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annotate docs/html/sdlvideoinfo.html @ 1192:54aa9aa32327
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Fri, 18 Nov 2005 23:39:02 +0100
Subject: [SDL] Mouse position bugs on Mac OS X
The attached patch fixes a few bugs in SDL related to the mouse position
in windowed mode on Mac OS X, reproduced using the attached minimal test
program - at least here on 10.3.9, with SDL CVS from today. Could anyone
test whether the bugs exist and are fixed by the patch on 10.2 and 10.4?
1. When using OpenGL, the vertical mouse positions obtained through
events or SDL_GetMouseState() are off by one.
2. When using OpenGL, SDL_WarpMouse() inverts the y coordinate.
3. Clicks on the topmost pixel row of the window are not recognized.
1 and 2 do not occur in non-OpenGL mode, while 3 does. All three only
occur in windowed mode, not in fullscreen.
The cause for 1 and 3 is that in Cocoa, "the location of the mouse"
seems to be defined as "the location of the top left corner of the mouse
pointer's hot pixel" (this is not documented, it's just what I found out
here), which together with the fact that Cocoa's usual y coordinates
start at the bottom and increase upwards means that the y coordinate of
the mouse runs from 1 to h, not from 0 to h-1, in a window of height h.
If it does work on 10.2 and 10.4 (I'll try to test it as soon as I can,
but at the moment all I have at hand is 10.3.9), can this be applied to
the CVS?
-Christian
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Mon, 28 Nov 2005 10:41:51 +0100
Subject: [SDL] Re: Mouse position bugs on Mac OS X
I wrote:
> I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9
So, here are the results of my tests (with patched and unpatched
frameworks compiled with Xcode 1.5 (gcc 3.3) on 10.3.9):
On 10.1.5, my test program doesn't run because of "Undefined symbols:
SDL undefined reference to _CGMainDisplayID expected to be defined in
Carbon". I guess not supporting 10.1 was a deliberate decision then and
that's OK with me.
On 10.2.8, 10.3.9, and 10.4.0, the bugs exist as described in my
original post and are fixed by my patch. That is, there is no difference
between pre/post 10.3 and the patched version works correctly in all
combinations of GL/non-GL and windowed/fullscreen.
I therefore recommend the patch for inclusion.
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 28 Nov 2005 13:58:26 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_VideoInfo</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_Surface" | |
17 HREF="sdlsurface.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_Overlay" | |
20 HREF="sdloverlay.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlsurface.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdloverlay.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLVIDEOINFO" | |
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74 ></A |
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75 >SDL_VideoInfo</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN3390" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_VideoInfo -- Video Target information</DIV | |
84 ><DIV | |
85 CLASS="REFSECT1" | |
86 ><A | |
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87 NAME="AEN3393" |
0 | 88 ></A |
89 ><H2 | |
90 >Structure Definition</H2 | |
91 ><PRE | |
92 CLASS="PROGRAMLISTING" | |
93 >typedef struct{ | |
