Mercurial > sdl-ios-xcode
annotate docs/html/audio.html @ 55:55f1f1b3e27d
Added new docs for SDL 1.2.1
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Sun, 10 Jun 2001 19:31:57 +0000 |
parents | 74212992fb08 |
children | 355632dca928 |
rev | line source |
---|---|
0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >Audio</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Reference" | |
14 HREF="reference.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_JoystickClose" | |
17 HREF="sdljoystickclose.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_AudioSpec" | |
20 HREF="sdlaudiospec.html"><META | |
21 NAME="KEYWORD" | |
22 CONTENT="audio"><META | |
23 NAME="KEYWORD" | |
24 CONTENT="function"></HEAD | |
25 ><BODY | |
26 CLASS="CHAPTER" | |
27 BGCOLOR="#FFF8DC" | |
28 TEXT="#000000" | |
29 LINK="#0000ee" | |
30 VLINK="#551a8b" | |
31 ALINK="#ff0000" | |
32 ><DIV | |
33 CLASS="NAVHEADER" | |
34 ><TABLE | |
35 WIDTH="100%" | |
36 BORDER="0" | |
37 CELLPADDING="0" | |
38 CELLSPACING="0" | |
39 ><TR | |
40 ><TH | |
41 COLSPAN="3" | |
42 ALIGN="center" | |
43 >SDL Library Documentation</TH | |
44 ></TR | |
45 ><TR | |
46 ><TD | |
47 WIDTH="10%" | |
48 ALIGN="left" | |
49 VALIGN="bottom" | |
50 ><A | |
51 HREF="sdljoystickclose.html" | |
52 >Prev</A | |
53 ></TD | |
54 ><TD | |
55 WIDTH="80%" | |
56 ALIGN="center" | |
57 VALIGN="bottom" | |
58 ></TD | |
59 ><TD | |
60 WIDTH="10%" | |
61 ALIGN="right" | |
62 VALIGN="bottom" | |
63 ><A | |
64 HREF="sdlaudiospec.html" | |
65 >Next</A | |
66 ></TD | |
67 ></TR | |
68 ></TABLE | |
69 ><HR | |
70 ALIGN="LEFT" | |
71 WIDTH="100%"></DIV | |
72 ><DIV | |
73 CLASS="CHAPTER" | |
74 ><H1 | |
75 ><A | |
76 NAME="AUDIO" | |
77 >Chapter 10. Audio</A | |
78 ></H1 | |
79 ><DIV | |
80 CLASS="TOC" | |
81 ><DL | |
82 ><DT | |
83 ><B | |
84 >Table of Contents</B | |
85 ></DT | |
86 ><DT | |
87 ><A | |
88 HREF="sdlaudiospec.html" | |
89 >SDL_AudioSpec</A | |
90 > — Audio Specification Structure</DT | |
91 ><DT | |
92 ><A | |
93 HREF="sdlopenaudio.html" | |
94 >SDL_OpenAudio</A | |
95 > — Opens the audio device with the desired parameters.</DT | |
96 ><DT | |
97 ><A | |
98 HREF="sdlpauseaudio.html" | |
99 >SDL_PauseAudio</A | |
100 > — Pauses and unpauses the audio callback processing</DT | |
101 ><DT | |
102 ><A | |
103 HREF="sdlgetaudiostatus.html" | |
104 >SDL_GetAudioStatus</A | |
105 > — Get the current audio state</DT | |
106 ><DT | |
107 ><A | |
108 HREF="sdlloadwav.html" | |
109 >SDL_LoadWAV</A | |
110 > — Load a WAVE file</DT | |
111 ><DT | |
112 ><A | |
113 HREF="sdlfreewav.html" | |
114 >SDL_FreeWAV</A | |
115 > — Frees previously opened WAV data</DT | |
116 ><DT | |
117 ><A | |
118 HREF="sdlaudiocvt.html" | |
119 >SDL_AudioCVT</A | |
120 > — Audio Conversion Structure</DT | |
121 ><DT | |
122 ><A | |
123 HREF="sdlbuildaudiocvt.html" | |
124 >SDL_BuildAudioCVT</A | |
125 > — Initializes a SDL_AudioCVT structure for conversion</DT | |
