Mercurial > sdl-ios-xcode
annotate src/video/fbcon/SDL_fbvideo.c @ 441:598b25b9bffe
Zeroed out SDL_Surface::unused1 so glSDL will work on stock SDL
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 17 Aug 2002 19:17:01 +0000 |
parents | 5fed858d551c |
children | 414d77a36716 |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
297
f6ffac90895c
Updated copyright information for 2002
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
133
diff
changeset
|
20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Framebuffer console based SDL video driver implementation. | |
29 */ | |
30 | |
31 #include <stdlib.h> | |
32 #include <stdio.h> | |
33 #include <string.h> | |
34 #include <fcntl.h> | |
35 #include <unistd.h> | |
36 #include <sys/ioctl.h> | |
37 #include <sys/mman.h> | |
38 #include <asm/page.h> /* For definition of PAGE_SIZE */ | |
39 | |
40 #include "SDL.h" | |
41 #include "SDL_error.h" | |
42 #include "SDL_video.h" | |
43 #include "SDL_mouse.h" | |
44 #include "SDL_sysvideo.h" | |
45 #include "SDL_pixels_c.h" | |
46 #include "SDL_events_c.h" | |
47 #include "SDL_fbvideo.h" | |
48 #include "SDL_fbmouse_c.h" | |
49 #include "SDL_fbevents_c.h" | |
50 #include "SDL_fb3dfx.h" | |
51 #include "SDL_fbmatrox.h" | |
133
5d4bafca35cd
Added support for hardware accelerated NVidia driver on framebuffer console
Sam Lantinga <slouken@libsdl.org>
parents:
106
diff
changeset
|
52 #include "SDL_fbriva.h" |
5d4bafca35cd
Added support for hardware accelerated NVidia driver on framebuffer console
Sam Lantinga <slouken@libsdl.org>
parents:
106
diff
changeset
|
53 |
0 | 54 |
55 #if defined(i386) && defined(FB_TYPE_VGA_PLANES) | |
56 #define VGA16_FBCON_SUPPORT | |
57 #ifndef FB_AUX_VGA_PLANES_VGA4 | |
58 #define FB_AUX_VGA_PLANES_VGA4 0 | |
59 #endif | |
60 static inline void outb (unsigned char value, unsigned short port) | |
61 { | |
62 __asm__ __volatile__ ("outb %b0,%w1"::"a" (value), "Nd" (port)); | |
63 } | |
64 #endif /* FB_TYPE_VGA_PLANES */ | |
65 | |
66 /* A list of video resolutions that we query for (sorted largest to smallest) */ | |
91
e85e03f195b4
From: "Markus F.X.J. Oberhumer"
Sam Lantinga <slouken@lokigames.com>
parents:
6
diff
changeset
|
67 static const SDL_Rect checkres[] = { |
0 | 68 { 0, 0, 1600, 1200 }, /* 16 bpp: 0x11E, or 286 */ |
69 { 0, 0, 1408, 1056 }, /* 16 bpp: 0x19A, or 410 */ | |
70 { 0, 0, 1280, 1024 }, /* 16 bpp: 0x11A, or 282 */ | |
71 { 0, 0, 1152, 864 }, /* 16 bpp: 0x192, or 402 */ | |
72 { 0, 0, 1024, 768 }, /* 16 bpp: 0x117, or 279 */ | |
73 { 0, 0, 960, 720 }, /* 16 bpp: 0x18A, or 394 */ | |
74 { 0, 0, 800, 600 }, /* 16 bpp: 0x114, or 276 */ | |
75 { 0, 0, 768, 576 }, /* 16 bpp: 0x182, or 386 */ | |
330
5fed858d551c
Date: 03 Apr 2002 15:28:09 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
76 { 0, 0, 720, 576 }, /* PAL */ |
5fed858d551c
Date: 03 Apr 2002 15:28:09 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
77 { 0, 0, 720, 480 }, /* NTSC */ |
0 | 78 { 0, 0, 640, 480 }, /* 16 bpp: 0x111, or 273 */ |
79 { 0, 0, 640, 400 }, /* 8 bpp: 0x100, or 256 */ | |
80 { 0, 0, 512, 384 }, | |
81 { 0, 0, 320, 240 }, | |
82 { 0, 0, 320, 200 } | |
83 }; | |
91
e85e03f195b4
From: "Markus F.X.J. Oberhumer"
Sam Lantinga <slouken@lokigames.com>
parents:
6
diff
changeset
|
84 static const struct { |
0 | 85 int xres; |
86 int yres; | |
87 int pixclock; | |
88 int left; | |
89 int right; | |
90 int upper; | |
91 int lower; | |
92 int hslen; | |
93 int vslen; | |
94 int sync; | |
95 int vmode; | |
96 } vesa_timings[] = { | |
97 #ifdef USE_VESA_TIMINGS /* Only tested on Matrox Millenium I */ | |
98 { 640, 400, 39771, 48, 16, 39, 8, 96, 2, 2, 0 }, /* 70 Hz */ | |
99 { 640, 480, 39683, 48, 16, 33, 10, 96, 2, 0, 0 }, /* 60 Hz */ | |
100 { 768, 576, 26101, 144, 16, 28, 6, 112, 4, 0, 0 }, /* 60 Hz */ | |
101 { 800, 600, 24038, 144, 24, 28, 8, 112, 6, 0, 0 }, /* 60 Hz */ | |
102 { 960, 720, 17686, 144, 24, 28, 8, 112, 4, 0, 0 }, /* 60 Hz */ | |
103 { 1024, 768, 15386, 160, 32, 30, 4, 128, 4, 0, 0 }, /* 60 Hz */ | |
104 { 1152, 864, 12286, 192, 32, 30, 4, 128, 4, 0, 0 }, /* 60 Hz */ | |
105 { 1280, 1024, 9369, 224, 32, 32, 4, 136, 4, 0, 0 }, /* 60 Hz */ | |
106 { 1408, 1056, 8214, 256, 40, 32, 5, 144, 5, 0, 0 }, /* 60 Hz */ | |
107 { 1600, 1200,/*?*/0, 272, 48, 32, 5, 152, 5, 0, 0 }, /* 60 Hz */ | |
108 #else | |
109 /* You can generate these timings from your XF86Config file using | |
110 the 'modeline2fb' perl script included with the fbset package. | |
111 These timings were generated for Matrox Millenium I, 15" monitor. | |
112 */ | |
113 { 320, 200, 79440, 16, 16, 20, 4, 48, 1, 0, 2 }, /* 70 Hz */ | |
114 { 320, 240, 63492, 16, 16, 16, 4, 48, 2, 0, 2 }, /* 72 Hz */ | |
115 { 512, 384, 49603, 48, 16, 16, 1, 64, 3, 0, 0 }, /* 78 Hz */ | |
116 { 640, 400, 31746, 96, 32, 41, 1, 64, 3, 2, 0 }, /* 85 Hz */ | |
117 { 640, 480, 31746, 120, 16, 16, 1, 64, 3, 0, 0 }, /* 75 Hz */ | |
118 { 768, 576, 26101, 144, 16, 28, 6, 112, 4, 0, 0 }, /* 60 Hz */ | |
119 { 800, 600, 20000, 64, 56, 23, 37, 120, 6, 3, 0 }, /* 72 Hz */ | |
120 { 960, 720, 17686, 144, 24, 28, 8, 112, 4, 0, 0 }, /* 60 Hz */ | |
121 { 1024, 768, 13333, 144, 24, 29, 3, 136, 6, 0, 0 }, /* 70 Hz */ | |
122 { 1152, 864, 12286, 192, 32, 30, 4, 128, 4, 0, 0 }, /* 60 Hz */ | |
123 { 1280, 1024, 9369, 224, 32, 32, 4, 136, 4, 0, 0 }, /* 60 Hz */ | |
124 { 1408, 1056, 8214, 256, 40, 32, 5, 144, 5, 0, 0 }, /* 60 Hz */ | |
125 { 1600, 1200,/*?*/0, 272, 48, 32, 5, 152, 5, 0, 0 }, /* 60 Hz */ | |
126 #endif | |
127 }; | |
128 | |
129 /* Initialization/Query functions */ | |
130 static int FB_VideoInit(_THIS, SDL_PixelFormat *vformat); | |
131 static SDL_Rect **FB_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); | |
132 static SDL_Surface *FB_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); | |
133 #ifdef VGA16_FBCON_SUPPORT | |
134 static SDL_Surface *FB_SetVGA16Mode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); | |
135 #endif | |
136 static int FB_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); | |
137 static void FB_VideoQuit(_THIS); | |
138 | |
139 /* Hardware surface functions */ | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
140 static int FB_InitHWSurfaces(_THIS, SDL_Surface *screen, char *base, int size); |
0 | 141 static void FB_FreeHWSurfaces(_THIS); |
142 static int FB_AllocHWSurface(_THIS, SDL_Surface *surface); | |
143 static int FB_LockHWSurface(_THIS, SDL_Surface *surface); | |
144 static void FB_UnlockHWSurface(_THIS, SDL_Surface *surface); | |
145 static void FB_FreeHWSurface(_THIS, SDL_Surface *surface); | |
146 static void FB_WaitVBL(_THIS); | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
147 static void FB_WaitIdle(_THIS); |
0 | 148 static int FB_FlipHWSurface(_THIS, SDL_Surface *surface); |
149 | |
150 /* Internal palette functions */ | |
151 static void FB_SavePalette(_THIS, struct fb_fix_screeninfo *finfo, | |
152 struct fb_var_screeninfo *vinfo); | |
153 static void FB_RestorePalette(_THIS); | |
154 | |
155 /* FB driver bootstrap functions */ | |
156 | |
157 static int FB_Available(void) | |
158 { | |
159 int console; | |
160 const char *SDL_fbdev; | |
161 | |
162 SDL_fbdev = getenv("SDL_FBDEV"); | |
163 if ( SDL_fbdev == NULL ) { | |
164 SDL_fbdev = "/dev/fb0"; | |
165 } | |
166 console = open(SDL_fbdev, O_RDWR, 0); | |
