Mercurial > sdl-ios-xcode
annotate src/events/SDL_mouse_c.h @ 2840:53ca0d758b0a
The previous checkin fixes the crash, so at least we're not overrunning
the texture pixel data anymore...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 06 Dec 2008 17:43:10 +0000 |
parents | f7872b7a8732 |
children | 523b10db69f8 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_mouse_c_h |
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25 #define _SDL_mouse_c_h |
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26 |
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27 typedef struct SDL_Mouse SDL_Mouse; |
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28 |
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29 struct SDL_Cursor |
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30 { |
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31 SDL_Mouse *mouse; |
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32 SDL_Cursor *next; |
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33 void *driverdata; |
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34 }; |
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35 |
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36 struct SDL_Mouse |
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37 { |
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38 /* Create a cursor from a surface */ |
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39 SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y); |
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40 |
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41 /* Show the specified cursor, or hide if cursor is NULL */ |
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42 int (*ShowCursor) (SDL_Cursor * cursor); |
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43 |
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44 /* This is called when a mouse motion event occurs */ |
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45 void (*MoveCursor) (SDL_Cursor * cursor); |
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46 |
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47 /* Free a window manager cursor */ |
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48 void (*FreeCursor) (SDL_Cursor * cursor); |
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49 |
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50 /* Warp the mouse to (x,y) */ |
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51 void (*WarpMouse) (SDL_Mouse * mouse, SDL_WindowID windowID, int x, |
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52 int y); |
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53 |
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54 /* Free the mouse when it's time */ |
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55 void (*FreeMouse) (SDL_Mouse * mouse); |
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56 |
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57 /* data common for tablets */ |
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58 int pressure; |
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59 int pressure_max; |
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60 int pressure_min; |
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61 int tilt; /* for future use */ |
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62 int rotation; /* for future use */ |
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63 int total_ends; |
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64 int current_end; |
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65 |
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66 /* Data common to all mice */ |
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67 SDL_WindowID focus; |
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68 int which; |
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69 int x, x_max; |
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70 int y, y_max; |
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71 int z; /* for future use */ |
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72 int xdelta; |
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73 int ydelta; |
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74 char *name; |
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75 Uint8 buttonstate; |
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76 SDL_bool relative_mode; |
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77 SDL_bool proximity; |
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78 SDL_bool flush_motion; |
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79 |
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80 SDL_Cursor *cursors; |
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81 SDL_Cursor *def_cursor; |
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82 SDL_Cursor *cur_cursor; |
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83 SDL_bool cursor_shown; |
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84 |
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85 void *driverdata; |
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86 }; |
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87 |
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88 /* Initialize the mouse subsystem */ |
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89 extern int SDL_MouseInit(void); |
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90 |
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91 /* Assign an id to a mouse at an index */ |
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92 extern int SDL_SetMouseIndexId(int id, int index); |
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93 |
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94 /* Get the index of a mouse specified by id */ |
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95 extern int SDL_GetMouseIndexId(int id); |
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96 |
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97 /* Get the mouse at an index */ |
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98 extern SDL_Mouse *SDL_GetMouse(int index); |
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99 |
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100 /* Add a mouse, possibly reattaching at a particular index (or -1), |
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101 returning the index of the mouse, or -1 if there was an error. |
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102 */ |
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103 extern int SDL_AddMouse(const SDL_Mouse * mouse, int index, char *name, |
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104 int pressure_max, int pressure_min, int ends); |
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105 |
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106 /* Remove a mouse at an index, clearing the slot for later */ |
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107 extern void SDL_DelMouse(int index); |
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108 |
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109 /* Clear the button state of a mouse at an index */ |
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110 extern void SDL_ResetMouse(int index); |
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111 |
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112 /* Set the mouse focus window */ |
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113 extern void SDL_SetMouseFocus(int id, SDL_WindowID windowID); |
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114 |
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115 /* Set the size of the mouse focus window */ |
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116 extern void SDL_SetMouseFocusSize(SDL_WindowID windowID, int w, int h); |
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117 |
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118 /* Send a mouse motion event for a mouse */ |
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119 extern int SDL_SendMouseMotion(int id, int relative, int x, int y, int z); |
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120 |
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121 /* Send a mouse button event for a mouse */ |
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122 extern int SDL_SendMouseButton(int id, Uint8 state, Uint8 button); |
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123 |
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124 /* Send a mouse wheel event for a mouse */ |
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125 extern int SDL_SendMouseWheel(int id, int x, int y); |
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126 |
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127 /* Send a proximity event for a mouse */ |
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128 extern int SDL_SendProximity(int id, int x, int y, int type); |
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129 |
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130 /* Shutdown the mouse subsystem */ |
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131 extern void SDL_MouseQuit(void); |
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132 |
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133 /* FIXME: Where do these functions go in this header? */ |
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134 extern void SDL_ChangeEnd(int id, int end); |
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135 |
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136 #endif /* _SDL_mouse_c_h */ |
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137 |
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138 /* vi: set ts=4 sw=4 expandtab: */ |