Mercurial > sdl-ios-xcode
annotate src/video/ps3/SDL_ps3video.c @ 4822:55f32099a4b5
Worked on Windows implementation and the quad-trees.
author | egottlieb |
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date | Mon, 02 Aug 2010 01:54:59 -0400 |
parents | f7b03b6838cb |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* SDL PS3 video driver implementation based on dummy video driver |
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25 * |
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26 * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion |
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27 * of this was cut-and-pasted from Stephane Peter's work in the AAlib |
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28 * SDL video driver. Renamed to "DUMMY" by Sam Lantinga. |
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29 */ |
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30 |
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31 #include "SDL_video.h" |
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32 #include "SDL_mouse.h" |
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33 #include "../SDL_sysvideo.h" |
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34 #include "../SDL_pixels_c.h" |
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35 #include "../../events/SDL_events_c.h" |
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36 |
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37 #include "SDL_ps3video.h" |
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38 #include "SDL_ps3spe_c.h" |
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39 #include "SDL_ps3events_c.h" |
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40 #include "SDL_ps3render_c.h" |
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41 #include "SDL_ps3modes_c.h" |
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42 |
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43 #include <fcntl.h> |
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44 #include <linux/fb.h> |
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45 #include <asm/ps3fb.h> |
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46 #include <sys/mman.h> |
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47 |
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48 #define PS3VID_DRIVER_NAME "ps3" |
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49 |
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50 /* Initialization/Query functions */ |
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51 static int PS3_VideoInit(_THIS); |
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52 static void PS3_VideoQuit(_THIS); |
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53 |
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54 /* Stores the SPE executable name of fb_writer_spu */ |
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55 extern spe_program_handle_t fb_writer_spu; |
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56 |
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57 /* PS3 driver bootstrap functions */ |
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58 |
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59 static int |
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60 PS3_Available(void) |
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61 { |
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62 deprintf(1, "+PS3_Available()\n"); |
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63 const char *envr = SDL_getenv("SDL_VIDEODRIVER"); |
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64 if ((envr) && (SDL_strcmp(envr, PS3VID_DRIVER_NAME) == 0)) { |
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65 return (1); |
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66 } |
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67 |
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68 deprintf(1, "-PS3_Available()\n"); |
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69 return (0); |
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70 } |
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71 |
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72 static void |
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73 PS3_DeleteDevice(SDL_VideoDevice * device) |
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74 { |
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75 deprintf(1, "+PS3_DeleteDevice()\n"); |
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76 SDL_free(device->driverdata); |
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77 SDL_free(device); |
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78 deprintf(1, "-PS3_DeleteDevice()\n"); |
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79 } |
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80 |
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81 static SDL_VideoDevice * |
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82 PS3_CreateDevice(int devindex) |
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83 { |
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84 deprintf(1, "+PS3_CreateDevice()\n"); |
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85 SDL_VideoDevice *device; |
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86 SDL_VideoData *data; |
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87 |
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88 /* Initialize all variables that we clean on shutdown */ |
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89 device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); |
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90 if (!device) { |
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91 SDL_OutOfMemory(); |
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92 if (device) { |
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93 SDL_free(device); |
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94 } |
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95 return (0); |
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96 } |
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97 data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); |
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98 if (!data) { |
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99 SDL_OutOfMemory(); |
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100 SDL_free(device); |
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101 return (0); |
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102 } |
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103 device->driverdata = data; |
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104 |
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105 /* Set the function pointers */ |
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106 device->VideoInit = PS3_VideoInit; |
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107 device->VideoQuit = PS3_VideoQuit; |
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108 device->SetDisplayMode = PS3_SetDisplayMode; |
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109 device->GetDisplayModes = PS3_GetDisplayModes; |
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110 device->PumpEvents = PS3_PumpEvents; |
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111 |
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112 device->free = PS3_DeleteDevice; |
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113 |
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114 deprintf(1, "-PS3_CreateDevice()\n"); |
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115 return device; |
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116 } |
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117 |
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118 VideoBootStrap PS3_bootstrap = { |
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119 PS3VID_DRIVER_NAME, "SDL PS3 Cell video driver", |
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120 PS3_Available, PS3_CreateDevice |
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121 }; |
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122 |
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123 |
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124 int |
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125 PS3_VideoInit(_THIS) |
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126 { |