167 if ( console >= 0 ) { | |
168 close(console); | |
169 } | |
170 return(console >= 0); | |
171 } | |
172 | |
173 static void FB_DeleteDevice(SDL_VideoDevice *device) | |
174 { | |
175 free(device->hidden); | |
176 free(device); | |
177 } | |
178 | |
179 static SDL_VideoDevice *FB_CreateDevice(int devindex) | |
180 { | |
181 SDL_VideoDevice *this; | |
182 | |
183 /* Initialize all variables that we clean on shutdown */ | |
184 this = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); | |
185 if ( this ) { | |
186 memset(this, 0, (sizeof *this)); | |
187 this->hidden = (struct SDL_PrivateVideoData *) | |
188 malloc((sizeof *this->hidden)); | |
189 } | |
190 if ( (this == NULL) || (this->hidden == NULL) ) { | |
191 SDL_OutOfMemory(); | |
192 if ( this ) { | |
193 free(this); | |
194 } | |
195 return(0); | |
196 } | |
197 memset(this->hidden, 0, (sizeof *this->hidden)); | |
198 wait_vbl = FB_WaitVBL; | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
199 wait_idle = FB_WaitIdle; |
0 | 200 mouse_fd = -1; |
201 keyboard_fd = -1; | |
202 | |
203 /* Set the function pointers */ | |
204 this->VideoInit = FB_VideoInit; | |
205 this->ListModes = FB_ListModes; | |
206 this->SetVideoMode = FB_SetVideoMode; | |
207 this->SetColors = FB_SetColors; | |
208 this->UpdateRects = NULL; | |
209 this->VideoQuit = FB_VideoQuit; | |
210 this->AllocHWSurface = FB_AllocHWSurface; | |
211 this->CheckHWBlit = NULL; | |
212 this->FillHWRect = NULL; | |
213 this->SetHWColorKey = NULL; | |
214 this->SetHWAlpha = NULL; | |
215 this->LockHWSurface = FB_LockHWSurface; | |
216 this->UnlockHWSurface = FB_UnlockHWSurface; | |
217 this->FlipHWSurface = FB_FlipHWSurface; | |
218 this->FreeHWSurface = FB_FreeHWSurface; | |
219 this->SetCaption = NULL; | |
220 this->SetIcon = NULL; | |
221 this->IconifyWindow = NULL; | |
222 this->GrabInput = NULL; | |
223 this->GetWMInfo = NULL; | |
224 this->InitOSKeymap = FB_InitOSKeymap; | |
225 this->PumpEvents = FB_PumpEvents; | |
226 | |
227 this->free = FB_DeleteDevice; | |
228 | |
229 return this; | |
230 } | |
231 | |
232 VideoBootStrap FBCON_bootstrap = { | |
233 "fbcon", "Linux Framebuffer Console", | |
234 FB_Available, FB_CreateDevice | |
235 }; | |
236 | |
237 static int FB_CheckMode(_THIS, struct fb_var_screeninfo *vinfo, | |
238 int index, unsigned int *w, unsigned int *h) | |
239 { | |
240 int mode_okay; | |
241 | |
242 mode_okay = 0; | |
243 vinfo->bits_per_pixel = (index+1)*8; | |
244 vinfo->xres = *w; | |
245 vinfo->xres_virtual = *w; | |
246 vinfo->yres = *h; | |
247 vinfo->yres_virtual = *h; | |
248 vinfo->activate = FB_ACTIVATE_TEST; | |
249 if ( ioctl(console_fd, FBIOPUT_VSCREENINFO, vinfo) == 0 ) { | |
250 #ifdef FBCON_DEBUG | |
251 fprintf(stderr, "Checked mode %dx%d at %d bpp, got mode %dx%d at %d bpp\n", *w, *h, (index+1)*8, vinfo->xres, vinfo->yres, vinfo->bits_per_pixel); | |
252 #endif | |
253 if ( (((vinfo->bits_per_pixel+7)/8)-1) == index ) { | |
254 *w = vinfo->xres; | |
255 *h = vinfo->yres; | |
256 mode_okay = 1; | |
257 } | |
258 } | |
259 return mode_okay; | |
260 } | |
261 | |
262 static int FB_AddMode(_THIS, int index, unsigned int w, unsigned int h) | |
263 { | |
264 SDL_Rect *mode; | |
265 int i; | |
266 int next_mode; | |
267 | |
268 /* Check to see if we already have this mode */ | |
269 if ( SDL_nummodes[index] > 0 ) { | |
270 mode = SDL_modelist[index][SDL_nummodes[index]-1]; | |
271 if ( (mode->w == w) && (mode->h == h) ) { | |
272 #ifdef FBCON_DEBUG | |
273 fprintf(stderr, "We already have mode %dx%d at %d bytes per pixel\n", w, h, index+1); | |
274 #endif | |
275 return(0); | |
276 } | |
277 } | |
278 | |
279 /* Only allow a mode if we have a valid timing for it */ | |
6
332f458469f0
Fixed 320x200 video mode on framebuffer console
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
280 next_mode = -1; |
0 | 281 for ( i=0; i<(sizeof(vesa_timings)/sizeof(vesa_timings[0])); ++i ) { |
282 if ( (w == vesa_timings[i].xres) && | |
283 (h == vesa_timings[i].yres) && vesa_timings[i].pixclock ) { | |
284 next_mode = i; | |
285 break; | |
286 } | |
287 } | |
6
332f458469f0
Fixed 320x200 video mode on framebuffer console
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
288 if ( next_mode == -1 ) { |
0 | 289 #ifdef FBCON_DEBUG |
290 fprintf(stderr, "No valid timing line for mode %dx%d\n", w, h); | |
291 #endif | |
292 return(0); | |
293 } | |
294 | |
295 /* Set up the new video mode rectangle */ | |
296 mode = (SDL_Rect *)malloc(sizeof *mode); | |
297 if ( mode == NULL ) { | |
298 SDL_OutOfMemory(); | |
299 return(-1); | |
300 } | |
301 mode->x = 0; | |
302 mode->y = 0; | |
303 mode->w = w; | |
304 mode->h = h; | |
305 #ifdef FBCON_DEBUG | |
306 fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1); | |
307 #endif | |
308 | |
309 /* Allocate the new list of modes, and fill in the new mode */ | |
310 next_mode = SDL_nummodes[index]; | |
311 SDL_modelist[index] = (SDL_Rect **) | |
312 realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); | |
313 if ( SDL_modelist[index] == NULL ) { | |
314 SDL_OutOfMemory(); | |
315 SDL_nummodes[index] = 0; | |
316 free(mode); | |
317 return(-1); | |
318 } | |
319 SDL_modelist[index][next_mode] = mode; | |
320 SDL_modelist[index][next_mode+1] = NULL; | |
321 SDL_nummodes[index]++; | |
322 | |
323 return(0); | |
324 } | |
325 | |
326 static int FB_VideoInit(_THIS, SDL_PixelFormat *vformat) | |
327 { | |
328 struct fb_fix_screeninfo finfo; | |
329 struct fb_var_screeninfo vinfo; | |
330 int i, j; | |
331 int current_index; | |
332 unsigned int current_w; | |
333 unsigned int current_h; | |
334 const char *SDL_fbdev; | |
335 | |
336 /* Initialize the library */ | |
337 SDL_fbdev = getenv("SDL_FBDEV"); | |
338 if ( SDL_fbdev == NULL ) { | |
339 SDL_fbdev = "/dev/fb0"; | |
340 } | |
341 console_fd = open(SDL_fbdev, O_RDWR, 0); | |
342 if ( console_fd < 0 ) { | |
343 SDL_SetError("Unable to open %s", SDL_fbdev); | |
344 return(-1); | |
345 } | |
346 | |
347 #ifndef DISABLE_THREADS | |
348 /* Create the hardware surface lock mutex */ | |
349 hw_lock = SDL_CreateMutex(); | |
350 if ( hw_lock == NULL ) { | |
351 SDL_SetError("Unable to create lock mutex"); | |
352 FB_VideoQuit(this); | |
353 return(-1); | |
354 } | |
355 #endif | |
356 | |
357 /* Get the type of video hardware */ | |
358 if ( ioctl(console_fd, FBIOGET_FSCREENINFO, &finfo) < 0 ) { | |
359 SDL_SetError("Couldn't get console hardware info"); | |
360 FB_VideoQuit(this); | |
361 return(-1); | |
362 } | |
363 switch (finfo.type) { | |
364 case FB_TYPE_PACKED_PIXELS: | |
365 /* Supported, no worries.. */ | |
366 break; | |
367 #ifdef VGA16_FBCON_SUPPORT | |
368 case FB_TYPE_VGA_PLANES: | |
369 /* VGA16 is supported, but that's it */ | |
370 if ( finfo.type_aux == FB_AUX_VGA_PLANES_VGA4 ) { | |
371 if ( ioperm(0x3b4, 0x3df - 0x3b4 + 1, 1) < 0 ) { | |
372 SDL_SetError("No I/O port permissions"); | |
373 FB_VideoQuit(this); | |
374 return(-1); | |
375 } | |
376 this->SetVideoMode = FB_SetVGA16Mode; | |
377 break; | |
378 } | |
379 /* Fall through to unsupported case */ | |
380 #endif /* VGA16_FBCON_SUPPORT */ | |
381 default: | |
382 SDL_SetError("Unsupported console hardware"); | |
383 FB_VideoQuit(this); | |
384 return(-1); | |
385 } | |
386 switch (finfo.visual) { | |
