Mercurial > sdl-ios-xcode
annotate src/audio/dc/SDL_dcaudio.c @ 2570:53bb7d21928d gsoc2008_force_feedback
Another patch for windows haptic.
author | Edgar Simo <bobbens@gmail.com> |
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date | Thu, 31 Jul 2008 16:16:19 +0000 |
parents | 866052b01ee5 |
children | 99210400e8b9 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 |
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22 */ |
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23 #include "SDL_config.h" |
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24 |
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25 /* Output dreamcast aica */ |
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26 |
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27 #include "SDL_timer.h" |
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28 #include "SDL_audio.h" |
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29 #include "../SDL_audiomem.h" |
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30 #include "../SDL_audio_c.h" |
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31 #include "SDL_dcaudio.h" |
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32 |
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33 #include "aica.h" |
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34 #include <dc/spu.h> |
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35 |
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36 #define SPU_RAM_BASE 0xa0800000 |
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37 |
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38 static void |
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39 spu_memload_stereo8(int leftpos, int rightpos, void *src0, size_t size) |
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40 { |
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41 uint8 *src = src0; |
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42 uint32 *left = (uint32 *) (leftpos + SPU_RAM_BASE); |
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43 uint32 *right = (uint32 *) (rightpos + SPU_RAM_BASE); |
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44 size = (size + 7) / 8; |
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45 while (size--) { |
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46 unsigned lval, rval; |
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47 lval = *src++; |
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48 rval = *src++; |
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49 lval |= (*src++) << 8; |
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50 rval |= (*src++) << 8; |
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51 lval |= (*src++) << 16; |
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52 rval |= (*src++) << 16; |
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53 lval |= (*src++) << 24; |
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54 rval |= (*src++) << 24; |
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55 g2_write_32(left++, lval); |
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56 g2_write_32(right++, rval); |
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57 g2_fifo_wait(); |
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58 } |
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59 } |
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60 |
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61 static void |
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62 spu_memload_stereo16(int leftpos, int rightpos, void *src0, size_t size) |
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63 { |
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64 uint16 *src = src0; |
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65 uint32 *left = (uint32 *) (leftpos + SPU_RAM_BASE); |
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66 uint32 *right = (uint32 *) (rightpos + SPU_RAM_BASE); |
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67 size = (size + 7) / 8; |
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68 while (size--) { |
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69 unsigned lval, rval; |
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70 lval = *src++; |
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71 rval = *src++; |
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72 lval |= (*src++) << 16; |
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73 rval |= (*src++) << 16; |
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74 g2_write_32(left++, lval); |
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75 g2_write_32(right++, rval); |
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76 g2_fifo_wait(); |
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77 } |
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78 } |
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79 |
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80 static void |
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81 DCAUD_PlayDevice(_THIS) |
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82 { |
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83 SDL_AudioSpec *spec = &this->spec; |
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84 unsigned int offset; |
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85 |
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86 if (this->hidden->playing) { |
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87 /* wait */ |
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88 while (aica_get_pos(0) / spec->samples == this->hidden->nextbuf) { |
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89 thd_pass(); |
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90 } |
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91 } |
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92 |
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93 offset = this->hidden->nextbuf * spec->size; |
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94 this->hidden->nextbuf ^= 1; |
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95 /* Write the audio data, checking for EAGAIN on broken audio drivers */ |
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96 if (spec->channels == 1) { |
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97 spu_memload(this->hidden->leftpos + offset, this->hidden->mixbuf, |
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98 this->hidden->mixlen); |
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99 } else { |
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100 offset /= 2; |
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101 if ((this->spec.format & 255) == 8) { |
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102 spu_memload_stereo8(this->hidden->leftpos + offset, |
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103 this->hidden->rightpos + offset, |
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104 this->hidden->mixbuf, this->hidden->mixlen); |
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105 } else { |
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106 spu_memload_stereo16(this->hidden->leftpos + offset, |
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107 this->hidden->rightpos + offset, |
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108 this->hidden->mixbuf, this->hidden->mixlen); |
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109 } |
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110 } |
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111 |
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112 if (!this->hidden->playing) { |
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113 int mode; |
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114 this->hidden->playing = 1; |
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115 mode = (spec->format == AUDIO_S8) ? SM_8BIT : SM_16BIT; |
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116 if (spec->channels == 1) { |
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117 aica_play(0, mode, this->hidden->leftpos, 0, |
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118 spec->samples * 2, spec->freq, 255, 128, 1); |
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119 } else { |
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120 aica_play(0, mode, this->hidden->leftpos, 0, |
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121 spec->samples * 2, spec->freq, 255, 0, 1); |
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122 aica_play(1, mode, this->hidden->rightpos, 0, |
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123 spec->samples * 2, spec->freq, 255, 255, 1); |
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124 } |
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125 } |
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126 } |
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127 |
