Mercurial > sdl-ios-xcode
annotate src/video/maccommon/SDL_macgl.c @ 1748:5e86e34453d4
------- Comment #1 From Max Horn 2006-04-17 03:08 [reply] -------
Created an attachment (id=106) [edit]
Patch for src/joystick/win32/SDL_mmjoystick.c
I am not even a Windows user, so take the following with a grain of salt:
SDL_mmjoystick.c has a function GetJoystickName which obtains the joystick
name by looking at the registry. The way it does that seems very fishy to me.
Namely, it uses the parameter "index" to construct a registry value name (BTW,
those variables used in the code are really badly named). The value of "index"
in turn equals the current value of "numdevs", as called from
SDL_SYS_JoystickInit.
I read through the MSDN docs at
<http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp>,
and I believe the simple fix is to replace line 183 of said file
SYS_JoystickName[numdevs] = GetJoystickName(numdevs, joycaps.szRegKey);
by the following:
SYS_JoystickName[numdevs] = GetJoystickName(SYS_JoystickID[i],
joycaps.szRegKey);
However, that is only *hiding* the real issue. Problem is, the list of
joysticks as returned by windows may contains "gaps", and the code deals
incorrectly with that. Namely those gaps occur if joysticks are
removed/(re)added, as the reporter observed.
The attached patch fixes this and another (off-by-one) issue in the code. But
since I have no Windows machine, I can't even test-compile it, so use with
caution.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 29 Apr 2006 20:22:31 +0000 |
parents | eacc5bc01d1c |
children | 14717b52abc0 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* AGL implementation of SDL OpenGL support */ | |
25 | |
26 #include "SDL_lowvideo.h" | |
27 #include "SDL_macgl_c.h" | |
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28 #include "SDL_loadso.h" |
0 | 29 |
30 | |
31 /* krat: adding OpenGL support */ | |
32 int Mac_GL_Init(_THIS) | |
33 { | |
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34 #if SDL_VIDEO_OPENGL |
0 | 35 AGLPixelFormat format; |
36 int i = 0; | |
1737 | 37 GLint attributes [ 26 ]; /* 26 is max possible in this setup */ |
0 | 38 GLboolean noerr; |
39 | |
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40 /* load the gl driver from a default path */ |
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41 if ( ! this->gl_config.driver_loaded ) { |
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42 /* no driver has been loaded, use default (ourselves) */ |
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43 if ( Mac_GL_LoadLibrary(this, NULL) < 0 ) { |
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44 return(-1); |
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45 } |
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46 } |
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47 |
0 | 48 attributes[i++] = AGL_RGBA; |
49 if ( this->gl_config.red_size != 0 && | |
50 this->gl_config.blue_size != 0 && | |
51 this->gl_config.green_size != 0 ) { | |
52 attributes[i++] = AGL_RED_SIZE; | |
53 attributes[i++] = this->gl_config.red_size; | |
54 attributes[i++] = AGL_GREEN_SIZE; | |
55 attributes[i++] = this->gl_config.green_size; | |
56 attributes[i++] = AGL_BLUE_SIZE; | |
57 attributes[i++] = this->gl_config.blue_size; | |
58 attributes[i++] = AGL_ALPHA_SIZE; | |
59 attributes[i++] = this->gl_config.alpha_size; | |
60 } | |
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61 if ( this->gl_config.double_buffer ) { |
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62 attributes[i++] = AGL_DOUBLEBUFFER; |
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63 } |
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64 if ( this->gl_config.depth_size != 0 ) { |
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65 attributes[i++] = AGL_DEPTH_SIZE; |
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66 attributes[i++] = this->gl_config.depth_size; |
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67 } |
0 | 68 if ( this->gl_config.stencil_size != 0 ) { |
69 attributes[i++] = AGL_STENCIL_SIZE; | |
70 attributes[i++] = this->gl_config.stencil_size; | |
71 } | |
72 if ( this->gl_config.accum_red_size != 0 && | |
73 this->gl_config.accum_blue_size != 0 && | |
74 this->gl_config.accum_green_size != 0 ) { | |
75 | |
76 attributes[i++] = AGL_ACCUM_RED_SIZE; | |
77 attributes[i++] = this->gl_config.accum_red_size; | |
78 attributes[i++] = AGL_ACCUM_GREEN_SIZE; | |
79 attributes[i++] = this->gl_config.accum_green_size; | |
80 attributes[i++] = AGL_ACCUM_BLUE_SIZE; | |
81 attributes[i++] = this->gl_config.accum_blue_size; | |
82 attributes[i++] = AGL_ACCUM_ALPHA_SIZE; | |
83 attributes[i++] = this->gl_config.accum_alpha_size; | |
84 } | |
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85 if ( this->gl_config.stereo ) { |
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86 attributes[i++] = AGL_STEREO; |
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87 } |