387 case FB_VISUAL_TRUECOLOR: | |
388 case FB_VISUAL_PSEUDOCOLOR: | |
389 case FB_VISUAL_STATIC_PSEUDOCOLOR: | |
390 case FB_VISUAL_DIRECTCOLOR: | |
391 break; | |
392 default: | |
393 SDL_SetError("Unsupported console hardware"); | |
394 FB_VideoQuit(this); | |
395 return(-1); | |
396 } | |
397 | |
398 /* Check if the user wants to disable hardware acceleration */ | |
399 { const char *fb_accel; | |
400 fb_accel = getenv("SDL_FBACCEL"); | |
401 if ( fb_accel ) { | |
402 finfo.accel = atoi(fb_accel); | |
403 } | |
404 } | |
405 | |
406 /* Memory map the device, compensating for buggy PPC mmap() */ | |
407 mapped_offset = (((long)finfo.smem_start) - | |
408 (((long)finfo.smem_start)&~(PAGE_SIZE-1))); | |
409 mapped_memlen = finfo.smem_len+mapped_offset; | |
410 mapped_mem = mmap(NULL, mapped_memlen, | |
411 PROT_READ|PROT_WRITE, MAP_SHARED, console_fd, 0); | |
412 if ( mapped_mem == (char *)-1 ) { | |
413 SDL_SetError("Unable to memory map the video hardware"); | |
414 mapped_mem = NULL; | |
415 FB_VideoQuit(this); | |
416 return(-1); | |
417 } | |
418 | |
419 /* Determine the current screen depth */ | |
420 if ( ioctl(console_fd, FBIOGET_VSCREENINFO, &vinfo) < 0 ) { | |
421 SDL_SetError("Couldn't get console pixel format"); | |
422 FB_VideoQuit(this); | |
423 return(-1); | |
424 } | |
425 vformat->BitsPerPixel = vinfo.bits_per_pixel; | |
426 if ( vformat->BitsPerPixel < 8 ) { | |
427 /* Assuming VGA16, we handle this via a shadow framebuffer */ | |
428 vformat->BitsPerPixel = 8; | |
429 } | |
430 for ( i=0; i<vinfo.red.length; ++i ) { | |
431 vformat->Rmask <<= 1; | |
432 vformat->Rmask |= (0x00000001<<vinfo.red.offset); | |
433 } | |
434 for ( i=0; i<vinfo.green.length; ++i ) { | |
435 vformat->Gmask <<= 1; | |
436 vformat->Gmask |= (0x00000001<<vinfo.green.offset); | |
437 } | |
438 for ( i=0; i<vinfo.blue.length; ++i ) { | |
439 vformat->Bmask <<= 1; | |
440 vformat->Bmask |= (0x00000001<<vinfo.blue.offset); | |
441 } | |
442 saved_vinfo = vinfo; | |
443 | |
444 /* Save hardware palette, if needed */ | |
445 FB_SavePalette(this, &finfo, &vinfo); | |
446 | |
447 /* If the I/O registers are available, memory map them so we | |
448 can take advantage of any supported hardware acceleration. | |
449 */ | |
450 vinfo.accel_flags = 0; /* Temporarily reserve registers */ | |
451 ioctl(console_fd, FBIOPUT_VSCREENINFO, &vinfo); | |
452 if ( finfo.accel && finfo.mmio_len ) { | |
453 mapped_iolen = finfo.mmio_len; | |
454 mapped_io = mmap(NULL, mapped_iolen, PROT_READ|PROT_WRITE, | |
455 MAP_SHARED, console_fd, mapped_memlen); | |
456 if ( mapped_io == (char *)-1 ) { | |
457 /* Hmm, failed to memory map I/O registers */ | |
458 mapped_io = NULL; | |
459 } | |
460 } | |
461 | |
462 /* Query for the list of available video modes */ | |
463 current_w = vinfo.xres; | |
464 current_h = vinfo.yres; | |
465 current_index = ((vinfo.bits_per_pixel+7)/8)-1; | |
466 for ( i=0; i<NUM_MODELISTS; ++i ) { | |
467 SDL_nummodes[i] = 0; | |
468 SDL_modelist[i] = NULL; | |
469 for ( j=0; j<(sizeof(checkres)/sizeof(checkres[0])); ++j ) { | |
470 unsigned int w, h; | |
471 | |
472 /* See if we are querying for the current mode */ | |
473 w = checkres[j].w; | |
474 h = checkres[j].h; | |
475 if ( i == current_index ) { | |
476 if ( (current_w > w) || (current_h > h) ) { | |
477 /* Only check once */ | |
478 FB_AddMode(this, i,current_w,current_h); | |
479 current_index = -1; | |
480 } | |
481 } | |
482 if ( FB_CheckMode(this, &vinfo, i, &w, &h) ) { | |
483 FB_AddMode(this, i, w, h); | |
484 } | |
485 } | |
486 } | |
487 | |
488 /* Fill in our hardware acceleration capabilities */ | |
489 this->info.wm_available = 0; | |
490 this->info.hw_available = 1; | |
491 this->info.video_mem = finfo.smem_len/1024; | |
492 if ( mapped_io ) { | |
493 switch (finfo.accel) { | |
494 case FB_ACCEL_MATROX_MGA2064W: | |
495 case FB_ACCEL_MATROX_MGA1064SG: | |
496 case FB_ACCEL_MATROX_MGA2164W: | |
497 case FB_ACCEL_MATROX_MGA2164W_AGP: | |
498 case FB_ACCEL_MATROX_MGAG100: | |
499 /*case FB_ACCEL_MATROX_MGAG200: G200 acceleration broken! */ | |
500 case FB_ACCEL_MATROX_MGAG400: | |
501 #ifdef FBACCEL_DEBUG | |
502 printf("Matrox hardware accelerator!\n"); | |
503 #endif | |
504 FB_MatroxAccel(this, finfo.accel); | |
505 break; | |
506 case FB_ACCEL_3DFX_BANSHEE: | |
507 #ifdef FBACCEL_DEBUG | |
508 printf("3DFX hardware accelerator!\n"); | |
509 #endif | |
510 FB_3DfxAccel(this, finfo.accel); | |
511 break; | |
133
5d4bafca35cd
Added support for hardware accelerated NVidia driver on framebuffer console
Sam Lantinga <slouken@libsdl.org>
parents:
106
diff
changeset
|
512 case FB_ACCEL_NV3: |
5d4bafca35cd
Added support for hardware accelerated NVidia driver on framebuffer console
Sam Lantinga <slouken@libsdl.org>
parents:
106
diff
changeset
|
513 case FB_ACCEL_NV4: |
5d4bafca35cd
Added support for hardware accelerated NVidia driver on framebuffer console
Sam Lantinga <slouken@libsdl.org>
parents:
106
diff
changeset
|
514 #ifdef FBACCEL_DEBUG |
5d4bafca35cd
Added support for hardware accelerated NVidia driver on framebuffer console
Sam Lantinga <slouken@libsdl.org>
parents:
106
diff
changeset
|
515 printf("NVidia hardware accelerator!\n"); |
5d4bafca35cd
Added support for hardware accelerated NVidia driver on framebuffer console
Sam Lantinga <slouken@libsdl.org>
parents:
106
diff
changeset
|
516 #endif |
5d4bafca35cd
Added support for hardware accelerated NVidia driver on framebuffer console
Sam Lantinga <slouken@libsdl.org>
parents:
106
diff
changeset
|
517 FB_RivaAccel(this, finfo.accel); |
5d4bafca35cd
Added support for hardware accelerated NVidia driver on framebuffer console
Sam Lantinga <slouken@libsdl.org>
parents:
106
diff
changeset
|
518 break; |
0 | 519 default: |
520 #ifdef FBACCEL_DEBUG | |
521 printf("Unknown hardware accelerator.\n"); | |
522 #endif | |
523 break; | |
524 } | |
525 } | |
526 | |
527 /* Enable mouse and keyboard support */ | |
528 if ( FB_OpenKeyboard(this) < 0 ) { | |
529 FB_VideoQuit(this); | |
530 return(-1); | |
531 } | |
532 if ( FB_OpenMouse(this) < 0 ) { | |
533 const char *sdl_nomouse; | |
534 | |
535 sdl_nomouse = getenv("SDL_NOMOUSE"); | |
536 if ( ! sdl_nomouse ) { | |
537 SDL_SetError("Unable to open mouse"); | |
538 FB_VideoQuit(this); | |
539 return(-1); | |
540 } | |
541 } | |
542 | |
543 /* We're done! */ | |
544 return(0); | |
545 } | |
546 | |
547 static SDL_Rect **FB_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) | |
548 { | |
549 return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]); | |
550 } | |
551 | |
552 /* Various screen update functions available */ | |
553 static void FB_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); | |
554 #ifdef VGA16_FBCON_SUPPORT | |
555 static void FB_VGA16Update(_THIS, int numrects, SDL_Rect *rects); | |
556 #endif | |
557 | |
558 #ifdef FBCON_DEBUG | |
559 static void print_vinfo(struct fb_var_screeninfo *vinfo) | |
560 { | |
561 fprintf(stderr, "Printing vinfo:\n"); | |
562 fprintf(stderr, "\txres: %d\n", vinfo->xres); | |
563 fprintf(stderr, "\tyres: %d\n", vinfo->yres); | |
564 fprintf(stderr, "\txres_virtual: %d\n", vinfo->xres_virtual); | |
565 fprintf(stderr, "\tyres_virtual: %d\n", vinfo->yres_virtual); | |
566 fprintf(stderr, "\txoffset: %d\n", vinfo->xoffset); | |
