annotate TODO @ 5266:595814f561f7

There is only one width and height for the window. If those are changed during the course of a fullscreen mode change, then they'll stay that size when returning to windowed mode.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 11 Feb 2011 20:49:13 -0800
parents d79939f20c45
children
rev   line source
4788
0bfda420c936 Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
Eli Gottlieb <eligottlieb@gmail.com>
parents: 3702
diff changeset
1 Eli Gottlieb's checklist for the GSOC shaped windows project. Dated July 9, 2010.
0bfda420c936 Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
Eli Gottlieb <eligottlieb@gmail.com>
parents: 3702
diff changeset
2 1. Enable proper linking of the X11 implementation and test it.
4810
7a602fd2121f OK, it appears that dramatic hacks are not necessary to make Cocoa work...
Eli Gottlieb <eligottlieb@gmail.com>
parents: 4788
diff changeset
3 --> Find the place in the build system for platform-specific linking flags. STATUS: DONE
7a602fd2121f OK, it appears that dramatic hacks are not necessary to make Cocoa work...
Eli Gottlieb <eligottlieb@gmail.com>
parents: 4788
diff changeset
4 --> Add a linker flag to bring in libXext.a. STATUS: DONE.
4788
0bfda420c936 Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
Eli Gottlieb <eligottlieb@gmail.com>
parents: 3702
diff changeset
5 2. Build the Win32 implementation of shaped-windows functionality.
0bfda420c936 Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
Eli Gottlieb <eligottlieb@gmail.com>
parents: 3702
diff changeset
6 --> Add driver functions to the SDL_ShapeDriver in the Win32 driver's SDL_DisplayDevice at the proper point in the code. STATUS: CHECK.
0bfda420c936 Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
Eli Gottlieb <eligottlieb@gmail.com>
parents: 3702
diff changeset
7 --> Add a hook in the Windows resize-window code to call Win32_ResizeWindowShape(). STATUS: CHECK.
4810
7a602fd2121f OK, it appears that dramatic hacks are not necessary to make Cocoa work...
Eli Gottlieb <eligottlieb@gmail.com>
parents: 4788
diff changeset
8 --> Get the Windows code to build and run properly. STATUS: IN PROGRESS.
4788
0bfda420c936 Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
Eli Gottlieb <eligottlieb@gmail.com>
parents: 3702
diff changeset
9 3. Enable building the testeyes program.
0bfda420c936 Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
Eli Gottlieb <eligottlieb@gmail.com>
parents: 3702
diff changeset
10 --> Reprogram it to use the latest shaped-windows API. STATUS: CHECK.
4810
7a602fd2121f OK, it appears that dramatic hacks are not necessary to make Cocoa work...
Eli Gottlieb <eligottlieb@gmail.com>
parents: 4788
diff changeset
11 --> Get it, along with the rest of the test suite in my branch, building successfully. STATUS: DONE.
7a602fd2121f OK, it appears that dramatic hacks are not necessary to make Cocoa work...
Eli Gottlieb <eligottlieb@gmail.com>
parents: 4788
diff changeset
12 --> Debug testeyes and the platform-specific shaped-window implementations in tandem. STATUS: IN PROGRESS.
7a602fd2121f OK, it appears that dramatic hacks are not necessary to make Cocoa work...
Eli Gottlieb <eligottlieb@gmail.com>
parents: 4788
diff changeset
13 4. Implement the SDL shaped-windows API for Mac OS X using Cocoa. STATUS: IN PROGRESS
7a602fd2121f OK, it appears that dramatic hacks are not necessary to make Cocoa work...
Eli Gottlieb <eligottlieb@gmail.com>
parents: 4788
diff changeset
14 --> Locate (once more) the API documentation for shaped windows under Cocoa. STATUS: NEARLY FINISHED.
7a602fd2121f OK, it appears that dramatic hacks are not necessary to make Cocoa work...
Eli Gottlieb <eligottlieb@gmail.com>
parents: 4788
diff changeset
15 --> Design and encode a version of SDL_ShapeData for Cocoa. STATUS: IN PROGRESS.
4811
d79939f20c45 Working on Cocoa implementation.
Eli Gottlieb <eligottlieb@gmail.com>
parents: 4810
diff changeset
16 --> Write Cocoa_CreateShaper(). STATUS: MOSTLY DONE, AFAIK.
d79939f20c45 Working on Cocoa implementation.
Eli Gottlieb <eligottlieb@gmail.com>
parents: 4810
diff changeset
17 --> Write Cocoa_ResizeWindowShape(). STATUS: DONE, AFAIK.
4810
7a602fd2121f OK, it appears that dramatic hacks are not necessary to make Cocoa work...