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127 int i; |
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128 |
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129 deprintf(1, "PS3_VideoInit()\n"); |
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130 |
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131 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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132 SDL_DisplayMode mode; |
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133 |
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134 /* Create SPU fb_parms and thread structure */ |
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135 data->fb_parms = (struct fb_writer_parms_t *) |
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136 memalign(16, sizeof(struct fb_writer_parms_t)); |
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137 data->fb_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t)); |
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138 if (data->fb_parms == NULL || data->fb_thread_data == NULL) { |
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139 SDL_OutOfMemory(); |
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140 return -1; |
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141 } |
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142 data->fb_thread_data->program = fb_writer_spu; |
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143 data->fb_thread_data->program_name = "fb_writer_spu"; |
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144 data->fb_thread_data->argp = (void *)data->fb_parms; |
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145 data->fb_thread_data->keepalive = 1; |
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146 data->fb_thread_data->booted = 0; |
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147 |
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148 SPE_Start(data->fb_thread_data); |
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149 |
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150 /* Open the device */ |
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151 data->fbdev = open(PS3DEV, O_RDWR); |
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152 if (data->fbdev < 0) { |
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153 SDL_SetError("[PS3] Unable to open device %s", PS3DEV); |
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154 return -1; |
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155 } |
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156 |
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157 /* Take control of frame buffer from kernel, for details see |
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158 * http://felter.org/wesley/files/ps3/linux-20061110-docs/ApplicationProgrammingEnvironment.html |
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159 * kernel will no longer flip the screen itself |
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160 */ |
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161 ioctl(data->fbdev, PS3FB_IOCTL_ON, 0); |
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162 |
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163 /* Unblank screen */ |
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164 ioctl(data->fbdev, FBIOBLANK, 0); |
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165 |
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166 struct fb_fix_screeninfo fb_finfo; |
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167 if (ioctl(data->fbdev, FBIOGET_FSCREENINFO, &fb_finfo)) { |
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168 SDL_SetError("[PS3] Can't get fixed screeninfo"); |
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169 return (0); |
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170 } |
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171 |
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172 /* Note: on PS3, fb_finfo.smem_len is enough for double buffering */ |
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173 if ((data->frame_buffer = (uint8_t *)mmap(0, fb_finfo.smem_len, |
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174 PROT_READ | PROT_WRITE, MAP_SHARED, |
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175 data->fbdev, 0)) == (uint8_t *) - 1) { |
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176 SDL_SetError("[PS3] Can't mmap for %s", PS3DEV); |
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177 return (0); |
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178 } else { |
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179 /* Enable double buffering */ |
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180 } |
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181 |
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182 /* Blank screen */ |
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183 memset(data->frame_buffer, 0x00, fb_finfo.smem_len); |
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184 |
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185 PS3_InitModes(_this); |
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186 for (i = 0; i < _this->num_displays; ++i) { |
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187 SDL_AddRenderDriver(&_this->displays[i], &SDL_PS3_RenderDriver); |
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188 } |
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189 |
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190 /* We're done! */ |
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191 return 0; |
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192 } |
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193 |
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194 void |
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195 PS3_VideoQuit(_THIS) |
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196 { |
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197 deprintf(1, "PS3_VideoQuit()\n"); |
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198 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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199 |
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200 PS3_QuitModes(_this); |
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201 |
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202 /* Unmap framebuffer */ |
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203 if (data->frame_buffer) { |
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204 struct fb_fix_screeninfo fb_finfo; |
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205 if (ioctl(data->fbdev, FBIOGET_FSCREENINFO, &fb_finfo) != -1) { |
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206 munmap(data->frame_buffer, fb_finfo.smem_len); |
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207 data->frame_buffer = 0; |
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208 } |
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209 } |
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210 |
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211 /* Shutdown SPE and related resources */ |
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212 if (data->fb_parms) |
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213 free((void *)data->fb_parms); |
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214 if (data->fb_thread_data) { |
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215 SPE_Shutdown(data->fb_thread_data); |
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216 free((void *)data->fb_thread_data); |
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217 } |
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218 |
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219 /* Close device */ |
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220 if (data->fbdev) { |
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221 /* Give control of frame buffer back to kernel */ |
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222 ioctl(data->fbdev, PS3FB_IOCTL_OFF, 0); |
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223 close(data->fbdev); |
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224 data->fbdev = -1; |
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225 } |
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226 } |
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227 |
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228 /* vi: set ts=4 sw=4 expandtab: */ |