Mercurial > sdl-ios-xcode
annotate src/events/SDL_events.c @ 1028:5ba65305c954
Fix various problems with the timer code.
* SDL_timer_running wasn't always updated correctly.
* Fixed occasional crash in SDL_SetTimer() when clearing threaded timers
* It was possible to get both the timer thread and event thread running
* Other misc. cleanup
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 13 Jan 2005 23:24:56 +0000 |
parents | b8d311d90021 |
children | 28ac87a38c17 |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
769
b8d311d90021
Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
parents:
384
diff
changeset
|
3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* General event handling code for SDL */ | |
29 | |
30 #include <stdio.h> | |
31 #include <string.h> | |
32 | |
33 #include "SDL.h" | |
34 #include "SDL_thread.h" | |
35 #include "SDL_mutex.h" | |
36 #include "SDL_events.h" | |
37 #include "SDL_events_c.h" | |
38 #include "SDL_timer_c.h" | |
39 #ifndef DISABLE_JOYSTICK | |
40 #include "SDL_joystick_c.h" | |
41 #endif | |
42 #ifndef ENABLE_X11 | |
43 #define DISABLE_X11 | |
44 #endif | |
45 #include "SDL_syswm.h" | |
46 #include "SDL_sysevents.h" | |
47 | |
48 /* Public data -- the event filter */ | |
49 SDL_EventFilter SDL_EventOK = NULL; | |
50 Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; | |
51 static Uint32 SDL_eventstate = 0; | |
52 | |
53 /* Private data -- event queue */ | |
54 #define MAXEVENTS 128 | |
55 static struct { | |
56 SDL_mutex *lock; | |
57 int active; | |
58 int head; | |
59 int tail; | |
60 SDL_Event event[MAXEVENTS]; | |
61 int wmmsg_next; | |
62 struct SDL_SysWMmsg wmmsg[MAXEVENTS]; | |
63 } SDL_EventQ; | |
64 | |
65 /* Private data -- event locking structure */ | |
66 static struct { | |
67 SDL_mutex *lock; | |
68 int safe; | |
69 } SDL_EventLock; | |
70 | |
71 /* Thread functions */ | |
72 static SDL_Thread *SDL_EventThread = NULL; /* Thread handle */ | |
73 static Uint32 event_thread; /* The event thread id */ | |
74 | |
75 void SDL_Lock_EventThread(void) | |
76 { | |
77 if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) { | |
78 /* Grab lock and spin until we're sure event thread stopped */ | |
79 SDL_mutexP(SDL_EventLock.lock); | |
80 while ( ! SDL_EventLock.safe ) { | |
81 SDL_Delay(1); | |
82 } | |
83 } | |
84 } | |
85 void SDL_Unlock_EventThread(void) | |
86 { | |
87 if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) { | |
88 SDL_mutexV(SDL_EventLock.lock); | |
89 } | |
90 } | |
91 | |
92 static int SDL_GobbleEvents(void *unused) | |
93 { | |
94 event_thread = SDL_ThreadID(); | |
95 while ( SDL_EventQ.active ) { | |
96 SDL_VideoDevice *video = current_video; | |
97 SDL_VideoDevice *this = current_video; | |
98 | |
99 /* Get events from the video subsystem */ | |
100 if ( video ) { | |
101 video->PumpEvents(this); | |
102 } | |
103 | |
104 /* Queue pending key-repeat events */ | |
105 SDL_CheckKeyRepeat(); | |
106 | |
107 #ifndef DISABLE_JOYSTICK | |
108 /* Check for joystick state change */ | |
109 if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) { | |
110 SDL_JoystickUpdate(); | |
111 } | |
112 #endif | |
113 | |
114 /* Give up the CPU for the rest of our timeslice */ | |
115 SDL_EventLock.safe = 1; | |
1028
5ba65305c954
Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
116 if ( SDL_timer_running ) { |
0 | 117 SDL_ThreadedTimerCheck(); |
118 } | |
119 SDL_Delay(1); | |
120 | |
121 /* Check for event locking. | |
122 On the P of the lock mutex, if the lock is held, this thread | |
123 will wait until the lock is released before continuing. The | |
124 safe flag will be set, meaning that the other thread can go | |
125 about it's business. The safe flag is reset before the V, | |
126 so as soon as the mutex is free, other threads can see that | |
127 it's not safe to interfere with the event thread. | |
128 */ | |
129 SDL_mutexP(SDL_EventLock.lock); | |
130 SDL_EventLock.safe = 0; | |
131 SDL_mutexV(SDL_EventLock.lock); | |
132 } | |
133 SDL_SetTimerThreaded(0); | |
134 event_thread = 0; | |
135 return(0); | |
136 } | |
137 | |
138 static int SDL_StartEventThread(Uint32 flags) | |
139 { | |
140 /* Reset everything to zero */ | |
