annotate README.DC @ 1622:5bbfc3e20e10

Fixed bug #191 [I opted to go for a warning, since I often tweak configure.in, but don't want to rebuild the entire project] One thing that was lost in the switch from automake to the new build system is that there is now no rule to build configure from configure.in. IMHO, if configure.in gets changed, then at the very least, the build system should print out a warning (better, again IMHO, an error) about this fact. Else, you easily forget about this when modifying configure.in.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 13:23:56 +0000
parents c17d82103614
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1 SDL for Dreamcast (beta2)
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3 BERO
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4 berobero@users.sourceforge.net
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6 http://www.geocities.co.jp/Playtown/2004/
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8 this work with kos-newlib
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9 http://sourceforge.net/projects/dcquake/
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11 compile
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12 - source environ.sh (from the KOS distribution)
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13 - make -f Makefile.dc
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15 compile with gl support
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16 - install latest libgl from http://sourceforge.net/projects/dcquake/
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17 - uncomment GL=1 in Makefile.dc
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18 - make -f Makefile.dc clean
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19 - make -f Makefile.dc
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21 install
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22 - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment
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24 changelog:
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25
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26 beta2
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27 - OpenGL support
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28 - Hardware page flip support
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29
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30 beta
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31 - thread, timer don't tested so much.
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32 - not support OpenGL