annotate src/audio/macrom/SDL_romaudio.c @ 858:5db50aa5bf08

Date: Wed, 25 Feb 2004 06:41:17 -0500 From: "Ryan C. Gordon" Subject: Re: MacOS X bugs... This isn't an ideal patch (trying to open a joystick that has previously been unplugged will report success, but it'll just never give any input, etc), but it handles the worst case of deadlock in the event subsystem.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 26 Feb 2004 13:45:22 +0000
parents b8d311d90021
children 609c060fd2a2
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #if TARGET_API_MAC_CARBON
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29 # include <Carbon.h>
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30 #else
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31 # include <Sound.h> /* SoundManager interface */
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32 # include <Gestalt.h>
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33 # include <DriverServices.h>
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34 #endif
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35
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36 #include <stdlib.h>
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37 #include <stdio.h>
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38
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39 #include "SDL_endian.h"
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40 #include "SDL_audio.h"
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41 #include "SDL_audio_c.h"
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42 #include "SDL_audiomem.h"
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43 #include "SDL_sysaudio.h"
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44 #include "SDL_romaudio.h"
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45
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46 /* Audio driver functions */
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47
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48 static void Mac_CloseAudio(_THIS);
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49 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec);
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50 static void Mac_LockAudio(_THIS);
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51 static void Mac_UnlockAudio(_THIS);
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52
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53 /* Audio driver bootstrap functions */
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54
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55
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56 static int Audio_Available(void)
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57 {
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58 return(1);
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59 }
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60
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61 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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62 {
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63 free(device->hidden);
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64 free(device);
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65 }
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66
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67 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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68 {
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69 SDL_AudioDevice *this;
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70
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71 /* Initialize all variables that we clean on shutdown */
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72 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
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73 if ( this ) {
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74 memset(this, 0, (sizeof *this));
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75 this->hidden = (struct SDL_PrivateAudioData *)
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76 malloc((sizeof *this->hidden));
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77 }
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78 if ( (this == NULL) || (this->hidden == NULL) ) {
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79 SDL_OutOfMemory();
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80 if ( this ) {
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81 free(this);
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82 }
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83 return(0);
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84 }
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85 memset(this->hidden, 0, (sizeof *this->hidden));
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86
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87 /* Set the function pointers */
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88 this->OpenAudio = Mac_OpenAudio;
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89 this->CloseAudio = Mac_CloseAudio;
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90 this->LockAudio = Mac_LockAudio;
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91 this->UnlockAudio = Mac_UnlockAudio;
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92 this->free = Audio_DeleteDevice;
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93
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94 #ifdef MACOSX /* MacOS X uses threaded audio, so normal thread code is okay */
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95 this->LockAudio = NULL;
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96 this->UnlockAudio = NULL;
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97 #endif
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98 return this;
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99 }
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100
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101 AudioBootStrap SNDMGR_bootstrap = {
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102 "sndmgr", "MacOS SoundManager 3.0",
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103 Audio_Available, Audio_CreateDevice
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104 };
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105
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106 #if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE)
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107 /* This works correctly on MacOS X */
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108
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109 #pragma options align=power
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110
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111 static volatile SInt32 audio_is_locked = 0;
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112 static volatile SInt32 need_to_mix = 0;
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113
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114 static UInt8 *buffer[2];
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115 static volatile UInt32 running = 0;
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116 static CmpSoundHeader header;
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117 static volatile Uint32 fill_me = 0;
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118
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119 static void mix_buffer(SDL_AudioDevice *audio, UInt8 *buffer)
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120 {
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121 if ( ! audio->paused ) {
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122 #ifdef MACOSX
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123 SDL_mutexP(audio->mixer_lock);
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124 #endif
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125 if ( audio->convert.needed ) {
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126 audio->spec.callback(audio->spec.userdata,
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127 (Uint8 *)audio->convert.buf,audio->convert.len);
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128 SDL_ConvertAudio(&audio->convert);
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129 if ( audio->convert.len_cvt != audio->spec.size ) {
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130 /* Uh oh... probably crashes here */;
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131 }
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132 memcpy(buffer, audio->convert.buf, audio->convert.len_cvt);
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133 } else {
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134 audio->spec.callback(audio->spec.userdata, buffer, audio->spec.size);
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135 }
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136 #ifdef MACOSX
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137 SDL_mutexV(audio->mixer_lock);
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138 #endif
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139 }
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140
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141 DecrementAtomic((SInt32 *) &need_to_mix);
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142 }
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143
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144 static void Mac_LockAudio(_THIS)
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145 {
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146 IncrementAtomic((SInt32 *) &audio_is_locked);
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147 }
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148
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149 static void Mac_UnlockAudio(_THIS)
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150 {
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151 SInt32 oldval;
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152
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153 oldval = DecrementAtomic((SInt32 *) &audio_is_locked);
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154 if ( oldval != 1 ) /* != 1 means audio is still locked. */
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155 return;
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156
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157 /* Did we miss the chance to mix in an interrupt? Do it now. */
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158 if ( BitAndAtomic (0xFFFFFFFF, (UInt32 *) &need_to_mix) ) {
323
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159 /*
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160 * Note that this could be a problem if you missed an interrupt
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161 * while the audio was locked, and get preempted by a second
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162 * interrupt here, but that means you locked for way too long anyhow.
