annotate test/testsem.c @ 4216:5b99971a27b4 SDL-1.2

Fixed bug #698 Hans de Goede 2009-02-13 01:10:52 PST Since the new "glitch free" version of pulseaudio (used in Fedora 10 amongst others), the sound of SDL using apps (like a simple playmus call) has been crackling. While looking in to fixing this I noticed that the current pulseaudio code in SDL uses pa_simple. However pa_simple uses a thread to pump pulseaudio events and ipc, given that SDL already has its own thread for audio handling this is clearly suboptimal, leading to unnecessary context switching IPC, etc. Also pa_simple does not allow one to implement the WaitAudio() callback for SDL audiodrivers properly. Given that my work is mostly a rewrite (although some original pieces remain) I'm attaching the new .c and .h file, as that is easier to review then the huge diff. Let me know if you also want the diff. This new version has the following features: -no longer use an additional thread next to the SDL sound thread -do not crackle with glitch free audio -when used with a newer pulse, which does glitch free audio, the total latency is the same as with the alsa driver -proper WaitAudio() implementation, saving another mixlen worth of latency -adds a WaitDone() implementation This patch has been written in consultancy with Lennart Poetering (the pulseaudio author) and has been reviewed by him for correct use of the pa API.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 09:27:08 +0000
parents 290b5baf2fca
children 782fd950bd46 c121d94672cb 99acf3d856cb
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1
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2 /* Simple test of the SDL semaphore code */
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3
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4 #include <stdio.h>
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5 #include <stdlib.h>
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6 #include <signal.h>
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7
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8 #include "SDL.h"
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9 #include "SDL_thread.h"
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10
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11 #define NUM_THREADS 10
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12
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13 static SDL_sem *sem;
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14 int alive = 1;
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15
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16 int SDLCALL ThreadFunc(void *data)
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17 {
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18 int threadnum = (int)(uintptr_t)data;
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19 while ( alive ) {
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20 SDL_SemWait(sem);
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21 fprintf(stderr, "Thread number %d has got the semaphore (value = %d)!\n", threadnum, SDL_SemValue(sem));
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22 SDL_Delay(200);
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23 SDL_SemPost(sem);
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24 fprintf(stderr, "Thread number %d has released the semaphore (value = %d)!\n", threadnum, SDL_SemValue(sem));
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25 SDL_Delay(1); /* For the scheduler */
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26 }
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27 printf("Thread number %d exiting.\n", threadnum);
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28 return 0;
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29 }
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30
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31 static void killed(int sig)
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32 {
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33 alive = 0;
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34 }
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35
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36 int main(int argc, char **argv)
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37 {
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38 SDL_Thread *threads[NUM_THREADS];
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39 uintptr_t i;
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40 int init_sem;
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41
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42 if(argc < 2) {
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43 fprintf(stderr,"Usage: %s init_value\n", argv[0]);
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44 return(1);
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45 }
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46
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47 /* Load the SDL library */
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48 if ( SDL_Init(0) < 0 ) {
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49 fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
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50 return(1);
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51 }
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52 signal(SIGTERM, killed);
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53 signal(SIGINT, killed);
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54
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55 init_sem = atoi(argv[1]);
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56 sem = SDL_CreateSemaphore(init_sem);
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57
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58 printf("Running %d threads, semaphore value = %d\n", NUM_THREADS, init_sem);
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59 /* Create all the threads */
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60 for( i = 0; i < NUM_THREADS; ++i ) {
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61 threads[i] = SDL_CreateThread(ThreadFunc, (void*)i);
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62 }
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63
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64 /* Wait 10 seconds */
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65 SDL_Delay(10 * 1000);
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66
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67 /* Wait for all threads to finish */
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68 printf("Waiting for threads to finish\n");
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69 alive = 0;
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70 for( i = 0; i < NUM_THREADS; ++i ) {
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71 SDL_WaitThread(threads[i], NULL);
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72 }
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73 printf("Finished waiting for threads\n");
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74
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75 SDL_DestroySemaphore(sem);
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76 SDL_Quit();
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77 return(0);
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78 }