annotate src/main/android/SDL_android_main.cpp @ 5204:523409574510

Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck This compiles, but it untested.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 06 Feb 2011 00:00:13 -0800
parents 55fccf89b340
children
rev   line source
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6c645018741e Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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1
6c645018741e Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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2 /* Include the SDL main definition header */
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3 #include "SDL_main.h"
6c645018741e Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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4
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5 /*******************************************************************************
6c645018741e Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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6 Functions called by JNI
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7 *******************************************************************************/
6c645018741e Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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8 #include <jni.h>
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9
6c645018741e Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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10 // Called before SDL_main() to initialize JNI bindings in SDL library
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11 extern "C" void SDL_Android_Init(JNIEnv* env, jclass cls);
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6c645018741e Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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13 // Library init
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14 extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved)
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15 {
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16 return JNI_VERSION_1_4;
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17 }
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18
6c645018741e Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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19 // Start up the SDL app
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20 extern "C" void Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject obj)
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21 {
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22 /* This interface could expand with ABI negotiation, calbacks, etc. */
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23 SDL_Android_Init(env, cls);
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24
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25 /* Run the application code! */
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26 int status;
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27 char *argv[2];
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28 argv[0] = strdup("SDL_app");
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29 argv[1] = NULL;
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30 status = SDL_main(1, argv);
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31
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32 /* We exit here for consistency with other platforms. */
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33 exit(status);
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34 }
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36 /* vi: set ts=4 sw=4 expandtab: */