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163 */
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164 mix_buffer (this, buffer[fill_me]);
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165 }
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166 }
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167
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168 static void callBackProc (SndChannel *chan, SndCommand *cmd_passed ) {
323
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169 UInt32 play_me;
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170 SndCommand cmd;
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171 SDL_AudioDevice *audio = (SDL_AudioDevice *)chan->userInfo;
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172
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173 IncrementAtomic((SInt32 *) &need_to_mix);
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174
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175 fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */
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176 play_me = ! fill_me; /* filled buffer to play _now_ */
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177
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178 if ( ! audio->enabled ) {
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179 return;
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180 }
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181
323
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182 /* queue previously mixed buffer for playback. */
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183 header.samplePtr = (Ptr)buffer[play_me];
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184 cmd.cmd = bufferCmd;
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185 cmd.param1 = 0;
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186 cmd.param2 = (long)&header;
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187 SndDoCommand (chan, &cmd, 0);
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188
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189 memset (buffer[fill_me], 0, audio->spec.size);
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190
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191 /*
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192 * if audio device isn't locked, mix the next buffer to be queued in
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193 * the memory block that just finished playing.
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194 */
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195 if ( ! BitAndAtomic(0xFFFFFFFF, (UInt32 *) &audio_is_locked) ) {
323
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196 mix_buffer (audio, buffer[fill_me]);
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197 }
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198
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199 /* set this callback to run again when current buffer drains. */
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200 if ( running ) {
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201 cmd.cmd = callBackCmd;
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202 cmd.param1 = 0;
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203 cmd.param2 = play_me;
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204
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205 SndDoCommand (chan, &cmd, 0);
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206 }
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207 }
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208
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209 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec) {
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210
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211 SndCallBackUPP callback;
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212 int sample_bits;
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213 int i;
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214 long initOptions;
323
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215
0
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216 /* Very few conversions are required, but... */
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217 switch (spec->format) {
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218 case AUDIO_S8:
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219 spec->format = AUDIO_U8;
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220 break;
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221 case AUDIO_U16LSB:
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222 spec->format = AUDIO_S16LSB;
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223 break;
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224 case AUDIO_U16MSB:
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225 spec->format = AUDIO_S16MSB;
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226 break;
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227 }
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228 SDL_CalculateAudioSpec(spec);
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229
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230 /* initialize bufferCmd header */
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231 memset (&header, 0, sizeof(header));
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232 callback = NewSndCallBackUPP (callBackProc);
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233 sample_bits = spec->size / spec->samples / spec->channels * 8;
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234
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235 #ifdef DEBUG_AUDIO
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236 fprintf(stderr,
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237 "Audio format 0x%x, channels = %d, sample_bits = %d, frequency = %d\n",
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238 spec->format, spec->channels, sample_bits, spec->freq);
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239 #endif /* DEBUG_AUDIO */
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240
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241 header.numChannels = spec->channels;
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242 header.sampleSize = sample_bits;
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243 header.sampleRate = spec->freq << 16;
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244 header.numFrames = spec->samples;
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245 header.encode = cmpSH;
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246
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247 /* Note that we install the 16bitLittleEndian Converter if needed. */
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248 if ( spec->format == 0x8010 ) {
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249 header.compressionID = fixedCompression;
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250 header.format = k16BitLittleEndianFormat;
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251 }
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252
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253 /* allocate 2 buffers */
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254 for (i=0; i<2; i++) {
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255 buffer[i] = (UInt8*)malloc (sizeof(UInt8) * spec->size);
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256 if (buffer[i] == NULL) {
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257 SDL_OutOfMemory();
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258 return (-1);
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259 }
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260 memset (buffer[i], 0, spec->size);
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261 }
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262
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263 /* Create the sound manager channel */
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264 channel = (SndChannelPtr)malloc(sizeof(*channel));
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265 if ( channel == NULL ) {
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266 SDL_OutOfMemory();
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267 return(-1);
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268 }
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269 if ( spec->channels >= 2 ) {
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270 initOptions = initStereo;
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271 } else {
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272 initOptions = initMono;
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273 }
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274 channel->userInfo = (long)this;