567 fprintf(stderr, "\tyoffset: %d\n", vinfo->yoffset); | |
568 fprintf(stderr, "\tbits_per_pixel: %d\n", vinfo->bits_per_pixel); | |
569 fprintf(stderr, "\tgrayscale: %d\n", vinfo->grayscale); | |
570 fprintf(stderr, "\tnonstd: %d\n", vinfo->nonstd); | |
571 fprintf(stderr, "\tactivate: %d\n", vinfo->activate); | |
572 fprintf(stderr, "\theight: %d\n", vinfo->height); | |
573 fprintf(stderr, "\twidth: %d\n", vinfo->width); | |
574 fprintf(stderr, "\taccel_flags: %d\n", vinfo->accel_flags); | |
575 fprintf(stderr, "\tpixclock: %d\n", vinfo->pixclock); | |
576 fprintf(stderr, "\tleft_margin: %d\n", vinfo->left_margin); | |
577 fprintf(stderr, "\tright_margin: %d\n", vinfo->right_margin); | |
578 fprintf(stderr, "\tupper_margin: %d\n", vinfo->upper_margin); | |
579 fprintf(stderr, "\tlower_margin: %d\n", vinfo->lower_margin); | |
580 fprintf(stderr, "\thsync_len: %d\n", vinfo->hsync_len); | |
581 fprintf(stderr, "\tvsync_len: %d\n", vinfo->vsync_len); | |
582 fprintf(stderr, "\tsync: %d\n", vinfo->sync); | |
583 fprintf(stderr, "\tvmode: %d\n", vinfo->vmode); | |
584 fprintf(stderr, "\tred: %d/%d\n", vinfo->red.length, vinfo->red.offset); | |
585 fprintf(stderr, "\tgreen: %d/%d\n", vinfo->green.length, vinfo->green.offset); | |
586 fprintf(stderr, "\tblue: %d/%d\n", vinfo->blue.length, vinfo->blue.offset); | |
587 fprintf(stderr, "\talpha: %d/%d\n", vinfo->transp.length, vinfo->transp.offset); | |
588 } | |
589 static void print_finfo(struct fb_fix_screeninfo *finfo) | |
590 { | |
591 fprintf(stderr, "Printing finfo:\n"); | |
592 fprintf(stderr, "\tsmem_start = %p\n", (char *)finfo->smem_start); | |
593 fprintf(stderr, "\tsmem_len = %d\n", finfo->smem_len); | |
594 fprintf(stderr, "\ttype = %d\n", finfo->type); | |
595 fprintf(stderr, "\ttype_aux = %d\n", finfo->type_aux); | |
596 fprintf(stderr, "\tvisual = %d\n", finfo->visual); | |
597 fprintf(stderr, "\txpanstep = %d\n", finfo->xpanstep); | |
598 fprintf(stderr, "\typanstep = %d\n", finfo->ypanstep); | |
599 fprintf(stderr, "\tywrapstep = %d\n", finfo->ywrapstep); | |
600 fprintf(stderr, "\tline_length = %d\n", finfo->line_length); | |
601 fprintf(stderr, "\tmmio_start = %p\n", (char *)finfo->mmio_start); | |
602 fprintf(stderr, "\tmmio_len = %d\n", finfo->mmio_len); | |
603 fprintf(stderr, "\taccel = %d\n", finfo->accel); | |
604 } | |
605 #endif | |
606 | |
607 static int choose_fbmodes_mode(struct fb_var_screeninfo *vinfo) | |
608 { | |
609 int matched; | |
610 FILE *fbmodes; | |
611 | |
612 matched = 0; | |
613 fbmodes = fopen("/etc/fb.modes", "r"); | |
614 if ( fbmodes ) { | |
615 /* FIXME: Parse the mode definition file */ | |
616 fclose(fbmodes); | |
617 } | |
618 return(matched); | |
619 } | |
620 | |
621 static int choose_vesa_mode(struct fb_var_screeninfo *vinfo) | |
622 { | |
623 int matched; | |
624 int i; | |
625 | |
626 /* Check for VESA timings */ | |
627 matched = 0; | |
628 for ( i=0; i<(sizeof(vesa_timings)/sizeof(vesa_timings[0])); ++i ) { | |
629 if ( (vinfo->xres == vesa_timings[i].xres) && | |
630 (vinfo->yres == vesa_timings[i].yres) ) { | |
631 #ifdef FBCON_DEBUG | |
632 fprintf(stderr, "Using VESA timings for %dx%d\n", | |
633 vinfo->xres, vinfo->yres); | |
634 #endif | |
635 if ( vesa_timings[i].pixclock ) { | |
636 vinfo->pixclock = vesa_timings[i].pixclock; | |
637 } | |
638 vinfo->left_margin = vesa_timings[i].left; | |
639 vinfo->right_margin = vesa_timings[i].right; | |
640 vinfo->upper_margin = vesa_timings[i].upper; | |
641 vinfo->lower_margin = vesa_timings[i].lower; | |
642 vinfo->hsync_len = vesa_timings[i].hslen; | |
643 vinfo->vsync_len = vesa_timings[i].vslen; | |
644 vinfo->sync = vesa_timings[i].sync; | |
645 vinfo->vmode = vesa_timings[i].vmode; | |
646 matched = 1; | |
647 break; | |
648 } | |
649 } | |
650 return(matched); | |
651 } | |
652 | |
653 #ifdef VGA16_FBCON_SUPPORT | |
654 static SDL_Surface *FB_SetVGA16Mode(_THIS, SDL_Surface *current, | |
655 int width, int height, int bpp, Uint32 flags) | |
656 { | |
657 struct fb_fix_screeninfo finfo; | |
658 struct fb_var_screeninfo vinfo; | |
659 | |
660 /* Set the terminal into graphics mode */ | |
661 if ( FB_EnterGraphicsMode(this) < 0 ) { | |
662 return(NULL); | |
663 } | |
664 | |
665 /* Restore the original palette */ | |
666 FB_RestorePalette(this); | |
667 | |
668 /* Set the video mode and get the final screen format */ | |
669 if ( ioctl(console_fd, FBIOGET_VSCREENINFO, &vinfo) < 0 ) { | |
670 SDL_SetError("Couldn't get console screen info"); | |
671 return(NULL); | |
672 } | |
673 cache_vinfo = vinfo; | |
674 #ifdef FBCON_DEBUG | |
675 fprintf(stderr, "Printing actual vinfo:\n"); | |
676 print_vinfo(&vinfo); | |
677 #endif | |
678 if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) { | |
679 return(NULL); | |
680 } | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
681 current->format->palette->ncolors = 16; |
0 | 682 |
683 /* Get the fixed information about the console hardware. | |
684 This is necessary since finfo.line_length changes. | |
685 */ | |
686 if ( ioctl(console_fd, FBIOGET_FSCREENINFO, &finfo) < 0 ) { | |
687 SDL_SetError("Couldn't get console hardware info"); | |
688 return(NULL); | |
689 } | |
690 #ifdef FBCON_DEBUG | |
691 fprintf(stderr, "Printing actual finfo:\n"); | |
692 print_finfo(&finfo); | |
693 #endif | |
694 | |
695 /* Save hardware palette, if needed */ | |
696 FB_SavePalette(this, &finfo, &vinfo); | |
697 | |
698 /* Set up the new mode framebuffer */ | |
699 current->flags = SDL_FULLSCREEN; | |
700 current->w = vinfo.xres; | |
701 current->h = vinfo.yres; | |
702 current->pitch = current->w; | |
703 current->pixels = malloc(current->h*current->pitch); | |
704 | |
705 /* Set the update rectangle function */ | |
706 this->UpdateRects = FB_VGA16Update; | |
707 | |
708 /* We're done */ | |
709 return(current); | |
710 } | |
711 #endif /* VGA16_FBCON_SUPPORT */ | |
712 | |
713 static SDL_Surface *FB_SetVideoMode(_THIS, SDL_Surface *current, | |
714 int width, int height, int bpp, Uint32 flags) | |
715 { | |
716 struct fb_fix_screeninfo finfo; | |
717 struct fb_var_screeninfo vinfo; | |
718 int i; | |
719 Uint32 Rmask; | |
720 Uint32 Gmask; | |
721 Uint32 Bmask; | |
722 char *surfaces_mem; | |
723 int surfaces_len; | |
724 | |
725 /* Set the terminal into graphics mode */ | |
726 if ( FB_EnterGraphicsMode(this) < 0 ) { | |
727 return(NULL); | |
728 } | |
729 | |
730 /* Restore the original palette */ | |
731 FB_RestorePalette(this); | |
732 | |
733 /* Set the video mode and get the final screen format */ | |
734 if ( ioctl(console_fd, FBIOGET_VSCREENINFO, &vinfo) < 0 ) { | |
735 SDL_SetError("Couldn't get console screen info"); | |
736 return(NULL); | |
737 } | |
738 #ifdef FBCON_DEBUG | |
739 fprintf(stderr, "Printing original vinfo:\n"); | |
740 print_vinfo(&vinfo); | |
741 #endif | |
742 if ( (vinfo.xres != width) || (vinfo.yres != height) || | |
743 (vinfo.bits_per_pixel != bpp) || (flags & SDL_DOUBLEBUF) ) { | |
744 vinfo.activate = FB_ACTIVATE_NOW; | |
745 vinfo.accel_flags = 0; | |
746 vinfo.bits_per_pixel = bpp; | |
747 vinfo.xres = width; | |
748 vinfo.xres_virtual = width; | |
749 vinfo.yres = height; | |
750 if ( flags & SDL_DOUBLEBUF ) { | |
751 vinfo.yres_virtual = height*2; | |
752 } else { | |
753 vinfo.yres_virtual = height; | |