94 Uint32 hw_available:1; | |
95 Uint32 wm_available:1; | |
96 Uint32 blit_hw:1; | |
97 Uint32 blit_hw_CC:1; | |
98 Uint32 blit_hw_A:1; | |
99 Uint32 blit_sw:1; | |
100 Uint32 blit_sw_CC:1; | |
101 Uint32 blit_sw_A:1; | |
102 Uint32 blit_fill; | |
103 Uint32 video_mem; | |
104 SDL_PixelFormat *vfmt; | |
105 } SDL_VideoInfo;</PRE | |
106 ></DIV | |
107 ><DIV | |
108 CLASS="REFSECT1" | |
109 ><A | |
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110 NAME="AEN3396" |
0 | 111 ></A |
112 ><H2 | |
113 >Structure Data</H2 | |
114 ><DIV | |
115 CLASS="INFORMALTABLE" | |
116 ><A | |
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117 NAME="AEN3398" |
0 | 118 ></A |
119 ><P | |
120 ></P | |
121 ><TABLE | |
122 BORDER="0" | |
123 CLASS="CALSTABLE" | |
124 ><TBODY | |
125 ><TR | |
126 ><TD | |
127 ALIGN="LEFT" | |
128 VALIGN="TOP" | |
129 ><TT | |
130 CLASS="STRUCTFIELD" | |
131 ><I | |
132 >hw_available</I | |
133 ></TT | |
134 ></TD | |
135 ><TD | |
136 ALIGN="LEFT" | |
137 VALIGN="TOP" | |
138 >Is it possible to create hardware surfaces?</TD | |
139 ></TR | |
140 ><TR | |
141 ><TD | |
142 ALIGN="LEFT" | |
143 VALIGN="TOP" | |
144 ><TT | |
145 CLASS="STRUCTFIELD" | |
146 ><I | |
147 >wm_available</I | |
148 ></TT | |
149 ></TD | |
150 ><TD | |
151 ALIGN="LEFT" | |
152 VALIGN="TOP" | |
153 >Is there a window manager available</TD | |
154 ></TR | |
155 ><TR | |
156 ><TD | |
157 ALIGN="LEFT" | |
158 VALIGN="TOP" | |
159 ><TT | |
160 CLASS="STRUCTFIELD" | |
161 ><I | |
162 >blit_hw</I | |
163 ></TT | |
164 ></TD | |
165 ><TD | |
166 ALIGN="LEFT" | |
167 VALIGN="TOP" | |
168 >Are hardware to hardware blits accelerated?</TD | |
169 ></TR | |
170 ><TR | |
171 ><TD | |
172 ALIGN="LEFT" | |
173 VALIGN="TOP" | |
174 ><TT | |
175 CLASS="STRUCTFIELD" | |
176 ><I | |
177 >blit_hw_CC</I | |
178 ></TT | |
179 ></TD | |
180 ><TD | |
181 ALIGN="LEFT" | |
182 VALIGN="TOP" | |
183 >Are hardware to hardware colorkey blits accelerated?</TD | |
184 ></TR | |
185 ><TR | |
186 ><TD | |
187 ALIGN="LEFT" | |
188 VALIGN="TOP" | |
189 ><TT | |
190 CLASS="STRUCTFIELD" | |
191 ><I | |
192 >blit_hw_A</I | |
193 ></TT | |
194 ></TD | |
195 ><TD | |
196 ALIGN="LEFT" | |
197 VALIGN="TOP" | |
198 >Are hardware to hardware alpha blits accelerated?</TD | |
199 ></TR | |
200 ><TR | |
201 ><TD | |
202 ALIGN="LEFT" | |
203 VALIGN="TOP" | |
204 ><TT | |
205 CLASS="STRUCTFIELD" | |
206 ><I | |
207 >blit_sw</I | |
208 ></TT | |
209 ></TD | |
210 ><TD | |
211 ALIGN="LEFT" | |
212 VALIGN="TOP" | |
213 >Are software to hardware blits accelerated?</TD | |
214 ></TR | |
215 ><TR | |
216 ><TD | |
217 ALIGN="LEFT" | |
218 VALIGN="TOP" | |
219 ><TT | |
220 CLASS="STRUCTFIELD" | |
221 ><I | |
222 >blit_sw_CC</I | |
223 ></TT | |
224 ></TD | |
225 ><TD | |
226 ALIGN="LEFT" | |
227 VALIGN="TOP" | |
228 >Are software to hardware colorkey blits accelerated?</TD | |
229 ></TR | |
230 ><TR | |
231 ><TD | |
232 ALIGN="LEFT" | |
233 VALIGN="TOP" | |
234 ><TT | |
235 CLASS="STRUCTFIELD" | |
236 ><I | |
237 >blit_sw_A</I | |
238 ></TT | |
239 ></TD | |
240 ><TD | |
241 ALIGN="LEFT" | |
242 VALIGN="TOP" | |
243 >Are software to hardware alpha blits accelerated?</TD | |
244 ></TR | |
245 ><TR | |
246 ><TD | |
247 ALIGN="LEFT" | |
248 VALIGN="TOP" | |
249 ><TT | |
250 CLASS="STRUCTFIELD" | |
251 ><I | |
252 >blit_fill</I | |
253 ></TT | |
254 ></TD | |
255 ><TD | |
256 ALIGN="LEFT" | |
257 VALIGN="TOP" | |
