annotate docs/html/sdlpushevent.html @ 1192:54aa9aa32327

To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Fri, 18 Nov 2005 23:39:02 +0100 Subject: [SDL] Mouse position bugs on Mac OS X The attached patch fixes a few bugs in SDL related to the mouse position in windowed mode on Mac OS X, reproduced using the attached minimal test program - at least here on 10.3.9, with SDL CVS from today. Could anyone test whether the bugs exist and are fixed by the patch on 10.2 and 10.4? 1. When using OpenGL, the vertical mouse positions obtained through events or SDL_GetMouseState() are off by one. 2. When using OpenGL, SDL_WarpMouse() inverts the y coordinate. 3. Clicks on the topmost pixel row of the window are not recognized. 1 and 2 do not occur in non-OpenGL mode, while 3 does. All three only occur in windowed mode, not in fullscreen. The cause for 1 and 3 is that in Cocoa, "the location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" (this is not documented, it's just what I found out here), which together with the fact that Cocoa's usual y coordinates start at the bottom and increase upwards means that the y coordinate of the mouse runs from 1 to h, not from 0 to h-1, in a window of height h. If it does work on 10.2 and 10.4 (I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9), can this be applied to the CVS? -Christian To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Mon, 28 Nov 2005 10:41:51 +0100 Subject: [SDL] Re: Mouse position bugs on Mac OS X I wrote: > I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9 So, here are the results of my tests (with patched and unpatched frameworks compiled with Xcode 1.5 (gcc 3.3) on 10.3.9): On 10.1.5, my test program doesn't run because of "Undefined symbols: SDL undefined reference to _CGMainDisplayID expected to be defined in Carbon". I guess not supporting 10.1 was a deliberate decision then and that's OK with me. On 10.2.8, 10.3.9, and 10.4.0, the bugs exist as described in my original post and are fixed by my patch. That is, there is no difference between pre/post 10.3 and the patched version works correctly in all combinations of GL/non-GL and windowed/fullscreen. I therefore recommend the patch for inclusion. -Christian
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 28 Nov 2005 13:58:26 +0000
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6 NAME="GENERATOR"
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10 TITLE="SDL Library Documentation"
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13 TITLE="Event Functions."
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40 >SDL Library Documentation</TH
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62 HREF="sdlseteventfilter.html"
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72 ><A
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73 NAME="SDLPUSHEVENT"
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74 ></A
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75 >SDL_PushEvent</H1
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82 >Name</H2
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83 >SDL_PushEvent&nbsp;--&nbsp;Pushes an event onto the event queue</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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105 >int <B
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107 >SDL_PushEvent</B
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108 ></CODE
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109 >(SDL_Event *event);</CODE
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111 ><P
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120 ><H2
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121 >Description</H2
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122 ><P
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123 >The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. <TT
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124 CLASS="PARAMETER"
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125 ><I
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126 >event</I
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127 ></TT
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128 > is a pointer to the event structure you wish to push onto the queue.</P
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129 ><DIV
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133 ><P
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134 ><B
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135 >Note: </B
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136 >Pushing device input events onto the queue doesn't modify the state of the device within SDL.</P
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137 ></BLOCKQUOTE
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138 ></DIV
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139 ></DIV
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140 ><DIV
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141 CLASS="REFSECT1"
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142 ><A
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144 ></A
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145 ><H2
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146 >Return Value</H2
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147 ><P
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148 >Returns <SPAN
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149 CLASS="RETURNVALUE"
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150 >0</SPAN
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151 > on success or <SPAN
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152 CLASS="RETURNVALUE"
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153 >-1</SPAN
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154 > if the event couldn't be pushed.</P
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155 ></DIV
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156 ><DIV
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157 CLASS="REFSECT1"
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158 ><A
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160 ></A
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161 ><H2
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162 >Examples</H2
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163 ><P
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164 >See <A
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165 HREF="sdlevent.html"
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166 ><SPAN
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167 CLASS="STRUCTNAME"
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168 >SDL_Event</SPAN
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169 ></A
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170 >.</P
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171 ></DIV
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172 ><DIV
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173 CLASS="REFSECT1"
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174 ><A
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175 NAME="AEN5562"
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176 ></A
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177 ><H2
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178 >See Also</H2
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179 ><P
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180 ><A
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181 HREF="sdlpollevent.html"
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182 ><TT
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183 CLASS="FUNCTION"
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184 >SDL_PollEvent</TT
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185 ></A
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186 >,
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187 <A
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188 HREF="sdlpeepevents.html"
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189 ><TT
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190 CLASS="FUNCTION"
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191 >SDL_PeepEvents</TT
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192 ></A
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193 >,
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194 <A
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195 HREF="sdlevent.html"
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196 ><SPAN
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197 CLASS="STRUCTNAME"
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198 >SDL_Event</SPAN
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199 ></A
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200 ></P
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201 ></DIV
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202 ><DIV
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203 CLASS="NAVFOOTER"
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204 ><HR
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205 ALIGN="LEFT"
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206 WIDTH="100%"><TABLE
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207 SUMMARY="Footer navigation table"
0
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208 WIDTH="100%"
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209 BORDER="0"
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210 CELLPADDING="0"
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211 CELLSPACING="0"
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212 ><TR
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213 ><TD
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214 WIDTH="33%"
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215 ALIGN="left"
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216 VALIGN="top"
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217 ><A
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218 HREF="sdlwaitevent.html"
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219 ACCESSKEY="P"
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220 >Prev</A
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221 ></TD
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222 ><TD
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223 WIDTH="34%"
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224 ALIGN="center"
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225 VALIGN="top"
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226 ><A
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227 HREF="index.html"
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228 ACCESSKEY="H"
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229 >Home</A
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230 ></TD
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231 ><TD
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232 WIDTH="33%"
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233 ALIGN="right"
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234 VALIGN="top"
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235 ><A
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236 HREF="sdlseteventfilter.html"
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237 ACCESSKEY="N"
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238 >Next</A
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239 ></TD
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240 ></TR
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241 ><TR
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242 ><TD
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243 WIDTH="33%"
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244 ALIGN="left"
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245 VALIGN="top"
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246 >SDL_WaitEvent</TD
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247 ><TD
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248 WIDTH="34%"
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249 ALIGN="center"
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250 VALIGN="top"
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251 ><A
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252 HREF="eventfunctions.html"
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253 ACCESSKEY="U"
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254 >Up</A
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255 ></TD
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256 ><TD
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257 WIDTH="33%"
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258 ALIGN="right"
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259 VALIGN="top"
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260 >SDL_SetEventFilter</TD
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261 ></TR
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262 ></TABLE
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263 ></DIV
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264 ></BODY
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265 ></HTML
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266 >