Eli Gottlieb <eligottlieb@gmail.com>
parents: 4788
diff changeset
18 --> Write Cocoa_SetWindowShape(). STATUS: IN PROGRESS.
4788
0bfda420c936 Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
Eli Gottlieb <eligottlieb@gmail.com>
parents: 3702
diff changeset
19 --> If necessary, implement functionality adjunct to SDL_CalculateShapeBitmap() for Cocoa usage.
0bfda420c936 Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
Eli Gottlieb <eligottlieb@gmail.com>
parents: 3702
diff changeset
20 5. Use testeyes to debug all implementations. STATUS: SPRINT + 2.
0bfda420c936 Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
Eli Gottlieb <eligottlieb@gmail.com>
parents: 3702
diff changeset
21 --> Debug Cocoa implementation.
0bfda420c936 Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
Eli Gottlieb <eligottlieb@gmail.com>
parents: 3702
diff changeset
22 --> Debug Win32 implementation.
0bfda420c936 Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
Eli Gottlieb <eligottlieb@gmail.com>
parents: 3702
diff changeset
23 --> Debug X11 implementation (again).
2777
6f260584df22 Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
Sam Lantinga <slouken@libsdl.org>
parents: 2330
diff changeset
24
6f260584df22 Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
Sam Lantinga <slouken@libsdl.org>
parents: 2330
diff changeset
25 1.3 release checklist:
3702
6604099437ac Migrated most of the TODO list to the SDL 1.3 Roadmap wiki
Sam Lantinga <slouken@libsdl.org>
parents: 3690
diff changeset
26 * http://wiki.libsdl.org/moin.cgi/Roadmap
3563
d3a8bb6a37c1 Added notes from e-mail on desktop window implementation
Sam Lantinga <slouken@libsdl.org>
parents: 3562
diff changeset
27
3544
71189305cd33 minor notes to self
Sam Lantinga <slouken@libsdl.org>
parents: 3350
diff changeset
28 * See why windows are being rearranged. Is the shield window not up?
71189305cd33 minor notes to self
Sam Lantinga <slouken@libsdl.org>
parents: 3350
diff changeset
29 * Make sure you can create and show a fullscreen window in one step
71189305cd33 minor notes to self
Sam Lantinga <slouken@libsdl.org>
parents: 3350
diff changeset
30 * Figure out how to handle OpenGL context lost on Mac OS X (does it happen?)
3562
59ab35254459 Need to test the multi-draw APIs
Sam Lantinga <slouken@libsdl.org>
parents: 3544
diff changeset
31 * Write automated test case for multi-draw APIs
3595
b7c6828d4039 Make it possible to slim SDL down quite a bit for people who just want OpenGL
Sam Lantinga <slouken@libsdl.org>
parents: 3563
diff changeset
32 * Make sure you can build SDL without the renderer to slim it down a bunch
3690
e431b888ac6c Fixed compilation on iPhone
Sam Lantinga <slouken@libsdl.org>
parents: 3632
diff changeset
33 * Implement assertion code on iPhone
e431b888ac6c Fixed compilation on iPhone
Sam Lantinga <slouken@libsdl.org>
parents: 3632
diff changeset
34 * Add __WINDOWS__ in addition to __WIN32__
3544
71189305cd33 minor notes to self
Sam Lantinga <slouken@libsdl.org>
parents: 3350
diff changeset
35
3632
da2a23b56493 Updated 1.2 revisions that need to be revisited
Sam Lantinga <slouken@libsdl.org>
parents: 3595
diff changeset
36 * Check 1.2 revisions:
da2a23b56493 Updated 1.2 revisions that need to be revisited
Sam Lantinga <slouken@libsdl.org>
parents: 3595
diff changeset
37 3554 - Need to resolve semantics for locking keys on different platforms
da2a23b56493 Updated 1.2 revisions that need to be revisited
Sam Lantinga <slouken@libsdl.org>
parents: 3595
diff changeset
38 4874 - Do we want screen rotation? At what level?
da2a23b56493 Updated 1.2 revisions that need to be revisited
Sam Lantinga <slouken@libsdl.org>
parents: 3595
diff changeset
39 4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98
da2a23b56493 Updated 1.2 revisions that need to be revisited
Sam Lantinga <slouken@libsdl.org>
parents: 3595
diff changeset
40 4484, 4485 - Verify that SDL's Windows keyboard handling works correctly
da2a23b56493 Updated 1.2 revisions that need to be revisited
Sam Lantinga <slouken@libsdl.org>
parents: 3595
diff changeset
41 4865 - See if this is still needed (mouse coordinate clamping)
da2a23b56493 Updated 1.2 revisions that need to be revisited
Sam Lantinga <slouken@libsdl.org>
parents: 3595
diff changeset
42 4866 - See if this is still needed (blocking window repositioning)