754 } | |
755 vinfo.xoffset = 0; | |
756 vinfo.yoffset = 0; | |
757 vinfo.red.length = vinfo.red.offset = 0; | |
758 vinfo.green.length = vinfo.green.offset = 0; | |
759 vinfo.blue.length = vinfo.blue.offset = 0; | |
760 vinfo.transp.length = vinfo.transp.offset = 0; | |
761 if ( ! choose_fbmodes_mode(&vinfo) ) { | |
762 choose_vesa_mode(&vinfo); | |
763 } | |
764 #ifdef FBCON_DEBUG | |
765 fprintf(stderr, "Printing wanted vinfo:\n"); | |
766 print_vinfo(&vinfo); | |
767 #endif | |
768 if ( ioctl(console_fd, FBIOPUT_VSCREENINFO, &vinfo) < 0 ) { | |
769 vinfo.yres_virtual = height; | |
770 if ( ioctl(console_fd, FBIOPUT_VSCREENINFO, &vinfo) < 0 ) { | |
771 SDL_SetError("Couldn't set console screen info"); | |
772 return(NULL); | |
773 } | |
774 } | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
775 } else { |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
776 int maxheight; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
777 |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
778 /* Figure out how much video memory is available */ |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
779 if ( flags & SDL_DOUBLEBUF ) { |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
780 maxheight = height*2; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
781 } else { |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
782 maxheight = height; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
783 } |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
784 if ( vinfo.yres_virtual > maxheight ) { |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
785 vinfo.yres_virtual = maxheight; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
786 } |
0 | 787 } |
788 cache_vinfo = vinfo; | |
789 #ifdef FBCON_DEBUG | |
790 fprintf(stderr, "Printing actual vinfo:\n"); | |
791 print_vinfo(&vinfo); | |
792 #endif | |
793 Rmask = 0; | |
794 for ( i=0; i<vinfo.red.length; ++i ) { | |
795 Rmask <<= 1; | |
796 Rmask |= (0x00000001<<vinfo.red.offset); | |
797 } | |
798 Gmask = 0; | |
799 for ( i=0; i<vinfo.green.length; ++i ) { | |
800 Gmask <<= 1; | |
801 Gmask |= (0x00000001<<vinfo.green.offset); | |
802 } | |
803 Bmask = 0; | |
804 for ( i=0; i<vinfo.blue.length; ++i ) { | |
805 Bmask <<= 1; | |
806 Bmask |= (0x00000001<<vinfo.blue.offset); | |
807 } | |
808 if ( ! SDL_ReallocFormat(current, vinfo.bits_per_pixel, | |
809 Rmask, Gmask, Bmask, 0) ) { | |
810 return(NULL); | |
811 } | |
812 | |
813 /* Get the fixed information about the console hardware. | |
814 This is necessary since finfo.line_length changes. | |
815 */ | |
816 if ( ioctl(console_fd, FBIOGET_FSCREENINFO, &finfo) < 0 ) { | |
817 SDL_SetError("Couldn't get console hardware info"); | |
818 return(NULL); | |
819 } | |
820 | |
821 /* Save hardware palette, if needed */ | |
822 FB_SavePalette(this, &finfo, &vinfo); | |
823 | |
824 /* Set up the new mode framebuffer */ | |
825 current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE); | |
826 current->w = vinfo.xres; | |
827 current->h = vinfo.yres; | |
828 current->pitch = finfo.line_length; | |
829 current->pixels = mapped_mem+mapped_offset; | |
830 | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
831 /* Set up the information for hardware surfaces */ |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
832 surfaces_mem = (char *)current->pixels + |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
833 vinfo.yres_virtual*current->pitch; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
834 surfaces_len = (mapped_memlen-(surfaces_mem-mapped_mem)); |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
835 FB_FreeHWSurfaces(this); |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
836 FB_InitHWSurfaces(this, current, surfaces_mem, surfaces_len); |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
837 |
0 | 838 /* Let the application know we have a hardware palette */ |
839 switch (finfo.visual) { | |
840 case FB_VISUAL_PSEUDOCOLOR: | |
841 current->flags |= SDL_HWPALETTE; | |
842 break; | |
843 default: | |
844 break; | |
845 } | |
846 | |
847 /* Update for double-buffering, if we can */ | |
848 if ( flags & SDL_DOUBLEBUF ) { | |
849 if ( vinfo.yres_virtual == (height*2) ) { | |
850 current->flags |= SDL_DOUBLEBUF; | |
851 flip_page = 0; | |
852 flip_address[0] = (char *)current->pixels; | |
853 flip_address[1] = (char *)current->pixels+ | |
854 current->h*current->pitch; | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
855 this->screen = current; |
0 | 856 FB_FlipHWSurface(this, current); |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
857 this->screen = NULL; |
0 | 858 } |
859 } | |
860 | |
861 /* Set the update rectangle function */ | |
862 this->UpdateRects = FB_DirectUpdate; | |
863 | |
864 /* We're done */ | |
865 return(current); | |
866 } | |
867 | |
868 #ifdef FBCON_DEBUG | |
869 void FB_DumpHWSurfaces(_THIS) | |
870 { | |
871 vidmem_bucket *bucket; | |
872 | |
873 printf("Memory left: %d (%d total)\n", surfaces_memleft, surfaces_memtotal); | |
874 printf("\n"); | |
875 printf(" Base Size\n"); | |
876 for ( bucket=&surfaces; bucket; bucket=bucket->next ) { | |
877 printf("Bucket: %p, %d (%s)\n", bucket->base, bucket->size, bucket->used ? "used" : "free"); | |
878 if ( bucket->prev ) { | |
879 if ( bucket->base != bucket->prev->base+bucket->prev->size ) { | |
880 printf("Warning, corrupt bucket list! (prev)\n"); | |
881 } | |
882 } else { | |
883 if ( bucket != &surfaces ) { | |
884 printf("Warning, corrupt bucket list! (!prev)\n"); | |
885 } | |
886 } | |
887 if ( bucket->next ) { | |
888 if ( bucket->next->base != bucket->base+bucket->size ) { | |
889 printf("Warning, corrupt bucket list! (next)\n"); | |
890 } | |
891 } | |
892 } | |
893 printf("\n"); | |
894 } | |
895 #endif | |
896 | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
897 static int FB_InitHWSurfaces(_THIS, SDL_Surface *screen, char *base, int size) |
0 | 898 { |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
899 vidmem_bucket *bucket; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
900 |
0 | 901 surfaces_memtotal = size; |
902 surfaces_memleft = size; | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
903 |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
904 if ( surfaces_memleft > 0 ) { |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
905 bucket = (vidmem_bucket *)malloc(sizeof(*bucket)); |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
906 if ( bucket == NULL ) { |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
907 SDL_OutOfMemory(); |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
908 return(-1); |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
909 } |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
910 bucket->prev = &surfaces; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
911 bucket->used = 0; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
912 bucket->dirty = 0; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
913 bucket->base = base; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
914 bucket->size = size; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
915 bucket->next = NULL; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
916 } else { |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