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275 channel->qLength = 128;
323
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276 if ( SndNewChannel(&channel, sampledSynth, initOptions, callback) != noErr ) {
0
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277 SDL_SetError("Unable to create audio channel");
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278 free(channel);
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279 channel = NULL;
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280 return(-1);
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281 }
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282
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283 /* start playback */
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284 {
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285 SndCommand cmd;
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286 cmd.cmd = callBackCmd;
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287 cmd.param2 = 0;
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288 running = 1;
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289 SndDoCommand (channel, &cmd, 0);
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290 }
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291
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292 return 1;
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293 }
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294
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295 static void Mac_CloseAudio(_THIS) {
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296
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297 int i;
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298
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299 running = 0;
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300
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301 if (channel) {
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302 SndDisposeChannel (channel, true);
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303 channel = NULL;
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304 }
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305
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306 for ( i=0; i<2; ++i ) {
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diff changeset
307 if ( buffer[i] ) {
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diff changeset
308 free(buffer[i]);
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309 buffer[i] = NULL;
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310 }
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311 }
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312 }
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313
323
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diff changeset
314 #else /* !TARGET_API_MAC_CARBON && !USE_RYANS_SOUNDCODE */
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diff changeset
315
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diff changeset
316 static void Mac_LockAudio(_THIS)
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diff changeset
317 {
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318 /* no-op. */
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diff changeset
319 }
b7e8038e40ae The audio lock and unlock functions are now a part of the driver.
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parents: 297
diff changeset
320
b7e8038e40ae The audio lock and unlock functions are now a part of the driver.
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parents: 297
diff changeset
321 static void Mac_UnlockAudio(_THIS)
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parents: 297
diff changeset
322 {
b7e8038e40ae The audio lock and unlock functions are now a part of the driver.
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parents: 297
diff changeset
323 /* no-op. */
b7e8038e40ae The audio lock and unlock functions are now a part of the driver.
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parents: 297
diff changeset
324 }
b7e8038e40ae The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
325
0
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parents:
diff changeset
326
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parents:
diff changeset
327 /* This function is called by Sound Manager when it has exhausted one of
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parents:
diff changeset
328 the buffers, so we'll zero it to silence and fill it with audio if
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
329 we're not paused.
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parents:
diff changeset
330 */
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parents:
diff changeset
331 static pascal
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parents:
diff changeset
332 void sndDoubleBackProc (SndChannelPtr chan, SndDoubleBufferPtr newbuf)
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parents:
diff changeset
333 {
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parents:
diff changeset
334 SDL_AudioDevice *audio = (SDL_AudioDevice *)newbuf->dbUserInfo[0];
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parents:
diff changeset
335
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parents:
diff changeset
336 /* If audio is quitting, don't do anything */
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parents:
diff changeset
337 if ( ! audio->enabled ) {
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parents:
diff changeset
338 return;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
339 }
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parents:
diff changeset
340 memset (newbuf->dbSoundData, 0, audio->spec.size);
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parents:
diff changeset
341 newbuf->dbNumFrames = audio->spec.samples;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
342 if ( ! audio->paused ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
343 if ( audio->convert.needed ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
344 audio->spec.callback(audio->spec.userdata,
74212992fb08 Initial revision
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parents:
diff changeset
345 (Uint8 *)audio->convert.buf,audio->convert.len);
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parents:
diff changeset
346 SDL_ConvertAudio(&audio->convert);
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parents:
diff changeset
347 #if 0
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parents:
diff changeset
348 if ( audio->convert.len_cvt != audio->spec.size ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
349 /* Uh oh... probably crashes here */;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
350 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
351 #endif
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parents:
diff changeset
352 memcpy(newbuf->dbSoundData, audio->convert.buf,
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
353 audio->convert.len_cvt);
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parents:
diff changeset
354 } else {
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parents:
diff changeset
355 audio->spec.callback(audio->spec.userdata,
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
356 (Uint8 *)newbuf->dbSoundData, audio->spec.size);
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parents:
diff changeset
357 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
358 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
359 newbuf->dbFlags |= dbBufferReady;
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parents:
diff changeset
360 }
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parents:
diff changeset
361
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parents:
diff changeset
362 static int DoubleBufferAudio_Available(void)
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
363 {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
364 int available;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
365 NumVersion sndversion;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
366 long response;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
367
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parents:
diff changeset
368 available = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
369 sndversion = SndSoundManagerVersion();
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
370 if ( sndversion.majorRev >= 3 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
371 if ( Gestalt(gestaltSoundAttr, &response) == noErr ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
372 if ( (response & (1 << gestaltSndPlayDoubleBuffer)) ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
373 available = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
374 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
375 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
