Mercurial > sdl-ios-xcode
annotate src/stdlib/SDL_getenv.c @ 2675:5e4274591163 gsoc2008_nds
Started minor changes to the coordinate system used by the touchscreen API as discussed on the mailing list. Also beginning to separate the 'Pressed' and 'Moved' event handling on the private level.
author | Darren Alton <dalton@stevens.edu> |
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date | Sun, 29 Jun 2008 21:32:31 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
rev | line source |
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It's now possible to build SDL without any C runtime at all on Windows,
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_stdinc.h" |
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25 |
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26 #ifndef HAVE_GETENV |
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27 |
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28 #if defined(__WIN32__) && !defined(_WIN32_WCE) |
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29 |
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30 #define WIN32_LEAN_AND_MEAN |
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31 #include <windows.h> |
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32 |
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33 /* Note this isn't thread-safe! */ |
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34 |
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35 static char *SDL_envmem = NULL; /* Ugh, memory leak */ |
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36 static size_t SDL_envmemlen = 0; |
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37 |
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38 /* Put a variable of the form "name=value" into the environment */ |
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39 int |
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40 SDL_putenv(const char *variable) |
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41 { |
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42 size_t bufferlen; |
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43 char *value; |
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44 const char *sep; |
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45 |
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46 sep = SDL_strchr(variable, '='); |
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47 if (sep == NULL) { |
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48 return -1; |
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49 } |
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50 bufferlen = SDL_strlen(variable) + 1; |
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51 if (bufferlen > SDL_envmemlen) { |
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52 char *newmem = (char *) SDL_realloc(SDL_envmem, bufferlen); |
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53 if (newmem == NULL) { |
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54 return -1; |
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55 } |
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56 SDL_envmem = newmem; |
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57 SDL_envmemlen = bufferlen; |
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58 } |
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59 SDL_strlcpy(SDL_envmem, variable, bufferlen); |
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60 value = SDL_envmem + (sep - variable); |
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61 *value++ = '\0'; |
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62 if (!SetEnvironmentVariable(SDL_envmem, *value ? value : NULL)) { |
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63 return -1; |
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64 } |
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65 return 0; |
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66 } |
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67 |
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68 /* Retrieve a variable named "name" from the environment */ |
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69 char * |
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70 SDL_getenv(const char *name) |
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71 { |
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72 size_t bufferlen; |
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73 |
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74 bufferlen = |
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75 GetEnvironmentVariable(name, SDL_envmem, (DWORD) SDL_envmemlen); |
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76 if (bufferlen == 0) { |
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77 return NULL; |
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78 } |
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79 if (bufferlen > SDL_envmemlen) { |
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80 char *newmem = (char *) SDL_realloc(SDL_envmem, bufferlen); |
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81 if (newmem == NULL) { |
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82 return NULL; |
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83 } |
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84 SDL_envmem = newmem; |
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85 SDL_envmemlen = bufferlen; |
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86 GetEnvironmentVariable(name, SDL_envmem, (DWORD) SDL_envmemlen); |
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87 } |
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88 return SDL_envmem; |
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89 } |
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90 |
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91 #else /* roll our own */ |
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92 |
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93 static char **SDL_env = (char **) 0; |
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94 |
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95 /* Put a variable of the form "name=value" into the environment */ |
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96 int |
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97 SDL_putenv(const char *variable) |
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98 { |
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99 const char *name, *value; |
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100 int added; |
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101 int len, i; |
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102 char **new_env; |
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103 char *new_variable; |
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104 |
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105 /* A little error checking */ |
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106 if (!variable) { |
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107 return (-1); |
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108 } |
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109 name = variable; |
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110 for (value = variable; *value && (*value != '='); ++value) { |
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111 /* Keep looking for '=' */ ; |
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112 } |
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113 if (*value) { |
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114 ++value; |
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115 } else { |
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116 return (-1); |
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117 } |
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118 |
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119 /* Allocate memory for the variable */ |
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120 new_variable = SDL_strdup(variable); |
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121 if (!new_variable) { |
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122 return (-1); |
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123 } |
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124 |
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125 /* Actually put it into the environment */ |
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126 added = 0; |
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127 i = 0; |
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128 if (SDL_env) { |
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129 /* Check to see if it's already there... */ |
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130 len = (value - name); |
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131 for (; SDL_env[i]; ++i) { |
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132 if (SDL_strncmp(SDL_env[i], name, len) == 0) { |
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133 break; |
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134 } |
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135 } |