917 bucket = NULL; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
918 } |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
919 |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
920 surfaces.prev = NULL; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
921 surfaces.used = 1; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
922 surfaces.dirty = 0; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
923 surfaces.base = screen->pixels; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
924 surfaces.size = (unsigned int)((long)base - (long)surfaces.base); |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
925 surfaces.next = bucket; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
926 screen->hwdata = (struct private_hwdata *)&surfaces; |
0 | 927 return(0); |
928 } | |
929 static void FB_FreeHWSurfaces(_THIS) | |
930 { | |
931 vidmem_bucket *bucket, *freeable; | |
932 | |
933 bucket = surfaces.next; | |
934 while ( bucket ) { | |
935 freeable = bucket; | |
936 bucket = bucket->next; | |
937 free(freeable); | |
938 } | |
939 surfaces.next = NULL; | |
940 } | |
941 | |
942 static int FB_AllocHWSurface(_THIS, SDL_Surface *surface) | |
943 { | |
944 vidmem_bucket *bucket; | |
945 int size; | |
946 int extra; | |
947 | |
948 /* Temporarily, we only allow surfaces the same width as display. | |
949 Some blitters require the pitch between two hardware surfaces | |
950 to be the same. Others have interesting alignment restrictions. | |
951 Until someone who knows these details looks at the code... | |
952 */ | |
953 if ( surface->pitch > SDL_VideoSurface->pitch ) { | |
954 SDL_SetError("Surface requested wider than screen"); | |
955 return(-1); | |
956 } | |
957 surface->pitch = SDL_VideoSurface->pitch; | |
958 size = surface->h * surface->pitch; | |
959 #ifdef FBCON_DEBUG | |
960 fprintf(stderr, "Allocating bucket of %d bytes\n", size); | |
961 #endif | |
962 | |
963 /* Quick check for available mem */ | |
964 if ( size > surfaces_memleft ) { | |
965 SDL_SetError("Not enough video memory"); | |
966 return(-1); | |
967 } | |
968 | |
969 /* Search for an empty bucket big enough */ | |
970 for ( bucket=&surfaces; bucket; bucket=bucket->next ) { | |
971 if ( ! bucket->used && (size <= bucket->size) ) { | |
972 break; | |
973 } | |
974 } | |
975 if ( bucket == NULL ) { | |
976 SDL_SetError("Video memory too fragmented"); | |
977 return(-1); | |
978 } | |
979 | |
980 /* Create a new bucket for left-over memory */ | |
981 extra = (bucket->size - size); | |
982 if ( extra ) { | |
983 vidmem_bucket *newbucket; | |
984 | |
985 #ifdef FBCON_DEBUG | |
986 fprintf(stderr, "Adding new free bucket of %d bytes\n", extra); | |
987 #endif | |
988 newbucket = (vidmem_bucket *)malloc(sizeof(*newbucket)); | |
989 if ( newbucket == NULL ) { | |
990 SDL_OutOfMemory(); | |
991 return(-1); | |
992 } | |
993 newbucket->prev = bucket; | |
994 newbucket->used = 0; | |
995 newbucket->base = bucket->base+size; | |
996 newbucket->size = extra; | |
997 newbucket->next = bucket->next; | |
998 if ( bucket->next ) { | |
999 bucket->next->prev = newbucket; | |
1000 } | |
1001 bucket->next = newbucket; | |
1002 } | |
1003 | |
1004 /* Set the current bucket values and return it! */ | |
1005 bucket->used = 1; | |
1006 bucket->size = size; | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1007 bucket->dirty = 0; |
0 | 1008 #ifdef FBCON_DEBUG |
1009 fprintf(stderr, "Allocated %d bytes at %p\n", bucket->size, bucket->base); | |
1010 #endif | |
1011 surfaces_memleft -= size; | |
1012 surface->flags |= SDL_HWSURFACE; | |
1013 surface->pixels = bucket->base; | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1014 surface->hwdata = (struct private_hwdata *)bucket; |
0 | 1015 return(0); |
1016 } | |
1017 static void FB_FreeHWSurface(_THIS, SDL_Surface *surface) | |
1018 { | |
1019 vidmem_bucket *bucket, *freeable; | |
1020 | |
1021 /* Look for the bucket in the current list */ | |
1022 for ( bucket=&surfaces; bucket; bucket=bucket->next ) { | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1023 if ( bucket == (vidmem_bucket *)surface->hwdata ) { |
0 | 1024 break; |
1025 } | |
1026 } | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1027 if ( bucket && bucket->used ) { |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1028 /* Add the memory back to the total */ |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1029 #ifdef DGA_DEBUG |
0 | 1030 printf("Freeing bucket of %d bytes\n", bucket->size); |
1031 #endif | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1032 surfaces_memleft += bucket->size; |
0 | 1033 |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1034 /* Can we merge the space with surrounding buckets? */ |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1035 bucket->used = 0; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1036 if ( bucket->next && ! bucket->next->used ) { |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1037 #ifdef DGA_DEBUG |
0 | 1038 printf("Merging with next bucket, for %d total bytes\n", bucket->size+bucket->next->size); |
1039 #endif | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1040 freeable = bucket->next; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1041 bucket->size += bucket->next->size; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1042 bucket->next = bucket->next->next; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1043 if ( bucket->next ) { |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1044 bucket->next->prev = bucket; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1045 } |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1046 free(freeable); |
0 | 1047 } |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1048 if ( bucket->prev && ! bucket->prev->used ) { |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1049 #ifdef DGA_DEBUG |
0 | 1050 printf("Merging with previous bucket, for %d total bytes\n", bucket->prev->size+bucket->size); |
1051 #endif | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1052 freeable = bucket; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1053 bucket->prev->size += bucket->size; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1054 bucket->prev->next = bucket->next; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1055 if ( bucket->next ) { |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1056 bucket->next->prev = bucket->prev; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1057 } |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1058 free(freeable); |
0 | 1059 } |
1060 } | |
1061 surface->pixels = NULL; | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1062 surface->hwdata = NULL; |
0 | 1063 } |
1064 static int FB_LockHWSurface(_THIS, SDL_Surface *surface) | |
1065 { | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1066 if ( surface == this->screen ) { |
0 | 1067 SDL_mutexP(hw_lock); |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1068 if ( FB_IsSurfaceBusy(surface) ) { |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1069 FB_WaitBusySurfaces(this); |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1070 } |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1071 } else { |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1072 if ( FB_IsSurfaceBusy(surface) ) { |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1073 FB_WaitBusySurfaces(this); |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1074 } |