126 ><DT | |
127 ><A | |
128 HREF="sdlconvertaudio.html" | |
129 >SDL_ConvertAudio</A | |
130 > — Convert audio data to a desired audio format.</DT | |
131 ><DT | |
132 ><A | |
133 HREF="sdlmixaudio.html" | |
134 >SDL_MixAudio</A | |
135 > — Mix audio data</DT | |
136 ><DT | |
137 ><A | |
138 HREF="sdllockaudio.html" | |
139 >SDL_LockAudio</A | |
140 > — Lock out the callback function</DT | |
141 ><DT | |
142 ><A | |
143 HREF="sdlunlockaudio.html" | |
144 >SDL_UnlockAudio</A | |
145 > — Unlock the callback function</DT | |
146 ><DT | |
147 ><A | |
148 HREF="sdlcloseaudio.html" | |
149 >SDL_CloseAudio</A | |
150 > — Shuts down audio processing and closes the audio device.</DT | |
151 ></DL | |
152 ></DIV | |
153 ><P | |
154 >Sound on the computer is translated from waves that you hear into a series of | |
155 values, or samples, each representing the amplitude of the wave. When these | |
156 samples are sent in a stream to a sound card, an approximation of the original | |
157 wave can be recreated. The more bits used to represent the amplitude, and the | |
158 greater frequency these samples are gathered, the closer the approximated | |
159 sound is to the original, and the better the quality of sound.</P | |
160 ><P | |
161 >This library supports both 8 and 16 bit signed and unsigned sound samples, | |
162 at frequencies ranging from 11025 Hz to 44100 Hz, depending on the | |
163 underlying hardware. If the hardware doesn't support the desired audio | |
164 format or frequency, it can be emulated if desired (See | |
165 <A | |
166 HREF="sdlopenaudio.html" | |
167 ><TT | |
168 CLASS="FUNCTION" | |
169 >SDL_OpenAudio()</TT | |
170 ></A | |
171 >)</P | |
172 ><P | |
173 >A commonly supported audio format is 16 bits per sample at 22050 Hz.</P | |
174 ></DIV | |
175 ><DIV | |
176 CLASS="NAVFOOTER" | |
177 ><HR | |
178 ALIGN="LEFT" | |
179 WIDTH="100%"><TABLE | |
180 WIDTH="100%" | |
181 BORDER="0" | |
182 CELLPADDING="0" | |
183 CELLSPACING="0" | |
184 ><TR | |
185 ><TD | |
186 WIDTH="33%" | |
187 ALIGN="left" | |
188 VALIGN="top" | |
189 ><A | |
190 HREF="sdljoystickclose.html" | |
191 >Prev</A | |
192 ></TD | |
193 ><TD | |
194 WIDTH="34%" | |
195 ALIGN="center" | |
196 VALIGN="top" | |
197 ><A | |
198 HREF="index.html" | |
199 >Home</A | |
200 ></TD | |
201 ><TD | |
202 WIDTH="33%" | |
203 ALIGN="right" | |
204 VALIGN="top" | |
205 ><A | |
206 HREF="sdlaudiospec.html" | |
207 >Next</A | |
208 ></TD | |
209 ></TR | |
210 ><TR | |
211 ><TD | |
212 WIDTH="33%" | |
213 ALIGN="left" | |
214 VALIGN="top" | |
215 >SDL_JoystickClose</TD | |
216 ><TD | |
217 WIDTH="34%" | |
218 ALIGN="center" | |
219 VALIGN="top" | |
220 ><A | |
221 HREF="reference.html" | |
222 >Up</A | |
223 ></TD | |
224 ><TD | |
225 WIDTH="33%" | |
226 ALIGN="right" | |
227 VALIGN="top" | |
228 >SDL_AudioSpec</TD | |
229 ></TR | |
230 ></TABLE | |
231 ></DIV | |
232 ></BODY | |
233 ></HTML | |
234 > |