annotate docs/html/event.html @ 55:55f1f1b3e27d

Added new docs for SDL 1.2.1
author Sam Lantinga <slouken@lokigames.com>
date Sun, 10 Jun 2001 19:31:57 +0000
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >Events</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="SDL Reference"
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14 HREF="reference.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_WM_GrabInput"
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17 HREF="sdlwmgrabinput.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL Event Structures."
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20 HREF="eventstructures.html"><META
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21 NAME="KEYWORD"
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22 CONTENT="events"><META
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23 NAME="KEYWORD"
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24 CONTENT="function"></HEAD
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25 ><BODY
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26 CLASS="CHAPTER"
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27 BGCOLOR="#FFF8DC"
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31 ALINK="#ff0000"
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32 ><DIV
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33 CLASS="NAVHEADER"
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34 ><TABLE
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35 WIDTH="100%"
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36 BORDER="0"
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37 CELLPADDING="0"
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38 CELLSPACING="0"
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39 ><TR
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40 ><TH
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41 COLSPAN="3"
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42 ALIGN="center"
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43 >SDL Library Documentation</TH
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44 ></TR
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45 ><TR
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46 ><TD
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47 WIDTH="10%"
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48 ALIGN="left"
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49 VALIGN="bottom"
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50 ><A
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51 HREF="sdlwmgrabinput.html"
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52 >Prev</A
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53 ></TD
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54 ><TD
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55 WIDTH="80%"
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56 ALIGN="center"
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57 VALIGN="bottom"
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58 ></TD
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59 ><TD
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60 WIDTH="10%"
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61 ALIGN="right"
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62 VALIGN="bottom"
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63 ><A
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64 HREF="eventstructures.html"
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65 >Next</A
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66 ></TD
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67 ></TR
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68 ></TABLE
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69 ><HR
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70 ALIGN="LEFT"
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71 WIDTH="100%"></DIV
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72 ><DIV
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73 CLASS="CHAPTER"
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74 ><H1
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75 ><A
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76 NAME="EVENT"
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77 >Chapter 8. Events</A
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78 ></H1
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79 ><DIV
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80 CLASS="TOC"
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81 ><DL
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82 ><DT
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83 ><B
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84 >Table of Contents</B
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85 ></DT
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86 ><DT
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87 ><A
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88 HREF="event.html#AEN3269"
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89 >Introduction</A
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90 ></DT
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91 ><DT
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92 ><A
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93 HREF="eventstructures.html"
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94 >SDL Event Structures.</A
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95 ></DT
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96 ><DT
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97 ><A
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98 HREF="eventfunctions.html"
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99 >Event Functions.</A
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100 ></DT
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101 ></DL
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102 ></DIV
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103 ><DIV
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104 CLASS="SECT1"
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105 ><H1
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106 CLASS="SECT1"
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107 ><A
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108 NAME="AEN3269"
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109 >Introduction</A
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110 ></H1
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111 ><P
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112 >Event handling allows your application to receive input from the user. Event handling is initalised (along with video) with a call to:
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113 <PRE
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114 CLASS="PROGRAMLISTING"
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115 >SDL_Init(SDL_INIT_VIDEO);</PRE
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116 >
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117 Interally, SDL stores all the events waiting to be handled in an event queue. Using functions like <A
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118 HREF="sdlpollevent.html"
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119 ><TT
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120 CLASS="FUNCTION"
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121 >SDL_PollEvent</TT
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122 ></A
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123 > and <A
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124 HREF="sdlpeepevents.html"
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125 ><TT
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126 CLASS="FUNCTION"
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127 >SDL_PeepEvents</TT
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128 ></A
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129 > you can observe and handle waiting input events.</P
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130 ><P
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131 >The key to event handling in SDL is the <A
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132 HREF="sdlevent.html"
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133 ><SPAN
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134 CLASS="STRUCTNAME"
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135 >SDL_Event</SPAN
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136 ></A
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137 > union. The event queue itself is composed of a series of <SPAN
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138 CLASS="STRUCTNAME"
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139 >SDL_Event</SPAN
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140 > unions, one for each waiting event. <SPAN
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141 CLASS="STRUCTNAME"
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142 >SDL_Event</SPAN
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143 > unions are read from the queue with the <TT
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144 CLASS="FUNCTION"
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145 >SDL_PollEvent</TT
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146 > function and it is then up to the application to process the information stored with them.</P
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147 ></DIV
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148 ></DIV
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149 ><DIV
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150 CLASS="NAVFOOTER"
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151 ><HR
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152 ALIGN="LEFT"
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153 WIDTH="100%"><TABLE
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154 WIDTH="100%"
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155 BORDER="0"
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156 CELLPADDING="0"
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157 CELLSPACING="0"
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158 ><TR
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159 ><TD
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160 WIDTH="33%"
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161 ALIGN="left"
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162 VALIGN="top"
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163 ><A
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164 HREF="sdlwmgrabinput.html"
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165 >Prev</A
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166 ></TD
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167 ><TD
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168 WIDTH="34%"
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169 ALIGN="center"
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170 VALIGN="top"
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171 ><A
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172 HREF="index.html"
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173 >Home</A
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174 ></TD
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175 ><TD
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176 WIDTH="33%"
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177 ALIGN="right"
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178 VALIGN="top"
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179 ><A
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180 HREF="eventstructures.html"
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181 >Next</A
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182 ></TD
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183 ></TR
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184 ><TR
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185 ><TD
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186 WIDTH="33%"
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187 ALIGN="left"
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188 VALIGN="top"
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189 >SDL_WM_GrabInput</TD
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190 ><TD
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191 WIDTH="34%"
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192 ALIGN="center"
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193 VALIGN="top"
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194 ><A
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195 HREF="reference.html"
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196 >Up</A
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197 ></TD
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198 ><TD
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199 WIDTH="33%"
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200 ALIGN="right"
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201 VALIGN="top"
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202 >SDL Event Structures.</TD
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203 ></TR
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204 ></TABLE
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205 ></DIV
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206 ></BODY
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207 ></HTML
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208 >