0 | 1075 } |
1076 return(0); | |
1077 } | |
1078 static void FB_UnlockHWSurface(_THIS, SDL_Surface *surface) | |
1079 { | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1080 if ( surface == this->screen ) { |
0 | 1081 SDL_mutexV(hw_lock); |
1082 } | |
1083 } | |
1084 | |
1085 static void FB_WaitVBL(_THIS) | |
1086 { | |
1087 #ifdef FBIOWAITRETRACE /* Heheh, this didn't make it into the main kernel */ | |
1088 ioctl(console_fd, FBIOWAITRETRACE, 0); | |
1089 #endif | |
1090 return; | |
1091 } | |
1092 | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1093 static void FB_WaitIdle(_THIS) |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1094 { |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1095 return; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1096 } |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1097 |
0 | 1098 static int FB_FlipHWSurface(_THIS, SDL_Surface *surface) |
1099 { | |
1100 /* Wait for vertical retrace and then flip display */ | |
1101 cache_vinfo.yoffset = flip_page*surface->h; | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1102 if ( FB_IsSurfaceBusy(this->screen) ) { |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1103 FB_WaitBusySurfaces(this); |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
|
1104 } |
0 | 1105 wait_vbl(this); |
1106 if ( ioctl(console_fd, FBIOPAN_DISPLAY, &cache_vinfo) < 0 ) { | |
1107 SDL_SetError("ioctl(FBIOPAN_DISPLAY) failed"); | |
1108 return(-1); | |
1109 } | |
1110 flip_page = !flip_page; | |
1111 | |
1112 surface->pixels = flip_address[flip_page]; | |
1113 return(0); | |
1114 } | |
1115 | |
1116 static void FB_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) | |
1117 { | |
1118 /* The application is already updating the visible video memory */ | |
1119 return; | |
1120 } | |
1121 | |
1122 #ifdef VGA16_FBCON_SUPPORT | |
1123 /* Code adapted with thanks from the XFree86 VGA16 driver! :) */ | |
1124 #define writeGr(index, value) \ | |
1125 outb(index, 0x3CE); \ | |
1126 outb(value, 0x3CF); | |
1127 #define writeSeq(index, value) \ | |
1128 outb(index, 0x3C4); \ | |
1129 outb(value, 0x3C5); | |
1130 | |
1131 static void FB_VGA16Update(_THIS, int numrects, SDL_Rect *rects) | |
1132 { | |
1133 SDL_Surface *screen; | |
1134 int width, height, FBPitch, left, i, j, SRCPitch, phase; | |
1135 register Uint32 m; | |
1136 Uint8 s1, s2, s3, s4; | |
1137 Uint32 *src, *srcPtr; | |
1138 Uint8 *dst, *dstPtr; | |
1139 | |
1140 screen = this->screen; | |
1141 FBPitch = screen->w >> 3; | |
1142 SRCPitch = screen->pitch >> 2; | |
1143 | |
1144 writeGr(0x03, 0x00); | |
1145 writeGr(0x05, 0x00); | |
1146 writeGr(0x01, 0x00); | |
1147 writeGr(0x08, 0xFF); | |
1148 | |
1149 while(numrects--) { | |
1150 left = rects->x & ~7; | |
1151 width = (rects->w + 7) >> 3; | |
1152 height = rects->h; | |
1153 src = (Uint32*)screen->pixels + (rects->y * SRCPitch) + (left >> 2); | |
1154 dst = (Uint8*)mapped_mem + (rects->y * FBPitch) + (left >> 3); | |
1155 | |
1156 if((phase = (long)dst & 3L)) { | |
1157 phase = 4 - phase; | |
1158 if(phase > width) phase = width; | |
1159 width -= phase; | |
1160 } | |
1161 | |
1162 while(height--) { | |
1163 writeSeq(0x02, 1 << 0); | |
1164 dstPtr = dst; | |
1165 srcPtr = src; | |
1166 i = width; | |
1167 j = phase; | |
1168 while(j--) { | |
1169 m = (srcPtr[1] & 0x01010101) | ((srcPtr[0] & 0x01010101) << 4); | |
1170 *dstPtr++ = (m >> 24) | (m >> 15) | (m >> 6) | (m << 3); | |
1171 srcPtr += 2; | |
1172 } | |
1173 while(i >= 4) { | |
1174 m = (srcPtr[1] & 0x01010101) | ((srcPtr[0] & 0x01010101) << 4); | |
1175 s1 = (m >> 24) | (m >> 15) | (m >> 6) | (m << 3); | |
1176 m = (srcPtr[3] & 0x01010101) | ((srcPtr[2] & 0x01010101) << 4); | |
1177 s2 = (m >> 24) | (m >> 15) | (m >> 6) | (m << 3); | |
1178 m = (srcPtr[5] & 0x01010101) | ((srcPtr[4] & 0x01010101) << 4); | |
1179 s3 = (m >> 24) | (m >> 15) | (m >> 6) | (m << 3); | |
1180 m = (srcPtr[7] & 0x01010101) | ((srcPtr[6] & 0x01010101) << 4); | |
1181 s4 = (m >> 24) | (m >> 15) | (m >> 6) | (m << 3); | |
1182 *((Uint32*)dstPtr) = s1 | (s2 << 8) | (s3 << 16) | (s4 << 24); | |
1183 srcPtr += 8; | |
1184 dstPtr += 4; | |
1185 i -= 4; | |
1186 } | |
1187 while(i--) { | |
1188 m = (srcPtr[1] & 0x01010101) | ((srcPtr[0] & 0x01010101) << 4); | |
1189 *dstPtr++ = (m >> 24) | (m >> 15) | (m >> 6) | (m << 3); | |
1190 srcPtr += 2; | |
1191 } | |
1192 | |
1193 writeSeq(0x02, 1 << 1); | |
1194 dstPtr = dst; | |
1195 srcPtr = src; | |
1196 i = width; | |
1197 j = phase; | |
1198 while(j--) { | |
1199 m = (srcPtr[1] & 0x02020202) | ((srcPtr[0] & 0x02020202) << 4); | |
1200 *dstPtr++ = (m >> 25) | (m >> 16) | (m >> 7) | (m << 2); | |
1201 srcPtr += 2; | |
1202 } | |
1203 while(i >= 4) { | |
1204 m = (srcPtr[1] & 0x02020202) | ((srcPtr[0] & 0x02020202) << 4); | |
1205 s1 = (m >> 25) | (m >> 16) | (m >> 7) | (m << 2); | |
1206 m = (srcPtr[3] & 0x02020202) | ((srcPtr[2] & 0x02020202) << 4); | |
1207 s2 = (m >> 25) | (m >> 16) | (m >> 7) | (m << 2); | |
1208 m = (srcPtr[5] & 0x02020202) | ((srcPtr[4] & 0x02020202) << 4); | |
1209 s3 = (m >> 25) | (m >> 16) | (m >> 7) | (m << 2); | |
1210 m = (srcPtr[7] & 0x02020202) | ((srcPtr[6] & 0x02020202) << 4); | |
1211 s4 = (m >> 25) | (m >> 16) | (m >> 7) | (m << 2); | |
1212 *((Uint32*)dstPtr) = s1 | (s2 << 8) | (s3 << 16) | (s4 << 24); | |
1213 srcPtr += 8; | |
1214 dstPtr += 4; | |
1215 i -= 4; | |
1216 } | |
1217 while(i--) { | |
1218 m = (srcPtr[1] & 0x02020202) | ((srcPtr[0] & 0x02020202) << 4); | |
1219 *dstPtr++ = (m >> 25) | (m >> 16) | (m >> 7) | (m << 2); | |
1220 srcPtr += 2; | |
1221 } | |
1222 | |
1223 writeSeq(0x02, 1 << 2); | |
1224 dstPtr = dst; | |
1225 srcPtr = src; | |
1226 i = width; | |
1227 j = phase; | |
1228 while(j--) { | |
1229 m = (srcPtr[1] & 0x04040404) | ((srcPtr[0] & 0x04040404) << 4); | |
1230 *dstPtr++ = (m >> 26) | (m >> 17) | (m >> 8) | (m << 1); | |
1231 srcPtr += 2; | |
1232 } | |
1233 while(i >= 4) { | |
1234 m = (srcPtr[1] & 0x04040404) | ((srcPtr[0] & 0x04040404) << 4); | |
1235 s1 = (m >> 26) | (m >> 17) | (m >> 8) | (m << 1); | |
1236 m = (srcPtr[3] & 0x04040404) | ((srcPtr[2] & 0x04040404) << 4); | |
1237 s2 = (m >> 26) | (m >> 17) | (m >> 8) | (m << 1); | |
1238 m = (srcPtr[5] & 0x04040404) | ((srcPtr[4] & 0x04040404) << 4); | |
1239 s3 = (m >> 26) | (m >> 17) | (m >> 8) | (m << 1); | |
1240 m = (srcPtr[7] & 0x04040404) | ((srcPtr[6] & 0x04040404) << 4); | |
1241 s4 = (m >> 26) | (m >> 17) | (m >> 8) | (m << 1); | |
1242 *((Uint32*)dstPtr) = s1 | (s2 << 8) | (s3 << 16) | (s4 << 24); | |
1243 srcPtr += 8; | |
1244 dstPtr += 4; | |
1245 i -= 4; | |
1246 } | |
1247 while(i--) { | |
1248 m = (srcPtr[1] & 0x04040404) | ((srcPtr[0] & 0x04040404) << 4); | |
1249 *dstPtr++ = (m >> 26) | (m >> 17) | (m >> 8) | (m << 1); | |
1250 srcPtr += 2; | |
1251 } | |
1252 | |
1253 writeSeq(0x02, 1 << 3); | |
1254 dstPtr = dst; | |
1255 srcPtr = src; | |
1256 i = width; | |
1257 j = phase; | |
1258 while(j--) { | |
1259 m = (srcPtr[1] & 0x08080808) | ((srcPtr[0] & 0x08080808) << 4); | |
1260 *dstPtr++ = (m >> 27) | (m >> 18) | (m >> 9) | m; | |
1261 srcPtr += 2; | |