141 SDL_EventThread = NULL; | |
142 memset(&SDL_EventLock, 0, sizeof(SDL_EventLock)); | |
143 | |
144 /* Create the lock and set ourselves active */ | |
145 #ifndef DISABLE_THREADS | |
146 SDL_EventQ.lock = SDL_CreateMutex(); | |
147 if ( SDL_EventQ.lock == NULL ) { | |
148 #ifdef macintosh /* On MacOS 7/8, you can't multithread, so no lock needed */ | |
149 ; | |
150 #else | |
151 return(-1); | |
152 #endif | |
153 } | |
154 #endif /* !DISABLE_THREADS */ | |
155 SDL_EventQ.active = 1; | |
156 | |
157 if ( (flags&SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
158 SDL_EventLock.lock = SDL_CreateMutex(); | |
159 if ( SDL_EventLock.lock == NULL ) { | |
160 return(-1); | |
161 } | |
162 SDL_EventLock.safe = 0; | |
163 | |
1028
5ba65305c954
Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
164 /* The event thread will handle timers too */ |
5ba65305c954
Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
165 SDL_SetTimerThreaded(2); |
0 | 166 SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL); |
167 if ( SDL_EventThread == NULL ) { | |
168 return(-1); | |
169 } | |
170 } else { | |
171 event_thread = 0; | |
172 } | |
173 return(0); | |
174 } | |
175 | |
176 static void SDL_StopEventThread(void) | |
177 { | |
178 SDL_EventQ.active = 0; | |
179 if ( SDL_EventThread ) { | |
180 SDL_WaitThread(SDL_EventThread, NULL); | |
181 SDL_EventThread = NULL; | |
182 SDL_DestroyMutex(SDL_EventLock.lock); | |
183 } | |
184 SDL_DestroyMutex(SDL_EventQ.lock); | |
185 } | |
186 | |
187 Uint32 SDL_EventThreadID(void) | |
188 { | |
189 return(event_thread); | |
190 } | |
191 | |
192 /* Public functions */ | |
193 | |
194 void SDL_StopEventLoop(void) | |
195 { | |
196 /* Halt the event thread, if running */ | |
197 SDL_StopEventThread(); | |
198 | |
199 /* Clean out EventQ */ | |
200 SDL_EventQ.head = 0; | |
201 SDL_EventQ.tail = 0; | |
202 SDL_EventQ.wmmsg_next = 0; | |
203 } | |
204 | |
205 /* This function (and associated calls) may be called more than once */ | |
206 int SDL_StartEventLoop(Uint32 flags) | |
207 { | |
208 int retcode; | |
209 | |
210 /* Clean out the event queue */ | |
211 SDL_EventThread = NULL; | |
212 SDL_EventQ.lock = NULL; | |
213 SDL_StopEventLoop(); | |
214 | |
215 /* No filter to start with, process most event types */ | |
216 SDL_EventOK = NULL; | |
217 memset(SDL_ProcessEvents,SDL_ENABLE,sizeof(SDL_ProcessEvents)); | |
218 SDL_eventstate = ~0; | |
219 /* It's not save to call SDL_EventState() yet */ | |
220 SDL_eventstate &= ~(0x00000001 << SDL_SYSWMEVENT); | |
221 SDL_ProcessEvents[SDL_SYSWMEVENT] = SDL_IGNORE; | |
222 | |
223 /* Initialize event handlers */ | |
224 retcode = 0; | |
225 retcode += SDL_AppActiveInit(); | |
226 retcode += SDL_KeyboardInit(); | |
227 retcode += SDL_MouseInit(); | |
228 retcode += SDL_QuitInit(); | |
229 if ( retcode < 0 ) { | |
230 /* We don't expect them to fail, but... */ | |
231 return(-1); | |
232 } | |
233 | |
234 /* Create the lock and event thread */ | |
235 if ( SDL_StartEventThread(flags) < 0 ) { | |
236 SDL_StopEventLoop(); | |
237 return(-1); | |
238 } | |
239 return(0); | |
240 } | |
241 | |
242 | |
243 /* Add an event to the event queue -- called with the queue locked */ | |
244 static int SDL_AddEvent(SDL_Event *event) | |
245 { | |
246 int tail, added; | |
247 | |
248 tail = (SDL_EventQ.tail+1)%MAXEVENTS; | |
249 if ( tail == SDL_EventQ.head ) { | |
250 /* Overflow, drop event */ | |
251 added = 0; | |
252 } else { | |
253 SDL_EventQ.event[SDL_EventQ.tail] = *event; | |
254 if (event->type == SDL_SYSWMEVENT) { | |
255 /* Note that it's possible to lose an event */ | |
256 int next = SDL_EventQ.wmmsg_next; | |
257 SDL_EventQ.wmmsg[next] = *event->syswm.msg; | |
258 SDL_EventQ.event[SDL_EventQ.tail].syswm.msg = | |
259 &SDL_EventQ.wmmsg[next]; | |
260 SDL_EventQ.wmmsg_next = (next+1)%MAXEVENTS; | |
261 } | |
262 SDL_EventQ.tail = tail; | |
263 added = 1; | |
264 } | |
265 return(added); | |
266 } | |
267 | |
268 /* Cut an event, and return the next valid spot, or the tail */ | |
269 /* -- called with the queue locked */ | |
270 static int SDL_CutEvent(int spot) | |
271 { | |
272 if ( spot == SDL_EventQ.head ) { | |
273 SDL_EventQ.head = (SDL_EventQ.head+1)%MAXEVENTS; | |