258 >Are color fills accelerated?</TD | |
259 ></TR | |
260 ><TR | |
261 ><TD | |
262 ALIGN="LEFT" | |
263 VALIGN="TOP" | |
264 ><TT | |
265 CLASS="STRUCTFIELD" | |
266 ><I | |
267 >video_mem</I | |
268 ></TT | |
269 ></TD | |
270 ><TD | |
271 ALIGN="LEFT" | |
272 VALIGN="TOP" | |
273 >Total amount of video memory in Kilobytes</TD | |
274 ></TR | |
275 ><TR | |
276 ><TD | |
277 ALIGN="LEFT" | |
278 VALIGN="TOP" | |
279 ><TT | |
280 CLASS="STRUCTFIELD" | |
281 ><I | |
282 >vfmt</I | |
283 ></TT | |
284 ></TD | |
285 ><TD | |
286 ALIGN="LEFT" | |
287 VALIGN="TOP" | |
288 ><A | |
289 HREF="sdlpixelformat.html" | |
290 >Pixel format</A | |
291 > of the video device</TD | |
292 ></TR | |
293 ></TBODY | |
294 ></TABLE | |
295 ><P | |
296 ></P | |
297 ></DIV | |
298 ></DIV | |
299 ><DIV | |
300 CLASS="REFSECT1" | |
301 ><A | |
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302 NAME="AEN3446" |
0 | 303 ></A |
304 ><H2 | |
305 >Description</H2 | |
306 ><P | |
307 >This (read-only) structure is returned by <A | |
308 HREF="sdlgetvideoinfo.html" | |
309 ><TT | |
310 CLASS="FUNCTION" | |
311 >SDL_GetVideoInfo</TT | |
312 ></A | |
313 >. It contains information on either the 'best' available mode (if called before <A | |
314 HREF="sdlsetvideomode.html" | |
315 ><TT | |
316 CLASS="FUNCTION" | |
317 >SDL_SetVideoMode</TT | |
318 ></A | |
319 >) or the current video mode.</P | |
320 ></DIV | |
321 ><DIV | |
322 CLASS="REFSECT1" | |
323 ><A | |
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324 NAME="AEN3453" |
0 | 325 ></A |
326 ><H2 | |
327 >See Also</H2 | |
328 ><P | |
329 ><A | |
330 HREF="sdlpixelformat.html" | |
331 ><SPAN | |
332 CLASS="STRUCTNAME" | |
333 >SDL_PixelFormat</SPAN | |
334 ></A | |
335 >, | |
336 <A | |
337 HREF="sdlgetvideoinfo.html" | |
338 ><TT | |
339 CLASS="FUNCTION" | |
340 >SDL_GetVideoInfo</TT | |
341 ></A | |
342 ></P | |
343 ></DIV | |
344 ><DIV | |
345 CLASS="NAVFOOTER" | |
346 ><HR | |
347 ALIGN="LEFT" | |
348 WIDTH="100%"><TABLE | |
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349 SUMMARY="Footer navigation table" |
0 | 350 WIDTH="100%" |
351 BORDER="0" | |
352 CELLPADDING="0" | |
353 CELLSPACING="0" | |
354 ><TR | |
355 ><TD | |
356 WIDTH="33%" | |
357 ALIGN="left" | |
358 VALIGN="top" | |
359 ><A | |
360 HREF="sdlsurface.html" | |
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361 ACCESSKEY="P" |
0 | 362 >Prev</A |
363 ></TD | |
364 ><TD | |
365 WIDTH="34%" | |
366 ALIGN="center" | |
367 VALIGN="top" | |
368 ><A | |
369 HREF="index.html" | |
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370 ACCESSKEY="H" |
0 | 371 >Home</A |
372 ></TD | |
373 ><TD | |
374 WIDTH="33%" | |
375 ALIGN="right" | |
376 VALIGN="top" | |
377 ><A | |
378 HREF="sdloverlay.html" | |
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379 ACCESSKEY="N" |
0 | 380 >Next</A |
381 ></TD | |
382 ></TR | |
383 ><TR | |
384 ><TD | |
385 WIDTH="33%" | |
386 ALIGN="left" | |
387 VALIGN="top" | |
388 >SDL_Surface</TD | |
389 ><TD | |
390 WIDTH="34%" | |
391 ALIGN="center" | |
392 VALIGN="top" | |
393 ><A | |
394 HREF="video.html" | |
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395 ACCESSKEY="U" |
0 | 396 >Up</A |
397 ></TD | |
398 ><TD | |
399 WIDTH="33%" | |
400 ALIGN="right" | |
401 VALIGN="top" | |
402 >SDL_Overlay</TD | |
403 ></TR | |
404 ></TABLE | |
405 ></DIV | |
406 ></BODY | |
407 ></HTML | |
408 > |