1262 } | |
1263 while(i >= 4) { | |
1264 m = (srcPtr[1] & 0x08080808) | ((srcPtr[0] & 0x08080808) << 4); | |
1265 s1 = (m >> 27) | (m >> 18) | (m >> 9) | m; | |
1266 m = (srcPtr[3] & 0x08080808) | ((srcPtr[2] & 0x08080808) << 4); | |
1267 s2 = (m >> 27) | (m >> 18) | (m >> 9) | m; | |
1268 m = (srcPtr[5] & 0x08080808) | ((srcPtr[4] & 0x08080808) << 4); | |
1269 s3 = (m >> 27) | (m >> 18) | (m >> 9) | m; | |
1270 m = (srcPtr[7] & 0x08080808) | ((srcPtr[6] & 0x08080808) << 4); | |
1271 s4 = (m >> 27) | (m >> 18) | (m >> 9) | m; | |
1272 *((Uint32*)dstPtr) = s1 | (s2 << 8) | (s3 << 16) | (s4 << 24); | |
1273 srcPtr += 8; | |
1274 dstPtr += 4; | |
1275 i -= 4; | |
1276 } | |
1277 while(i--) { | |
1278 m = (srcPtr[1] & 0x08080808) | ((srcPtr[0] & 0x08080808) << 4); | |
1279 *dstPtr++ = (m >> 27) | (m >> 18) | (m >> 9) | m; | |
1280 srcPtr += 2; | |
1281 } | |
1282 | |
1283 dst += FBPitch; | |
1284 src += SRCPitch; | |
1285 } | |
1286 rects++; | |
1287 } | |
1288 } | |
1289 #endif /* VGA16_FBCON_SUPPORT */ | |
1290 | |
1291 void FB_SavePaletteTo(_THIS, int palette_len, __u16 *area) | |
1292 { | |
1293 struct fb_cmap cmap; | |
1294 | |
1295 cmap.start = 0; | |
1296 cmap.len = palette_len; | |
1297 cmap.red = &area[0*palette_len]; | |
1298 cmap.green = &area[1*palette_len]; | |
1299 cmap.blue = &area[2*palette_len]; | |
1300 cmap.transp = NULL; | |
1301 ioctl(console_fd, FBIOGETCMAP, &cmap); | |
1302 } | |
1303 | |
1304 void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 *area) | |
1305 { | |
1306 struct fb_cmap cmap; | |
1307 | |
1308 cmap.start = 0; | |
1309 cmap.len = palette_len; | |
1310 cmap.red = &area[0*palette_len]; | |
1311 cmap.green = &area[1*palette_len]; | |
1312 cmap.blue = &area[2*palette_len]; | |
1313 cmap.transp = NULL; | |
1314 ioctl(console_fd, FBIOPUTCMAP, &cmap); | |
1315 } | |
1316 | |
1317 static void FB_SavePalette(_THIS, struct fb_fix_screeninfo *finfo, | |
1318 struct fb_var_screeninfo *vinfo) | |
1319 { | |
1320 int i; | |
1321 | |
1322 /* Save hardware palette, if needed */ | |
1323 if ( finfo->visual == FB_VISUAL_PSEUDOCOLOR ) { | |
1324 saved_cmaplen = 1<<vinfo->bits_per_pixel; | |
1325 saved_cmap=(__u16 *)malloc(3*saved_cmaplen*sizeof(*saved_cmap)); | |
1326 if ( saved_cmap != NULL ) { | |
1327 FB_SavePaletteTo(this, saved_cmaplen, saved_cmap); | |
1328 } | |
1329 } | |
1330 | |
1331 /* Added support for FB_VISUAL_DIRECTCOLOR. | |
1332 With this mode pixel information is passed through the palette... | |
1333 Neat fading and gamma correction effects can be had by simply | |
1334 fooling around with the palette instead of changing the pixel | |
1335 values themselves... Very neat! | |
1336 | |
1337 Adam Meyerowitz 1/19/2000 | |
1338 ameyerow@optonline.com | |
1339 */ | |
1340 if ( finfo->visual == FB_VISUAL_DIRECTCOLOR ) { | |
1341 __u16 new_entries[3*256]; | |
1342 | |
1343 /* Save the colormap */ | |
1344 saved_cmaplen = 256; | |
1345 saved_cmap=(__u16 *)malloc(3*saved_cmaplen*sizeof(*saved_cmap)); | |
1346 if ( saved_cmap != NULL ) { | |
1347 FB_SavePaletteTo(this, saved_cmaplen, saved_cmap); | |
1348 } | |
1349 | |
1350 /* Allocate new identity colormap */ | |
1351 for ( i=0; i<256; ++i ) { | |
1352 new_entries[(0*256)+i] = | |
1353 new_entries[(1*256)+i] = | |
1354 new_entries[(2*256)+i] = (i<<8)|i; | |
1355 } | |
1356 FB_RestorePaletteFrom(this, 256, new_entries); | |
1357 } | |
1358 } | |
1359 | |
1360 static void FB_RestorePalette(_THIS) | |
1361 { | |
1362 /* Restore the original palette */ | |
1363 if ( saved_cmap ) { | |
1364 FB_RestorePaletteFrom(this, saved_cmaplen, saved_cmap); | |
1365 free(saved_cmap); | |
1366 saved_cmap = NULL; | |
1367 } | |
1368 } | |
1369 | |
1370 static int FB_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) | |
1371 { | |
1372 int i; | |
1373 __u16 r[256]; | |
1374 __u16 g[256]; | |
1375 __u16 b[256]; | |
1376 struct fb_cmap cmap; | |
1377 | |
1378 /* Set up the colormap */ | |
1379 for (i = 0; i < ncolors; i++) { | |
1380 r[i] = colors[i].r << 8; | |
1381 g[i] = colors[i].g << 8; | |
1382 b[i] = colors[i].b << 8; | |
1383 } | |
1384 cmap.start = firstcolor; | |
1385 cmap.len = ncolors; | |
1386 cmap.red = r; | |
1387 cmap.green = g; | |
1388 cmap.blue = b; | |
1389 cmap.transp = NULL; | |
1390 | |
1391 if( (ioctl(console_fd, FBIOPUTCMAP, &cmap) < 0) || | |
1392 !(this->screen->flags & SDL_HWPALETTE) ) { | |
1393 colors = this->screen->format->palette->colors; | |
1394 ncolors = this->screen->format->palette->ncolors; | |
1395 cmap.start = 0; | |
1396 cmap.len = ncolors; | |
1397 memset(r, 0, sizeof(r)); | |
1398 memset(g, 0, sizeof(g)); | |
1399 memset(b, 0, sizeof(b)); | |
1400 if ( ioctl(console_fd, FBIOGETCMAP, &cmap) == 0 ) { | |
1401 for ( i=ncolors-1; i>=0; --i ) { | |
1402 colors[i].r = (r[i]>>8); | |
1403 colors[i].g = (g[i]>>8); | |
1404 colors[i].b = (b[i]>>8); | |
1405 } | |
1406 } | |
1407 return(0); | |
1408 } | |
1409 return(1); | |
1410 } | |
1411 | |
1412 /* Note: If we are terminated, this could be called in the middle of | |
1413 another SDL video routine -- notably UpdateRects. | |
1414 */ | |
1415 static void FB_VideoQuit(_THIS) | |
1416 { | |
1417 int i, j; | |
1418 | |
1419 if ( this->screen ) { | |
1420 /* Clear screen and tell SDL not to free the pixels */ | |
1421 if ( this->screen->pixels && FB_InGraphicsMode(this) ) { | |
1422 #ifdef __powerpc__ /* SIGBUS when using memset() ?? */ | |
1423 Uint8 *rowp = (Uint8 *)this->screen->pixels; | |
1424 int left = this->screen->pitch*this->screen->h; | |
1425 while ( left-- ) { *rowp++ = 0; } | |
1426 #else | |
1427 memset(this->screen->pixels,0,this->screen->h*this->screen->pitch); | |
1428 #endif | |
1429 } | |
1430 /* This test fails when using the VGA16 shadow memory */ | |
1431 if ( ((char *)this->screen->pixels >= mapped_mem) && | |
1432 ((char *)this->screen->pixels < (mapped_mem+mapped_memlen)) ) { | |
1433 this->screen->pixels = NULL; | |
1434 } | |
1435 } | |
1436 | |
1437 /* Clear the lock mutex */ | |
1438 if ( hw_lock ) { | |
1439 SDL_DestroyMutex(hw_lock); | |
1440 hw_lock = NULL; | |
1441 } | |
1442 | |
1443 /* Clean up defined video modes */ | |
1444 for ( i=0; i<NUM_MODELISTS; ++i ) { | |
1445 if ( SDL_modelist[i] != NULL ) { | |
1446 for ( j=0; SDL_modelist[i][j]; ++j ) { | |
1447 free(SDL_modelist[i][j]); | |
1448 } | |
1449 free(SDL_modelist[i]); | |
1450 SDL_modelist[i] = NULL; | |
1451 } | |
1452 } | |
1453 | |
1454 /* Clean up the memory bucket list */ | |
1455 FB_FreeHWSurfaces(this); | |
1456 | |
1457 /* Close console and input file descriptors */ | |
1458 if ( console_fd > 0 ) { | |
1459 /* Unmap the video framebuffer and I/O registers */ | |
1460 if ( mapped_mem ) { | |
1461 munmap(mapped_mem, mapped_memlen); | |
1462 mapped_mem = NULL; | |
1463 } | |
1464 if ( mapped_io ) { | |
1465 munmap(mapped_io, mapped_iolen); | |
1466 mapped_io = NULL; | |
1467 } | |
1468 | |
1469 /* Restore the original video mode and palette */ | |
1470 if ( FB_InGraphicsMode(this) ) { | |
1471 FB_RestorePalette(this); | |
1472 ioctl(console_fd, FBIOPUT_VSCREENINFO, &saved_vinfo); | |
1473 } | |
1474 | |
1475 /* We're all done with the framebuffer */ | |
1476 close(console_fd); | |
1477 console_fd = -1; | |
1478 } | |
1479 FB_CloseMouse(this); | |
1480 FB_CloseKeyboard(this); | |
1481 } |