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136 /* If we found it, just replace the entry */ |
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137 if (SDL_env[i]) { |
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138 SDL_free(SDL_env[i]); |
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139 SDL_env[i] = new_variable; |
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140 added = 1; |
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141 } |
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142 } |
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143 |
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144 /* Didn't find it in the environment, expand and add */ |
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145 if (!added) { |
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146 new_env = SDL_realloc(SDL_env, (i + 2) * sizeof(char *)); |
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147 if (new_env) { |
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148 SDL_env = new_env; |
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149 SDL_env[i++] = new_variable; |
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150 SDL_env[i++] = (char *) 0; |
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151 added = 1; |
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152 } else { |
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153 SDL_free(new_variable); |
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154 } |
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155 } |
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156 return (added ? 0 : -1); |
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157 } |
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158 |
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159 /* Retrieve a variable named "name" from the environment */ |
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160 char * |
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161 SDL_getenv(const char *name) |
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162 { |
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163 int len, i; |
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164 char *value; |
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165 |
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166 value = (char *) 0; |
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167 if (SDL_env) { |
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168 len = SDL_strlen(name); |
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169 for (i = 0; SDL_env[i] && !value; ++i) { |
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170 if ((SDL_strncmp(SDL_env[i], name, len) == 0) && |
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171 (SDL_env[i][len] == '=')) { |
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172 value = &SDL_env[i][len + 1]; |
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173 } |
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174 } |
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175 } |
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176 return value; |
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177 } |
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178 |
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Use consistent identifiers for the various platforms we support.
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179 #endif /* __WIN32__ */ |
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180 |
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181 #endif /* !HAVE_GETENV */ |
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182 |
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183 #ifdef TEST_MAIN |
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184 #include <stdio.h> |
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185 |
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186 int |
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187 main(int argc, char *argv[]) |
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188 { |
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189 char *value; |
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190 |
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191 printf("Checking for non-existent variable... "); |
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192 fflush(stdout); |
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193 if (!SDL_getenv("EXISTS")) { |
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194 printf("okay\n"); |
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195 } else { |
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196 printf("failed\n"); |
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197 } |
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198 printf("Setting FIRST=VALUE1 in the environment... "); |
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199 fflush(stdout); |
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200 if (SDL_putenv("FIRST=VALUE1") == 0) { |
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201 printf("okay\n"); |
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202 } else { |
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203 printf("failed\n"); |
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204 } |
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205 printf("Getting FIRST from the environment... "); |
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206 fflush(stdout); |
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207 value = SDL_getenv("FIRST"); |
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208 if (value && (SDL_strcmp(value, "VALUE1") == 0)) { |
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209 printf("okay\n"); |
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210 } else { |
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211 printf("failed\n"); |
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212 } |
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213 printf("Setting SECOND=VALUE2 in the environment... "); |
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214 fflush(stdout); |
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215 if (SDL_putenv("SECOND=VALUE2") == 0) { |
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216 printf("okay\n"); |
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217 } else { |
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218 printf("failed\n"); |
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219 } |
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220 printf("Getting SECOND from the environment... "); |
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221 fflush(stdout); |
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222 value = SDL_getenv("SECOND"); |
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223 if (value && (SDL_strcmp(value, "VALUE2") == 0)) { |
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224 printf("okay\n"); |
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225 } else { |
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226 printf("failed\n"); |
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227 } |
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228 printf("Setting FIRST=NOVALUE in the environment... "); |
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229 fflush(stdout); |
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230 if (SDL_putenv("FIRST=NOVALUE") == 0) { |
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231 printf("okay\n"); |
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232 } else { |
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233 printf("failed\n"); |
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234 } |
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235 printf("Getting FIRST from the environment... "); |
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236 fflush(stdout); |
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237 value = SDL_getenv("FIRST"); |
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238 if (value && (SDL_strcmp(value, "NOVALUE") == 0)) { |
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239 printf("okay\n"); |
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240 } else { |
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241 printf("failed\n"); |
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242 } |
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243 printf("Checking for non-existent variable... "); |
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244 fflush(stdout); |
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245 if (!SDL_getenv("EXISTS")) { |
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246 printf("okay\n"); |
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247 } else { |
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248 printf("failed\n"); |
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249 } |
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250 return (0); |
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251 } |
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252 #endif /* TEST_MAIN */ |
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253 /* vi: set ts=4 sw=4 expandtab: */ |