274 return(SDL_EventQ.head); | |
275 } else | |
276 if ( (spot+1)%MAXEVENTS == SDL_EventQ.tail ) { | |
277 SDL_EventQ.tail = spot; | |
278 return(SDL_EventQ.tail); | |
279 } else | |
280 /* We cut the middle -- shift everything over */ | |
281 { | |
282 int here, next; | |
283 | |
284 /* This can probably be optimized with memcpy() -- careful! */ | |
285 if ( --SDL_EventQ.tail < 0 ) { | |
286 SDL_EventQ.tail = MAXEVENTS-1; | |
287 } | |
288 for ( here=spot; here != SDL_EventQ.tail; here = next ) { | |
289 next = (here+1)%MAXEVENTS; | |
290 SDL_EventQ.event[here] = SDL_EventQ.event[next]; | |
291 } | |
292 return(spot); | |
293 } | |
294 /* NOTREACHED */ | |
295 } | |
296 | |
297 /* Lock the event queue, take a peep at it, and unlock it */ | |
298 int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, | |
299 Uint32 mask) | |
300 { | |
301 int i, used; | |
302 | |
303 /* Don't look after we've quit */ | |
304 if ( ! SDL_EventQ.active ) { | |
276
8af85680ca0a
Updated the documentation for the SDL_PushEvent() call.
Sam Lantinga <slouken@libsdl.org>
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252
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changeset
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305 return(-1); |
0 | 306 } |
307 /* Lock the event queue */ | |
308 used = 0; | |
309 if ( SDL_mutexP(SDL_EventQ.lock) == 0 ) { | |
310 if ( action == SDL_ADDEVENT ) { | |
311 for ( i=0; i<numevents; ++i ) { | |
312 used += SDL_AddEvent(&events[i]); | |
313 } | |
314 } else { | |
315 SDL_Event tmpevent; | |
316 int spot; | |
317 | |
318 /* If 'events' is NULL, just see if they exist */ | |
319 if ( events == NULL ) { | |
320 action = SDL_PEEKEVENT; | |
321 numevents = 1; | |
322 events = &tmpevent; | |
323 } | |
324 spot = SDL_EventQ.head; | |
325 while ((used < numevents)&&(spot != SDL_EventQ.tail)) { | |
326 if ( mask & SDL_EVENTMASK(SDL_EventQ.event[spot].type) ) { | |
327 events[used++] = SDL_EventQ.event[spot]; | |
328 if ( action == SDL_GETEVENT ) { | |
329 spot = SDL_CutEvent(spot); | |
330 } else { | |
331 spot = (spot+1)%MAXEVENTS; | |
332 } | |
333 } else { | |
334 spot = (spot+1)%MAXEVENTS; | |
335 } | |
336 } | |
337 } | |
338 SDL_mutexV(SDL_EventQ.lock); | |
339 } else { | |
340 SDL_SetError("Couldn't lock event queue"); | |
341 used = -1; | |
342 } | |
343 return(used); | |
344 } | |
345 | |
346 /* Run the system dependent event loops */ | |
347 void SDL_PumpEvents(void) | |
348 { | |
349 if ( !SDL_EventThread ) { | |
350 SDL_VideoDevice *video = current_video; | |
351 SDL_VideoDevice *this = current_video; | |
352 | |
353 /* Get events from the video subsystem */ | |
354 if ( video ) { | |
355 video->PumpEvents(this); | |
356 } | |
357 | |
358 /* Queue pending key-repeat events */ | |
359 SDL_CheckKeyRepeat(); | |
360 | |
361 #ifndef DISABLE_JOYSTICK | |
362 /* Check for joystick state change */ | |
363 if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) { | |
364 SDL_JoystickUpdate(); | |
365 } | |
366 #endif | |
367 } | |
368 } | |
369 | |
370 /* Public functions */ | |
371 | |
372 int SDL_PollEvent (SDL_Event *event) | |
373 { | |
374 SDL_PumpEvents(); | |
375 | |
352
b49fc922e7f6
Fixed SDL_PollEvent() so it only returns a boolean value (not -1)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
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376 /* We can't return -1, just return 0 (no event) on error */ |
b49fc922e7f6
Fixed SDL_PollEvent() so it only returns a boolean value (not -1)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
377 if ( SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS) <= 0 ) |
b49fc922e7f6
Fixed SDL_PollEvent() so it only returns a boolean value (not -1)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
378 return 0; |
b49fc922e7f6
Fixed SDL_PollEvent() so it only returns a boolean value (not -1)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
379 return 1; |
0 | 380 } |
381 | |
382 int SDL_WaitEvent (SDL_Event *event) | |
383 { | |
384 while ( 1 ) { | |
385 SDL_PumpEvents(); | |
386 switch(SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) { | |
353
d47637068e52
The documented error return value for SDL_WaitEvent() is 0.
