annotate src/video/fbcon/SDL_fbriva.c @ 1400:5abff0870de2

Date: Mon, 20 Feb 2006 19:54:51 -0500 From: Brian Barnes Subject: [SDL] Fix for FSAA OS X bug -- Please fix in CVS Code I stopped complaining and went in an fixed the bug myself :) SDL always dies if you try to use FSAA on Mac OS X, the problem is in the file: SDL_QuartzGL.m
author Sam Lantinga <slouken@libsdl.org>
date Tue, 21 Feb 2006 02:42:05 +0000
parents 19418e4422cb
children d910939febfa
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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23 #include "SDL_video.h"
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24 #include "../SDL_blit.h"
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25 #include "SDL_fbriva.h"
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26 #include "riva_mmio.h"
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27 #include "riva_regs.h"
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29
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30 static int FifoEmptyCount = 0;
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31 static int FifoFreeCount = 0;
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32
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33 /* Wait for vertical retrace */
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34 static void WaitVBL(_THIS)
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35 {
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36 volatile Uint8 *port = (Uint8 *)(mapped_io + PCIO_OFFSET + 0x3DA);
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37
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38 while ( (*port & 0x08) )
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39 ;
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40 while ( !(*port & 0x08) )
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41 ;
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42 }
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43 static void NV3WaitIdle(_THIS)
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44 {
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45 RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET);
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46 while ( (Rop->FifoFree < FifoEmptyCount) ||
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47 (*(mapped_io + PGRAPH_OFFSET + 0x000006B0) & 0x01) )
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48 ;
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49 }
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50 static void NV4WaitIdle(_THIS)
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51 {
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52 RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET);
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53 while ( (Rop->FifoFree < FifoEmptyCount) ||
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54 (*(mapped_io + PGRAPH_OFFSET + 0x00000700) & 0x01) )
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55 ;
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56 }
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57
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58 #if 0 /* Not yet implemented? */
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59 /* Sets video mem colorkey and accelerated blit function */
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60 static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key)
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61 {
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62 return(0);
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63 }
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64
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65 /* Sets per surface hardware alpha value */
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66 static int SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 value)
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67 {
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68 return(0);
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69 }
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70 #endif /* Not yet implemented */
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71
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72 static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color)
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73 {
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74 int dstX, dstY;
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75 int dstW, dstH;
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76 RivaBitmap *Bitmap = (RivaBitmap *)(mapped_io + BITMAP_OFFSET);
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77
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78 /* Don't blit to the display surface when switched away */
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79 if ( dst == this->screen ) {
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80 SDL_mutexP(hw_lock);
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81 }
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82
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83 /* Set up the X/Y base coordinates */
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84 dstW = rect->w;
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85 dstH = rect->h;
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86 FB_dst_to_xy(this, dst, &dstX, &dstY);
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87
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88 /* Adjust for the current rectangle */
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89 dstX += rect->x;
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90 dstY += rect->y;
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91
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92 RIVA_FIFO_FREE(Bitmap, 1);
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93 Bitmap->Color1A = color;
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94
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95 RIVA_FIFO_FREE(Bitmap, 2);
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96 Bitmap->UnclippedRectangle[0].TopLeft = (dstX << 16) | dstY;
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97 Bitmap->UnclippedRectangle[0].WidthHeight = (dstW << 16) | dstH;
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98
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99 FB_AddBusySurface(dst);
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100
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101 if ( dst == this->screen ) {
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102 SDL_mutexV(hw_lock);
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103 }
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104 return(0);
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105 }
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106
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107 static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect,
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108 SDL_Surface *dst, SDL_Rect *dstrect)
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109 {
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110 SDL_VideoDevice *this = current_video;
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111 int srcX, srcY;
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112 int dstX, dstY;
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113 int dstW, dstH;
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114 RivaScreenBlt *Blt = (RivaScreenBlt *)(mapped_io + BLT_OFFSET);
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115
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116 /* FIXME: For now, only blit to display surface */
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117 if ( dst->pitch != SDL_VideoSurface->pitch ) {
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118 return(src->map->sw_blit(src, srcrect, dst, dstrect));
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119 }
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120
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121 /* Don't blit to the display surface when switched away */
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122 if ( dst == this->screen ) {
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123 SDL_mutexP(hw_lock);
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124 }
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125
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126 /* Calculate source and destination base coordinates (in pixels) */
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127 dstW = dstrect->w;
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128 dstH = dstrect->h;
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129 FB_dst_to_xy(this, src, &srcX, &srcY);
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130 FB_dst_to_xy(this, dst, &dstX, &dstY);
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131
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132 /* Adjust for the current blit rectangles */
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133 srcX += srcrect->x;
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134 srcY += srcrect->y;
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135 dstX += dstrect->x;
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136 dstY += dstrect->y;
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137
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138 RIVA_FIFO_FREE(Blt, 3);
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139 Blt->TopLeftSrc = (srcY << 16) | srcX;
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140 Blt->TopLeftDst = (dstY << 16) | dstX;
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141 Blt->WidthHeight = (dstH << 16) | dstW;
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142
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143 FB_AddBusySurface(src);
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144 FB_AddBusySurface(dst);
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145
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146 if ( dst == this->screen ) {
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147 SDL_mutexV(hw_lock);
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148 }
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149 return(0);
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150 }
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151
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152 static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst)
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153 {
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154 int accelerated;
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155
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156 /* Set initial acceleration on */
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157 src->flags |= SDL_HWACCEL;
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158
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159 /* Set the surface attributes */
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160 if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
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161 if ( ! this->info.blit_hw_A ) {
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162 src->flags &= ~SDL_HWACCEL;
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163 }
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164 }
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165 if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
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166 if ( ! this->info.blit_hw_CC ) {
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167 src->flags &= ~SDL_HWACCEL;
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168 }
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169 }
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170
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171 /* Check to see if final surface blit is accelerated */
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172 accelerated = !!(src->flags & SDL_HWACCEL);
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173 if ( accelerated ) {
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174 src->map->hw_blit = HWAccelBlit;
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175 }
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176 return(accelerated);
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177 }
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178
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179 void FB_RivaAccel(_THIS, __u32 card)
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180 {
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181 RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET);
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182
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183 /* We have hardware accelerated surface functions */
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184 this->CheckHWBlit = CheckHWBlit;
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185 wait_vbl = WaitVBL;
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186 switch (card) {
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187 case FB_ACCEL_NV3:
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188 wait_idle = NV3WaitIdle;
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189 break;
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190 case FB_ACCEL_NV4:
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191 wait_idle = NV4WaitIdle;
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192 break;
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193 default:
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194 /* Hmm... FIXME */
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195 break;
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196 }
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197 FifoEmptyCount = Rop->FifoFree;
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198
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199 /* The Riva has an accelerated color fill */
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200 this->info.blit_fill = 1;
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201 this->FillHWRect = FillHWRect;
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202
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203 /* The Riva has accelerated normal and colorkey blits. */
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204 this->info.blit_hw = 1;
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205 #if 0 /* Not yet implemented? */
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206 this->info.blit_hw_CC = 1;
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207 this->SetHWColorKey = SetHWColorKey;
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208 #endif
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209
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210 #if 0 /* Not yet implemented? */
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211 /* The Riva has an accelerated alpha blit */
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212 this->info.blit_hw_A = 1;
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213 this->SetHWAlpha = SetHWAlpha;
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214 #endif
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215 }