $< $(bundle_contents)/MacOS/
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
64
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
65 You should replace EXE_NAME with the name of the executable. APP_NAME is what
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
66 will be visible to the user in the Finder. Usually it will be the same
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
67 as EXE_NAME but capitalized. E.g. if EXE_NAME is "testgame" then APP_NAME
199
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
68 usually is "TestGame". You might also want to use @PACKAGE@ to use the package
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
69 name as specified in your configure.in file.
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
70
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
71 If your project builds more than one application, you will have to do a bit more.
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
72 For each of your target applications, you need a seperate rule. Furthermore, each
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
73 needs its own Info.plist file, since that has to contain the exact name of the
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
74 executable (i.e. EXE_NAME above). One way to do that is to use sed in your make rules
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
75 and modify a single master Info.plist.
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
76
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
77 Rationale: on Mac OS X, executables have to be put into so-called "bundles".
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
78 The make rule given above will construct such a bundle around the executable
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
79 for you. You need to make a copy of it for each target application.
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
80
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
81 4) If you want the create bundles to be installed, you may want to add this
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
82 rule to your Makefile.am:
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
83
199
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
84 install-exec-hook: APP_NAME_bundle
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
85 rm -rf $(DESTDIR)$(prefix)/Applications/APP_NAME.app
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
86 mkdir -p $(DESTDIR)$(prefix)/Applications/
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
87 cp -r $< /$(DESTDIR)$(prefix)Applications/
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
88
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
89 This rule takes the Bundle created by the rule from step 3 and installs them
199
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
90 into $(DESTDIR)$(prefix)/Applications/.
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
91
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
92 Again, if you want to install multiple applications, you will have to augment
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
93 the make rule accordingly.
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
94
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
95
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
96 ==============================================================================
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
97 Using the Simple DirectMedia Layer with Project Builder
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
98 ==============================================================================
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
99
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
100 These instructions are for using Apple's Project Builder IDE to build SDL applications.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
101
53
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
102 - First steps
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
103
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
104 The first thing to do is to unpack the PBProjects.tar.gz archive in the
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
105 top level SDL directory (where the PBProjects.tar.gz archive resides).
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
106 Because Stuffit Expander will unpack the archive into a subdirectory,
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
107 you should unpack the archive manually from the command line:
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
108 cd [path_to_SDL_source]
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
109 tar zxf PBProjects.tar.gz
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
110 This will create a new folder called PBProjects, which you can browse
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
111 normally from the Finder.
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
112
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
113 - Building the Framework
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
114
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
115 The SDL Library is packaged as a framework bundle, an organized
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
116 relocatable folder heirarchy of executible code, interface headers,
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
117 and additional resources. For practical purposes, you can think of a
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
118 framework as a more user and system-friendly shared library, whose library
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
119 file behaves more or less like a standard UNIX shared library.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
120
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
121 To build the framework, simply open the framework project and build it.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
122 By default, the framework bundle "SDL.framework" is installed in
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
123 ~/Library/Frameworks. Therefore, the testers and project stationary expect
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
124 it to be located there. However, it will function the same in any of the
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
125 following locations:
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
126
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
127 ~/Library/Frameworks
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
128 /Local/Library/Frameworks
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
129 /System/Library/Frameworks
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
130
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
131 - Build Options
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
132 There are two "Build Styles" (See the "Targets" tab) for SDL.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
133 "Deployment" should be used if you aren't tweaking the SDL library.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
134 "Development" should be used to debug SDL apps or the library itself.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
135
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
136 - Building the Testers
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
137 Open the SDLTest project and build away!
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
138
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
139 - Using the Project Stationary
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
140 Copy the stationary to the indicated folders to access it from
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
141 the "New Project" and "Add target" menus. What could be easier?
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
142
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
143 - Setting up a new project by hand
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
144 Some of you won't want to use the Stationary so I'll give some tips:
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
145 * Create a new "Cocoa Application"
207
c03846dd489b Added Darrell Walisser's updated project-builder projects
Sam Lantinga <slouken@libsdl.org>
parents: 199
diff changeset
146 * Add src/main/macosx/SDLMain.m , .h and .nib to your project
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
147 * Remove "main.c" from your project
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
148 * Remove "MainMenu.nib" from your project
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
149 * Add "$(HOME)/Library/Frameworks/SDL.framework/Headers" to include path
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
150 * Add "$(HOME)/Library/Frameworks" to the frameworks search path
207
c03846dd489b Added Darrell Walisser's updated project-builder projects
Sam Lantinga <slouken@libsdl.org>
parents: 199
diff changeset
151 * Add "-framework SDL -framework Foundation -framework AppKit" to "OTHER_LDFLAGS"
c03846dd489b Added Darrell Walisser's updated project-builder projects
Sam Lantinga <slouken@libsdl.org>
parents: 199
diff changeset
152 * Set the "Main Nib File" under "Application Settings" to "SDLMain.nib"
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
153 * Add your files
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
154 * Clean and build
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
155
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
156 - Building from command line
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
157 Use pbxbuild in the same directory as your .pbproj file
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
158
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
159 - Running your app
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
160 You can send command line args to your app by either invoking it from
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
161 the command line (in *.app/Contents/MacOS) or by entering them in the
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
162 "Executibles" panel of the target settings.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
163
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
164 - Implementation Notes
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
165 Some things that may be of interest about how it all works...
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
166 * Working directory
191
c151cfc43c07 Changed SDLMain to SDL_main for MacOS X stuff
Sam Lantinga <slouken@libsdl.org>
parents: 172
diff changeset
167 As defined in the SDL_main.m file, the working directory of your SDL app
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
168 is by default set to its parent. You may wish to change this to better
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
169 suit your needs.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
170 * You have a Cocoa App!
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
171 Your SDL app is essentially a Cocoa application. When your app
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
172 starts up and the libraries finish loading, a Cocoa procedure is called,
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
173 which sets up the working directory and calls your main() method.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
174 You are free to modify your Cocoa app with generally no consequence
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
175 to SDL. You cannot, however, easily change the SDL window itself.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
176 Functionality may be added in the future to help this.
207
c03846dd489b Added Darrell Walisser's updated project-builder projects
Sam Lantinga <slouken@libsdl.org>
parents: 199
diff changeset
177
c03846dd489b Added Darrell Walisser's updated project-builder projects
Sam Lantinga <slouken@libsdl.org>
parents: 199
diff changeset
178
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
179 Known bugs are listed in the file "BUGS"