Sam Lantinga <slouken@libsdl.org>
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352
diff
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387 case -1: return 0; |
0 | 388 case 1: return 1; |
389 case 0: SDL_Delay(10); | |
390 } | |
391 } | |
392 } | |
393 | |
394 int SDL_PushEvent(SDL_Event *event) | |
395 { | |
384 | 396 if ( SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0) <= 0 ) |
397 return -1; | |
398 return 0; | |
0 | 399 } |
400 | |
401 void SDL_SetEventFilter (SDL_EventFilter filter) | |
402 { | |
403 SDL_Event bitbucket; | |
404 | |
405 /* Set filter and discard pending events */ | |
406 SDL_EventOK = filter; | |
407 while ( SDL_PollEvent(&bitbucket) > 0 ) | |
408 ; | |
409 } | |
410 | |
411 SDL_EventFilter SDL_GetEventFilter(void) | |
412 { | |
413 return(SDL_EventOK); | |
414 } | |
415 | |
416 Uint8 SDL_EventState (Uint8 type, int state) | |
417 { | |
418 SDL_Event bitbucket; | |
419 Uint8 current_state; | |
420 | |
421 /* If SDL_ALLEVENTS was specified... */ | |
422 if ( type == 0xFF ) { | |
423 current_state = SDL_IGNORE; | |
424 for ( type=0; type<SDL_NUMEVENTS; ++type ) { | |
425 if ( SDL_ProcessEvents[type] != SDL_IGNORE ) { | |
426 current_state = SDL_ENABLE; | |
427 } | |
428 SDL_ProcessEvents[type] = state; | |
429 if ( state == SDL_ENABLE ) { | |
430 SDL_eventstate |= (0x00000001 << (type)); | |
431 } else { | |
432 SDL_eventstate &= ~(0x00000001 << (type)); | |
433 } | |
434 } | |
435 while ( SDL_PollEvent(&bitbucket) > 0 ) | |
436 ; | |
437 return(current_state); | |
438 } | |
439 | |
440 /* Just set the state for one event type */ | |
441 current_state = SDL_ProcessEvents[type]; | |
442 switch (state) { | |
443 case SDL_IGNORE: | |
444 case SDL_ENABLE: | |
445 /* Set state and discard pending events */ | |
446 SDL_ProcessEvents[type] = state; | |
447 if ( state == SDL_ENABLE ) { | |
448 SDL_eventstate |= (0x00000001 << (type)); | |
449 } else { | |
450 SDL_eventstate &= ~(0x00000001 << (type)); | |
451 } | |
452 while ( SDL_PollEvent(&bitbucket) > 0 ) | |
453 ; | |
454 break; | |
455 default: | |
456 /* Querying state? */ | |
457 break; | |
458 } | |
459 return(current_state); | |
460 } | |
461 | |
462 /* This is a generic event handler. | |
463 */ | |
464 int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message) | |
465 { | |
466 int posted; | |
467 | |
468 posted = 0; | |
469 if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { | |
470 SDL_Event event; | |
471 memset(&event, 0, sizeof(event)); | |
472 event.type = SDL_SYSWMEVENT; | |
473 event.syswm.msg = message; | |
474 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { | |
475 posted = 1; | |
476 SDL_PushEvent(&event); | |
477 } | |
478 } | |
479 /* Update internal event state */ | |
480 return(posted); | |
481 } |