Mercurial > sdl-ios-xcode
annotate src/main/beos/SDL_BeApp.cc @ 5204:523409574510
Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
This compiles, but it untested.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 06 Feb 2011 00:00:13 -0800 |
parents | 99210400e8b9 |
children | b530ef003506 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Handle the BeApp specific portions of the application */ | |
25 | |
26 #include <AppKit.h> | |
27 #include <storage/Path.h> | |
28 #include <storage/Entry.h> | |
29 #include <unistd.h> | |
30 | |
31 #include "SDL_BeApp.h" | |
32 #include "SDL_thread.h" | |
33 #include "SDL_timer.h" | |
34 #include "SDL_error.h" | |
35 | |
36 /* Flag to tell whether or not the Be application is active or not */ | |
37 int SDL_BeAppActive = 0; | |
38 static SDL_Thread *SDL_AppThread = NULL; | |
39 | |
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40 static int |
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41 StartBeApp(void *unused) |
0 | 42 { |
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43 BApplication *App; |
0 | 44 |
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45 App = new BApplication("application/x-SDL-executable"); |
0 | 46 |
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47 App->Run(); |
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48 delete App; |
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49 return (0); |
0 | 50 } |
51 | |
52 /* Initialize the Be Application, if it's not already started */ | |
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53 int |
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54 SDL_InitBeApp(void) |
0 | 55 { |
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56 /* Create the BApplication that handles appserver interaction */ |
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57 if (SDL_BeAppActive <= 0) { |
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58 SDL_AppThread = SDL_CreateThread(StartBeApp, NULL); |
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59 if (SDL_AppThread == NULL) { |
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60 SDL_SetError("Couldn't create BApplication thread"); |
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61 return (-1); |
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62 } |
0 | 63 |
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64 /* Change working to directory to that of executable */ |
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65 app_info info; |
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66 if (B_OK == be_app->GetAppInfo(&info)) { |
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67 entry_ref ref = info.ref; |
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68 BEntry entry; |
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69 if (B_OK == entry.SetTo(&ref)) { |
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70 BPath path; |
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71 if (B_OK == path.SetTo(&entry)) { |
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72 if (B_OK == path.GetParent(&path)) { |
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73 chdir(path.Path()); |
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74 } |
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75 } |
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76 } |
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77 } |
0 | 78 |
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79 do { |
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80 SDL_Delay(10); |
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81 } while ((be_app == NULL) || be_app->IsLaunching()); |
0 | 82 |
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83 /* Mark the application active */ |
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84 SDL_BeAppActive = 0; |
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85 } |
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86 |
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87 /* Increment the application reference count */ |
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88 ++SDL_BeAppActive; |
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89 |
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90 /* The app is running, and we're ready to go */ |
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91 return (0); |
0 | 92 } |
93 | |
94 /* Quit the Be Application, if there's nothing left to do */ | |
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95 void |
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96 SDL_QuitBeApp(void) |
0 | 97 { |
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98 /* Decrement the application reference count */ |
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99 --SDL_BeAppActive; |
0 | 100 |
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101 /* If the reference count reached zero, clean up the app */ |
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102 if (SDL_BeAppActive == 0) { |
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103 if (SDL_AppThread != NULL) { |
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104 if (be_app != NULL) { /* Not tested */ |
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105 be_app->PostMessage(B_QUIT_REQUESTED); |
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106 } |
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107 SDL_WaitThread(SDL_AppThread, NULL); |
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108 SDL_AppThread = NULL; |
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109 } |
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110 /* be_app should now be NULL since be_app has quit */ |
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111 } |
0 | 112 } |
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113 |
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114 /* vi: set ts=4 sw=4 expandtab: */ |