Mercurial > sdl-ios-xcode
diff src/video/ps3/SDL_ps3video.c @ 3257:94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Sep 2009 04:51:29 +0000 |
parents | |
children | 83518f8fcd61 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/ps3/SDL_ps3video.c Mon Sep 07 04:51:29 2009 +0000 @@ -0,0 +1,224 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2009 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +/* SDL PS3 video driver implementation based on dummy video driver + * + * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion + * of this was cut-and-pasted from Stephane Peter's work in the AAlib + * SDL video driver. Renamed to "DUMMY" by Sam Lantinga. + */ + +#include "SDL_video.h" +#include "SDL_mouse.h" +#include "../SDL_sysvideo.h" +#include "../SDL_pixels_c.h" +#include "../../events/SDL_events_c.h" + +#include "SDL_ps3video.h" +#include "SDL_ps3spe_c.h" +#include "SDL_ps3events_c.h" +#include "SDL_ps3render_c.h" +#include "SDL_ps3modes_c.h" + +#include <fcntl.h> +#include <linux/fb.h> +#include <asm/ps3fb.h> +#include <sys/mman.h> + +#define PS3VID_DRIVER_NAME "ps3" + +/* Initialization/Query functions */ +static int PS3_VideoInit(_THIS); +static void PS3_VideoQuit(_THIS); + +/* Stores the SPE executable name of fb_writer_spu */ +extern spe_program_handle_t fb_writer_spu; + +/* PS3 driver bootstrap functions */ + +static int +PS3_Available(void) +{ + deprintf(1, "+PS3_Available()\n"); + const char *envr = SDL_getenv("SDL_VIDEODRIVER"); + if ((envr) && (SDL_strcmp(envr, PS3VID_DRIVER_NAME) == 0)) { + return (1); + } + + deprintf(1, "-PS3_Available()\n"); + return (0); +} + +static void +PS3_DeleteDevice(SDL_VideoDevice * device) +{ + deprintf(1, "+PS3_DeleteDevice()\n"); + SDL_free(device->driverdata); + SDL_free(device); + deprintf(1, "-PS3_DeleteDevice()\n"); +} + +static SDL_VideoDevice * +PS3_CreateDevice(int devindex) +{ + deprintf(1, "+PS3_CreateDevice()\n"); + SDL_VideoDevice *device; + SDL_VideoData *data; + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); + if (!device) { + SDL_OutOfMemory(); + if (device) { + SDL_free(device); + } + return (0); + } + data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); + if (!data) { + SDL_OutOfMemory(); + SDL_free(device); + return (0); + } + device->driverdata = data; + + /* Set the function pointers */ + device->VideoInit = PS3_VideoInit; + device->VideoQuit = PS3_VideoQuit; + device->SetDisplayMode = PS3_SetDisplayMode; + device->GetDisplayModes = PS3_GetDisplayModes; + device->PumpEvents = PS3_PumpEvents; + + device->free = PS3_DeleteDevice; + + deprintf(1, "-PS3_CreateDevice()\n"); + return device; +} + +VideoBootStrap PS3_bootstrap = { + PS3VID_DRIVER_NAME, "SDL PS3 Cell video driver", + PS3_Available, PS3_CreateDevice +}; + + +int +PS3_VideoInit(_THIS) +{ + deprintf(1, "PS3_VideoInit()\n"); + + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + SDL_DisplayMode mode; + + /* Create SPU fb_parms and thread structure */ + data->fb_parms = (struct fb_writer_parms_t *) + memalign(16, sizeof(struct fb_writer_parms_t)); + data->fb_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t)); + if (data->fb_parms == NULL || data->fb_thread_data == NULL) { + SDL_OutOfMemory(); + return -1; + } + data->fb_thread_data->program = fb_writer_spu; + data->fb_thread_data->program_name = "fb_writer_spu"; + data->fb_thread_data->argp = (void *)data->fb_parms; + data->fb_thread_data->keepalive = 1; + data->fb_thread_data->booted = 0; + + SPE_Start(data->fb_thread_data); + + /* Open the device */ + data->fbdev = open(PS3DEV, O_RDWR); + if (data->fbdev < 0) { + SDL_SetError("[PS3] Unable to open device %s", PS3DEV); + return -1; + } + + /* Take control of frame buffer from kernel, for details see + * http://felter.org/wesley/files/ps3/linux-20061110-docs/ApplicationProgrammingEnvironment.html + * kernel will no longer flip the screen itself + */ + ioctl(data->fbdev, PS3FB_IOCTL_ON, 0); + + /* Unblank screen */ + ioctl(data->fbdev, FBIOBLANK, 0); + + struct fb_fix_screeninfo fb_finfo; + if (ioctl(data->fbdev, FBIOGET_FSCREENINFO, &fb_finfo)) { + SDL_SetError("[PS3] Can't get fixed screeninfo"); + return (0); + } + + /* Note: on PS3, fb_finfo.smem_len is enough for double buffering */ + if ((data->frame_buffer = (uint8_t *)mmap(0, fb_finfo.smem_len, + PROT_READ | PROT_WRITE, MAP_SHARED, + data->fbdev, 0)) == (uint8_t *) - 1) { + SDL_SetError("[PS3] Can't mmap for %s", PS3DEV); + return (0); + } else { + /* Enable double buffering */ + } + + /* Blank screen */ + memset(data->frame_buffer, 0x00, fb_finfo.smem_len); + + PS3_InitModes(_this); + SDL_AddRenderDriver(0, &SDL_PS3_RenderDriver); + + /* We're done! */ + return 0; +} + +void +PS3_VideoQuit(_THIS) +{ + deprintf(1, "PS3_VideoQuit()\n"); + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + + PS3_QuitModes(_this); + + /* Unmap framebuffer */ + if (data->frame_buffer) { + struct fb_fix_screeninfo fb_finfo; + if (ioctl(data->fbdev, FBIOGET_FSCREENINFO, &fb_finfo) != -1) { + munmap(data->frame_buffer, fb_finfo.smem_len); + data->frame_buffer = 0; + } + } + + /* Shutdown SPE and related resources */ + if (data->fb_parms) + free((void *)data->fb_parms); + if (data->fb_thread_data) { + SPE_Shutdown(data->fb_thread_data); + free((void *)data->fb_thread_data); + } + + /* Close device */ + if (data->fbdev) { + /* Give control of frame buffer back to kernel */ + ioctl(data->fbdev, PS3FB_IOCTL_OFF, 0); + close(data->fbdev); + data->fbdev = -1; + } +} + +/* vi: set ts=4 sw=4 expandtab: */