376 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
377 if ( Gestalt(gestaltSoundAttr, &response) == noErr ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
378 if ( (response & (1 << gestaltHasASC)) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
379 available = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
380 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
381 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
382 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
383 return(available);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
384 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
385
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
386 static void Mac_CloseAudio(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
387 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
388 int i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
389
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390 if ( channel != NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
391 /* Clean up the audio channel */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
392 SndDisposeChannel(channel, true);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
393 channel = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
394 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395 for ( i=0; i<2; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
396 if ( audio_buf[i] ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
397 free(audio_buf[i]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
398 audio_buf[i] = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
399 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
400 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
401 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
402
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
403 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
404 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
405 SndDoubleBufferHeader2 audio_dbh;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
406 int i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
407 long initOptions;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408 int sample_bits;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
409 SndDoubleBackUPP doubleBackProc;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
410
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
411 /* Check to make sure double-buffered audio is available */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
412 if ( ! DoubleBufferAudio_Available() ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
413 SDL_SetError("Sound manager doesn't support double-buffering");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
414 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
415 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
417 /* Very few conversions are required, but... */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
418 switch (spec->format) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
419 case AUDIO_S8:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
420 spec->format = AUDIO_U8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
421 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
422 case AUDIO_U16LSB:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
423 spec->format = AUDIO_S16LSB;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
424 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425 case AUDIO_U16MSB:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426 spec->format = AUDIO_S16MSB;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429 SDL_CalculateAudioSpec(spec);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
430
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
431 /* initialize the double-back header */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
432 memset(&audio_dbh, 0, sizeof(audio_dbh));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
433 doubleBackProc = NewSndDoubleBackProc (sndDoubleBackProc);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434 sample_bits = spec->size / spec->samples / spec->channels * 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
436 audio_dbh.dbhNumChannels = spec->channels;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437 audio_dbh.dbhSampleSize = sample_bits;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438 audio_dbh.dbhCompressionID = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439 audio_dbh.dbhPacketSize = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440 audio_dbh.dbhSampleRate = spec->freq << 16;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441 audio_dbh.dbhDoubleBack = doubleBackProc;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442 audio_dbh.dbhFormat = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
443
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
444 /* Note that we install the 16bitLittleEndian Converter if needed. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
445 if ( spec->format == 0x8010 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446 audio_dbh.dbhCompressionID = fixedCompression;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 audio_dbh.dbhFormat = k16BitLittleEndianFormat;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 /* allocate the 2 double-back buffers */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451 for ( i=0; i<2; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 audio_buf[i] = calloc(1, sizeof(SndDoubleBuffer)+spec->size);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
453 if ( audio_buf[i] == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
454 SDL_OutOfMemory();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
455 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
456 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
457 audio_buf[i]->dbNumFrames = spec->samples;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
458 audio_buf[i]->dbFlags = dbBufferReady;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 audio_buf[i]->dbUserInfo[0] = (long)this;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460 audio_dbh.dbhBufferPtr[i] = audio_buf[i];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
462
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
463 /* Create the sound manager channel */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464 channel = (SndChannelPtr)malloc(sizeof(*channel));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
465 if ( channel == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
466 SDL_OutOfMemory();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
467 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
468 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
469 if ( spec->channels >= 2 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
470 initOptions = initStereo;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
471 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
472 initOptions = initMono;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
473 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
474 channel->userInfo = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
475 channel->qLength = 128;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
476 if ( SndNewChannel(&channel, sampledSynth, initOptions, 0L) != noErr ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
477 SDL_SetError("Unable to create audio channel");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
478 free(channel);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
479 channel = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
480 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
481 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
482
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
483 /* Start playback */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
484 if ( SndPlayDoubleBuffer(channel, (SndDoubleBufferHeaderPtr)&audio_dbh)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
485 != noErr ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
486 SDL_SetError("Unable to play double buffered audio");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
487 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
488 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
489
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
490 return 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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491 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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492
323
b7e8038e40ae The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
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493 #endif /* TARGET_API_MAC_CARBON || USE_RYANS_SOUNDCODE */
0
74212992fb08 Initial revision
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parents:
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494