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128 static Uint8 * |
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129 DCAUD_GetDeviceBuf(_THIS) |
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130 { |
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131 return (this->hidden->mixbuf); |
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132 } |
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133 |
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134 /* This function waits until it is possible to write a full sound buffer */ |
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135 static void |
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136 DCAUD_WaitDevice(_THIS) |
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137 { |
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138 if (this->hidden->playing) { |
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139 /* wait */ |
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140 while (aica_get_pos(0) / this->spec.samples == this->hidden->nextbuf) { |
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141 thd_pass(); |
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142 } |
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143 } |
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144 } |
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145 |
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146 static void |
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147 DCAUD_CloseDevice(_THIS) |
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148 { |
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149 if (this->hidden != NULL) { |
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150 aica_stop(0); |
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151 if (this->spec.channels == 2) { |
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152 aica_stop(1); |
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153 } |
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154 if (this->hidden->mixbuf != NULL) { |
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155 SDL_FreeAudioMem(this->hidden->mixbuf); |
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156 this->hidden->mixbuf = NULL; |
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157 } |
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158 SDL_free(this->hidden); |
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159 this->hidden = NULL; |
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160 |
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161 /* !!! FIXME: is there a reverse of spu_init()? */ |
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162 } |
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163 } |
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164 |
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165 static int |
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166 DCAUD_OpenDevice(_THIS, SDL_AudioSpec * spec) |
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167 { |
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168 SDL_AudioFormat test_format = SDL_FirstAudioFormat(spec->format); |
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169 int valid_datatype = 0; |
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170 |
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171 /* Initialize all variables that we clean on shutdown */ |
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172 this->hidden = (struct SDL_PrivateAudioData *) |
2060 | 173 SDL_malloc((sizeof *this->hidden)); |
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174 if (this->hidden == NULL) { |
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175 SDL_OutOfMemory(); |
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176 return 0; |
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177 } |
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178 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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179 |
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180 spu_init(); |
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181 |
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182 while ((!valid_datatype) && (test_format)) { |
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183 spec->format = test_format; |
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184 switch (test_format) { |
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185 /* only formats Dreamcast accepts... */ |
2043 | 186 case AUDIO_S8: |
187 case AUDIO_S16LSB: | |
188 valid_datatype = 1; | |
189 break; | |
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190 |
2043 | 191 default: |
192 test_format = SDL_NextAudioFormat(); | |
193 break; | |
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194 } |
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195 } |
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196 |
2043 | 197 if (!valid_datatype) { /* shouldn't happen, but just in case... */ |
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198 DCAUD_CloseDevice(this); |
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199 SDL_SetError("Unsupported audio format"); |
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200 return 0; |
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201 } |
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202 |
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203 if (spec->channels > 2) |
2043 | 204 spec->channels = 2; /* no more than stereo on the Dreamcast. */ |
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205 |
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206 /* Update the fragment size as size in bytes */ |
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207 SDL_CalculateAudioSpec(spec); |
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208 |
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209 /* Allocate mixing buffer */ |
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210 this->hidden->mixlen = spec->size; |
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211 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); |
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212 if (this->hidden->mixbuf == NULL) { |
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213 DCAUD_CloseDevice(this); |
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214 SDL_OutOfMemory(); |
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215 return 0; |
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216 } |
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217 SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); |
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218 this->hidden->leftpos = 0x11000; |
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219 this->hidden->rightpos = 0x11000 + spec->size; |
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220 this->hidden->playing = 0; |
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221 this->hidden->nextbuf = 0; |
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222 |
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223 /* We're ready to rock and roll. :-) */ |
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224 return 1; |
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225 } |
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226 |
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227 static int |
2060 | 228 DCAUD_Init(SDL_AudioDriverImpl * impl) |
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229 { |
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230 /* Set the function pointers */ |
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231 impl->OpenDevice = DCAUD_OpenDevice; |
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232 impl->PlayDevice = DCAUD_PlayDevice; |
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233 impl->WaitDevice = DCAUD_WaitDevice; |
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234 impl->GetDeviceBuf = DCAUD_GetDeviceBuf; |
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235 impl->CloseDevice = DCAUD_CloseDevice; |
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236 impl->OnlyHasDefaultOutputDevice = 1; |
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237 |
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238 return 1; |
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239 } |
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240 |
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241 AudioBootStrap DCAUD_bootstrap = { |
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242 "dcaudio", "Dreamcast AICA audio", DCAUD_Init, 0 |
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243 }; |
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244 |
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245 /* vi: set ts=4 sw=4 expandtab: */ |