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88 #if defined(AGL_SAMPLE_BUFFERS_ARB) && defined(AGL_SAMPLES_ARB) |
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89 if ( this->gl_config.multisamplebuffers != 0 ) { |
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90 attributes[i++] = AGL_SAMPLE_BUFFERS_ARB; |
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91 attributes[i++] = this->gl_config.multisamplebuffers; |
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92 } |
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93 if ( this->gl_config.multisamplesamples != 0 ) { |
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94 attributes[i++] = AGL_SAMPLES_ARB; |
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95 attributes[i++] = this->gl_config.multisamplesamples; |
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96 } |
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97 #endif |
1737 | 98 if ( this->gl_config.accelerated > 0 ) { |
99 attributes[i++] = AGL_ACCELERATED; | |
100 attributes[i++] = AGL_NO_RECOVERY; | |
101 } | |
102 | |
0 | 103 attributes[i++] = AGL_ALL_RENDERERS; |
104 attributes[i] = AGL_NONE; | |
105 | |
106 format = aglChoosePixelFormat(NULL, 0, attributes); | |
107 if ( format == NULL ) { | |
108 SDL_SetError("Couldn't match OpenGL desired format"); | |
109 return(-1); | |
110 } | |
111 | |
112 glContext = aglCreateContext(format, NULL); | |
113 if ( glContext == NULL ) { | |
114 SDL_SetError("Couldn't create OpenGL context"); | |
115 return(-1); | |
116 } | |
117 aglDestroyPixelFormat(format); | |
118 | |
119 #if TARGET_API_MAC_CARBON | |
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120 noerr = aglSetDrawable(glContext, GetWindowPort(SDL_Window)); |
0 | 121 #else |
122 noerr = aglSetDrawable(glContext, (AGLDrawable)SDL_Window); | |
123 #endif | |
124 | |
125 if(!noerr) { | |
126 SDL_SetError("Unable to bind GL context to window"); | |
127 return(-1); | |
128 } | |
129 return(0); | |
130 #else | |
131 SDL_SetError("OpenGL support not configured"); | |
132 return(-1); | |
133 #endif | |
134 } | |
135 | |
136 void Mac_GL_Quit(_THIS) | |
137 { | |
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138 #if SDL_VIDEO_OPENGL |
0 | 139 if ( glContext != NULL ) { |
140 aglSetCurrentContext(NULL); | |
141 aglSetDrawable(glContext, NULL); | |
142 aglDestroyContext(glContext); | |
143 glContext = NULL; | |
144 } | |
145 #endif | |
146 } | |
147 | |
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148 #if SDL_VIDEO_OPENGL |
0 | 149 |
150 /* Make the current context active */ | |
151 int Mac_GL_MakeCurrent(_THIS) | |
152 { | |
153 int retval; | |
154 | |
155 retval = 0; | |
156 if( ! aglSetCurrentContext(glContext) ) { | |
157 SDL_SetError("Unable to make GL context current"); | |
158 retval = -1; | |
159 } | |
160 return(retval); | |
161 } | |
162 | |
163 void Mac_GL_SwapBuffers(_THIS) | |
164 { | |
165 aglSwapBuffers(glContext); | |
166 } | |
167 | |
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168 int Mac_GL_LoadLibrary(_THIS, const char *location) |
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169 { |
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170 if (location == NULL) |
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171 location = "OpenGLLibrary"; |
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172 |
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173 this->hidden->libraryHandle = SDL_LoadObject(location); |
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174 |
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175 this->gl_config.driver_loaded = 1; |
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176 return (this->hidden->libraryHandle != NULL) ? 0 : -1; |
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177 } |
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178 |
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179 void Mac_GL_UnloadLibrary(_THIS) |
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180 { |
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181 SDL_UnloadObject(this->hidden->libraryHandle); |
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182 |
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183 this->hidden->libraryHandle = NULL; |
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184 this->gl_config.driver_loaded = 0; |
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185 } |
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186 |
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187 void* Mac_GL_GetProcAddress(_THIS, const char *proc) |
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188 { |
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189 return SDL_LoadFunction( this->hidden->libraryHandle, proc ); |
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190 } |
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191 |
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192 #endif /* SDL_VIDEO_OPENGL */ |
0 | 193 |